Latest news with #SuperMario


Time of India
18 hours ago
- Entertainment
- Time of India
Stephen and Ayesha Curry level up family adventure at Universal Studios Hollywood amid daughter Riley Curry's birthday
Stephen Curry and Family. Image via: Ayesha Curry/Instagram The off-season is a time to chill with friends and family. As the big-league players level up and prepare themselves for the upcoming season, they take some time to spend it with their family and friends. In a similar scenario, NBA legend Stephen Curry and his wife Ayesha Curry were spotted spending some quality time with their children in Universal Studios Hollywood. The couple decided to take a 2,816-mile trip away from home on the occasion of their daughter, Riley Curry's, birthday. The Curry family was seen laughing and giggling their way out. No matter the busy schedule, even during the off-season, this dad knows how to manage time and effort for his kids. Ayesha Curry is already a supermom who knows ways to keep her children happy and full. Stephen and Ayesha Curry were seen rocking with Mario and Luigi hats at Universal Studios Hollywood Vacation is indeed a fun time. And who knows it better than Stephen and Ayesha Curry? When it comes to their children, they are the parents who don't compromise, no matter the busy schedule. They believe that spending time with their toddlers would make them grow confident, well-rounded, and happy individuals. On 19 July, the couple was spotted wearing Super Mario and Luigi hats with their kids while enjoying their time at Universal Studios Hollywood. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Top 15 Most Beautiful Women in the World Undo The Curry family went there on the occasion of their daughter's birthday. Riley Curry celebrated her 13th birthday along with her parents and siblings Stephen and Ayesha Curry's firstborn, Riley Curry, turned 13 this year. Her big day was celebrated by the Curry family as they packed their bags and went on a trip, thousands of kilometres away from home. The little girl who once stole the spotlight while sitting alongside her day in an interview is officially a teenager now. They are having the best time of their lives, away from their monotonous life. 'And just like that she's THIRTEEN,' leaving it at that because @stephencurry30 and I are still processing. We love our Riley Roo', Ayesha Curry wrote on Instagram. Fans react to this random clip that immediately went viral on social media The recent post went viral within no time, which raises a question about their level of privacy. One fan commented, 'I wish they would be able to have some sort of privacy. Especially when their kids are present.' Another one wrote, 'This is very invasive… I really wish people would leave celebrities alone when they are with their MINOR children/ enjoying family downtime.' One of them said, 'I understand fans, I truly do out of pure joy, excitement, shock. But sometimes you have to respect other's privacy and boundaries, especially like this, when they're out with their family. Now I'll be honest. If there was a child in a wheelchair, severe medical disability, etc., It's hard not to take time for them. But everyone else 'Back Up' & let them 'Breathe' lol 😂.' This trip was supposed to be something which doesn't involve any news channel reporter or the media. But now, they are under the limelight of the camera. FAQs When is Riley Curry's birthday? Stephen and Ayesha Curry's firstborn Riley Curry celebrates her birthday on 19 July Who is Ayesha Curry Wife of the NBA legend Stephen Curry, Ayesha Curry, is a Canadian-American entrepreneur. How many children does Stephen and Ayesha Curry have? Stephen and Ayesha Curry have 4 children. Two daughters, Riley and Ryan Curry, and two sons, Canon and Caius Chai Curry. Aldo read: James Harden's Sacrifice Sets Up Los Angeles Clippers' Title Push Amidst Hakeem Olajuwon's Praise Catch Rani Rampal's inspiring story on Game On, Episode 4. Watch Here!


