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Sports Technology Company Evaluation Report 2025: Apple, Samsung, and Alphabet Continue to Lead through Innovation and Strategic Initiatives
Sports Technology Company Evaluation Report 2025: Apple, Samsung, and Alphabet Continue to Lead through Innovation and Strategic Initiatives

Yahoo

time6 days ago

  • Business
  • Yahoo

Sports Technology Company Evaluation Report 2025: Apple, Samsung, and Alphabet Continue to Lead through Innovation and Strategic Initiatives

The Sports Technology Companies Quadrant delivers an in-depth analysis of the global Sports Technology market, spotlighting key industry players, innovations, and trends. Over 100 companies were assessed, with the top 12 recognized as leaders in the quadrant. This report covers sports data analytics, smart stadiums, e-sports, and related devices, emphasizing growth drivers like enhanced fan engagement, data-driven decisions, and esport tech adoption. Despite challenges like high costs, opportunities exist with AI integration and AR/VR in sports. Key players include Apple Inc., Samsung, and Alphabet Inc., each leading through innovation and strategic initiatives. Dublin, Aug. 06, 2025 (GLOBE NEWSWIRE) -- The "Sports Technology - Company Evaluation Report, 2025" has been added to Sports Technology Companies Quadrant is a comprehensive industry analysis that provides valuable insights into the global market for Sports Technology. This quadrant offers a detailed evaluation of key market players, technological advancements, product innovations, and emerging trends shaping the industry. Over 100 companies were evaluated, of which the top 12 Sports Technology companies were categorized and recognized as the quadrant technology comprises a broad range of data analytics solutions applied to areas such as player performance optimization, sports analytics, and video analysis. It also includes advanced technological systems and hardware components embedded into stadium infrastructure. This report examines the scope of sports data analytics, smart stadiums, e-sports, and sports-related drivers of market growth during the forecast period include the increasing emphasis on enhancing fan engagement at stadiums, the growing reliance on data-driven decision-making, the mounting pressure to boost team performance, the rapid adoption of esports technology, and the rising use of IoT technologies for efficient stadium management. However, high initial costs and budget limitations associated with implementing sports technologies pose significant restraints to market expansion. On the other hand, opportunities are emerging with the integration of AI and ML technologies, the rise of sports leagues and tournaments offering substantial prize pools, the growing use of AR and VR in sports experiences, and the expanding dependence on real-time 360 Quadrant maps the Sports Technology companies based on criteria such as revenue, geographic presence, growth strategies, investments, and sales strategies for the market presence of the Sports Technology PlayersKey players in the Sports Technology market include major global corporations and specialized innovators such as Apple, Samsung, Alphabet, Cisco Systems, IBM, Telefonaktiebolaget LM Ericsson, Huawei Technologies, Johnson Controls, EXLService Holdings, Garmin, SAP, Catapult, Hudl, Amazon Web Services, SAS Institute, Oracle, Schneider Electric, Intel Corporation, NEC, and NIPPON Telegraph and Telephone Corporation. These companies are actively investing in research and development, forming strategic partnerships, and engaging in collaborative initiatives to drive innovation, expand their global footprint, and maintain a competitive edge in this rapidly evolving 3 Companies Apple Inc. Apple Inc. is known for its innovative sports technology offerings such as the Apple Watch, equipped with advanced health and fitness tracking features. Apple provides extensive solutions for athletes and sports enthusiasts, focusing on products that enhance athletic performance and health monitoring. The company's significant presence in the wearable segment is