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All weapon buffs and nerfs in Warzone Season 3 Reloaded
All weapon buffs and nerfs in Warzone Season 3 Reloaded

Time of India

time02-05-2025

  • Time of India

All weapon buffs and nerfs in Warzone Season 3 Reloaded

The Warzone Season 3 Reloaded update is here, and true to form, it brings with it a complete overhaul of the arsenal, which is likely to disrupt player routines, force changes in loadouts, and probably, redefine the meta even across casual and competitive lobbies. Tired of too many ads? go ad free now But while the headlines are dominated by the launch of Ranked Play in Verdansk, it is the sweeping weapon tuning that really shakes the foundations. The fine-tuning goes across the board in the areas of Raven Software and Treyarch as they cover quite a lot of weapon classes-SMGs to snipers, rifles to shotguns, into a balancing act of buffs, nerfs, or subtle reworks. The aim? To create a more finely-tuned, competitive sandbox environment. But for players, this becomes simple: adapt or be outgunned. A complete list of buffs and nerfs AK-74 Headshot multiplier reduced from 1.2x to 1.12x Lower Torso multiplier reduced from 0.95x to 0.9x Sprint to Fire speed slowed from 190ms to 215ms Aim Down Sight speed slowed from 270ms to 285ms Aim Down Sight move speed reduced from 3.2m/s to 3m/s CR-56 AMAX Reload Speed Increased by 15% to align with other Black Ops 6 ARs Flip Mag adjusted from 25 rounds to 30 rounds Kilo 141 Reload Speed Increased by 15% to align with other Black Ops 6 ARs BAL-27 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 31.8m Damage: 32 Range: 0 – 31.8m Medium Damage Range 1 Damage: 26 Range: 31.8 – 43.1m Damage: 26 Range: 31.8 – 41.9m Minimum Damage Range Damage: 22 Range: >48.2m Damage: 22 Range: >41.9m *NEW* TOP 5 BROKEN META LOADOUTS after SEASON 3 RELOADED UPDATE! (Warzone Meta Loadouts) BO6 Holger 556 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 38 Range: 0 – 40.6m Damage: 40 Range: 0 – 35.5m Medium Damage Range 1 Damage: 34 Range: 40.6 – 50.8m Damage: 38 Range: 35.5 – 45.7m Minimum Damage Range Damage: 30 Range: >50.8m Damage: 32 Range: 45.7m Additional Adjustments Bullet Velocity increased from 720m/s to 810m/s Sprint to Fire speed improved from 252ms to 200ms Headshot multiplier decreased from 1.3x to 1.14x Lower Torso multiplier decreased from 0.96x to 0.85x Visual Recoil Reduced Attachments 40 Round Mag increased to 50 rounds M4 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 27 Range: 0 – 25.4m Damage: 32 Range: 0 – 43.18m Medium Damage Range 1 Damage: 24 Range: 25.4 – 40.64m Damage: 27 Range: 43.18 – 55.88m Minimum Damage Range Damage: 20 Range: 40.64m Damage: 25 Range: 55.88m Additional Adjustments Bullet Velocity increased from 720m/s to 820m/s Upper Torso multiplier decreased from 1.1x to 0.95x Visual Recoil Reduced TAQ-56 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 31 Range: 0 – 35.56m Damage: 39 Range: 0 – 38.1m Medium Damage Range 1 Damage: 28 Range: 35.56 – 47m Damage: 33 Range: 38.1 – 48.2m Minimum Damage Range Damage: 25 Range: >47m Damage: 29 Range: >48.2m Additional Adjustments Bullet Velocity increased from 720m/s to 800m/s Visual Recoil Reduced SMGs C9 10mm Auto 30-Round Mag Vertical Recoil penalty reduced from 40% to 20%. HRM-9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 11.9m Damage: 24 Range: 0 – 10.6m Medium Damage Range 1 Damage: 24 Range: 11.9 – 19m Damage: 32 Range: 10.6 – 17.7m Minimum Damage Range Damage: 20 Range: 19m Damage: 21 Range: 17.7m Additional Adjustments Medium Damage Range 2 