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Tavern Talk Thursday: Dive Into Adventure with Wizards of the Coast's DRAGON DELVES
Tavern Talk Thursday: Dive Into Adventure with Wizards of the Coast's DRAGON DELVES

Geek Girl Authority

time10-07-2025

  • Entertainment
  • Geek Girl Authority

Tavern Talk Thursday: Dive Into Adventure with Wizards of the Coast's DRAGON DELVES

Welcome to Tavern Talk Thursday! We are expanding! What started as a column dedicated to chatting with members of the TTRPG community is growing to talk about all things TTRPG. We aim to continue sharing all the things we love about the community and all the content within. So, consider this a little peek into our favorite worlds and creators as we explore everything we love. The world of Dungeons and Dragons has taken players on adventures far beyond their wildest dreams. From the artic tundra in Icewind Dale to the busy streets of Waterdeep to the depths of the Underdark, we have seen it all. But sometimes we just need to take things back to the beginning and face off against some dragons. And Wizards of the Coast is here to deliver an adventure book to solve that very need. Dragon Delves is the first D&D product to include an adventure for each chromatic and metallic dragon. And is it the nostalgic adventure we need, or does it fall flat? RELATED: Art & Arcana 50th Anniversary Edition Review Adventure Into Their Lair What screams Dungeons and Dragons more than pitting a dragon against your adventurer? But Dragon Delves does more than just throw a dragon in our face. It gives us ten standalone adventures for players ranging from level one to twelve. Each adventure comes with the necessary information to bring it to life, including key plot points, adventure hooks, a breakdown of what players can find and who they can interact with, the dragon's lair, and a full history of each one. And while each adventure can be played entirely on its own, they can also be used within an ongoing adventure. This means there is no reason to put your current campaign on hold to have your players start all-new characters. Nothing is better than sending your players down a side road, only for them to end up in a mysterious lair and a giant red dragon breathing fire down their necks. A Dragon History Lesson One of our favorite things about Dragon Delves comes at the end of each chapter. After solving the mystery, facing the dragon and reaping the rewards, we get a history lesson on each of the dragons. This section isn't a full-blown history book, but rather a brief overview of the dragon itself and a wealth of art from various editions throughout the ages. It adds such a unique feel to the adventure book and something to enjoy with your players after all is said and done. RELATED: Dungeons and Dragons Adventures for New Players Getting the chance to see the artistic growth of dragons within Dungeons and Dragons over the decades helps fill the nostalgia hole in our hearts. Dragons have always been a main staple in the TTRPG universe and have appeared across all different stories. Whether they are there to support the adventurers or challenge them, dragons are a must-have in every campaign. Should Dragon Delves Be In Your Collection? Do you play Dungeons and Dragons ? Do you enjoy collecting adventure and source books? Or do you just like dragons? If you answered yes to any of these, then grab it. As a dungeon master, having extra adventures stowed away in your back pocket is always good. You never know when you will need to shake things up. And as players and long-time lovers of the game, Dragon Delves is an adventure book that just feels right to own. Tie it in with Fizban's Treasury of Dragons and you have the perfect encyclopedia collection. Dragon Delves is available now on the D&D Beyond website and at your friendly neighborhood game store. Tavern Talk Thursday: Must Play Board Games To Bring the Summer Vibes

Tavern Talk Thursday: July Kickstarters to Keep An Eye On
Tavern Talk Thursday: July Kickstarters to Keep An Eye On

Geek Girl Authority

time26-06-2025

  • Entertainment
  • Geek Girl Authority

Tavern Talk Thursday: July Kickstarters to Keep An Eye On

Welcome to Tavern Talk Thursday! We are expanding! What started as a column dedicated to chatting with members of the TTRPG community is growing to talk about all things TTRPG. We aim to continue sharing all the things we love about the community and all the content within. So, consider this a little peek into our favorite worlds and creators as we explore everything we love. There is never a lack of tabletop games to dive into, but that doesn't stop us from scrolling Kickstarter to find our next obsession. And July's showing up in style. From fast-paced card games to much-needed dungeon master support, we have four Kickstarters you need to keep your eyes on. RELATED: Board Game Review – Fallout Factions: Battle for Nuka-World Starter Set Hide the Body Kicking off our list is Tray and Jennifer Green's Hide the Body . Every player at the table is a villain with one goal: to hide the bodies. The card game features fast-paced play as everyone attempts to dispose of the body cards in their hand and avoid the attention of the inspector and cadaver dog. We love bringing card games to family get-togethers and vacations, and the faster the gameplay, the better. Learn more about Hide the Body on the official Kickstarter page. Riddles & Mysteries No tabletop RPG playthrough is complete without a good riddle to challenge your table. But sometimes coming up with one is more challenging than solving it. This is why we love Riccardo Pancani's Riddles & Mysteries: 100 Enigmas for D&D Adventurers . This takes all the creation stress off the dungeon master by equipping them with not only the riddle and answer, but also fun ways to incorporate them into the story itself. Learn more about Riddles & Mysteries: 100 Enigmas for D&D Adventurers on the official Kickstarter page. RELATED: July's Most Anticipated Video Games Charred Heaven Next is Harvestfall Studios' Charred Heaven . We love mech tabletop RPGs, and we love horror stories. So why wouldn't we love something that merged them? The Kickstarter is to help finalize the core rulebook, commission the game's art and bring this incredible vision to life. This is the debut project from creator Andrew Freeman, and we are excited to see the spectacular game come to life. Learn more about Charred Heaven on the official Kickstarter page. Kryptothera Our final tabletop Kickstarter to keep an eye on for July is Noctilux Games' Kryptothera . In this world, folklore legends are real, and their energy is harnessed to power cities, airships, machines, and much more. But they don't give this energy willingly. Players take on the role of hunters who must brave the wild and outsmart their rivals to bring the energy home. We love how unique this game feels and can't wait to explore this world. Learn more about Kryptothera on the official Kickstarter page. Tavern Talk Thursday: Must Play Board Games To Bring the Summer Vibes