further bolstered by its strong product portfolio and expansion in smart wearables. Apple's strategic developments, such as the introduction of the Apple Watch Series 10, have strengthened its market positioning and company ranking. Samsung Samsung operates across various sectors, including device experiences and solutions. In sports technology, Samsung focuses on smart wearables and digital devices. The company is recognized for its substantial product portfolio and market share in sports technology, with prominent offerings like the Galaxy Watch series. Samsung's market position is supported by technological advancements and extensive geographic reach. Alphabet Inc. Alphabet Inc., the parent company of Google, is a significant player in consumer electronics and gaming technology solutions. Known for integrating innovative features into products, Alphabet has invested in AI-driven analytics and wearable technologies, supporting its strong market presence. Google's Pixel Watch series exemplifies its dedication to integrating advanced technology with user-friendly design, solidifying its competitive standing in the market. Key Topics Covered: 1 Introduction2 Executive Summary3 Market Overview3.1 Introduction3.2 Market Dynamics3.2.1 Drivers3.2.1.1 Increasing Focus on Fan Engagement at Stadiums3.2.1.2 Pressing Need for Data-Driven Decisions3.2.1.3 Growing Pressure to Improve Player/Team Performance3.2.1.4 Surging Adoption of Esports Technology3.2.1.5 Rising Implementation of IoT Technologies for Efficient Management of Stadium Infrastructure3.2.2 Restraints3.2.2.1 High Initial Investments and Budget Constraints3.2.3 Opportunities3.2.3.1 Advent of AI and ML Technologies3.2.3.2 Emergence of Sports Leagues and Events with Large Prize Pools3.2.3.3 Increasing Adoption of AR and VR in Sports3.2.3.4 Increasing Reliance on Real-Time Analysis3.2.4 Challenges3.2.4.1 Lack of Professionals with Analytical Skills3.2.4.2 Complexities in Upgrading and Replacing Legacy Systems3.3 Value Chain Analysis3.4 Ecosystem Analysis3.5 Trends/Disruptions Impacting Customer Business3.6 Technology Analysis3.7 Porter's Five Force Analysis3.8 Patent Analysis, 2013-20243.9 Key Conferences and Events, 2025-20263.10 Impact of AI/Gen AI on Sports Technology Market3.10.1 Top Use Cases and Market Potential3.10.1.1 Rapid Game Footage Analysis3.10.1.2 Advanced Predictive Modeling for Player Performance3.10.1.3 Personalized Training Schedules3.10.1.4 Integrated Sports Equipment3.10.1.5 Improved Player Safety3.10.1.6 AI-Assisted Officiating3.10.1.7 Modern Sports Journalism3.10.1.8 Targeted Advertising4 Competitive Landscape4.1 Introduction4.2 Key Player Strategies/Right to Win4.3 Revenue Analysis, 2019-20234.4 Market Share Analysis, 20234.5 Company Valuation & Financial Metrics, 20244.6 Brand/Product Comparison4.7 Company Evaluation Market: Key Players, 20234.8 Company Evaluation Matrix: Startups/SMEs, 20234.9 Competitive ScenarioCompany Profiles Key Players Apple Inc. Samsung Alphabet Inc. Cisco Systems, Inc. IBM Telefonaktiebolaget Lm Ericsson Huawei Technologies Co. Ltd. Johnson Controls Exlservice Holdings, Inc. Garmin Ltd. SAP SE Catapult Hudl Amazon Web Services, Inc. SAS Institute Inc. Oracle Schneider Electric Intel Corporation NEC Corporation Nippon Telegraph and Telephone Corporation Other Players ARRI GmbH Coach Logic Dartfish Fujitsu Longomatch Nacsport Panasonic Holdings Corporation Sharp Corporation Spiideo Whoop Honeywell International Inc. Extreme Networks Lumen Technologies NXP Semiconductors VIX Technology Hawk-Eye Innovations Ltd. At0S Verizon Tech Mahindra Limited Vodafone Group T-Mobile USA, Inc. Telefonica SA Evolv Technologies, Inc. Aifi Inc. AT&T luation-report?w=4 About is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends. CONTACT: CONTACT: Laura Wood,Senior Press Manager press@ For E.S.T Office Hours Call 1-917-300-0470 For U.S./ CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Sports Technology Market to Reach $68.70 Billion by 2030, Driven by Innovation and Digital Integration
Sports Technology Market to Reach $68.70 Billion by 2030, Driven by Innovation and Digital Integration

