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SB19 collaborates with Japanese gaming company for new 'Dungka!' video
SB19 collaborates with Japanese gaming company for new 'Dungka!' video

GMA Network

time5 days ago

  • Entertainment
  • GMA Network

SB19 collaborates with Japanese gaming company for new 'Dungka!' video

SB19 just collaborated with Japanese gaming company SNK Corporation for a music video featuring the P-Pop group's hit song "Dungka!" and SNK's latest fighting game, "Fatal Fury: City of Wolves." The MV, released on YouTube by SNK, is inspired by the game's key phrase, "Rev it up." The video showed clips of the members dancing and singing to "Dungka!" as well as some animated snippets from the video game. 'Thank you so much for having us for a big project - this comeback. We are very excited and thank you again. So we are hoping for the best. And do enjoy the game and our track 'Dungka!,'' SB19 said at the end of the video. 'Dungka!' is an upbeat rave track from SB19's latest EP 'Simula at Wakas.' The album also includes the comeback single, 'DAM.' Meanwhile, 'Fatal Fury: City of the Wolves' is the seventh main installment in the 'Fatal Fury' game series and the first in 26 years, since the release of 'Garou: Mark of the Wolves" in 1999. —Jade Veronique Yap/CDC, GMA Integrated News

Games confirmed for the SNK World Championship 2025, SNK's global fighting game tournament!
Games confirmed for the SNK World Championship 2025, SNK's global fighting game tournament!

Saudi Gazette

time20-05-2025

  • Entertainment
  • Saudi Gazette

Games confirmed for the SNK World Championship 2025, SNK's global fighting game tournament!

The ES TIMES — City of the Wolves alone will feature a total prize pool of $2,500,000 (SR9,375,000), and the tournament winner will receive $1,500,000 (SR5,625,000)! SNK World Championship 2025 is an esports tournament where players from around the world compete to become the best in the world of SNK fighting games. Qualifying tournaments will be held in several regions around the world, culminating in the final tournament in the United States at the end of 2025. In addition to the qualifiers currently underway for THE KING OF FIGHTERS XV and SAMURAI SHODOWN, FATAL FURY: City of the Wolves will join this year as a headliner! The total prize pool for all City of the Wolves qualifying and final tournaments exceeds $2,500,000 (SR9,375,000), with the grand prize for the champion set to be $1,500,000 (SR5,625,000). Additional details regarding prizes, qualifying tournament dates, and more will be announced soon. Don't miss this opportunity! We reviewed the game and gave it a 9/10. Raouf Belhamra said of the game: 'Fatal Fury: City of the Wolves represents a historic return for SNK's venerable series, combining authenticity with modernity. With innovative gameplay, vibrant graphics, and music that captures the spirit of the series, the game delivers a masterpiece worthy of the return of a legend after more than two decades. Despite some minor interface flaws and some controversial additions, its combat, story, and technical performance make it one of the best fighting games of all time and a benchmark for the new generation of the genre.' SNK's beloved Fatal Fury series debuted in 1991 and was one of the first games to lead the fighting game wave that swept the industry in the 1990s. Garou: Mark of the Wolves, released in 1999, was for a long time the last entry in the series... But now all that changes: 26 years later, a brand new installment is coming - Fatal Fury: City of the Wolves! The game features a unique art style that stimulates the senses, an innovative REV system that heightens the excitement, and a set of new combat systems that are more powerful than ever. The game also brings new life to the series by introducing two different control schemes to ensure enjoyment for beginners and professionals alike, along with all-new features and elements. The streets of South Town are filled with excitement, wild dreams, and the craziest ambitions. And here, finally, a new legend is about to be born... Raouf Belhamra – Esports and Gaming writer

‘Fatal Fury: City of the Wolves' is a bombastic return
‘Fatal Fury: City of the Wolves' is a bombastic return