Removed Lower Torso multiplier decreased from 1x to 0.85x WSP-9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 42 Range: 0 – 11.4m Damage: 45 Range: 0 – 11.9m Medium Damage Range 1 Damage: 35 Range: 11.4 – 20.3m Damage: 38 Range: 11.9 – 20.3m Minimum Damage Range Damage: 27 Range: >20.3m Damage: 30 Range: >20.3m Additional Adjustments Medium Damage Range 2 Removed Sprint to Fire speed slowed from 66ms to 120ms Headshot multiplier decreased from 1.3x to 1.13x Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased from 1x to 0.95x Visual Recoil Reduced MX9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 34 Range: 0 – 10.1m Damage: 38 Range: 0 – 11.1m Medium Damage Range 1 Damage: 28 Range: 10.1 – 22.3m Damage: 34 Range: 11.1 – 19.8m Minimum Damage Range Damage: 19 Range: >22.3m Damage: 24 Range: >19.8m Additional Adjustments Medium Damage Range 2 Removed Bullet Velocity increased from 300m/s to 530m/s Sprint to Fire speed slowed from 88ms to 110ms Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased from 0.94x to 0.9x Visual Recoil Reduced Attachments Extended Mag rounds increased from 45 to 50 PDSW 528 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 10.1m Damage: 30 Range: 0 – 12.2m Medium Damage Range 1 Damage: 24 Range: 10.1 – 20.5m Damage: 28 Range: 12.2 – 20m Minimum Damage Range Damage: 19 Range: >20.5m Damage: 20 Range: >20m Additional Adjustments Medium Damage Range 2 Removed Bullet Velocity decreased from 680m/s to 570m/s Aim Down Sight speed improved from 240ms to 210ms Headshot multiplier increased from 1.2x to 1.27x Lower Torso multiplier decreased from 1x to 0.95x Visual Recoil Reduced Shotguns ASG-89 Rapid Fire Rate of Fire improvement increased from 3% to 5% Marine SP Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 60 Range: 0 – 1.8m Damage: 60 Range: 0 – 1.8m Medium Damage Range 1 Damage: 45 Range: 1.8 – 6.3m Damage: 55 Range: 1.8 – 6.3m Medium Damage Range 2 Damage: 32 Range: 6.3 – 8.9m Damage: 45 Range: 6.3 – 8.9m Minimum Damage Range Damage: 32 Damage: 45 Additional Adjustments Each Damage Value is per Pellet Attachments 12 Gauge Slugs Headshot multiplier increased from 1.2x to 1.6x Lockwood 680 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 60 Range: 0 – 1.02m Damage: 60 Range: 0 – 1.8m Medium Damage Range 1 Damage: 45 Range: 1.02 – 4.5m Damage: 45 Range: 1.8 – 6.3m Medium Damage Range 2 Damage: 32 Range: 4.5 – 8.9m Damage: 32 Range: 6.3 – 8.9m Minimum Damage Range Damage: 21 Range: >8.9m Damage: 21 Range: >8.9m Additional Adjustments Each Damage Value is per Pellet LMGs General All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210 Feng 82 Fast Mag I Now reduces Pre-Fire Delay to 19ms (25% reduction). PU-21 Fast Mag I Now reduces Pre-Fire Delay to 10ms (50% reduction). Fast Mag II Now removes Pre-Fire Delay (100% reduction). XMG Fast Mag I Now reduces Pre-Fire Delay to 25ms (25% reduction). Fast Mag II Now reduces Pre-Fire Delay to 17ms (50% reduction). Pulemyot 762 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 36 Range: 0 – 38.1m Damage: 45 Range: 0 – 43.1m Medium Damage Range 1 New Range: N/A Damage: 38 Range: 43.1 – 55.8m Minimum Damage Range Damage: 34 Range: 38.1m Damage: 34 Range: 55.8m Additional Adjustments Headshot multiplier increased from 1.12x to 1.19x Upper and Lower Torso multipliers decreased from 1.1x to 1x Visual Recoil Reduced TAQ Eradicator Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 30 Range: 0 – 39.3m Damage: 32 Range: 0 – 40.6m Medium Damage Range 1 New Range: N/A Damage: 29 Range: 40.6 – 50.8m Minimum Damage Range Damage: 26 Range: >39.3m