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If you have 90 minutes to spare, play the cyberpunk horror game s.p.l.i.t
If you have 90 minutes to spare, play the cyberpunk horror game s.p.l.i.t

Engadget

time26-07-2025

  • Entertainment
  • Engadget

If you have 90 minutes to spare, play the cyberpunk horror game s.p.l.i.t

s.p.l.i.t is the most badass typing game I've ever played. It's actually more of a hacking simulator, cyberpunk thriller and puzzle experience than a typing game, but its core loop is bookended by sequences of high-intensity letter pecking with gruesome consequences — think Mavis Beacon as designed by Ted Kaczynski — and the final scenes have a way of searing themselves into your psyche. Not to mention, the whole thing takes place on a keyboard, no mouse or gamepad. So I guess it's technically only a typing game, but it's also not a traditional typing game at all. Trust me, it makes perfect sense in practice. s.p.l.i.t comes from Unsorted Horror and Buckshot Roulette developer Mike Klubnika, and it features his signature layers of grit, retro hardware and purely concentrated nightmares. In s.p.l.i.t , you're seated at a '90s-style computer terminal in a cramped, gray-washed shack. The world appears in PS2-era 3D graphics, and you're surrounded by distended black screens crawling with orange monospaced text. To your left, a window looks onto a dense forest. To your right, there's an electronic device in a lockbox. By pressing Alt and A or D, you're able to twist your torso to interact with two separate screens: One displays an active IRC channel with your co-conspirators, and the other is where the hacking takes place. The narrative unfurls in strings of data logs, file directories, command prompts and instant messages, while a bed of ambient industrial music pulses in hypnotic waves. You're attempting to gain root access to a facility where mysterious but clearly unethical things are taking place, and you're working with two colleagues, Sarah and Viktor, to infiltrate the systems. Sarah and Vikor's messages automatically appear in the chat box, each one accompanied by a satisfying bloop sound, and when it's your time to respond the SEND button flashes once, prompting you to type. It doesn't matter which keys you press while chatting, as lines of pre-written dialogue will appear to push the narrative along smoothly. Sarah, Viktor and the player character, Axel, have distinct personalities and they clash in believable ways. The game does a fantastic job of building robust characters in such a short time, through dialogue alone. On the hacking side, it very much matters which keys you press. You are in full control of the typing while digging through the facility's files, so spacing, capitalization, punctuation and spelling are all taken into account, alongside use of the proper commands. This portion of the game is a maze of directories and data, operating as one big logic puzzle. Your colleagues outline the goals but once you're in the system, you're on your own, relying on context clues to figure out what information you need and how to gain access. The hacking riddles in s.p.l.i.t are perfectly complex, requiring failure and tenacity to work out, and this balance makes each victory feel like a real accomplishment. Typing 'help' at any time pulls up a list of all possible commands, and I found this screen useful whenever I hit a dead end in my investigations — it's a natural way to mentally reset and visualize any unexplored paths. The 'print' command functions as a notepad, allowing you to save relevant numbers and other information on a strip of paper attached to the PC screen, and it's a useful tool especially in the game's later stages. I'm no coder, but I got used to the keyboard style of navigation really quickly. There's a strong sense of internal logic in s.p.l.i.t and it's satisfying to play in this sandbox, learning the game's language and steadily building skills as the narrative tension grows. The first-person interface, rhythmic electronic soundtrack and consistent characters combine to make s.p.l.i.t an incredibly immersive experience. It all pays off in a massive way by the end, when the typing game returns and things really get gruesome. s.p.l.i.t tests critical-thinking skills and keyboard proficiency in a dystopian near-future setting, and it's a uniquely unnerving, heart-pounding slice of interactive psychological horror. It's no more than a few hours long, but it's something you'll think about for days after the credits roll, guaranteed. s.p.l.i.t is available now on Steam for just $2.50 through July 31, and $3 after that.

