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Ubisoft reports first-quarter 2025-26 sales
Ubisoft reports first-quarter 2025-26 sales

Yahoo

time6 days ago

  • Business
  • Yahoo

Ubisoft reports first-quarter 2025-26 sales

UBISOFT REPORTS FIRST-QUARTER 2025-26 SALES In €mQ12025-26 Reported change vs.Q1 2024-25 % of total net bookings Q1 2025-26 Q1 2024-25 IFRS 15 sales 310.8 -3.9% NA NA Net bookings 281.6 -2.9% NA NA Digital net bookings 250.2 -2.7% 88.8% 88.7% PRI net bookings 151.8 -4.3% 53.9% 54.7% Back-catalog net bookings 260.4 +4.4% 92.5% 86.0% Q1 Net Bookings reached €281.6m, below expectations, reflecting a lower-than-expected performance for Tom Clancy's Rainbow Six® Siege, a partnership that is now expected to materialize in Q2 and, to a lesser extent, an unfavorable foreign exchange impact. Progress on Group transformation: Ubisoft to reorganize into Creative Houses. These business units will enhance quality, focus, autonomy and accountability while fostering closer connections with players. The first Creative House is the new subsidiary announced in March with a recently appointed dedicated leadership. Closing of the transaction with Tencent is progressing well and, subject to regulatory approval, continues to be expected by the end of 2025. 2025-26 targets confirmed: Stable net bookings year-on-year, approximately break-even non-IFRS operating income and negative free cash flow. Following the closing of the Tencent transaction, the Group expects to maintain a consolidated non-IFRS net debt position of around zero. PARIS - July 22, 2025 – Today, Ubisoft released its sales figures for the first quarter of fiscal 2025-26, i.e., the three months ended June 30, 2025. Yves Guillemot, Co-Founder and Chief Executive Officer, said 'The first quarter delivered mixed results. On the positive side, Assassin's Creed Shadows delivered on its expectations, with now more than 5 million unique players since its launch, and Rainbow Six Siege X received highly positive player feedback thanks to its renewed gameplay and enhanced features that drove significant player engagement growth. However, player spending in Rainbow Six Siege faced temporary but significant disruptions due to technical pricing issues, which have now been identified and addressed. Despite this one-off setback, the growth potential of the game is strong with solid traction on activity and in-game spending. We also continued to make meaningful progress on Ubisoft's transformation by outlining a new operating model built around business units, called Creative Houses. These units will reflect our diverse types of gaming experiences and will allow for enhanced quality, focus, autonomy and accountability. Over time, each of these Creative Houses will boost creative vision and business performance. The new Subsidiary announced earlier this year and overseeing our flagship brands – Assassin's Creed, Far Cry, and Rainbow Six – is the first of these Creative Houses. The recent announcement of its leadership team marks an important milestone as we move toward a more agile and focused organization while ensuring necessary long-term stability and creative vision.' Q1 ACTIVITY Overall, first quarter net bookings reached €282m, below the guidance, reflecting a lower-than-expected performance for Rainbow Six Siege, a partnership that is now expected to materialize in Q2 and, to a lesser extent, an unfavorable foreign exchange impact. Back Catalog net bookings stood at €260m, up 4% year-on-year and 6% excluding partnerships. Assassin's Creed® Shadows performed in line with expectations and recently crossed the 5 million player mark. Ongoing additions continue to enhance the player experience, most notably the recent Parkour update, which introduced new interactions for both Naoe and Yasuke and was well received by players. Ahead of the Holiday season, the mid-term potential of the game will be supported by the Claws of Awaji expansion, coming in Q2, that will introduce more than 10 hours of new content along with a new weapon, skills and abilities, further expanding and enriching the game experience. The Rainbow Six Siege X update was launched on June 10, alongside Year 10 Season 2, introducing a significant evolution to its business model, major upgrades to core systems including gameplay improvements, a permanent new 6v6 game mode called Dual Front and enhanced player protection features. The launch received strong community feedback, with players praising the visual upgrades, modernized maps with new environmental destruction and the improved onboarding mechanics. While resolved in June, player spending this quarter saw a