Yahoo

time6 days ago

  • Business
  • Yahoo

Sports Technology Market to Reach $68.70 Billion by 2030, Driven by Innovation and Digital Integration

Delray Beach, FL, Aug. 12, 2025 (GLOBE NEWSWIRE) -- According to the new market research report "Sports Technology Market by Technology (Wearable, AR/VR, Smart Stadium, Sports & Stadium Analytics, Sports Camera, Building Automation, Smart Equipment, Smart Clothing, Crowd Management), Solution (AI-based, Conventional) - Global Forecast to 2030" The global sports technology market is expected to be valued at USD 34.25 billion in 2025 and is projected to reach USD 68.70 billion by 2030; it is expected to grow at a CAGR of 14.9% from 2025 to 2030. The market for sports technology is rich in opportunities across the burgeoning use of AI, IoT, and big data across performance analysis, fan interaction, and sport management. Smart wearables, virtual and augmented reality, and AI-based coaching solutions are revolutionizing training and game plans for athletes. Download PDF Brochure: Major Key Players in the Sports Technology Industry: Apple Inc. (US), SAMSUNG (South Korea), Alphabet Inc. (US), Cisco Systems, Inc. (US), IBM (US), Telefonaktiebolaget LM Ericsson (Sweden), Catapult (Australia), Garmin Ltd. (US), Johnson Controls (Ireland), and Schneider Electric (France) among others. Sports Technology Market Segmentation: Wristwear in wearables to hold high market share in the technology segment in the sports technology market. Wristwear like smartwatches and fitness trackers are a prominent wearable technology, which combines timekeeping with enhanced connectivity features. With wireless and Bluetooth integration, they expand the functionality of smartphones, allowing people to receive calls, read messages, get weather forecasts, and control media. Market leaders such as Fitbit Inc. (US) and Apple Inc. (US) included top-level health sensors in their offerings, so users can measure important health variables such as heart rate, burnt calories, and walked steps. As they play an increasingly key role in contactless payments, smartwatches include NFC and RFID chips that allow transactions by barcode and QR code scanning. Soccer in the sports technology market to hold the highest market share during the forecast period. Soccer will be expected to possess the largest market share in the sports technology market during the forecast period owing to its immense global fan base, increasing investments in digital transformation, and implementation of advanced analytics and wearable technologies. As the world's favorite sport to watch and play, soccer clubs and associations are adopting the latest technologies to enhance the performance of players, simplify game strategy, and provide a better experience for fans. Artificial intelligence-powered video analysis and computer vision technologies are transforming match analysis so that coaches can analyze player position, ball tracking, and tactics with unprecedented accuracy. Asia Pacific will account for the highest CAGR during the forecast period. Asia Pacific will record the highest CAGR in the sports technology market throughout the forecast period, led by accelerating digital transformation, growing sports infrastructure investments, and growing use of advanced analytics, AI, and IoT-based solutions. China, India, Japan, and South Korea are among the nations that are experiencing tremendous growth in professional sports leagues, and consequently, there is a high demand for performance-enhancing technologies, intelligent stadiums, and interactive fan engagement solutions. Governments and private organizations are making heavy investments in sports technology to enhance training methodologies, increase athlete performance, and enhance the overall sports ecosystem. The surge in popularity of wearable technology and intelligent fitness solutions is also driving market growth in the region. Ask for Sample Report: Stadium analytics segment to register highest CAGR during forecast period The stadium analytics segment of the sports technology market helps revolutionize stadium operations using data-driven insights. Through the use of AI, IoT, and real-time analytics, stadiums can increase fan engagement and maximize resource allocation. Personalized interactions, including customized promotions, real-time alerts, and AI-based recommendations, enhance audience participation and make the experience more immersive. Broadcast management is enhanced by sophisticated video analytics and automation, enhancing the quality of live coverage, optimizing viewer engagement, and facilitating content distribution to multiple platforms. Predictive maintenance systems also facilitate proactive infrastructure management by detecting potential equipment failures before they happen and minimizing downtime and maintenance costs. Conventional platform segment captured largest share of sports technology market in 2024. Stable bases for sports technology solutions are built on common platforms with proven technologies to achieve reliable performance and consistency. Such platforms are generic data management systems, video analysis software, and simple analysis programs that are commonly used across the sporting industry. Lacking the sophistication of AI-driven systems, old-school platforms offer stability, ease of use, and cost-effectiveness; the old-school systems are thus considered ideal for budget-constrained organizations or organizations that aim to implement advanced technologies in incremental steps. Sports clubs, academies, and event organizers still find old-school platforms ideal for core functions such as monitoring players' performance, historical statistics analysis, and rudimentary fan measures. Recent Developments of Sports Technology Market Product Launch: In September 2024, Apple Inc. (US) launched the Apple Watch Series 10, showcasing a new design and enhanced features that elevate the smartwatch, making it more powerful, intelligent, and refined than ever. Product Launch: In July 2024, SAMSUNG (South Korea) unveiled its latest smart wearable devices—the Galaxy Watch Ultra, Watch 7, and Watch FE. As the first Galaxy smartwatches to feature Galaxy AI, the Galaxy Watch Ultra and Watch 7 incorporate AI capabilities and advanced technologies, offering enhanced performance and functionality for improved health management and overall wellness. CONTACT: About MarketsandMarkets™ MarketsandMarkets™ has been recognized as one of America's Best Management Consulting Firms by Forbes, as per their recent report. MarketsandMarkets™ is a blue ocean alternative in growth consulting and program management, leveraging a man-machine offering to drive supernormal growth for progressive organizations in the B2B space. With the widest lens on emerging technologies, we are proficient in co-creating supernormal growth for clients across the globe. Today, 80% of Fortune 2000 companies rely on MarketsandMarkets, and 90 of the top 100 companies in each sector trust us to accelerate their revenue growth. With a global clientele of over 13,000 organizations, we help businesses thrive in a disruptive ecosystem. The B2B economy is witnessing the emergence of $25 trillion in new revenue streams that are replacing existing ones within this decade. We work with clients on growth programs, helping them monetize this $25 trillion opportunity through our service lines – TAM Expansion, Go-to-Market (GTM) Strategy to Execution, Market Share Gain, Account Enablement, and Thought Leadership Marketing. Built on the 'GIVE Growth' principle, we collaborate with several Forbes Global 2000 B2B companies to keep them future-ready. Our insights and strategies are powered by industry experts, cutting-edge AI, and our Market Intelligence Cloud, KnowledgeStore™, which integrates research and provides ecosystem-wide visibility into revenue shifts. To find out more, visit or follow us on Twitter, LinkedIn and Facebook. Contact: Mr. Rohan Salgarkar MarketsandMarkets™ INC. 1615 South Congress Ave. Suite 103, Delray Beach, FL 33445, USA: +1-888-600-6441 Email: sales@ Visit Our Website: in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

12 Leading Sports Technology Companies Shaping the Market to 2030
12 Leading Sports Technology Companies Shaping the Market to 2030

