Latest news with #RankedPlay


Time of India
02-05-2025
- Entertainment
- Time of India
All ranked restrictions in Verdansk in Call of Duty Warzone Season 3 Reloaded update
Image via Activision Verdansk is back — but not without some tight rules. If you're planning to dive into Warzone Season 3 Reloaded Ranked Play, you'll want to know exactly what's banned before you queue up. Activision has rolled out a fresh set of restrictions that aim to level the playing field — and yes, a bunch of fan-favorite tools didn't make the cut. — ModernWarzone (@ModernWarzone) Weapon Restrictions: Say Goodbye to MW Arsenal First things first — all Modern Warfare weapons are off the table. That's right. Whether you had a perfect loadout or not, it's time to rethink your strategy. Also restricted: by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Scarlett Johansson, 40, Shows Off Her Real Size In A New Vacation Photos 33 Bridges Undo Blade Launcher Goblin Mk2 7.62 Mini-Rocket Conversion Why? Probably to cut down on exploit-heavy builds and keep the gunplay tight and balanced. Attachment Restrictions: Mods that Made Things Messy Some powerful mods didn't survive the patch either. The devs are clearly dialing back overpowered setups, and the following got the boot: All Thermal Optics Drill Charge, High Explosive, and Standard Launchers CHF Barrel Rapid Fire Mod Dragon's Breath Mod If you were hoping to blind enemies, burn them, or spam explosives, you can't do that in Ranked. Gameplay Mechanics: What You Can't Do Anymore Beyond weapons and attachments, several mechanics have been turned off completely to keep Ranked Play skill-focused. Here's what's gone: One-shot headshots (yes, even snipers) Birdseye, Specialist, and Bandolier perks Ammo Satchel Big Game Bounty contract Train Recon contract High Value Loot Zones Also, no Cargo Trucks (Big Bertha) — which means less vehicle cheese and more gunfights. Comms & Interactions: Silence is Golden Ranked Play just got quieter — intentionally. To reduce unfair callouts and troll behavior: Proximity Chat – Disabled Text Chat – Disabled Live Pings – Disabled Emotes – Disabled Oh, and no throwing rocks in the Gulag. Guess we'll have to just… wait. Why the Restrictions? These changes are meant to keep things competitive. Ranked Play is about skill — not broken loadouts, surprise one-shots, or wild utility stacking. By trimming the excess, the devs are trying to recreate that pure, sweaty BR experience we love to hate (and grind) Final Thoughts Verdansk may feel nostalgic, but Ranked Play isn't here to let you coast. These restrictions tighten up the experience, so make sure your loadouts are compliant, your plays are sharp, and your team is ready. Drop in smart — or get dropped out fast.


Time of India
02-05-2025
- Time of India
All weapon buffs and nerfs in Warzone Season 3 Reloaded
The Warzone Season 3 Reloaded update is here, and true to form, it brings with it a complete overhaul of the arsenal, which is likely to disrupt player routines, force changes in loadouts, and probably, redefine the meta even across casual and competitive lobbies. Tired of too many ads? go ad free now But while the headlines are dominated by the launch of Ranked Play in Verdansk, it is the sweeping weapon tuning that really shakes the foundations. The fine-tuning goes across the board in the areas of Raven Software and Treyarch as they cover quite a lot of weapon classes-SMGs to snipers, rifles to shotguns, into a balancing act of buffs, nerfs, or subtle reworks. The aim? To create a more finely-tuned, competitive sandbox environment. But for players, this becomes simple: adapt or be outgunned. A complete list of buffs and nerfs AK-74 Headshot multiplier reduced from 1.2x to 1.12x Lower Torso multiplier reduced from 0.95x to 0.9x Sprint to Fire speed slowed from 190ms to 215ms Aim Down Sight speed