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Review: ‘Doom: The Dark Ages' sets new bar for first-person carnage
Review: ‘Doom: The Dark Ages' sets new bar for first-person carnage

Arab News

time3 days ago

  • Entertainment
  • Arab News

Review: ‘Doom: The Dark Ages' sets new bar for first-person carnage

LONDON: The first 'Doom' game back in 1993 helped define the first-person shooter genre, spawning numerous sequels and even a Hollywood film. Now it is back, and in a crowded market packed with chaotic shooters and arena brawlers, this game slices its way into the pantheon with style — and a spinning shield saw. For the latest updates, follow us on Instagram @ Boasting 22 adrenaline-soaked levels, 'Doom: The Dark Ages' sticks to the classic formula of annihilating every enemy in the room before moving on. Yet it rarely pauses for breath, charging through its campaign. While there are secrets to uncover and collectible toys to find, it always feels hurried, pushing players forward with breakneck urgency. Where it stands out is in its innovative combat tools — a shield saw that doubles as a melee weapon, a flail for crowd control, and a shield charge that turns defense into offense. Combat is fast, demanding, and utterly satisfying, especially in boss fights where success hinges on timing and picking the right attack for the enemy. The gunplay is awesomely brutal and weapons evolve through Sentinel Shrines, letting players fine-tune their arsenal to match the rising difficulty. This isn't just a shooter; it's a metal-fueled ballet of aggression, where being passive is punished and staying alive means staying angry. The music? Pure heavy metal fury, matching the gameplay beat for beat. Visuals run at a crisp 60 frames per second and every environment drips with cosmic dread, from crumbling hellscapes to star-forged citadels. The new cosmic realm adds visual diversity, while massive set-pieces like dragon-riding with autocannons and piloting giant sentinels crank the spectacle to 11. This is bone-crunching mayhem at its finest. It's Halo-esque in scope, 'Doom'-like in execution, but ultimately a beast of its own making.

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