Business Wire

time6 days ago

  • Business
  • Business Wire

12 Leading Sports Technology Companies Shaping the Market to 2030

DUBLIN--(BUSINESS WIRE)--The "Sports Technology - Company Evaluation Report, 2025" has been added to offering. The Sports Technology Companies Quadrant is a comprehensive industry analysis that provides valuable insights into the global market for Sports Technology. This quadrant offers a detailed evaluation of key market players, technological advancements, product innovations, and emerging trends shaping the industry. Over 100 companies were evaluated, of which the top 12 Sports Technology companies were categorized and recognized as the quadrant leaders. Sports technology comprises a broad range of data analytics solutions applied to areas such as player performance optimization, sports analytics, and video analysis. It also includes advanced technological systems and hardware components embedded into stadium infrastructure. This report examines the scope of sports data analytics, smart stadiums, e-sports, and sports-related devices. Key drivers of market growth during the forecast period include the increasing emphasis on enhancing fan engagement at stadiums, the growing reliance on data-driven decision-making, the mounting pressure to boost team performance, the rapid adoption of esports technology, and the rising use of IoT technologies for efficient stadium management. However, high initial costs and budget limitations associated with implementing sports technologies pose significant restraints to market expansion. On the other hand, opportunities are emerging with the integration of AI and ML technologies, the rise of sports leagues and tournaments offering substantial prize pools, the growing use of AR and VR in sports experiences, and the expanding dependence on real-time analytics. The 360 Quadrant maps the Sports Technology companies based on criteria such as revenue, geographic presence, growth strategies, investments, and sales strategies for the market presence of the Sports Technology quadrant. Key Players Key players in the Sports Technology market include major global corporations and specialized innovators such as Apple, Samsung, Alphabet, Cisco Systems, IBM, Telefonaktiebolaget LM Ericsson, Huawei Technologies, Johnson Controls, Exlservice Holdings, Garmin, SAP, Catapult, Hudl, Amazon Web Services, SAS Institute, Oracle, Schneider Electric, Intel Corporation, NEC, and NIPPON Telegraph and Telephone Corporation. These companies are actively investing in research and development, forming strategic partnerships, and engaging in collaborative initiatives to drive innovation, expand their global footprint, and maintain a competitive edge in this rapidly evolving market. Top 3 Companies Apple Inc. Apple Inc. is known for its innovative sports technology offerings such as the Apple Watch, equipped with advanced health and fitness tracking features. Apple provides extensive solutions for athletes and sports enthusiasts, focusing on products that enhance athletic performance and health monitoring. The company's significant presence in the wearable segment is further bolstered by its strong product portfolio and expansion in smart wearables. Apple's strategic developments, such as the introduction of the Apple Watch Series 10, have strengthened its market positioning and company ranking. Samsung Samsung operates across various sectors, including device experiences and solutions. In sports technology, Samsung focuses on smart wearables and digital devices. The company is recognized for its substantial product portfolio and market share in sports technology, with prominent offerings like the Galaxy Watch series. Samsung's market position is supported by technological advancements and extensive geographic reach. Alphabet Inc. Alphabet Inc., the parent company of Google, is a significant player in consumer electronics and gaming technology solutions. Known for integrating innovative features into products, Alphabet has invested in AI-driven analytics and wearable technologies, supporting its strong market presence. Google's Pixel Watch series exemplifies its dedication to integrating advanced technology with user-friendly design, solidifying its competitive standing in the market. Key Topics Covered: 1 Introduction 2 Executive Summary 3 Market Overview 3.1 Introduction 3.2 Market Dynamics 3.2.1 Drivers 3.2.1.1 Increasing Focus on Fan Engagement at Stadiums 3.2.1.2 Pressing Need for Data-Driven Decisions 3.2.1.3 Growing Pressure to Improve Player/Team Performance 3.2.1.4 Surging Adoption of Esports Technology 3.2.1.5 Rising Implementation of IoT Technologies for Efficient Management of Stadium Infrastructure 3.2.2 Restraints 3.2.2.1 High Initial Investments and Budget Constraints 3.2.3 Opportunities 3.2.3.1 Advent of AI and ML Technologies 3.2.3.2 Emergence of Sports Leagues and Events with Large Prize Pools 3.2.3.3 Increasing Adoption of AR and VR in Sports 3.2.3.4 Increasing Reliance on Real-Time Analysis 3.2.4 Challenges 3.2.4.1 Lack of Professionals with Analytical Skills 3.2.4.2 Complexities in Upgrading and Replacing Legacy Systems 3.3 Value Chain Analysis 3.4 Ecosystem Analysis 3.5 Trends/Disruptions Impacting Customer Business 3.6 Technology Analysis 3.7 Porter's Five Force Analysis 3.8 Patent Analysis, 2013-2024 3.9 Key Conferences and Events, 2025-2026 3.10 Impact of AI/Gen AI on Sports Technology Market 3.10.1 Top Use Cases and Market Potential 3.10.1.1 Rapid Game Footage Analysis 3.10.1.2 Advanced Predictive Modeling for Player Performance 3.10.1.3 Personalized Training Schedules 3.10.1.4 Integrated Sports Equipment 3.10.1.5 Improved Player Safety 3.10.1.6 AI-Assisted Officiating 3.10.1.7 Modern Sports Journalism 3.10.1.8 Targeted Advertising 4 Competitive Landscape 4.1 Introduction 4.2 Key Player Strategies/Right to Win 4.3 Revenue Analysis, 2019-2023 4.4 Market Share Analysis, 2023 4.5 Company Valuation & Financial Metrics, 2024 4.6 Brand/Product Comparison 4.7 Company Evaluation Market: Key Players, 2023 4.8 Company Evaluation Matrix: Startups/SMEs, 2023 4.9 Competitive Scenario Company Profiles Key Players Apple Inc. Samsung Alphabet Inc. Cisco Systems, Inc. IBM Telefonaktiebolaget Lm Ericsson Huawei Technologies Co. Ltd. Johnson Controls Exlservice Holdings, Inc. Garmin Ltd. SAP SE Catapult Hudl Amazon Web Services, Inc. SAS Institute Inc. Oracle Schneider Electric Intel Corporation NEC Corporation Nippon Telegraph and Telephone Corporation Other Players ARRI GmbH Coach Logic Dartfish Fujitsu Longomatch Nacsport Panasonic Holdings Corporation Sharp Corporation Spiideo Whoop Honeywell International Inc. Extreme Networks Lumen Technologies NXP Semiconductors VIX Technology Hawk-Eye Innovations Ltd. At0S Verizon Tech Mahindra Limited Vodafone Group T-Mobile USA, Inc. Telefonica SA Evolv Technologies, Inc. Aifi Inc. AT&T For more information about this report, visit About is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