Business Mayor

time19-05-2025

  • Entertainment
  • Business Mayor

‘Fatal Fury: City of the Wolves' is a bombastic return

Not many prayers are answered these days, but SNK decided to play God and finally release a sequel to 'Mark of the Wolves'. 'Fatal Fury: City of the Wolves' is a 2.5D fighting game that sets out to bring the series forward while maintaining its classic arcade tones. The plot here isn't essential, but the basics are that the legacy of the series' original villain, Geese Howard, is stolen and put up for grabs in a new tournament happening in South Town. These events coincide with protagonists Terry Bogard and Rock Howard investigating sightings of a ghost of Geese throughout the city. It's typical fighting game nonsense, yet perfectly in line with the series' storytelling. These plot points are laid out and developed in the 'episodes of South Town' mode, where the player goes around to various nodes on a map. Each node has a fight, which can be against a lone fighter or a group of grunts. Since each fight gives XP and leveling up unlocks new abilities, this mode can be considered an 'RPGlite' experience. While the mode can feel repetitive, it's also a good way for a new player to get their bearings with the controls and mechanics at a slow pace. The main drawback is that the presentation is very subdued, so don't expect anything on the production level of the 'Mortal Kombat' story modes. Speaking of easing new players into the game, a simplified control scheme is also on offer here. It makes completing more advanced combos a breeze by just having to press the same buttons in succession. It can give any newcomer a competitive edge, even if they've never played a fighting game before. This sort of thing is becoming more common within the genre, which is great, but it still doesn't do a good job of bridging the gap between a beginner and an advanced player. It seems like only 'Street Fighter 6' is innovating in this field. Overall, the controls and mechanics are simple and don't take that much time to understand. This makes 'City of the Wolves' an approachable game without sacrificing the potential depth for experienced players. It pairs well with the anime/comic-inspired art style and eye-catching character designs. The game has all the basic online features a player can expect: ranked play, casual matches, lobbies for groups and full crossplay with rollback netcode. There's also the option to fight 'ghosts,' which are computer-controlled fighters that adopt the tendencies of real players. It's a decent way to practice against something that's closer to mirroring how a human player fights. Even though 'Fatal Fury' was never one of the world's most popular fighting franchises, it's still managed to have a very passionate cult following, which means this game had big shoes to fill. I'd say that SNK has mostly nailed it when it comes to bringing a new game forward that retains the classic feel while still feeling modern. 'City of the Wolves' earns 4 stars out of 5.

Capcom Fighting Collection 2 Review: Power Stone & More Classics Return
Capcom Fighting Collection 2 Review: Power Stone & More Classics Return

Yahoo

time14-05-2025

  • Entertainment
  • Yahoo

Capcom Fighting Collection 2 Review: Power Stone & More Classics Return

Capcom has been doing a great job of keeping its classic library of games playable on current systems through the release of retro collections and remasters. Many of its most beloved fighting games are now available on PlayStation 4 thanks to the Street Fighter 30th Anniversary Collection, Capcom Fighting Collection, and Marvel vs. Capcom Fighting Collection. Now, even more are playable on current platforms with the release of Capcom Fighting Collection 2, which features some classic Capcom vs. SNK games, the two great Power Stone entries, and some more obscure titles. The two biggest releases in the lineup are the first two Capcom vs. SNK games. Thankfully, we get the enhanced version of the first game — Capcom vs. SNK: Millennium Fight 2000 Pro, which includes two additional characters. It and its sequel, Mark of the Millennium 2001, are both dream crossovers as they brought the most beloved fighters from each company's lineup of stellar fighting games. They've each aged well, although the sequel is definitely better despite the ratio system of the first giving it a unique feel and allowing for teams of up to four fighters (an amount you never see in modern fighters). It's great to see these two finally on modern consoles, as only the SNK-developed SVC Chaos was available. Speaking of dream crossovers, Capcom Fighting Evolution is truly a wild, manic fever dream of a title. The crossover fighting game features characters from Street Fighter 2, 3, and Alpha, alongside those from Darkstalkers and Red Earth. Balancing? Not really, each character uses the fighting system from the games they represent. It's a bit of a mess if you're looking for a truly competitive game, but as a fun evening with a friend? It is actually a blast, and it's really interesting to see the different systems interact with one another. It's a cool oddity in the vein of Fighters Megamix on the Sega Saturn that I can't help but enjoy. While the three aforementioned titles all feature Street Fighter characters, the only actual SF game included is Street Fighter Alpha 3 Upper. This arcade version came out in 2001 (not to be confused with the excellent Game Boy Advance port of the same name) and features all the characters from the console release, plus several balance changes. This is the first time an English version has been released, and there's a lot of variety in Upper, as you can pick from different play styles — thankfully, V-ism has been nerfed from the original. It's worth checking out if you enjoy vanilla Alpha 3 as the additional characters are a blast. My most anticipated part of the collection was getting to play Power Stone and its sequel again, which I loved on Dreamcast and PlayStation Portable. The good news is that both games are still a total blast to play, be it solo or online with other players. The 3D fighting game can get quite chaotic as you run around and use weapons, but whether you're winning or losing, you're sure to have a smile on your face. Power Stone 2 was what I played the most online, and I was impressed with the netcode as matches went smoothly across the US. It's been far too long since Power Stone has received some love, so it's great to see them be a key part of this collection. In a better timeline, we might be getting a new Power Stone right now, but I'll happily settle for these ports, which each include hidden characters playable. Finally, the last two games are two 3D titles that aren't super well known — Project Justice and Plasma Sword: Nightmare of Bilstein. I had never played Plasma Sword before, and the sci-fi fighter isn't the easiest game to get into. I hit a wall with it and never really enjoyed it, although I'm hoping to revisit it later on. Project Justice, on the other hand, is a real delight. The Rival Schools sequel (where is the original, Capcom?) features a ton of likable characters that pair into teams of threes, and a really fun vigor system that allows you to do team-up attacks. Nearly all of the playable characters from the original return, and the art style has aged relatively well despite it being a 2000 3D title. This is a real standout and is one of the best games in the collection if you're looking for a surprise. As noted, there have been various tweaks in all of the games (wonderfully detailed on Capcom's website) in the Capcom Fighting Collection 2. There's also a good amount of bonus content, as the in-game museum features a great gallery full of game design documents and art (usually around 70-100 per game), plus the ability to listen to all of the music from each game. The only downside is that there's no context provided, but it's still great to see these scans included, as the documents and art are fun to look through. Capcom Fighting Collection 2 brings together eight fighting games (some beloved, some obscure) into one slick package. Features-wise, those who played the first collection will know exactly what to expect. The long-awaited return of Power Stone and two Capcom vs. SNK games help anchor the collection and make it a worthwhile purchase for anyone with a shred of nostalgia or an itch to know more about fighting game history. As ComingSoon's review policy explains, a score of 8 equates to 'Great.' While there are a few minor issues, this score means that the art succeeds at its goal and leaves a memorable impact. Disclosure: The publisher provided a PlayStation 4 copy for our Capcom Fighting Collection 2 review. Reviewed on version 1.01. The post Capcom Fighting Collection 2 Review: Power Stone & More Classics Return appeared first on - Movie Trailers, TV & Streaming News, and More.