Metro
a day ago
- Entertainment
- Metro
The average Nintendo fan is around 30 years old according to new data
A new survey breaks down the average age and gender of fans of popular gaming franchises like Pokémon and Final Fantasy. Compared to Sony and Microsoft, whose priorities lie in appealing primarily to adult gamers, Nintendo has long benefited from catering to the whole family. The Nintendo Switch 2's initial line-up perfectly demonstrates this, with Mario Kart World and Donkey Kong Bananza being simple, easy to understand experiences for kids yet offering enough depth to appeal to adults. And yet according to new research on average age and gender ratios for popular video games, it appears the average Nintendo fan is in their 30s, while online live service games are where theyounger audiences are. The research was conducted by GEM Partners and Nikkei Entertainment, which surveyed 30,000 people across the ages of 15 to 69, and has been handily compiled and translated over on the ResetEra forums. While it focuses solely on the Japanese market, there are still some interesting takeaways regarding the more globally recognised gaming franchises. Nintendo franchises appear to skew more towards older audiences. The average age of players of the Super Mario, Kirby, and Pokémon games falls between 30 and 32, with The Legend Of Zelda and Animal Crossing sharing an average player age of 35. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The one exception is the Splatoon series, where the average player is aged 27. Perhaps this is a result of Splatoon being much newer, with the first game only coming out in 2015, whereas the other franchises are over 20 or 30 years old and thus more appealing to older, nostalgic fans who grew up playing the original games. Japanese outlet Kultur reports that the average age of gamers is around 30 years old, so Nintendo does appear to have cracked the code of ensuring its most popular franchises are appealing to the most common demographic. Intriguingly, these Nintendo franchises have a near even split in terms of gender ratio. Pokémon and Zelda have a male to female ratio of 60:40, while Splatoon's is 65:35. Super Mario's audience is mostly male at 70:30 but Kirby, and especially Animal Crossing, are more popular with female players, with ratios of 45:55 and 25:75, respectively. Elsewhere, the data shows that the average age of players of live service shooters such as Valorant, Apex Legends, and Fortnite are in their 20s. All three examples also have the same gender ratio of 85:15, with very male dominated player-bases. On the opposite end, you have Square Enix's Final Fantasy and Dragon Quest franchises, which still skew heavily towards male players but have an average player age of 42. Both franchises are long-running role-players that have been around since the 80s, so it makes sense for their core audiences to be older people who've been playing them since the early days. More Trending However, it also shows that both franchises have struggled to make themselves appealing to younger audiences. In Final Fantasy's case, this could be a contributing factor as to why both Final Fantasy 16 and Final Fantasy 7 Rebirth underperformed in terms of sales. Of course, this doesn't necessarily reflect the gaming habits of the Western market. Mobile gaming, for instance, is even more popular in Japan than it is here, as evidenced by how prominent mobile games are in the collected data. It also demonstrates how console gaming is being predominantly held up by the older generations, with console franchises like Resident Evil and Like A Dragon having average player ages in the late 30s while mobile games like Brawl Stars and Project Sekai have average player ages of 18 and 22, respectively. This can be attributed to how mobile games are typically free-to-play and thus there's less of a barrier of entry for kids, teenagers, and unemployed or underpaid young adults. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: PS6 and next gen Xbox could cost over £1,000 based on AMD chip leak MORE: Nintendo and Steam crack down on hentai and other 'eSlop' filling up game stores MORE: Video game spending has dropped almost 25% amongst young people


eNCA
3 days ago
- Entertainment
- eNCA
Indie game studios position themselves for Switch 2 boom
TOKYO - Players line up inside Nintendo's booth at a Japanese game fair to try upcoming Switch 2 titles, but, for once, the company's chirpy red-capped mascot Mario is nowhere to be seen. The three games on display are all made by smaller-scale, independent developers seeking to impress users of the device that became the world's fastest-selling console after its launch last month. But with Nintendo game sales long dominated by in-house franchises -- from "Super Mario" to "Donkey Kong" to "Animal Crossing" -- it can be hard for outsiders to break through. "The Switch 2 has certainly gotten off to a strong start," said Krysta Yang of the Nintendo-focused Kit & Krysta Podcast. But so far, "for third-party game creators, the success of Switch 2 didn't necessarily translate into strong sales". Many Switch 2 owners bought the gadget to play Nintendo exclusives, such as "Mario Kart World", and the high price of the console and its games mean consumers have been less keen to splash out on a range of titles, Yang told AFP. Also, many non-Nintendo games currently sold on the Switch 2, such as "Cyberpunk 2077", were already available on rival platforms such as Sony's PlayStation 5. "Nintendo is incentivised to keep their third-party developer relationships strong as they understand to sustain a console lifecycle they will need (their) support," Yang said, but warned "there certainly are challenges" ahead for the developers. The Switch 2 is more powerful than its hugely popular predecessor, and that "opens up the space for what can be made", said Ryan Juckett of the US studio Hypersect. Nintendo's own games "can be quite expensive, so there's a gap for cheaper, easier-access games that people can play on the fly", said Kent Burgess from New Zealand, part of the team behind the game "Bashful Adoration". Gaming industry consultant Serkan Toto said Nintendo once had "an almost legendary reputation of being hard to negotiate with" for outside gamemakers. "But that changed with the Switch 1", which launched in 2017 after the company's previous console, the Wii U, was "a total flop" -- opening the way for more third-party games, including indie titles, Toto said.