significant impact from a pricing exploit with prepaid currency cards that temporarily inflated virtual currency wallets. However, the momentum since launch is encouraging with acquisition levels trending around 5 times above the same period last year. Session Days were up 25% year-on-year in June since launch and 65% compared to the 3-prior week's baseline. Overall, June delivered the third-strongest MAU performance in the game's history, trailing only the two peak months during the Covid period in Spring 2020. Session Days have continued to grow 20% in July to date. Despite the one-off pricing setback, in-game spending has also shown positive traction, with the Valkyrie Paragon becoming the highest-performing bundle launch in terms of currency spend. These developments reflect growing sustained interest in the game and indicate that the evolving content and engagement strategies are resonating with players. Thanks to its engine upgrade, the ambitious Siege X update will enable much stronger quality and velocity of content releases, setting the foundations for the years to come. It is not viewed as a single moment, but as the beginning of a longer journey, and the long-term growth trajectory of the title is very promising. Tom Clancy's The Division® 2 had a very strong start to the fiscal year with the launch of Year 7, the Battle for Brooklyn DLC release, a new Season and its inclusion in the Game Pass that drove significant growth in acquisition and engagement, reaching its highest activity performance since May 2020. Elsewhere in the catalog, Star Wars Outlaws™ released its second DLC, A Pirate's Fortune, in mid-May. The update received positive reviews, with players praising the return of legendary pirate Hondo Ohnaka, the story and new gameplay elements. The game is also set to reach a broader audience with its upcoming release on the Switch 2 console on September 4. PROGRESS ON GROUP TRANSFORMATION - CO-CEOs APPOINTED TO LEAD THE NEW SUBSIDIARY As part of the ongoing work to reshape its operating model led by an internal Transformation Committee, the Group will reorganize into autonomous Creative Houses – agile business units designed to reflect the diverse types of gaming experiences they offer. Each of them will have its dedicated leadership team, objectives and roadmap. This change aims to enhance quality, focus, autonomy and accountability while fostering closer connections with players and driving disciplined capital allocation. The new organization will be announced by the end of the year. Christophe Derennes and Charlie Guillemot have been appointed as co-CEOs of the newly formed subsidiary, the first of these Creative Houses, and will play a pivotal role in accelerating the growth of the Assassin's Creed®, Far Cry® and Tom Clancy's Rainbow Six® franchises. With complementary backgrounds, they bring strong industry expertise, a modern understanding of gamers' motivations, deep knowledge of the Ubisoft ecosystem, a relentless focus on quality delivery and a bold creative vision. Together, they will lead the new subsidiary in building evergreen, multi-platform game ecosystems. The closing of the transaction with Tencent, subject to regulatory approvals, is progressing well and continues to be expected by the end of 2025. 2025 AGM – APPOINTMENT OF TWO NEW INDEPENDENT DIRECTORS Ubisoft shareholders approved all resolutions on the agenda of its Annual General Meeting held on July 10 by a large majority showcasing the broad support of the shareholders in Ubisoft's strategy. In particular, the shareholders voted for the appointments of two new independent directors, Axelle Lemaire and André Loesekrug-Pietri, both of whom bring a wealth of experience and are widely respected for their leadership and expertise in Technology and Public Affairs. Ubisoft welcomes them to its Board of Directors and looks forward to benefiting from their respective experiences, which will contribute to support Ubisoft's strategy and its transformation over the coming years. The vote also led to the renewals of Claude France, Ubisoft's Lead Independent Director and Chair of the Audit & Risk Committee, as well as the mandates of Christian Guillemot and Michel Guillemot. The Group presents indicators which are not prepared strictly in accordance with IFRS as it considers that they are the best reflection of its operating and financial performance. The definitions of the non-IFRS indicators are appended to this press release. Sales and net bookings In € millions Q1 2025-26 Q1 2024-25 Sales (IFRS 15) 310.8 323.5 Restatements related to IFRS 15 (29.1) (33.5) Net bookings 281.6 290.0 IFRS 15 sales for the