Damage: 27 Range: >50.8m Additional Adjustments Aim Down Sight speed slowed from 330ms to 400ms Headshot multiplier decreased from 1.2x to 1.19x Lower Torso multiplier decreased from 1.1x to 1x Visual Recoil Reduced WARZONE: Full SEASON 3 RELOADED UPDATE PATCH NOTES! META UPDATE, Map Changes, & More! (1.72 UPDATE) RAAL MG Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 38 Range: 0 – 41.9m Damage: 49 Range: 0 – 40.5m Medium Damage Range 1 Damage: 35 Range: 41.9 – 53.3m Damage: 42 Range: 40.5 – 53.3m Minimum Damage Range Damage: 37 Range: >53.3m Damage: 37 Range: >53.3m Additional Adjustments Headshot multiplier decreased from 1.3x to 1.18x Lower Torso multiplier increased from 0.95x to 1x Visual Recoil Reduced Sakin MG38 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 30 Range: 0 – 39.3m Damage: 38 Range: 0 – 35.5m Medium Damage Range 1 Damage: 27 Range: 39.3 – 50.8m Damage: 34 Range: 35.5 – 45.7m Minimum Damage Range Damage: 25 Range: >50.8m Damage: 30 Range: >45.7m Additional Adjustments Headshot multiplier decreased from 1.4x to 1.14x Upper Torso multiplier decreased from 1.15x to 1x Lower Torso multiplier decreased from 1.05x to 1x Visual Recoil Reduced Marksman Rifles General All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo. AEK-973 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 44 Range: 0 – 40.6m Damage: 50 Range: 0 – 43.1m Minimum Damage Range Damage: 40 Range: >40.6m Damage: 43 Range: >43.1m Additional Adjustments Bullet Velocity decreased from 900m/s to 860m/s Headshot multiplier increased from 1.1x to 1.2x Lower Torso multiplier decreased from 1x to 0.9x Attachments Rapid Fire Maximum Damage increased from 25 to 45 Minimum Damage increased from 20 to 40 Rate of Fire increased from 5% to 10% Damage Range penalty decreased from 35% to 25% Bullet Velocity penalty decreased from 20% to 10% DM-10 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 78 Range: 0 – 45.7m Damage: 78 Range: 0 – 50.8m Minimum Damage Range Damage: 60 Range: >45.7m Damage: 43 Range: >50.8m Additional Adjustments Bullet Velocity increased from 890m/s to 920m/s Aim Down Sight speed improved from 350ms to 330ms Inflicted Flinch to enemies increased Received Flinch from enemies decreased SWAT 5.56 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 62 Range: 0 – 45.7m Damage: 62 Range: 0 – 50.8m Minimum Damage Range Damage: 43 Range: >45.7m Damage: 47 Range: >50.8m Additional Adjustments Bullet Velocity increased from 870m/s to 910m/s Attachments Rapid Fire Damage Range penalty decreased from 30% to 15% Bullet Velocity penalty decreased from 18% to 10% TR2 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 62 Range: 0 – 45.7m Damage: 59 Range: 0 – 45.7m Minimum Damage Range Damage: 55 Range: >45.7m Damage: 59 Range: >45.7m Additional Adjustments Bullet Velocity increased from 880m/s to 1020m/s Lower Torso multiplier increased from 0.9x to 1x Headshot multiplier increased from 1.2x to 1.27x Inflicted Flinch to enemies increased View Kick Strength improved significantly Tsarkov 7.62 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 78 Range: 0 – 43.1m Damage: 80 Range: 0 – 50.8m Minimum Damage Range Damage: 60 Range: >43.1m Damage: 60 Range: >50.8m Additional Adjustments Bullet Velocity decreased from 915m/s to 890m/s Neck multiplier increased from 1x to 1.25x Snipers HDR Aim Down Sight speed slowed from 510ms to 600ms FJX Imperium Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 150 Range: 0 – 50.8m Damage: 150 Range: 0 – 58.4m Minimum Damage Range Damage: 125 Range: >50.8m Damage: 145 Range: >58.4m Additional Adjustments