Malay Mail
3 days ago
- Entertainment
- Malay Mail
Who needs Mario? Switch 2's real stars are barbecued sausages and exploding giraffes
KYOTO, July 20 — Players line up inside Nintendo's booth at a Japanese game fair to try upcoming Switch 2 titles, but, for once, the company's chirpy red-capped mascot Mario is nowhere to be seen. The three games on display are all made by smaller-scale, independent developers seeking to impress users of the device that became the world's fastest-selling console after its launch last month. But with Nintendo game sales long dominated by in-house franchises — from Super Mario to Donkey Kong to Animal Crossing — it can be hard for outsiders to break through. 'The Switch 2 has certainly gotten off to a strong start,' said Krysta Yang of the Nintendo-focused Kit & Krysta Podcast. But so far, 'for third-party game creators, the success of Switch 2 didn't necessarily translate into strong sales'. A vistor plays 'Hades 2' an upcoming independent game for Nintendo's Switch 2 during the BitSummit indie gaming expo in Kyoto July 18, 2025. — AFP pic Many Switch 2 owners bought the gadget to play Nintendo exclusives, such as Mario Kart World, and the high price of the console and its games mean consumers have been less keen to splash out on a range of titles, Yang told AFP. Also, many non-Nintendo games currently sold on the Switch 2, such as Cyberpunk 2077, were already available on rival platforms such as Sony's PlayStation 5. 'Nintendo is incentivised to keep their third-party developer relationships strong as they understand to sustain a console lifecycle they will need (their) support,' Yang said, but warned 'there certainly are challenges' ahead for the developers. That did not put off scores of hopefuls from travelling to Kyoto, Nintendo's home city, to tout their games — many still works-in-progress — at three-day indie game expo BitSummit, which kicked off Friday. At booths showing off new software from retro-style puzzles to immersive horror epics, several gamemakers said they were in talks with Nintendo about launching their work on the new console. A visitor poses with a signage during the BitSummit indie gaming expo in Kyoto July 18, 2025. — AFP pic AI challenge The Switch 2 is more powerful than its hugely popular predecessor, and that 'opens up the space for what can be made', said Ryan Juckett of the US studio Hypersect. Nintendo's own games 'can be quite expensive, so there's a gap for cheaper, easier-access games that people can play on the fly', said Kent Burgess from New Zealand, part of the team behind the game Bashful Adoration. Other concepts were more eclectic — from sword-fighting with barbecued sausages to a game where the main character is a shy giraffe whose head explodes if he talks to a stranger. In the United States, 'some people, when they try the game, are like, 'oh we don't quite get it because we are so extrovert',' said Lin Huang, the artist behind A Week in the Life of Asocial Giraffe. Gaming industry consultant Serkan Toto said Nintendo once had 'an almost legendary reputation of being hard to negotiate with' for outside gamemakers. Visitors play video games during the BitSummit indie gaming expo in Kyoto July 18, 2025. — AFP pic 'But that changed with the Switch 1', which launched in 2017 after the company's previous console, the Wii U, was 'a total flop' — opening the way for more third-party games, including indie titles, Toto said. And the landscape could change further as new technologies gain pace. No indie gamemakers AFP spoke to at BitSummit said they used artificial intelligence heavily at work, although some said generative AI helped speed up coding tasks. Few were worried about the potential for job losses in the industry, for now. 'There is not going to be a world in which an AI game will be better than a hand-built game, because there is going to be that love and soul that developers put into it,' said Lauren Kenner, senior brand manager for Noodle Cat Games. — AFP


Toronto Sun
5 days ago
- Entertainment
- Toronto Sun
Indie game studios battle for piece of Switch 2 success
Published Jul 18, 2025 • 3 minute read At the BitSummit expo in Kyoto, indie designers touted their games. Photo by Yuichi YAMAZAKI / AFP Kyoto (Japan) (AFP) — Players line up inside Nintendo's booth at a Japanese game fair to try upcoming Switch 2 titles, but, for once, the company's chirpy red-capped mascot Mario is nowhere to be seen. This advertisement has not loaded yet, but your article continues below. THIS CONTENT IS RESERVED FOR SUBSCRIBERS ONLY Subscribe now to read the latest news in your city and across Canada. Unlimited online access to articles from across Canada with one account. Get exclusive access to the Toronto Sun ePaper, an electronic replica of the print edition that you can share, download and comment on. Enjoy insights and behind-the-scenes analysis from our award-winning journalists. Support local journalists and the next generation of journalists. Daily puzzles including the New York Times Crossword. SUBSCRIBE TO UNLOCK MORE ARTICLES Subscribe now to