first quarter of 2025-26 came to €310.8 million, down 3.9% (1.6% at constant exchange rates1) compared with the €323.5 million generated in the first quarter of 2024-25. The first quarter of 2025-26 net bookings totaled €281.6 million, below the target of around €310.0 million and down 2.9% (0.5% at constant exchange rates) on the €290.0 million figure for the first quarter of 2024-25. Outlook Second-quarter 2025-26 Net bookings for the second quarter of 2025-26 are expected to come in at around €450 million. Expected growth vs. Q1 is driven by strategic B2B partnerships, including new ones, growing Rainbow Six Siege X contribution and material TV Series milestone-based revenues. Full-year 2025-26 The Company confirms its financial targets. It expects stable net bookings year-on-year, approximately break-even non-IFRS operating income and negative free cash flow. Following the closing of the Tencent transaction, the Group expects to maintain a consolidated non-IFRS net debt position of around zero. The line-up for the rest of FY26 includes Anno 117: Pax Romana™, Prince of Persia™: The Sands of Time remake, Rainbow Six® Mobile and The Division® Resurgence. A couple of titles will be announced at a later stage. Conference call Ubisoft will hold a conference call today, Tuesday July 22, 2025, at 6:15 p.m. Paris time/5:15 p.m. London time/12:15 p.m. New York time. The conference call will take place in English and can be accessed live and via replay by clicking on the following link: Contacts Investor Relations Alexandre Enjalbert Head of Investor Relations+33 1 48 18 50 78 Press Relations Michael Burk VP, Corporate Communications+33 1 48 18 24 03 DisclaimerThis press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Board of Directors, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 19, 2025 with the French Financial Markets Authority (l'Autorité des Marchés Financiers)). About UbisoftUbisoft is a creator of worlds, committed to enriching players' lives with original and memorable entertainment experiences. Ubisoft's global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin's Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy's Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy's Rainbow Six®, The Crew® and Tom Clancy's The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2024–25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: © 2025 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other of non-IFRS financial indicators Net bookings corresponds to the sales excluding the services component and integrating the unconditional amounts related to license or distribution contracts recognized independently of the performance obligation realization, and restated for the impact of financing (financing component and price reductions). Player Recurring Investment (PRI) corresponds to sales of digital items, DLC, season passes, subscriptions and advertising. Non-IFRS operating income calculated based on net bookings corresponds to operating income less the following items: Stock-based compensation expense arising on free share plans, group savings plans and/or stock options. Financing component on sales contract. Depreciation of acquired intangible assets with indefinite useful lives. Non-operating income and expenses resulting from restructuring operations within the Group Breakdown of net bookings by geographic region Q1 2025-26 Q1 2024-25 Europe 35% 32% North America 49% 53% Rest of the world 16% 15% TOTAL 100% 100% Breakdown of net bookings by platform Q1 2025-26 Q1 2024-25 CONSOLES 50% 50% PC 26% 27% MOBILE 10% 10% Others* 14% 13% TOTAL 100% 100% *Ancillaries, etc. Title release schedule2nd quarter (July – September 2025) DIGITAL ONLY ASSASSIN'S CREED® SHADOWS: Claws of Awaji Expansion AMAZON LUNA, MAC WITH APPLE SILICON, PC, PLAYSTATION®5, XBOX SERIES X/S THE CREW® MOTORFEST: Season 7 AMAZON LUNA, PC, PLAYSTATION 4, PLAYSTATION 5, XBOX ONE, XBOX SERIES X/S FOR HONOR®: Year 9 Season 3 PC, PLAYSTATION 4, XBOX ONE HEROES OF MIGHT & MAGIC OLDEN ERA PC THE ROGUE PRINCE OF PERSIA PC SKULL AND BONES™: Year 2 Season 2 AMAZON LUNA, PC, PLAYSTATION 5, XBOX SERIES X/S TOM CLANCY'S RAINBOW SIX® SIEGE: Year 10 - Season 3 AMAZON LUNA, PC, PLAYSTATION 4, PLAYSTATION 5, XBOX ONE, XBOX SERIES X/S TOM CLANCY'S THE DIVISION® 2: Year 7 Season 2 AMAZON LUNA, PC, PLAYSTATION 4, XBOX ONE STAR WARS™ OUTLAWS NINTENDO SWITCH 21 Sales at constant exchange rates are calculated by applying to the data for the period under review the average exchange rates used for the same period of the previous fiscal year. Attachment Ubisoft reports first-quarter 2025-26 salesSign in to access your portfolio