#TechTuesday: The 2025 Top 5 video games that will make the perfect birthday gift
#TechTuesday: The 2025 Top 5 video games that will make the perfect birthday gift

The Citizen

time22-04-2025

  • Entertainment
  • The Citizen

#TechTuesday: The 2025 Top 5 video games that will make the perfect birthday gift

#TechTuesday: The 2025 Top 5 video games that will make the perfect birthday gift If you're a gamer, you're probably no stranger to terms like respawn, levelling up, 3D graphics, and augmented reality. For the non-gamers, though, it can be quite intimidating to attempt to find the perfect gift for a gaming partner or friend. Gamers often invest countless hours (and quite a bit of money) into building their ultimate setup—complete with high-performance tech, immersive sound systems, and ergonomic chairs in a bid to maximise their gaming experience. Their dedication is real: they'll only pause for bathroom breaks, and snacks are never in short supply. If you're on the hunt for a gift that will truly impress your gamer friends, look no further. Here are five of the latest and most sought-after games that are guaranteed to make them scream with delight: Fortnite: Fortnite is a online video game and game platform developed by Epic Games and released in 2017. It has seven variations of game modes that otherwise share the same overall gameplay and game engine: Fortnite Battle Royale: a battle royale video game where the action features up to 100 players fighting to be the last person standing; a battle royale video game where the action features up to 100 players fighting to be the last person standing; Fortnite Save the World: a co-op hybrid tower defence-shooter survival computer game where up to four players fight zombie-like enemy creatures while defending objects using traps and defenses they can build; a co-op hybrid tower defence-shooter survival computer game where up to four players fight zombie-like enemy creatures while defending objects using traps and defenses they can build; Fortnite Creative: where players have complete freedom of creativity in which to create worlds and battlefields; where players have complete freedom of creativity in which to create worlds and battlefields; Lego Fortnite: an open-world series of games divided between the survival game Lego Fortnite Odyssey and the social game Lego an open-world series of games divided between the survival game Lego Fortnite Odyssey and the social game Lego Fortnite Brick Life Rocket Racing: a racing title; a racing title; Fortnite Festival: a rhythm title; and a rhythm title; and Fortnite Ballistic: an early access tactical first-person shooter. All but Save the World are free-to-play. 2. Call of Duty – Black Ops 6: Call of Duty: Black Ops 6 is a 2024 first-person shooter video game co-developed by Treyarch and Raven Software and published by Activision. It is the twenty-first overall Call of Duty installment and seventh main installment in the Black Ops sub-series, following Call of Duty: Black Ops Cold War (2020). Set against the backdrop of Operation Desert Storm, Black Ops 6's single-player story follows rogue CIA agents Troy Marshall and Frank Woods as they assemble a group of agents to hunt down Pantheon, a paramilitary group with clandestine ties to the agency. 3. Monster Hunter – Wilds: Monster Hunter Wilds is Capcom's sixth mainline action RPG and was released in February this year. The game tracks a hunter who explores the Forbidden Lands to find a lost expedition, fighting diverse monsters across expansive biomes. Monsters respond to context-dependent factors like time and weather, enabling encounters to be richer. All of the 14 weapon classes of previous games return with new moves, and the Slinger tool has been enhanced for distant item pickup and setting off environmental traps. Multiplayer accommodates four players, and cross-play is supported between PC and consoles. Monster Hunter Wilds is a more entry-level experience with improved tutorials and mechanics without compromising on the series' core gameplay, which is monster hunting and equipment crafting. 4. Baldur's Gate 3: Baldur's Gate 3 is a 2023 role-playing video game released and developed by Larian Studios. It is the third primary title of the Baldur's Gate series, based on the tabletop fantasy role-playing game Dungeons & Dragons. A partial release of the game was released on early access for Windows and macOS in October 2020 until the full release for Windows in August 2023, with PlayStation 5, macOS, and Xbox Series X/S releases later that year. 5. Helldivers 2: Helldivers 2 is a third-person shooter cooperative video game published in 2024 by Sony Interactive Entertainment for PlayStation 5 and Windows and developed by Arrowhead Game Studios. The game is the immediate sequel to Helldivers (2015). The game is set in the 22nd century and follows the Helldivers, an elite shock troop unit deployed to combat various threats to humankind. Helldivers 2 was released on 8 February 2024 and was both commercially and critically successful, with more than 15 million copies sold. Considered to be one of the best video games of 2024, it was nominated for and won numerous awards. The news provided to you in this link has been investigated and compiled by the editorial staff of the Newcastle Advertiser, a sold newspaper distributed in the Newcastle area. Please follow us on Youtube and feel free to like, comment, and subscribe. For more local news, visit our webpage, follow us on Facebook and Twitter, and request an add on our WhatsApp (082 874 5550).