CRITICAL ROLE Snags 2 Former DUNGEONS & DRAGONS Leads for Team
CRITICAL ROLE Snags 2 Former DUNGEONS & DRAGONS Leads for Team

Yahoo

time16-06-2025

  • Entertainment
  • Yahoo

CRITICAL ROLE Snags 2 Former DUNGEONS & DRAGONS Leads for Team

There's no doubt that Critical Role and Dungeons & Dragons will always be inextricably linked. After all, Critical Role rose to its great fame thanks to its funny, compelling, and deeply narrative-driven Dungeons & Dragons Actual Play campaign videos, which viewers fell in love with. But, as Critical Role evolves, it continues to not only engage in games of D&D, but also to create its own TTRPG offerings. Most recently, Critical Role's company, Darrington Press, released Daggerheart, an original RPG. But Critical Role's adventures in the space show no signs of slowing, if its most recent hiring news is any indication. Critical Role and Darrington Press just brought on acclaimed game designers, Chris Perkins and Jeremy Crawford, who hail, you guessed it, from the world of Wizards of the Coast and Dungeons & Dragons. Has the student become the master? Or in this case, the player become the game designer? Will Critical Role become Dungeons and Dragons? A release from Critical Role shares that 'legendary, world-renowned game designers Chris Perkins and Jeremy Crawford, [are] joining its publishing arm, Darrington Press, to help further its mission to create shared experiences through rich and imaginative storytelling. Perkins and Crawford will be focused on developing new game concepts, innovative mechanics, and future iterations, including upcoming expansions involving the entire slate of Darrington Press products.' RELATED ARTICLE Dive Into DAGGERHEART's Ancestry Element and Meet Clanks (Exclusive Core Rulebook Reveal) Travis Willingham, CEO and Co-founder of Critical Role, shares the following about the new Dungeons and Dragons additions to the team, 'Jeremy and Chris are visionaries. They've guided much of this golden age of TTRPG design and philosophy, helping shape the way we play, connect, and imagine together. Their creativity, passion, and heart will only elevate everything we do at Darrington Press, and we couldn't be more excited for what this means for the Critters and the stories we continue to tell.' Perkins and Crawford are both former leads in the world of Dungeons & Dragons, and worked as Game Architect and Lead Designer for Dungeons & Dragons until very recently. Perkins left Wizards of the Coast in May, whereas Crawford left in April. Perkins had worked for Dungeons & Dragons for 28 years and Crawford for 18 at the time of their departure. And now we know what they left Dungeons & Dragons behind for Critical Role. It's a fascinating choice and one that will surely rock the TTRPG world. But, in many ways, Critical Role could be seen as the next horizon of fantasy gameplay. Whatever happens next, Critical Role will surely benefit from Perkins and Crawford's many years of Dungeons and Dragons-honed experience. 'Storytelling has always been at the heart of everything I do, and joining Darrington Press feels a bit like coming home,' said Perkins, Creative Director of Darrington Press. 'I've loved being a part of the extended Critical Role family as a regular guest over the years, and I'm beyond excited to help create new worlds full of adventure.' RELATED ARTICLE Inside Universal Fan Fest Nights DUNGEONS & DRAGONS: SECRETS OF WATERDEEP Meanwhile, Crawford, Game Director of Darrington Press, shares, 'I've always believed that great games invite everyone to the table, and that's exactly what excites me about joining Darrington Press. This team is passionate, wildly creative, and committed to building welcoming, connected, amazing story-driven experiences—I can't wait to expand on what Critical Role has already created to develop some really fun and unique games.' Like we said, Critical Role and Dungeons & Dragons, they'll always be entwined.