slowed from 270ms to 285ms Aim Down Sight move speed reduced from 3.2m/s to 3m/s CR-56 AMAX Reload Speed Increased by 15% to align with other Black Ops 6 ARs Flip Mag adjusted from 25 rounds to 30 rounds Kilo 141 Reload Speed Increased by 15% to align with other Black Ops 6 ARs BAL-27 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 31.8m Damage: 32 Range: 0 – 31.8m Medium Damage Range 1 Damage: 26 Range: 31.8 – 43.1m Damage: 26 Range: 31.8 – 41.9m Minimum Damage Range Damage: 22 Range: >48.2m Damage: 22 Range: >41.9m *NEW* TOP 5 BROKEN META LOADOUTS after SEASON 3 RELOADED UPDATE! (Warzone Meta Loadouts) BO6 Holger 556 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 38 Range: 0 – 40.6m Damage: 40 Range: 0 – 35.5m Medium Damage Range 1 Damage: 34 Range: 40.6 – 50.8m Damage: 38 Range: 35.5 – 45.7m Minimum Damage Range Damage: 30 Range: >50.8m Damage: 32 Range: 45.7m Additional Adjustments Bullet Velocity increased from 720m/s to 810m/s Sprint to Fire speed improved from 252ms to 200ms Headshot multiplier decreased from 1.3x to 1.14x Lower Torso multiplier decreased from 0.96x to 0.85x Visual Recoil Reduced Attachments 40 Round Mag increased to 50 rounds M4 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 27 Range: 0 – 25.4m Damage: 32 Range: 0 – 43.18m Medium Damage Range 1 Damage: 24 Range: 25.4 – 40.64m Damage: 27 Range: 43.18 – 55.88m Minimum Damage Range Damage: 20 Range: 40.64m Damage: 25 Range: 55.88m Additional Adjustments Bullet Velocity increased from 720m/s to 820m/s Upper Torso multiplier decreased from 1.1x to 0.95x Visual Recoil Reduced TAQ-56 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 31 Range: 0 – 35.56m Damage: 39 Range: 0 – 38.1m Medium Damage Range 1 Damage: 28 Range: 35.56 – 47m Damage: 33 Range: 38.1 – 48.2m Minimum Damage Range Damage: 25 Range: >47m Damage: 29 Range: >48.2m Additional Adjustments Bullet Velocity increased from 720m/s to 800m/s Visual Recoil Reduced SMGs C9 10mm Auto 30-Round Mag Vertical Recoil penalty reduced from 40% to 20%. HRM-9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 11.9m Damage: 24 Range: 0 – 10.6m Medium Damage Range 1 Damage: 24 Range: 11.9 – 19m Damage: 32 Range: 10.6 – 17.7m Minimum Damage Range Damage: 20 Range: 19m Damage: 21 Range: 17.7m Additional Adjustments Medium Damage Range 2 Removed Lower Torso multiplier decreased from 1x to 0.85x WSP-9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 42 Range: 0 – 11.4m Damage: 45 Range: 0 – 11.9m Medium Damage Range 1 Damage: 35 Range: 11.4 – 20.3m Damage: 38 Range: 11.9 – 20.3m Minimum Damage Range Damage: 27 Range: >20.3m Damage: 30 Range: >20.3m Additional Adjustments Medium Damage Range 2 Removed Sprint to Fire speed slowed from 66ms to 120ms Headshot multiplier decreased from 1.3x to 1.13x Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased from 1x to 0.95x Visual Recoil Reduced MX9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 34 Range: 0 – 10.1m Damage: 38 Range: 0 – 11.1m Medium Damage Range 1 Damage: 28 Range: 10.1 – 22.3m Damage: 34 Range: 11.1 – 19.8m Minimum Damage Range Damage: 19 Range: >22.3m Damage: 24 Range: >19.8m Additional Adjustments Medium Damage Range 2 Removed Bullet Velocity increased from 300m/s to 530m/s Sprint to Fire speed slowed from 88ms to 110ms Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased from 0.94x to 0.9x Visual Recoil Reduced Attachments Extended Mag rounds increased from 45 to 50 PDSW 528 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 10.1m Damage: 30 Range: 0 – 12.2m Medium Damage Range 1 Damage: 24 Range: 10.1 – 20.5m Damage: 28 Range: 12.2 – 20m Minimum Damage Range Damage: 19 Range: >20.5m Damage: 20 Range: >20m Additional Adjustments Medium Damage Range 2 Removed Bullet Velocity decreased from 680m/s to 570m/s Aim Down Sight speed improved from 240ms to 210ms Headshot multiplier increased