Games giant Ubisoft bets on reorganisation to dispel blues
Games giant Ubisoft bets on reorganisation to dispel blues

Japan Today

time23-07-2025

  • Business
  • Japan Today

Games giant Ubisoft bets on reorganisation to dispel blues

Ubisoft is behind the popular 'Assassin's Creed' series of video games Struggling French video games giant Ubisoft shed light on a far-reaching reorganisation of its business this week, as it reported disappointing sales in April-June. The internal rejig into a slew of autonomous units aims for "a more agile and focused organisation while ensuring necessary long-term stability and creative vision", chief executive Yves Guillemot said in a statement. Ubisoft reported 311 million euros ($364 million) of sales in the first quarter of its 2025-26 financial year, a fall of 3.9 percent compared with the same period last year, largely driven by technical problems with shooter game "Rainbow Six Siege". Acknowledging "mixed results", Guillemot nevertheless hailed the release of "Assassin's Creed Shadows". The latest instalment in the money-spinning franchise "delivered on its expectations, with now more than five million unique players since launch," he said in a statement. Sales were slightly less impacted, losing 2.9 percent, when measured using Ubisoft's own preferred indicator of "net bookings", which excludes some deferred revenues. The company forecast net bookings of around 450 million euros in its second financial quarter, boosted by new partnerships and revenue from TV series. For the full financial year, it confirmed objectives including stable year-on-year net bookings and "approximately break-even" operating profit. Ubisoft made a net loss of 159 million euros in 2024-25 and is in the midst of a cost-cutting plan that has seen it shut several studios outside France and slash over 2,000 jobs. Its woes reflect broader, global headwinds for the video games industry over the past two years. Guillemot -- a member of the founding family that has run Ubisoft for decades -- also said the company had made "meaningful progress" on the plan to split its activities among several "creative houses", each responsible for a different slate of games. Ubisoft has not gone into detail about the functioning of the new units or how its remaining franchises will be divided among them, promising further information about the reorganisation by October. In an email to staff last week seen by AFP, Guillemot had said the units would be "autonomous" and "completely responsible for their business objectives". Pressured to change by a string of disappointing releases and a slumping stock price, Ubisoft created the first such subsidiary earlier this year in a billion-euro deal with heavyweight Chinese investor Tencent. The 3,000-strong unit will control Ubisoft's biggest franchises in "Assassin's Creed", "Rainbow Six" and "Far Cry". Ubisoft said last week that the subsidiary will be run by the CEO's son Charlie Guillemot alongside Christophe Derennes, a veteran chief of the company's major development studio in Montreal. "Christophe, Charlie and their teams will benefit from advice and expertise from Tencent," one of China's largest gaming and internet firms, Yves Guillemot said in his email to staff. Looking ahead, Ubisoft plans to release in March a remake of "Prince of Persia: The Sands of Time", one of its most popular titles from two decades ago. Strategy series "Anno" will get a new episode set in ancient Rome while the company is also cooking up mobile versions of "Rainbow Six" and fellow shooter "The Division". It warned in May however that several unannounced major titles were being delayed. Such news has contributed to a 28-percent slump in Ubisoft's stock price since January. Ubisoft's image has also been harmed by a high-profile case in which three former executives were sentenced this month for enabling a culture of sexual and psychological harassment. © 2025 AFP

Games Giant Ubisoft Bets On Reorganisation To Dispel Blues
Games Giant Ubisoft Bets On Reorganisation To Dispel Blues