‘Warzone' Is Great Again With The Verdansk Update — Please Don't Ruin It By Listening To Streamers And Sweats
‘Warzone' Is Great Again With The Verdansk Update — Please Don't Ruin It By Listening To Streamers And Sweats

Forbes

time05-04-2025

  • Entertainment
  • Forbes

‘Warzone' Is Great Again With The Verdansk Update — Please Don't Ruin It By Listening To Streamers And Sweats

Verdansk Warzone is back and it's perfect. The Season 3 update and return of Verdansk brings the game back to its OG state, but with a suite of improvements including better graphics and the omni-movement system, which has been toned down to create a more tactical play-style. If I could give Activision and its studios (especially Raven Software) one piece of advice it would be this: Don't change a thing. More to the point, I would say that any forthcoming changes should be iterative rather than extreme. The most fundamental thing I would suggest is make no changes to three key points: 1. Don't devalue a player's life. Gear is crucial now. Ground loot is rarely great, and when you do find great ground loot it's rare. Eliminating enemy players who have great loot is a reward now, rather than commonplace. Scarcity is key once again, which is what made Warzone special in the first place. Armor plates are valuable and harder to come by, though not impossible. Armor boxes are much more scarce and cost $4,000 at a Buy Station. Cash is less plentiful, forcing players to complete contracts. And contracts are often contested, which adds risk and reward. Changing any of this would fundamentally alter the experience in a negative way. On top of this, players cost more to buy back and there are no Redeploy Flares or Gulag Tokens. All of this adds up to an experience that is more satisfying because you have to fight a little harder to keep your squad alive. 2. Don't make map traversal easier. The removal of Redeploy Balloons is such a breath of fresh air. To get across the map, you need to go on foot or hop into a vehicle. This makes the game more tactical and prevents obnoxious third-partying from teams that come swooping down from the air. You can plan out more tactical approaches or fortifications. This creates more viable play-styles and adds layers of strategy to the game that's been missing for years. That being said, I'm not against the addition of more ascenders to various buildings, as long as this is done in moderation. I like that buildings are less easily scaled and that there aren't always a dozen entrances to every structure, but tinkering with this is the sort of change I can live with. 3. Don't change movement or other key gameplay features. I don't want to see backpacks return. I don't want the movement to change with the next release of a premium multiplayer title. Where the game is at right now with movement, gunplay, inventory, Buy Station locations and quantity, etc. is perfect. Any new changes to the game should be limited. I wouldn't hate, for instance, the return of Bunker Busters, because those add a layer of strategy without fundamentally altering gameplay balance. You can use a Bunker Buster to weaken a fortified location, targeting players in building interiors. Adding visual indicators of a where an Airstrike is going to hit, on the other hand, makes Airstrikes less viable to the point of being almost useless. Warzone should be a long-term project, and every change should be carefully considered in order to maintain balance. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder The two things I hope we do see are Mini Resurgence in Verdansk so that we have an alternative to Rebirth Island and, eventually, the Avalon map but with Verdansk's current gameplay mechanics. Verdansk is an awesome map and I think it should be here to stay, but having a second BR map isn't a bad thing as long as it's well-designed. Avalon showed a lot of promise from what we'd seen so far. It reminded me a lot of the Blackout map, which was also fantastic. For now, I hope Raven Software doesn't just listen to the feedback it's gotten from surveys. A huge risk is giving players what they think they want: More plates, more cash, better ground loot. Of course people want these things, but scarcity is what makes the gameplay loop so satisfying. We need scarcity and limitations on traversal to create the tension that makes every engagement and every match and every circle exciting and high-stakes. If you want to play a sweaty, high-kill game with more loot and lots of intense action from the word go, play Resurgence on Rebirth Island. Leave Verdansk alone. Warzone is in great shape right now, and as the old saying goes: If it ain't broke, don't fix it.

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