Genius Sports Reports 24% Group Revenue Growth, Record Group Adj. EBITDA and Increased Full-Year 2025 Guidance
Genius Sports Reports 24% Group Revenue Growth, Record Group Adj. EBITDA and Increased Full-Year 2025 Guidance

Yahoo

time06-08-2025

  • Business
  • Yahoo

Genius Sports Reports 24% Group Revenue Growth, Record Group Adj. EBITDA and Increased Full-Year 2025 Guidance

Group Revenue of $118.7m, representing 24% growth year-over-year Group Net Loss of ($53.9m) whilst Group Adj. EBITDA increased 64% year-over-year to a quarterly record of $34.2m Group Revenue growth contributed to Group Adj. EBITDA at a 57% incremental margin Group Adj. EBITDA margin expanded by 700 basis points year-over-year to a quarterly record of 28.8% Raised 2025 Group Revenue and Adj. EBITDA guidance to $645m and $135m, respectively, representing growth of 26% and 57% and over 410 bps of margin expansion to 21% LONDON & NEW YORK, August 06, 2025--(BUSINESS WIRE)--Genius Sports Limited (NYSE:GENI) ("Genius Sports," "Genius" or the "Group"), the official data, technology and broadcast partner that powers the global ecosystem connecting sports, betting and media, today announced financial results for its fiscal second quarter ended June 30, 2025. "Our new partnerships with Serie A and European Leagues further demonstrate the strength of our technology and how it is fundamentally transforming the traditional rights model," said Mark Locke, Genius Sports Co-Founder and CEO. "Additionally, our extended and expanded partnership with the NFL reinforces our confidence in the long-term model, paving the way for continued margin expansion and cash flow growth for the foreseeable future. The strong momentum and new commercial successes across Betting, Media and Sports underpin our increased full-year 2025 guidance." $ in thousands Q225 Q224 % Group Revenue 118,719 95,447 24.4 % Betting Technology, Content & Services 87,515 67,124 30.4 % Media Technology, Content & Services 18,602 17,953 3.6 % Sports Technology & Services 12,602 10,370 21.5 % Group Net Loss (53,948 ) (21,792 ) (147.6 %) Group Adjusted EBITDA 34,150 20,797 64.2 % Group Adjusted EBITDA Margin 28.8 % 21.8 % 700 bps $ in thousands YTD25 YTD24 % Group Revenue 262,710 215,165 22.1 % Betting Technology, Content & Services 194,058 141,021 37.6 % Media Technology, Content & Services 44,495 53,428 (16.7 %) Sports Technology & Services 24,157 20,716 16.6 % Group Net Loss (62,146 ) (47,333 ) (31.3 %) Group Adjusted EBITDA 53,925 27,675 94.9 % Group Adjusted EBITDA Margin 20.5 % 12.9 % 760 bps Q2 2025 Financial Highlights Group Revenue: Group revenue increased 24% year-over-year to $118.7 million. Betting Technology, Content & Services: Revenue increased 30% year-over-year to $87.5 million, driven primarily by growth in business with existing customers as a result of increased betting volume, price increases on contract renewals and renegotiations and expansion of value-added services and products. Media Technology, Content & Services: Revenue increased 4% year-over-year to $18.6 million, driven by higher programmatic advertising services. Sports Technology & Services: Revenue increased 22% year-over-year to $12.6 million primarily driven by an increase in sales of products built on GeniusIQ technology. Group Net Loss: Group net loss was $53.9 million in the second quarter ended June 30, 2025, representing a $32.2 million deterioration compared to the $21.8 million loss in the second quarter ended June 30, 2024. This was primarily driven by a non-recurring increase in stock-based compensation related to one-time equity awards issued to management and employees as well as warrants issued to the NFL, pursuant to the extended License Agreement. Group Adjusted EBITDA: Group Adjusted (non-GAAP) EBITDA was $34.2 million in the quarter, representing a 64% increase compared to the $20.8 million reported in the second quarter ended June 30, 2024, and 700 basis points of margin expansion. Q2 2025 Business Highlights Agreed to a multi-year extension and expansion of strategic technology partnership with the NFL to power the next generation of fan experiences through official data and video distribution through the 2030 Super Bowl Announced addition to the broad-market Russell 3000® Index Launched strategic partnership with TV measurement company, iSpot, integrating its Unified and Outcomes measurement solutions and data insights into FANHub After the reporting period: Secured exclusive official data and streaming rights with Serie A through 2029 to power next-generation BetVision product Utilized leading technology position to secure multi-year exclusive official betting data rights for a select group of competitions within European Leagues Announced new partnership with PMG, the leading independent agency representing several major brands including Nike, TurboTax, Best Western, and Beats by Dre, among others Launching new partnership with Belgian Pro Leagues to provide semi-automated offsides technology solutions Showcased GeniusIQ technology for the FIBA U19 Basketball World Cup, capturing optical player tracking data to power augmented broadcasts, immersive viewing experiences and rich performance insights for coaches and players Appointed Bryan Castellani