Jeremy Crawford and Chris Perkins Have Jumped Ship From ‘Dungeons & Dragons' to ‘Critical Role'.
Jeremy Crawford and Chris Perkins Have Jumped Ship From ‘Dungeons & Dragons' to ‘Critical Role'.

Gizmodo

time16-06-2025

  • Entertainment
  • Gizmodo

Jeremy Crawford and Chris Perkins Have Jumped Ship From ‘Dungeons & Dragons' to ‘Critical Role'.

Critical Role may have built its years of blockbuster success out of Dungeons & Dragons, but at this point the actual-play streamer's success has grown well beyond the game, from animated series to its own tabletop games. But now it's taken an even bigger step: by recruiting two of the biggest names of contemporary D&D design. This morning Critical Role confirmed that Jeremy Crawford, Wizards of the Coasts' former D&D principle rules designer, and Chris Perkins, former D&D senior story designer, had both joined the company's in-house gaming publisher, Darrington Press, to 'to help further its mission to create shared experiences through rich and imaginative storytelling.' Up until earlier this year, Crawford and Perkins had been two of the most prominent public faces at Wizards of the Coast when it came to D&D. They were stalwarts at the company for decades, and major creative figures who charted the game's design through creation of its 5th edition in 2014, D&D's monumental surge in popularity in the last decade, and then the release of the revised core ruleset for the game to mark its 50th anniversary. Perkins announced his departure from Wizards back in April, with Crawford announcing his own departure shortly after. 'Jeremy and Chris are visionaries,' Travis Willingham, Critical Role co-founder and CEO, said in a statement to press. 'They've guided much of this golden age of TTRPG design and philosophy, helping shape the way we play, connect, and imagine together. Their creativity, passion, and heart will only elevate everything we do at Darrington Press, and we couldn't be more excited for what this means for the Critters and the stories we continue to tell.' There's no details about Crawford and Perkins' current duties at Darrington Press, whether it involves management of the host of current games from the publisher or development of an entirely new one, but it's a wild changing of the guard that will see one of the biggest examples of D&D's massive growth over the past decade take on Wizards of the Coast so directly by taking on two of its most prominent contemporary architects.

Tavern Talk Thursday: Must Play Board Games To Bring the Summer Vibes
Tavern Talk Thursday: Must Play Board Games To Bring the Summer Vibes

Geek Girl Authority

time12-06-2025

  • Entertainment
  • Geek Girl Authority

Tavern Talk Thursday: Must Play Board Games To Bring the Summer Vibes

Welcome to Tavern Talk Thursday! We are expanding! What started as a column dedicated to chatting with members of the TTRPG community is growing to talk about all things TTRPG. We aim to continue sharing all the things we love about the community and all the content within. So, consider this a little peek into our favorite worlds and creators as we explore everything we love. The official start of summer is only a few weeks away, but the weather and vibes are all here. And with all that warm weather comes plenty of time spent outside. But that doesn't mean we have to give up our quality board game time. To help kick off the fun, we've selected four board games that we think are a perfect fit for the summer vibes. RELATED: Board Game Review – Fallout Factions: Battle for Nuka-World Starter Set Bucket Race Kicking off the list is Bucket Race , a strategy board game created by friends Alex, Krista, and Ben. Players work against each other and against the clock to scramble across the United States and complete their bucket list first. Each persona in the game comes with their own list of items needed before hitting their final destination. Players only have so much cash to buy items, along with avoiding other players trying to get in their way. It's a fun game that offers tons of replayability and promises countless hours of entertainment this summer. Learn more about Bucket Race on the official page. Summer Camp Continuing the summer theme, we have Phil Walker-Harding's Summer Camp . In this competitive deck-building game, players will race to earn merit badges and collect experience points to take the winning spot. Each playthrough is uniquely set up by picking three major activities that range from adventure to friendship to water sports and more. Devise your plan early, build the best deck and firmly secure your title as the ultimate camper. Learn more about Summer Camp on the Buffalo Games official page. RELATED: 10 Hot Board Games for Summertime Tabletop Fun Forbidden Island Would it be a summer vacation without a trip to an island? Matt Leacock's Forbidden Island isn't just a must-play board game in the summer, but a must-play all year long. This is a do-or-die mission where players will work together to capture four sacred treasures. It's a race against the clock as water slowly engulfs the island after every round. It is a great game if your group would rather work together than against each other. Learn more about Forbidden Island on Gamewright's official page. Hive Our final must-play game for this summer is Gen42's Hive . This two-person strategy game pits players against each other as they fight to capture the opposing queen bee. What we love most about this board game is that it doesn't have a board. During gameplay, the pieces themselves become the board as players strategically place them together. It is fast-paced and will keep players on their toes as they anticipate their opponents' next move. And the small packaging makes traveling with this one super convenient. Learn more about Hive on the Gen42 official page. Looking to Limit Your Screentime? Try These Sci-Fi and Fantasy Jigsaw Puzzles

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