from 1.2x to 1.27x Lower Torso multiplier decreased from 1x to 0.95x Visual Recoil Reduced Shotguns ASG-89 Rapid Fire Rate of Fire improvement increased from 3% to 5% Marine SP Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 60 Range: 0 – 1.8m Damage: 60 Range: 0 – 1.8m Medium Damage Range 1 Damage: 45 Range: 1.8 – 6.3m Damage: 55 Range: 1.8 – 6.3m Medium Damage Range 2 Damage: 32 Range: 6.3 – 8.9m Damage: 45 Range: 6.3 – 8.9m Minimum Damage Range Damage: 32 Damage: 45 Additional Adjustments Each Damage Value is per Pellet Attachments 12 Gauge Slugs Headshot multiplier increased from 1.2x to 1.6x Lockwood 680 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 60 Range: 0 – 1.02m Damage: 60 Range: 0 – 1.8m Medium Damage Range 1 Damage: 45 Range: 1.02 – 4.5m Damage: 45 Range: 1.8 – 6.3m Medium Damage Range 2 Damage: 32 Range: 4.5 – 8.9m Damage: 32 Range: 6.3 – 8.9m Minimum Damage Range Damage: 21 Range: >8.9m Damage: 21 Range: >8.9m Additional Adjustments Each Damage Value is per Pellet LMGs General All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210 Feng 82 Fast Mag I Now reduces Pre-Fire Delay to 19ms (25% reduction). PU-21 Fast Mag I Now reduces Pre-Fire Delay to 10ms (50% reduction). Fast Mag II Now removes Pre-Fire Delay (100% reduction). XMG Fast Mag I Now reduces Pre-Fire Delay to 25ms (25% reduction). Fast Mag II Now reduces Pre-Fire Delay to 17ms (50% reduction). Pulemyot 762 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 36 Range: 0 – 38.1m Damage: 45 Range: 0 – 43.1m Medium Damage Range 1 New Range: N/A Damage: 38 Range: 43.1 – 55.8m Minimum Damage Range Damage: 34 Range: 38.1m Damage: 34 Range: 55.8m Additional Adjustments Headshot multiplier increased from 1.12x to 1.19x Upper and Lower Torso multipliers decreased from 1.1x to 1x Visual Recoil Reduced TAQ Eradicator Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 30 Range: 0 – 39.3m Damage: 32 Range: 0 – 40.6m Medium Damage Range 1 New Range: N/A Damage: 29 Range: 40.6 – 50.8m Minimum Damage Range Damage: 26 Range: >39.3m Damage: 27 Range: >50.8m Additional Adjustments Aim Down Sight speed slowed from 330ms to 400ms Headshot multiplier decreased from 1.2x to 1.19x Lower Torso multiplier decreased from 1.1x to 1x Visual Recoil Reduced WARZONE: Full SEASON 3 RELOADED UPDATE PATCH NOTES! META UPDATE, Map Changes, & More! (1.72 UPDATE) RAAL MG Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 38 Range: 0 – 41.9m Damage: 49 Range: 0 – 40.5m Medium Damage Range 1 Damage: 35 Range: 41.9 – 53.3m Damage: 42 Range: 40.5 – 53.3m Minimum Damage Range Damage: 37 Range: >53.3m Damage: 37 Range: >53.3m Additional Adjustments Headshot multiplier decreased from 1.3x to 1.18x Lower Torso multiplier increased from 0.95x to 1x Visual Recoil Reduced Sakin MG38 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 30 Range: 0 – 39.3m Damage: 38 Range: 0 – 35.5m Medium Damage Range 1 Damage: 27 Range: 39.3 – 50.8m Damage: 34 Range: 35.5 – 45.7m Minimum Damage Range Damage: 25 Range: >50.8m Damage: 30 Range: >45.7m Additional Adjustments Headshot multiplier decreased from 1.4x to 1.14x Upper Torso multiplier decreased from 1.15x to 1x Lower Torso multiplier decreased from 1.05x to 1x Visual Recoil Reduced Marksman Rifles General All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo. AEK-973 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 44 Range: 0 – 40.6m Damage: 50 Range: 0 – 43.1m Minimum Damage Range Damage: 40 Range: >40.6m Damage: 43 Range: >43.1m Additional Adjustments Bullet Velocity decreased from 900m/s to 860m/s Headshot multiplier increased from 1.1x to 1.2x Lower Torso multiplier decreased from 1x to 0.9x Attachments Rapid Fire Maximum Damage increased from 25 to 45 Minimum Damage increased from 20 to 40 Rate of Fire increased from 5% to 10% Damage Range penalty decreased from 35% to 25% Bullet Velocity