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MOTH unveils Space Moths, a quantum-powered game on Roblox
MOTH unveils Space Moths, a quantum-powered game on Roblox

Techday NZ

time2 days ago

  • Entertainment
  • Techday NZ

MOTH unveils Space Moths, a quantum-powered game on Roblox

MOTH has announced the launch of Space Moths, a massively multiplayer online game powered on-demand by quantum computing technology. Space Moths is described as the first game of its kind to utilise quantum processing units (QPUs) for live level generation. Developed in collaboration with Onward Studios, an independent game developer known for its work on the Roblox platform, the game aims to bring quantum computing out of the research environment and into the hands of mainstream players. Quantum-powered gameplay The unique feature of Space Moths lies in its back-end technology: playable game levels are generated in real time by quantum computers from IBM Quantum, IQM Quantum Computers, and VTT. This approach leverages MOTH's generative quantum AI software, which draws upon the capabilities of various quantum hardware providers to deliver unpredictable but structured in-game environments. While current quantum devices are still subject to errors and scalability limitations, recent developments in the industry have suggested that more powerful commercial quantum systems are on a nearer horizon than previously anticipated. MOTH's use of quantum algorithms reportedly produces contextually relevant game content with reduced need for conventional training, a development the company says could have broad implications for how digital content is produced in future. Transition from music to gaming The launch of Space Moths follows a prior project by MOTH, a generative music experiment called RECURSE [infinite mix], which used the same underlying quantum technology to generate constantly evolving musical compositions. That collaboration with artist ILĀ demonstrated a new approach to generative AI, trained solely on an individual's creative samples, producing music streamed directly to listeners. Building on this, Space Moths adapts the technology to generate complex playable worlds in real time, applying quantum-powered AI to an interactive medium rather than music. This represents a progression in MOTH's stated ambition to produce quantum-driven products across multiple sectors in the entertainment and media industries. Industry perspectives Spencer Topel, Chief Technology Officer at MOTH, commented on the implications for quantum computing and entertainment platforms, stating: "With Space Moths, we're showing that quantum computers are not just lab-bound experiments - they're usable today. By harnessing quantum dynamics to generate truly unique universes, we can create immersive worlds that feel genuinely alive." James Wootton, Chief Science Officer at MOTH, also remarked on the advancement the project represents: "Space Moths is the quantum answer to Spacewar. By using quantum hardware to provide on-demand content generation in a massively multiplayer game, we've taken a significant step beyond any previous quantum game demo and opened the door to a future where creativity is empowered by quantum tools." Roblox collaboration and availability Space Moths is built for the Roblox platform, making use of that system's established player base and infrastructure. The game will be accessible to a global audience through Roblox during the Gamescom 2025 event, held in Cologne, Germany. MOTH has collaborated with Roblox to offer several public engagement opportunities, including developer discussions and live gameplay sessions during the exhibition. Visitors to the event will have the chance to play the game on-site and unlock special in-game content. A research paper on the technologies behind Space Moths is scheduled for publication in IEEE Computer Graphics and Applications in September 2025, with a preprint already available online. MOTH's dual-headquartered operations in London and Basel highlight a continued commitment to both R&D and commercial rollout of quantum-powered consumer products within the entertainment industry. Follow us on: Share on:

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