as Chief Financial Officer, effective October 1, 2025 Financial Outlook Genius Sports expects to generate Group Revenue of approximately $645 million and Group Adjusted EBITDA of approximately $135 million in 2025. This implies year-over-year Group Revenue and Adj. EBITDA growth of 26% and 57%, respectively. This assumes approximately 30% growth in Betting Technology, Content & Services Revenue and at least 20% growth in Media Technology, Content & Services Revenue. Genius Sports also expects to increase its positive annual cash flow in the full year of 2025. Appointment of new Chief Financial Officer Genius Sports is pleased to announce the appointment of Bryan Castellani as Chief Financial Officer, effective October 1, 2025. Bryan is a seasoned financial executive with over two decades of experience with some of the world's most recognized media organizations, including ESPN, The Walt Disney Company, and most recently, Warner Music Group, where he served as Executive Vice President and CFO. His deep financial expertise and leadership will support Genius Sports as it becomes increasingly profitable and cash generative. Outgoing Chief Financial Officer, Nick Taylor, will remain with Genius Sports during the transition to ensure a smooth and seamless handover. Genius Sports Limited Condensed Consolidated Statements of Operations (Unaudited) (Amounts in thousands, except share and per share data) Three Months Ended June 30, Six Months Ended June 30, 2025 2024 2025 2024 Revenue $ 118,719 $ 95,447 $ 262,710 $ 215,165 Cost of revenue 109,832 67,079 218,621 173,990 Gross profit 8,887 28,368 44,089 41,175 Operating expenses: Sales and marketing 14,299 9,661 25,712 18,076 Research and development 8,726 7,214 17,672 13,835 General and administrative 64,500 30,867 99,035 52,452 Transaction expenses 2,053 1,628 2,785 2,092 Total operating expenses 89,578 49,370 145,204 86,455 Loss from operations (80,691 ) (21,002 ) (101,115 ) (45,280 ) Interest income, net 556 348 993 1,014 Loss on disposal of assets (1 ) (12 ) (13 ) (19 ) Gain (loss) on foreign currency 26,992 (2,822 ) 39,241 (3,909 ) Total other income (expense) 27,547 (2,486 ) 40,221 (2,914 ) Loss before income taxes (53,144 ) (23,488 ) (60,894 ) (48,194 ) Income tax (expense) benefit (1,748 ) 1,314 (2,290 ) 214 Gain from equity method investment 944 382 1,038 647 Net loss $ (53,948 ) $ (21,792 ) $ (62,146 ) $ (47,333 ) Loss per share attributable to common stockholders: Basic and diluted $ (0.21 ) $ (0.09 ) $ (0.25 ) $ (0.21 ) Weighted average common stock outstanding: Basic and diluted 253,220,241 229,464,001 250,839,507 229,395,387 Genius Sports Limited Condensed Consolidated Balance Sheets (Amounts in thousands, except share and per share data) (Unaudited) June 30, December 31, 2025 2024 ASSETS Current assets: Cash and cash equivalents $ 221,561 $ 110,213 Restricted cash, current — 25,026 Accounts receivable, net 83,750 85,491 Contract assets 41,470 30,632 Prepaid expenses 37,322 27,333 Other current assets 11,627 9,902 Total current assets 395,730 288,597 Property and equipment, net 24,291 19,016 Intangible assets, net 116,331 115,539 Operating lease right-of-use assets 30,408 7,488 Goodwill 326,011 326,011 Deferred tax asset 1,453 1,192 Investments 29,974 31,717 Other assets 3,580 2,706 Total assets $ 927,778 $ 792,266 LIABILITIES AND SHAREHOLDERS' EQUITY Current liabilities: Accounts payable $ 30,120 $ 36,661 Accrued expenses 64,154 79,172 Deferred revenue 60,641 73,388 Current debt 10 19 Operating lease liabilities, current 3,757 3,003 Other current liabilities 8,946 9,327 Total current liabilities 167,628 201,570 Deferred tax liability 13,196 13,802 Operating lease liabilities, non-current 26,807 4,489 Total liabilities 207,631 219,861 Shareholders' equity Common stock, $0.01 par value, unlimited shares authorized, 242,547,168 shares issued and 238,441,220 shares outstanding at June 30, 2025; unlimited shares authorized, 215,261,974 shares issued and 211,156,026 shares outstanding at December 31, 2024 2,425 2,153 B Shares, $0.0001 par value, 22,500,000 shares authorized, 14,500,000 shares issued and outstanding at June 30, 2025; 22,500,000 shares authorized, 18,500,000 shares issued and outstanding at December 31, 2024 1 2 Additional paid-in capital 1,941,470 1,700,065 Treasury stock, at cost, 4,105,948 shares at June 30, 2025 and December 31, 2024 (17,653 ) (17,653 ) Accumulated deficit (1,149,673 ) (1,087,527 ) Accumulated other comprehensive loss (56,423 ) (24,635 ) Total shareholders' equity 720,147 572,405 Total liabilities and shareholders' equity $ 927,778 $ 792,266 Genius Sports Limited Condensed Consolidated Statements of Cash Flows (Unaudited) (Amounts in thousands) Six Months Ended June 30, 2025 2024 Cash Flows from operating activities: Net loss $ (62,146 ) $ (47,333 ) Adjustments to reconcile net loss to net cash used in operating activities: Depreciation and amortization 31,674 41,877 Loss on disposal of assets 13 19 Stock-based compensation 97,676 23,938 Non-cash consideration, net — (280 ) Non-cash lease expense 2,066 1,889 Amortization of contract costs 752 599 Deferred income taxes (867 ) — Allowance for expected credit losses 173 (411 ) Gain from equity method investment (1,038 ) (647 ) (Gain) loss on