penalty decreased from 20% to 10% DM-10 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 78 Range: 0 – 45.7m Damage: 78 Range: 0 – 50.8m Minimum Damage Range Damage: 60 Range: >45.7m Damage: 43 Range: >50.8m Additional Adjustments Bullet Velocity increased from 890m/s to 920m/s Aim Down Sight speed improved from 350ms to 330ms Inflicted Flinch to enemies increased Received Flinch from enemies decreased SWAT 5.56 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 62 Range: 0 – 45.7m Damage: 62 Range: 0 – 50.8m Minimum Damage Range Damage: 43 Range: >45.7m Damage: 47 Range: >50.8m Additional Adjustments Bullet Velocity increased from 870m/s to 910m/s Attachments Rapid Fire Damage Range penalty decreased from 30% to 15% Bullet Velocity penalty decreased from 18% to 10% TR2 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 62 Range: 0 – 45.7m Damage: 59 Range: 0 – 45.7m Minimum Damage Range Damage: 55 Range: >45.7m Damage: 59 Range: >45.7m Additional Adjustments Bullet Velocity increased from 880m/s to 1020m/s Lower Torso multiplier increased from 0.9x to 1x Headshot multiplier increased from 1.2x to 1.27x Inflicted Flinch to enemies increased View Kick Strength improved significantly Tsarkov 7.62 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 78 Range: 0 – 43.1m Damage: 80 Range: 0 – 50.8m Minimum Damage Range Damage: 60 Range: >43.1m Damage: 60 Range: >50.8m Additional Adjustments Bullet Velocity decreased from 915m/s to 890m/s Neck multiplier increased from 1x to 1.25x Snipers HDR Aim Down Sight speed slowed from 510ms to 600ms FJX Imperium Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 150 Range: 0 – 50.8m Damage: 150 Range: 0 – 58.4m Minimum Damage Range Damage: 125 Range: >50.8m Damage: 145 Range: >58.4m Additional Adjustments


Economic Times
01-05-2025
- Entertainment
- Economic Times
Warzone Season 3 Reloaded: What is new in this season? Here's start date, time, ranked play, new weapon and updates
Ranked Play New Weapon Updates Live Events FAQs (You can now subscribe to our (You can now subscribe to our Economic Times WhatsApp channel Call of Duty: Warzone's Season 3 Reloaded begins on Thursday, May 1, 2025, at 9 AM PT. The update adds Ranked Play to Verdansk, introduces the Ladra SMG , and includes new gameplay improvements and Play is now live in Verdansk. Players must place in the Top 6 in Resurgence or Top 15 in Battle Royale 20 times to qualify. Matches feature Trios with 150 players. Thermal Optics, certain launchers, perks like Birdseye, and Cargo Trucks are excluded. Players begin in Bronze and can advance to higher ranks by earning Skill Rating through placement, eliminations, and defeating stronger opponents. Rewards include weapon skins and blueprints. A Deployment Fee is required for each match, based on Ladra SMG is available through the High Art event. It has a fast fire rate and low recoil. It is also suitable for mid-range engagements. If missed during the event, the weapon will later be added to the loot has been updated to better fit weapon roles. High Value Loot Zones are active at Train Station, Superstore, and Military Base. These zones offer more loot and are marked in-game. Ammo Restock Depot cooldown in Plunder has increased from 5 to 20 lethal and tactical items were adjusted. Drill Charges and C4 now have larger damage areas. Stim Shot speed boost is reduced. Armor plating movement speed is now consistent with the equipped Game Bounty returns. Supply Run now rewards dead teammates. Killstreaks like the Sentry and Bunker Buster have changed ranges and damage. Perks such as Low Profile and Bomb Squad saw movement and damage resistance must complete the High Art event during Season 3 Reloaded. If missed, the SMG will be added to the Armory Play in Verdansk limits certain gear and vehicles, uses a point system, and offers rewards based on performance.