Int'l Business Times

time22-07-2025

  • Business
  • Int'l Business Times

Games Giant Ubisoft Bets On Reorganisation To Dispel Blues

Struggling French video games giant Ubisoft shed light on a far-reaching reorganisation of its business Tuesday, as it reported disappointing sales in April-June. The internal rejig into a slew of autonomous units aims for "a more agile and focused organisation while ensuring necessary long-term stability and creative vision", chief executive Yves Guillemot said in a statement. Ubisoft reported 311 million euros ($364 million) of sales in the first quarter of its 2025-26 financial year, a fall of 3.9 percent compared with the same period last year, largely driven by technical problems with shooter game "Rainbow Six Siege". Acknowledging "mixed results", Guillemot nevertheless hailed the release of "Assassin's Creed Shadows". The latest instalment in the money-spinning franchise "delivered on its expectations, with now more than five million unique players since launch," he said in a statement. Sales were slightly less impacted, losing 2.9 percent, when measured using Ubisoft's own preferred indicator of "net bookings", which excludes some deferred revenues. The company forecast net bookings of around 450 million euros in its second financial quarter, boosted by new partnerships and revenue from TV series. For the full financial year, it confirmed objectives including stable year-on-year net bookings and "approximately break-even" operating profit. Ubisoft made a net loss of 159 million euros in 2024-25 and is in the midst of a cost-cutting plan that has seen it shut several studios outside France and slash over 2,000 jobs. Its woes reflect broader, global headwinds for the video games industry over the past two years. Guillemot -- a member of the founding family that has run Ubisoft for decades -- also said the company had made "meaningful progress" on the plan to split its activities among several "creative houses", each responsible for a different slate of games. Ubisoft has not gone into detail about the functioning of the new units or how its remaining franchises will be divided among them, promising further information about the reorganisation by October. In an email to staff last week seen by AFP, Guillemot had said the units would be "autonomous" and "completely responsible for their business objectives". Pressured to change by a string of disappointing releases and a slumping stock price, Ubisoft created the first such subsidiary earlier this year in a billion-euro deal with heavyweight Chinese investor Tencent. The 3,000-strong unit will control Ubisoft's biggest franchises in "Assassin's Creed", "Rainbow Six" and "Far Cry". Ubisoft said last week that the subsidiary will be run by the CEO's son Charlie Guillemot alongside Christophe Derennes, a veteran chief of the company's major development studio in Montreal. "Christophe, Charlie and their teams will benefit from advice and expertise from Tencent," one of China's largest gaming and internet firms, Yves Guillemot said in his email to staff. Looking ahead, Ubisoft plans to release in March a remake of "Prince of Persia: The Sands of Time", one of its most popular titles from two decades ago. Strategy series "Anno" will get a new episode set in ancient Rome while the company is also cooking up mobile versions of "Rainbow Six" and fellow shooter "The Division". It warned in May however that several unannounced major titles were being delayed. Such news has contributed to a 28-percent slump in Ubisoft's stock price since January. Ubisoft's image has also been harmed by a high-profile case in which three former executives were sentenced this month for enabling a culture of sexual and psychological harassment.

Games giant Ubisoft bets on reorganisation to dispel blues
Games giant Ubisoft bets on reorganisation to dispel blues

France 24

time22-07-2025

  • Business
  • France 24

Games giant Ubisoft bets on reorganisation to dispel blues

The internal rejig into a slew of autonomous units aims for "a more agile and focused organisation while ensuring necessary long-term stability and creative vision", chief executive Yves Guillemot said in a statement. Ubisoft reported 311 million euros ($364 million) of sales in the first quarter of its 2025-26 financial year, a fall of 3.9 percent compared with the same period last year, largely driven by technical problems with shooter game "Rainbow Six Siege". Acknowledging "mixed results", Guillemot nevertheless hailed the release of "Assassin's Creed Shadows". The latest instalment in the money-spinning franchise "delivered on its expectations, with now more than five million unique players since launch," he said in a statement. Sales were slightly less impacted, losing 2.9 percent, when measured using Ubisoft's own preferred indicator of "net bookings", which excludes some deferred revenues. The company forecast net bookings of around 450 million euros in its second financial quarter, boosted by new partnerships and revenue from TV series. For the full financial year, it confirmed objectives including stable year-on-year net bookings and "approximately break-even" operating profit. Ubisoft made a net loss of 159 million euros in 2024-25 and is in the midst of a cost-cutting plan that has seen it shut several studios outside France and slash over 2,000 jobs. Its woes reflect broader, global headwinds for the video games industry over the past two years. Chinese tie-up Guillemot -- a member of the founding family that has run Ubisoft for decades -- also said the company had made "meaningful progress" on the plan to split its activities among several "creative houses", each responsible for a different slate of games. Ubisoft has not gone into detail about the functioning of the new units or how its remaining franchises will be divided among them, promising further information about the reorganisation by October. In an email to staff last week seen by AFP, Guillemot had said the units would be "autonomous" and "completely responsible for their business objectives". Pressured to change by a string of disappointing releases and a slumping stock price, Ubisoft created the first such subsidiary earlier this year in a billion-euro deal with heavyweight Chinese investor Tencent. The 3,000-strong unit will control Ubisoft's biggest franchises in "Assassin's Creed", "Rainbow Six" and "Far Cry". Ubisoft said last week that the subsidiary will be run by the CEO's son Charlie Guillemot alongside Christophe Derennes, a veteran chief of the company's major development studio in Montreal. "Christophe, Charlie and their teams will benefit from advice and expertise from Tencent," one of China's largest gaming and internet firms, Yves Guillemot said in his email to staff. Looking ahead, Ubisoft plans to release in March a remake of "Prince of Persia: The Sands of Time", one of its most popular titles from two decades ago. Strategy series "Anno" will get a new episode set in ancient Rome while the company is also cooking up mobile versions of "Rainbow Six" and fellow shooter "The Division". It warned in May however that several unannounced major titles were being delayed. Such news has contributed to a 28-percent slump in Ubisoft's stock price since January. Ubisoft's image has also been harmed by a high-profile case in which three former executives were sentenced this month for enabling a culture of sexual and psychological harassment.