foreign currency remeasurement (38,976 ) 3,889 Changes in operating assets and liabilities Accounts receivable 1,569 2,439 Contract assets (10,838 ) 12,395 Prepaid expenses (10,111 ) 2,438 Other current assets (2,003 ) (6,318 ) Other assets (1,230 ) (755 ) Accounts payable (6,541 ) (17,917 ) Accrued expenses (15,018 ) (4,868 ) Deferred revenue (12,747 ) (6,584 ) Other current liabilities (381 ) (3,643 ) Operating lease liabilities (1,790 ) (1,911 ) Net cash used in operating activities (29,763 ) (1,184 ) Cash flows from investing activities: Purchases of property and equipment (8,397 ) (4,594 ) Capitalization of internally developed software costs (28,814 ) (23,856 ) Distributions from equity method investments 2,787 1,561 Purchases of intangible assets (449 ) — Proceeds from disposal of assets 9 — Net cash used in investing activities (34,864 ) (26,889 ) Cash flows from financing activities: Proceeds from issuance of common shares, net of equity issuance costs 144,000 — Repayment of loans and mortgage (11 ) (9 ) Repayment of promissory notes — (7,575 ) Net cash provided by (used in) financing activities 143,989 (7,584 ) Effect of exchange rate changes on cash, cash equivalents and restricted cash 6,960 2,881 Net increase (decrease) in cash, cash equivalents and restricted cash 86,322 (32,776 ) Cash, cash equivalents and restricted cash at beginning of period 135,239 125,793 Cash, cash equivalents and restricted cash at end of period $ 221,561 $ 93,017 Supplemental disclosure of cash activities: Cash paid during the period for interest $ 1,630 $ 178 Cash paid during the period for income taxes $ 1,684 $ 715 Genius Sports Limited Reconciliation of U.S. GAAP Net loss to Adjusted EBITDA (Unaudited) (Amounts in thousands) Three Months Ended June 30, Six Months Ended June 30, 2025 2024 2025 2024 (dollars, in thousands) Net loss $ (53,948 ) $ (21,792 ) $ (62,146 ) $ (47,333 ) Adjusted for: Net, interest income (556 ) (348 ) (993 ) (1,014 ) Income tax expense (benefit) 1,748 (1,314 ) 2,290 (214 ) Amortization of acquired intangibles (1) 2,182 9,024 4,364 19,228 Other depreciation and amortization (2) 13,486 12,022 28,062 23,248 Stock-based compensation (3) 84,991 17,568 102,303 25,237 Transaction expenses 2,053 1,628 2,785 2,092 Litigation and related costs (4) 10,547 1,149 13,915 2,348 (Gain) loss on foreign currency (26,992 ) 2,822 (39,241 ) 3,909 Other (5) 639 38 2,586 174 Adjusted EBITDA $ 34,150 $ 20,797 $ 53,925 $ 27,675 ____________________ (1) Includes amortization of intangible assets generated through business acquisitions (inclusive of amortization for marketing products, acquired technology, and historical data rights related to the acquisition of a majority interest in Genius in 2018). (2) Includes depreciation of Genius' property and equipment, amortization of contract costs, and amortization of internally developed software and other intangible assets. Excludes amortization of intangible assets generated through business acquisitions. (3) Includes restricted shares, stock options, equity-settled restricted share units, cash-settled restricted share units and equity-settled performance-based restricted share units granted to employees and directors (including related employer payroll taxes) and equity-classified non-employee awards issued to suppliers. (4) Includes litigation and related costs incurred by the Company relating to discrete and non-routine legal proceedings that are not part of the normal operations of the Company's business. For the three and six months ended June 30, 2025 and 2024, legal proceedings included Sportscastr litigation, dMY litigation and Spirable litigation (as described in Item 3.D "Risks Related to Legal Matters and Regulations" in the Company's Annual Report on Form 20-F filed with the Securities and Exchange Commission on March 14, 2025 (the "2024 20-F")). All other legal proceedings are expensed as part of our on-going operations and included in general and administrative expenses. (5) Includes severance costs and non-recurring compensation payments, expenses incurred related to earn-out payments on historical acquisitions, gain/loss on disposal of assets, and professional fees for finance transformation project. Webcast and Conference Call Details Genius Sports management will host a conference call and webcast today at 8:00AM ET to discuss the Group's second quarter results. The live conference call and webcast may be accessed on the Genius Sports investor relations website at along with Genius' earnings press release and related materials. A replay of the webcast will be available on the website within 24 hours after the call. About Genius Sports Genius Sports is the official data, technology and broadcast partner that powers the global sports, betting and media ecosystem. Our technology is used in over 150 countries worldwide, creating highly immersive products that enrich fan experiences across the entire sports industry. We are the trusted partner to over 1,000 sports organizations, including many of the world's largest leagues, teams, sportsbooks, brands and broadcasters, such as the NFL, English Premier League, NCAA, DraftKings, FanDuel, bet365, Coca-Cola, EA Sports, CBS, NBC and ESPN. Genius Sports is uniquely positioned