I've been playing fighting games for over 30 years — here are my top 3 current favorite games (and controllers)
I've been playing fighting games for over 30 years — here are my top 3 current favorite games (and controllers)

Tom's Guide

time14-05-2025

  • Entertainment
  • Tom's Guide

I've been playing fighting games for over 30 years — here are my top 3 current favorite games (and controllers)

This article is part of Tom's Guide's inaugural Gaming Week, an entire week of content dedicated to all things gaming. From insights into the latest hardware, guides to the best games you can play today, to the essential accessories we can't play without. Tom's Guide Gaming Week will guide you through the world of video games in 2025. I've been playing fighting games ever since Street Fighter II dragon punched its way to arcades in 1991. This was my absolute favorite genre during the '90s, thanks to other classics like Mortal Kombat, Darkstalkers, Virtua Fighter, Soul Calibur, and many more. If it featured 1-on-1 (or 2-on-2) battles, I was all over it. My passion for fighting games was reignited last year when the Marvel vs. Capcom Collection—a collection I had wanted for almost two decades—was released. This opened the floodgates, and I'm playing more fighting games now than ever. Rarely a day goes by where I'm not playing the likes of The King of Fighters XV, Tekken 8, Fatal Fury: City of the Wolves, and Street Fighter 6. I love fighting games, and I want to share that passion with anyone who'll listen. To that end, I want to tell you about my current top 3 favorite fighting games. And as a bonus, I'll also tell you about my favorite fighting game controllers, because you don't want to go into a battle without the right weapon. Crafting this small list wasn't easy, but these are my top three favorite fighting games currently available. You might think having the latest Street Fighter in an article about fighting games was a no-brainer, but that wouldn't have been true for me during the dark days of Street Fighter V. Thankfully, Capcom learned from its mistakes and delivered what I consider the best overall entry in this legendary series. Street Fighter 6 is truly that good. From classic arcade and online modes to a sprawling open-world adventure, Street Fighter 6 has something for newbies and veterans alike. New mechanics like the Drive gauge work seamlessly with the decades-old controls, making this game feel both familiar and new. It also has a robust and varied character roster, detailed yet stylized graphics, and a lot of unlockable content. Street Fighter 6 is my overall favorite fighting game of this generation and one I'd recommend to anyone interested in the genre. Street Fighter 6 is a triumph thanks to features like World Tour mode and control schemes accommodating casual and advanced players. This is unquestionably one of the best fighting games of all time and one of the strongest entries in the long-running franchise. Aside from Samurai Shodown, I didn't play SNK's fighting games growing up. Thanks to my newfound passion for the genre, I finally got into the company's long-running The King of Fighters franchise. Doing so primed me for what is now a fighting game I adore — Fatal Fury: City of the Wolves. Though a direct sequel to 1999's Fatal Fury: Mark of the Wolves and filled to the brim with references to SNK fighters, City of the Wolves is an excellent entry point in the long-running Fatal Fury series. It features a clean comic book-like art style, fluid animations, hard-hitting combos, and an abundance of single-player and online features. SNK has been on an upward trajectory over the past decade, and City of the Wolves continues that trend gloriously. If you like Street Fighter and want to check out something different yet familiar, you owe it to yourself to play Fatal Fury: City of the Wolves. It's fantastic. Fatal Fury: City of the Wolves is a fighting game for fighting game fans, thanks to its deep gameplay mechanics and diverse character roster. Offering a slew of single-player and multiplayer modes, this game has something for just about everyone. I was a huge Virtua Fighter fanboy growing up, so I always (foolishly) ignored the Tekken series since I viewed it as an inferior take on Sega's iconic fighting game series. But thanks to some holiday sales last year, I finally got into Tekken with the superlative Tekken 