What if GTA 6 released on PS2? This fan trailer shows you
What if GTA 6 released on PS2? This fan trailer shows you

Time of India

time30-05-2025

  • Entertainment
  • Time of India

What if GTA 6 released on PS2? This fan trailer shows you

Source: Rockstar Games The fan-made endeavor is sweeping the internet with a lighthearted yet intriguing question: How would Grand Theft Auto 6 be if it was released in the PS2 era? YouTuber Foosmoke recreated the second official GTA 6 trailer using early 2000s low-resolution textures, animation, and charm of games such as San Andreas and Vice City. The outcome is an entertaining and absolutely imaginative tribute that has stoked fans online. A retro reenvisioning of GTA 6 in the style of PS2 GTA 6 Trailer 2 but it's PS2 In this demake, all scenes from GTA 6's Trailer 2 are painstakingly recreated with PS2-era assets and visual oddities. The game employs blocky character models, stiff movements, and flat shading to emulate the hallmark aesthetic of Rockstar's classics. Even vehicles and environments have been reduced to polygon-laden designs with clipping zones in plain sight, just the way fans remember games from the early 2000s. Made by YouTuber Foosmoke, the video is a complete shot-for-shot remake of the trailer, down to the music and pacing. It's not a parody, it's an homage, and the devotion to detail is what makes it stand out. From reduced-explosion greatness to vacated sidewalks, the demake highlights just how much gaming has come in terms of advancement while still pulling from a massive sense of nostalgia. The video, having gained hundreds of thousands of hits, has been praised for its humor and authenticity. One fan commented, "This is beautiful... by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like 40대 이상이고 PC가 있으세요? 그럼 이 게임을 정말 좋아하실 거예요! Sea of Conquest 플레이하기 Undo now all we need is some gameplay of this ps2 version." Image Via YouTube Another, "I just love how it didn't take long to make this yet the quality is just amazing," which indicates how much the project has been appreciated by the fans. Image Via YouTube A fan project combining humor, talent, and nostalgia This PS2-era recreation is more than a great-looking gimmick, it shows the creativity of the GTA fan base. It's also part of a larger phenomenon of "demakes," in which games or trailers are reimagined on current tech using the resources and constraints of older hardware. Foosmoke's project not only puts a smile on fans' faces, it's also honoring the legacy of Grand Theft Auto and reminding us how far the series has come, particularly in visuals, physics, and open-world detail. By making GTA 6 a PS2-era trailer, Foosmoke has caused laughter and applause. It's a playful mix of parody and tribute that will appeal to the franchise's long-time fans, demonstrating that even in a time of hyper-realism, there's always space for low-poly love. Also Read: GTA 6 screenshots recreated in Cyberpunk 2077 showcase Rockstar's next-gen visual leap

Metal Gear Solid Delta: Snake Eater is a full remake because it has to "stand strong enough on its own merits for new players to enjoy"
Metal Gear Solid Delta: Snake Eater is a full remake because it has to "stand strong enough on its own merits for new players to enjoy"

Yahoo

time20-02-2025

  • Entertainment
  • Yahoo

Metal Gear Solid Delta: Snake Eater is a full remake because it has to "stand strong enough on its own merits for new players to enjoy"

When you buy through links on our articles, Future and its syndication partners may earn a commission. During last night's PlayStation State of Play, the release date for Metal Gear Solid Delta: Snake Eater was confirmed. Producer Noriaki Okamura also shares some insights into how the decision to fully remake the game came about. "We've heard from many, many fans that they want to see the Metal Gear series back in action," Okamura writes on a PlayStation blog post. Metal Gear is a legendary series, but it's been ten years since the last numbered entry, so the team noticed there were "more and more players who had never played a Metal Gear game, or even heard of one." That realization is what led to the decision to remake Metal Gear Solid 3: Snake Eater rather than just remaster the 2004 game with more modern graphics. "We just didn't think it would be satisfying to play if that was the only update," Okamura explains. "So in the end we remade nearly all the animations, and found ways to refresh almost every facet of the game, as well as fully realizing elements that were held back by technical limitations at the time of the original." A 21-year-old game with modern graphics but PS2-era animations would have looked very uncanny, so I think the decision to do a full remake makes sense. But for those of you worried that this won't be the Snake Eater you know and love, Okamura has already thought of that. "We knew that not only would this remake need to satisfy Metal Gear fans, it would also have to stand strong enough on its own merits for new players to enjoy," he writes. "We decided to take the approach of modernizing the gameplay only where it was really needed, and otherwise preserve the original experience of the game as faithfully as possible." Metal Gear Solid Delta: Snake Eater comes out August 28, 2025 on PS5, Xbox Series X, and PC. Pre-orders are live now and some versions of the game come with bonuses such as additional uniforms for Snake to wear and some masks for him to utilize. If you can't wait until August, check out all the video game release dates for the year to see what's coming sooner.

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