through AI, computer vision and big data to power the future of sports fan experiences. From delivering augmented broadcasts and enhanced highlights, to automated officiating tools, immersive betting solutions and personalized marketing activations, we connect the entire sports value chain from the rights holder all the way through to the fan. Non-GAAP Financial Measures This press release includes non-GAAP financial measures not presented in accordance with U.S. GAAP. A reconciliation of the most comparable GAAP measure to its non-GAAP measure is included above. Adjusted EBITDA We present Group adjusted EBITDA and Group adjusted EBITDA margin, non-GAAP performance measures, to supplement our results presented in accordance with U.S. GAAP. Group Adjusted EBITDA is defined as earnings before interest, income tax, depreciation and amortization and other items that are unusual or not related to Genius' revenue-generating operations, including but not limited to stock-based compensation expense (including related employer payroll taxes), litigation and related costs, transaction expenses and gain or loss on foreign currency. Group Adjusted EBITDA is used by management to evaluate Genius' core operating performance on a comparable basis and to make strategic decisions. Genius believes Group Adjusted EBITDA is useful to investors for the same reasons as well as in evaluating Genius' operating performance against competitors, which commonly disclose similar performance measures. However, Genius' calculation of Group Adjusted EBITDA may not be comparable to other similarly titled performance measures of other companies. Group Adjusted EBITDA and Group Adjusted EBITDA margin are not intended to be a substitute for any US GAAP financial measure. We do not provide a reconciliation of Group adjusted EBITDA to consolidated net income/(loss) on a forward-looking basis because we are unable to forecast certain items required to develop meaningful comparable GAAP financial measures without unreasonable efforts. These items are difficult to predict and estimate and are primarily dependent on future events. The impact of these items could be significant to our projections. Forward-Looking Statements This press release contains forward-looking statements as defined in Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, that involve significant risks and uncertainties. All statements other than statements of historical facts are forward-looking statements. These forward-looking statements include information about our possible or assumed future results of operations or our performance. Words such as "expects," "intends," "plans," "believes," "anticipates," "estimates," and variations of such words and similar expressions are intended to identify such forward looking statements. Although we believe that the forward-looking statements contained in this press release are based on reasonable assumptions, you should be aware that many factors could affect our actual financial results or results of operations and could cause actual results to differ materially from those in such forward-looking statements, including but not limited to: risks related to our reliance on relationships with sports organizations and the potential loss of such relationships or failure to renew or expand existing relationships; fraud, corruption or negligence related to sports events, or by our employees or contracted statisticians; risks related to changes in domestic and foreign laws and regulations or their interpretation; compliance with applicable data protection and privacy laws; pending litigation and investigations; the failure to protect or enforce our proprietary and intellectual property rights; claims for intellectual property infringement; our reliance on information technology; elevated interest rates and inflationary pressures, including fluctuating foreign currency and exchange rates; risks related to domestic and international political and macroeconomic uncertainty; our share repurchase program; and other factors included under the heading "Risk Factors" in the 2024 20-F. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release. Although we believe that the expectations reflected in such forward-looking statements are reasonable, there can be no assurance that such expectations will prove to be correct. These statements involve known and unknown risks and are based upon a number of assumptions and estimates which are inherently subject to significant uncertainties and contingencies, many of which are beyond our control. Actual results may differ materially from those expressed or implied by such forward-looking statements. We undertake no obligation to publicly update or revise any forward-looking statements contained in this press release, or the documents to which we refer readers in this press release, to reflect any change in our expectations with respect to such statements or any change in events, conditions or circumstances upon which any statement is based. View source version on Contacts Media Chris Dougan, Chief Communications Officer+1 (202) Investors Brandon Bukstel , Investor Relations Manager+1 (954)- Sign in to access your portfolio

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