Ubisoft confirms new Ghost Recon as it responds to Stop Killing Games petition
Ubisoft confirms new Ghost Recon as it responds to Stop Killing Games petition

Metro

time21-07-2025

  • Entertainment
  • Metro

Ubisoft confirms new Ghost Recon as it responds to Stop Killing Games petition

A new Ghost Recon game has been outed by Ubisoft, as it addresses its live service strategy moving forward. Rainbow Six Siege and The Division might be the biggest Tom Clancy titles for Ubisoft today, but there was a time when Ghost Recon was also part of that conversation. The tactical shooter series began in 2001, with a linear mission-based design where you command a squad of soldiers with different classes, but ever since 2017's Ghost Recon Wildlands, the games have been set in an open world environment. The last entry was 2019's Ghost Recon Breakpoint which was a critical and commercial flop. There have been rumours of a new entry for years, but Ubisoft has never announced anything regarding the series' future until now… sort of. As highlighted by Game File, Ubisoft CEO Yves Guillemot and CFO Frederick Duguet recently answered questions during its annual general shareholders' meeting, where he referred to a new unannounced entry in the Ghost Recon series for the first time. After Guillemot was asked about the publisher's history of making live service games, he pointed to the success of Rainbow Six Siege, stating: 'In addition to the flagship game that I just mentioned, our objective is to also make strong progress in the growing market, generally speaking, by continuing to enhance our current experiences that we offer – and capitalising on upcoming launches, such as The Division and Ghost Recon.' His comments suggest Ghost Recon will be a live service project in some capacity. Ubisoft previously planned a live service entry in the series titled Ghost Recon Frontline, but it was cancelled in July 2022. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. That cancellation came as a result of a fan revolt, complaining that it wasa Call Of Duty: Warzone style battle royale that had nothing in common with the original games. So turning the series into any kind of live service title doesn't sound like it will go down any better with existing fans. Duguet also brought up the subject of a new Ghost Recon later in the meeting, when asked about how Ubisoft plans to use its investment from Tencent, as part of the company's new subsidiary. According to Duguet, part of the investment will be 'used for development of other major brand names. So we've got… Ghost Recon is just one example, for our first person shooter type games.' It's unclear if this means the next Ghost Recon will predominantly switch to a first person perspective. In Breakpoint, there was an optional first person view but it was mostly played from a third person perspective, so this might indicate a return to the series' roots. When asked about Guillemot and Duguet's comments by Game File, a Ubisoft spokesperson said: 'Ghost Recon is an important and beloved brand for Ubisoft and our players and we look forward to sharing more when the time is right.' Elsewhere in the investors meeting, Ubisoft was asked about the petition Stop Killing Games, which is calling for regulation to stop modern games from being made inaccessible after a publisher cuts support. Guillemot was asked about the petition – which was partially inspired by Ubisoft's shut down of The Crew and has amassed over 1.4 million signatures – by an 'aggressive questioner'. 'Regarding the petition, we operate in a market,' he replied. 'And, whenever we release a game, we provide a lot of support for that game. We also provide a lot of services to make sure that the game is accessible and remains playable 24/7. More Trending 'So, we provide information regarding the game and how long the game can be played. And players and buyers are forewarned that eventually the game may be discontinued.' He added: 'So this is an issue that we've been dealing with. But this kind of issue is not specific to Ubisoft. All video game publishers are faced with that issue. 'You provide a service, but nothing is written in stone and at some point the service may be discontinued. Nothing is eternal. And we are doing our best to make sure that things go well for all players and buyers, because obviously support for all games cannot last forever.' Ubisoft's shut down of The Crew's servers sparked legal action from disgruntled players. The company later announced plans to release offline modes for The Crew 2 and The Crew: Motorfest, which are set to be released later this year. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Battlefield 6 name confirmed as official reveal date leaked ahead of time MORE: PS6 and next gen Xbox could cost over £1,000 based on AMD chip leak MORE: Here's how you can play Nintendo's secret online Switch game this month

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