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Irish Independent
14-05-2025
- Entertainment
- Irish Independent
Revenge of the Savage Planet review: Gorgeously goofy game emerges from shadow of Google gorilla
One of the casualties of Stadia's closure was Typhoon Studios, a Canadian developer that made its mark with 2020's enjoyably wacky Metroidvania-style space adventure Journey to the Savage Planet. Google had bought Typhoon before the game's release but shut the studio down the same day a Stadia version of Savage Planet hit the shelves in 2021. Fast-forward to 2025 and a sequel has just emerged from the ashes of the sorry saga, made by former Typhoon alumni who bought the IP rights for their company, Raccoon Logic. Savage Planet was never a mega-budget AAA title despite Google's deep pockets and this follow-up echoes that approach. It's a reasonably compact mid-priced romp laden with slapstick humour and cartoonish worlds, poking fun at consumerism and rapacious corporations. Wonder where the developers got that idea? As in the original, your astronaut crash-lands on a far-flung world, leaving you to gather scattered pieces of his shattered ship in the hope of eventually escaping. Thus follows a Metroidvania loop of resource-gathering and equipment-recovering, all wrapped in a third-person platformer-shooter design. The local wildlife isn't particularly hostile, albeit with some exceptions, and progress depends mostly on exploring small areas of a handful of planets, platforming around cliffs, forests and caves in low gravity slow-mo leaps. It's an agreeable gameplay loop well worn in its concept – farming the elements to make new gear, finding key equipment and then revisiting areas that are further opened up thanks to your new tools. It supports a full co-op mode, though solo play is equally fun. Raccoon Logic ladles on the satire with some live-action video clips parodying the corporation that abandoned you on the savage planet. But the storyline functions as just a thin fig leaf for its anarchic gameplay, which puts acid, lava and electrically conductive goo at your disposal. The modest size of the team at Raccoon Logic becomes apparent sometimes – the awkward physics and occasionally funky enemy behaviour can hamper the gameplay mechanics. But this a goofy little treasure, a passion project for a small team bruised by their encounter with a corporate gorilla. They're still here and Stadia is long gone. Who's the monkey now?


The Review Geek
07-05-2025
- Entertainment
- The Review Geek
Revenge of the Savage Planet Guide: 'Rough Morning' Walkthrough
Greetings Fellow Explorers! Back to top ↑ Welcome to Revenge of the Savage Planet! This vibrant, chaotic sequel to Journey to the Savage Planet builds on many of the same mechanics and gameplay loops from the original — but with more layered missions and exploration at its core. Missions in Revenge of the Savage Planet often intersect, overlap, or require backtracking, and some areas won't be accessible until you've completed a specific task or unlocked a new ability. Because of this, we've crafted this guide to be as clear and coherent as possible. The three main missions after this —That Has My Name On It, Best Served Cold and Roundtrip 2.0 — will stay with you throughout your journey, but they're broken into multiple sub-missions. We've linked out to separate, detailed guides for each where needed but That Has My Name On It in particular is a long guide! As you explore, it's highly recommended to scan everything with the down button on the D-pad. Clicking the right stick will also highlight key items like Orange Goo, Crates, and Collectibles. Since these are generally easy to spot, we won't list every single one — but we will include all major location-based achievements, mission triggers, and key progression paths. We've also included some tips on mission order and some general tips for gaining Achievements along the way — helping you streamline your adventure without missing a thing. So, with that out the way, lets crack on with the first level! Rough Morning Back to top ↑ When you first land, you'll be greeted with a simple mission. It's a good idea to get into the habit of hitting R3 to survey the area, as you'll be shown a little indicator with the number of scannable items, the number of collectibles or the total amount of interesting items in the general vicinity. For now, walk forward and toward the wreckage. You can veer off to the right on the beach, where you'll find a rogue Orange Goo but you won't be able to get it just yet as you need your pistol, so keep following the yellow markers along. Scanning Sub-quest Back to top ↑ As you continue forward, you'll be prompted about Scanning Mode. This is a super useful tool you can use to begin scanning the environment for flora, fauna and creatures. These, in turn, allow you to add extra upgrades you can unlock, as well as improving your scanning capabilities. Hit down on the d-pad and use R1 (RB) to scan the creature and plant in front of you to complete this sub-quest. After scanning the little mushroom creatures, the Brainards, if you approach one of them closest to the cliff and hit Square (X) to kick it into the wall so it splatters, you'll gain the Achievement: Feature Wall. You'll need to gather 40 Carbon anyway by killing these creatures, so it's a nice way of tying it all together! Once you've gained the material, return to the 3D printer in the wreckage here: Scroll down to Jump Pack n the menu and hold X (A) to print the Zoot Jump Thrusters. The Pistol Back to