read the latest news in your city and across Canada. Unlimited online access to articles from across Canada with one account. Get exclusive access to the Toronto Sun ePaper, an electronic replica of the print edition that you can share, download and comment on. Enjoy insights and behind-the-scenes analysis from our award-winning journalists. Support local journalists and the next generation of journalists. Daily puzzles including the New York Times Crossword. REGISTER / SIGN IN TO UNLOCK MORE ARTICLES Create an account or sign in to continue with your reading experience. Access articles from across Canada with one account. Share your thoughts and join the conversation in the comments. Enjoy additional articles per month. Get email updates from your favourite authors. THIS ARTICLE IS FREE TO READ REGISTER TO UNLOCK. Create an account or sign in to continue with your reading experience. Access articles from across Canada with one account Share your thoughts and join the conversation in the comments Enjoy additional articles per month Get email updates from your favourite authors Don't have an account? Create Account The three games on display are all made by smaller-scale, independent developers seeking to impress users of the device that became the world's fastest-selling console after its launch last month. But with Nintendo game sales long dominated by in-house franchises — from 'Super Mario' to 'Donkey Kong' to 'Animal Crossing' — it can be hard for outsiders to break through. 'The Switch 2 has certainly gotten off to a strong start,' said Krysta Yang of the Nintendo-focused Kit & Krysta Podcast. But so far, 'for third-party game creators, the success of Switch 2 didn't necessarily translate into strong sales'. Many Switch 2 owners bought the gadget to play Nintendo exclusives, such as 'Mario Kart World', and the high price of the console and its games mean consumers have been less keen to splash out on a range of titles, Yang told AFP. Your noon-hour look at what's happening in Toronto and beyond. By signing up you consent to receive the above newsletter from Postmedia Network Inc. Please try again This advertisement has not loaded yet, but your article continues below. Also, many non-Nintendo games currently sold on the Switch 2, such as 'Cyberpunk 2077', were already available on rival platforms such as Sony's PlayStation 5. 'Nintendo is incentivised to keep their third-party developer relationships strong as they understand to sustain a console lifecycle,' but 'there certainly are challenges' ahead for the developers, Yang warned. The Switch 2 is more powerful than its hugely popular predecessor. (Yuichi YAMAZAKI/AFP) Photo by Yuichi YAMAZAKI / AFP That did not put off scores of hopefuls from travelling to Kyoto, Nintendo's home city, to tout their games — many still works-in-progress — at three-day indie game expo BitSummit, which kicked off Friday. At booths showing off new software from retro-style puzzles to immersive horror epics, several gamemakers said they were in talks with Nintendo about launching their work on the new console. This advertisement has not loaded yet, but your article continues below. The Switch 2 is more powerful than its hugely popular predecessor, and that 'opens up the space for what can be made', said Ryan Juckett of the US studio Hypersect. Nintendo's own games 'can be quite expensive, so there's a gap for cheaper, easier-access games that people can play on the fly', said Kent Burgess from New Zealand, part of the team behind the game 'Bashful Adoration'. Other concepts were more eclectic — from sword-fighting with barbecued sausages to a game where the main character is a shy giraffe whose head explodes if he talks to a stranger. In the United States, 'some people, when they try the game, are like, 'oh we don't quite get it because we are so extrovert',' said Lin Huang, the artist behind 'A Week in the Life of Asocial Giraffe'. This advertisement has not loaded yet, but your article continues below. Nintendo once had a a reputation of being hard to negotiate with for outside gamemakers. (Yuichi YAMAZAKI/AFP) Photo by Yuichi YAMAZAKI / AFP Gaming industry consultant Serkan Toto said Nintendo once had 'an almost legendary reputation of being hard to negotiate with' for outside gamemakers. 'But that changed with the Switch 1', which launched in 2017 after the company's previous console the Wii U was 'a total flop' — opening the way for more third-party games, including indie titles, Toto said. And the landscape could change further as new technologies gain pace. No indie gamemakers AFP spoke to at BitSummit said they used artificial intelligence heavily at work, although some said generative AI helped speed up coding tasks. Few were worried about the potential for job losses in the industry, for now. 'There is not going to be a world in which an AI game will be better than a hand-built game, because there is going to be that love and soul that developers put into it,' said Lauren Kenner, senior brand manager for Noodle Cat Games. Toronto & GTA Tennis Toronto & GTA Toronto Maple Leafs MMA