7. As great as that game is, the title that truly won me over is the latest installment, Tekken 8. Like Street Fighter 6, Tekken 8 has plenty of engaging single and multiplayer content. I adore the Arcade Quest mode, where you take a cartoon avatar to various arcades in Japan. Story mode contains some truly hype moments, and the characters' endings are also very engaging. The online modes can be a humbling experience since I'm no Tekken expert, but ranking up can become addictive. Tekken 8 is currently experiencing some woes after the recent season 2 patch threw the game's mechanical balance into disarray, but the team is working hard to fix it. That said, you'll still find an engaging game containing gorgeous graphics, precise controls, a huge roster and a slew of content. Don't count Tekken 8 out just yet! Tekken 8 is a classy fighter that wisely never takes itself too seriously. Sweeping and silly, it uses cutting-edge graphical tech to deliver an experience that is both bruising and beautiful. However, it has too many self-indulgent story mode cutscenes. Though modern fighting games are designed to work with standard controllers, you'll have a better experience with a proper fighting game controller. Here are three options to consider. Though I initially played fighting games in arcades, I've played exclusively with controllers for the better part of 30 years. Given my recent obsession with the genre, I decided to finally master playing on the best fight sticks. The best one I've tested so far is the Victrix Pro FS. As I said in my Victrix Pro FS review, it's the ultimate arcade stick for fighting game fans thanks to its sturdy aluminum frame, removable joystick, responsive Sanwa parts and excellent gaming performance. Toss in quality-of-life features like a removable joystick, easy customization and side handles, and you have a truly premium peripheral. Though the Victrix Pro FS is very expensive at $399, it offers an arcade stick experience like no other. The Victrix Pro FS epitomizes arcade stick excellence thanks to its all-aluminum frame, responsive Sanwa Denshi parts, phenomenal performance and helpful quality-of-life features. Though one of the most expensive arcade sticks available, it's arguably worth every penny. This is the ultimate arcade stick for those willing to pay a premium. I've been a fan of Hori's Fighting Commander controllers since the Street Fighter IV days, so I can confidently say the new Hori Wireless Fighting Commander Octa Pro is on another level. It's the fighting game controller of my dreams, and one I'd recommend to any fighting game fan. The Hori Wireless Fighting Commander Octa Pro features an ergonomic design that makes it easy to hold even during the sweatiest matches. It also has a 6-button layout, flawless wired or wireless performance, and even swappable D-Pads. When I'm not using an arcade stick, the Fighting Commander Pro Octa is my go-to peripheral for fighting games. The Hori Wireless Fighting Commander Octa Pro raises the bar for fightpads thanks to its ergonomic design, smart button layout, high customizability and superlative performance. Though its light weight can make it feel cheap, Hori's controller sets a new standard for fighting game controllers. Leverless controllers, or controllers with four directional buttons instead of a joystick, have become all the rage in the FGC (Fighting Game Community). This is a controller type I'm still getting used to, but it's clear that leverless controllers have many advantages over traditional arcade sticks. For proof of that, look no further than the exquisite Razer Kitsune. Thanks to the leverless design, you can perform certain actions much faster than on an arcade stick. Using the Razer Kitsune is almost like playing in god mode, once you get used to it. This controller's low-profile design makes it easy to travel with, and its equally low-profile linear switches offer excellent performance. While not a cheap peripheral, the Razer Kitsune is arguably the best leverless controller out there. The Razer Kitsune is an all-button fighting game controller that's arguably the best in its class. It features an ultra-portable design, spectacular performance, fast linear optical switches and fun RGB lighting. Though expensive, it's a worthwhile investment for serious fighting game enthusiasts.

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