top ↑ Remember the cliff-face we couldn't navigate past to the west of the Brainards? Well, with the thrusters, if you tap X (A) while jumping, you'll do a double-jump. Hold it down to navigate into the next area. Be sure to scan everything in sight, and you'll come across a couple of handy tutorials as you get near to the lake with the crashed ship parts. The orange plants here can be hit with a melee strike to heal your HP. If you do so against the closest Orange plant, by tapping Square (X), you'll complete an optional objective. Furthermore, it's also worth noting that the coloured rocks you see will also have 3 types of Resource inside. This is split into Carbon, Aluminium and Silicon. They're basically the backbone of everything you need to upgrade, including upgrades and the end-mission for returning back home so it's a good idea to destroy these every chance you get. For now, destroying the green rocks will give you Aluminium. In order to craft the pistol, you need 220 of this resource. Within the Pfyzzich Beach area, you'll also find impassable purple crystals that need to be shot to progress past, hence the need to craft a pistol! Once you've got enough resources, return to the 3D Printer and select Weapon from the menu and then choose the Pacifier Pistol. The Orange Goo Mission Back to top ↑ Before heading back to the barriers, if you head to the edge of the beach in the south east, you'll find your first Orange Goo location, which we mentioned earlier. There's also a second, just to the north of this location pinned up on a wall. We won't list every single location of the orange goo, because most are quite straightforward to find. However, collecting a few will unlock the Alien Ultrafood mission, which you need to complete in order to gain the Achievement: One More Than Last Time FTW. Later on in the game, you'll also be able to unlock an upgrade from your computer terminal which marks every location on your map. It's also worth noting here that Orange Goo also upgrades the amount of HP and stamina you have, so it's actually a good idea to gain as many as possible when you can. For these two Goo mentioned before, destroy the pink mesh then hit Square (X) to eat the goo. When you're finally ready, head back to the impassable wall, break through the pink mesh barriers and destroy the flying bugs that show up just beyond this. This section serves as a good introduction to combat, which is your standard L2 (LT) to aim, R2 (RT) to shoot. Keep moving up the linear path, ascending beyond the waterfalls and following the route north to your next location. Hungry, Hungry Trees Back to top ↑ At the end of the path, you'll be faced with a grumpy-looking tree with a big mouth. If you use your scanner, you'll be given some clues over how to progress. The trick is to pick up the pink slugs (by pressing Square (X)) and throwing each into the tree's mouth. Do this three times and it'll unblock the path. Continue along the linear pathway and you'll eventually find yourself at the Habitat. Roundtrip 2.0 Back to top ↑ Just south of the Habitat, you'll find the Javelin in a rough way. It's sticking out from the water but it's also covered by lockable upgrades we'll gain along our journey through the game. This will be the last mission you complete, as the upgrades are expensive and the entire structure of the game precedes leading up to this mission, so don't worry too much about it now. Just remember where it's situated, and be sure to scan it too so you gain the Achievement: Homeward Bound? The Habitat Back to top ↑ Approach the large Habitat building (being sure to scan all the surrounding buildings too!) and hit Square (X) to activate it. After the brief cutscene, enter the door. Approach the console and hold Square (X) to activate the video message. You don't need to sit through the whole thing if you don't want to as holding Square (X) you can skip past all of this. Next, head over to the computer and select each of the different options on the desktop. Under Kindred Trainings, you'll have your first of many quizzes to gain Habitat credits called Alta Bucks. These can, in turn, be used to upgrade your Habitat with extra trinkets and goodies inside your bedroom. They're all purely cosmetic though and don't have any impact on your character, although they are linked to some Achievements too. It's worth noting that you can actually fail a few of these questions on the introduction Training quiz and still gain the credits, but the right options are: B, C, C. If you then choose Home DKO, this will open up the Creation menu to buy items to place around the interior of your Habitat. Outside in the world, there are also Alto Coupon crates (pictured below),which make a rather loud noise, flash and also have a red light above them too, so they're easy to find. Pressing Square (X) on those will give you additional credits, mostly in the millions. By opening 25 separate crates out in the wild, along with placing items in the Habitat, you'll unlock the Achievements: Alta Cares, Homemaker, Crash Pad and Alta Bucks for Alta People. Finally, placing a Pinball Machine, Hug Machine a bookshelf or vending machines down, then interacting with them by walking into the bedroom and pressing Square (X) next to them will unlock the Achievement: Hamster Wheel. Just before you leave, be sure to select each of the desktop items, and accept the Termination agreement on the Habitat PC too to gain the Achievement: You're Fired! With all of this now completed, if you exit out the front door, it will complete the mission.