Latest news with #TeenageMutantNinjaTurtle


The Irish Sun
23-05-2025
- Entertainment
- The Irish Sun
Laugh at him if you want, but Damien Duff had a point when complaining about Dalymount hedge farce
DAMIEN DUFF had a point when he declared that the photo of him in the Dalymount bushes was an 'embarrassment' for the league. The Shelbourne boss Advertisement 2 It was quite a sight to behold 2 In his more usual matchday garb against Drogheda United But instead of laughing along with the rest of us, There's a reason why the When something this basic needs to be spelt out, it shows the league has bigger image problems than a manager hiding in the long grass in a disguise worse than a Teenage Mutant Ninja Turtle in a trench coat. It should embarrass the Government too. They're coughing up €10million to Advertisement Read More On Irish Football Presumably, a viral photograph of an Ireland legend on a grassy knoll in a council-owned stadium is not the image they had in mind for our domestic league. Still, amid the embarrassment, the Dalymount post-match scenes highlighted what we cannot lose. Ten minutes after the final whistle, the Jodi Stand was still full because any punter sitting in the Phibsborough half has just one exit. But that led to 1,000 or so fans singing along to The Beatles' Twist and Shout. Advertisement Most read in Football You do not get moments like that in modern grounds designed for speedy exits. Dalymount's redevelopment is 'That's for you, son' - James Maddison brutally digs out Roy Keane in savage interview after Europa League final, CBSSportsGolazo


Calgary Herald
26-04-2025
- Entertainment
- Calgary Herald
'A mythology for a generation': Actors, stunt people discuss lasting legacy of Teenage Mutant Ninja Turtles at Calgary Expo
Article content It's was not the response most people get at the Calgary Expo. Article content Article content On Saturday morning during a panel featuring stars from the Teenage Mutant Ninja Turtle film franchise, actor Francois Chau was the last to come on stage after being announced as the 'villain' Shredder. Article content Although not the original actor to play the supervillain — the part was played by James Saito in the first film — he was apparently convincing enough in the role to earn a smattering of presumably good-natured boos, a response generally reserved for villains in pantomimes and puppet shows. Article content Article content Chau, who is also known for playing Dr. Pierre Chang on J.J. Abrams sci-fi series Lost, seemed to encourage the reaction at first. He was also among the panelists who in the Parade of Wonders Friday morning, although he was not seated in the boisterous turtle car that featured cast mates Ernie Reyes Jr., Brian Tochi, Kenn Scott, and Robbie Rist. He was by his lonesome in his own 'Shredder car.' Article content Article content 'It felt a little lonely,' Chau said. 'There was a little boy who was dressed as Shredder. I tired to get him to get into this car but he was a little too shy. I wouldn't get in the car with me either.' Article content Saturday's panel was the second of two celebrating the 35th anniversary of the first Teenage Mutant Ninja Turtles movie, just one aspect of what has become a pop-culture juggernaut of film, television, toys. comics books and inventive marketing. Originally created by Kevin Eastman and Peter Laird as a comic book in 1984, the sewer-dwelling turtle brothers Leonardo, Donatello, Raphael and Michelangelo had already been featured in an animated series and line of action figures before Irish filmmaker and music video director Steve Barron took the reins for the cinematic debut of the franchise in 1990. Article content Article content Shredder's lonely parade route notwithstanding, the main thrust of the panel discussion on Saturday was camaraderie and mutual admiration and plenty of deeply serious discussion about why a strange story of anthropomorphic turtles fighting evil in New York became such a sensation for so many decades. Article content 'This room is full of people who love this stuff, including us,' said Rist, who voiced Michelangelo in the first film, its 1991 sequel Teenage Mutant Ninja Turtles II: The Secret of the Ooze and 1993's Teenage Mutant Ninja Turtles III. 'I don't see people doing this — and I'm not denigrating anybody 'else's art — but I don't see people doing this with Spy Kids, I don't see people doing this for the Emoji Movie. I wonder why, 35 years later, I have 40-year-old people coming up and wanting to talk about this thing.'


The Guardian
28-03-2025
- Entertainment
- The Guardian
Teenage Mutant Ninja Turtles was the hardest game I ever played – so why am I back?
I do not replay games. Don't see the point. I don't reread books either, and I rarely rewatch movies or TV shows. There's too much new, bigger and better stuff coming out every day, and too little time to consume it. However, I made an exception with Teenage Mutant Ninja Turtles. Because the original was so special. It came along towards the end of my ZX Spectrum playing days. I was at university and was previously only interested in a Teenage Mutant Ninja Turtle if it came in a tall glass and was at happy hour prices in the Mandela Bar. But the game hooked me one summer back home and became the hardest video game that I ever completed. And that's what worried me when I started the rerelease on the PS4 that comes as part of the TMNT Cowabunga Collection. (Playstation Plus Essentials March) I worried that my gaming brain had got lazy playing modern games, where you are spoiled by power-ups vomiting up all over the place and collision detection so forgiving it could be a priest, and as a result that this golden gaming memory would be tarnished. I was right! The collision detection is at Manic Miner/Mega Man levels of unforgiving, but through trial and error I rediscovered things that make the game easier. The level structures are soft so you can kill an enemy from above or below platforms and even through walls, which brings into play the Turtles different weapon ranges. I remember also that you can 'hot swap' the Turtles. This means using Donatello with his long pole for … everything, switching to Michelangelo with his nunchucks then Leonardo with his swords when Donatello's energy gets low and finally using Raphael with his puny twin sai as a last resort. Sai are tiny metal daggers that resemble whatever cutlery it was that Elon Musk balanced on his fingers at Mar-a-Lago. Only more useless. To kill an enemy with Raphael in this game you have to get close enough to smell what toppings they had on their pizza. I hate-played this for two hours, death after death – it was the first time I'd thrown a controller at a wall since I stopped playing Fifa. Night one ends, as it did for so many of us back in the day, with that bloody underwater level where you have to defuse bombs under a dam within a time limit so unforgiving it reminds me of A-level exams. You cannot get through that level without hitting multiple radioactive weeds. I can't believe I completed it back in the day, and worry it may have been one of those 90s things I imagined, like that time I said hi to Sarah Michelle Gellar at Comic-Con and was sure she smiled back at me. Horrible clunky gameplay like this serves no purpose in 2025. Or does it? I persevered on day two. I remembered the way to get through that damned dam level is to crash through every enemy and hot swap the turtles when the energy gets low. (And by 'remembered' I mean 'searched Reddit'.) Most importantly I discovered that there is a flipping rewind button in this rerelease! You can go back 30 seconds every time you fail a pixel perfect jump! I wish I read gaming manuals, but I am a man in his 50s. I no more read instructions than I ask for directions when I am lost. Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion I completed the level and was treated to the sweetest sentence ever written in video games history. April saying: 'It's OK the dam is safe – let's go home.' Buoyed by this I beat the next couple of levels over the next couple of days. It's hard, even with the rewind button, but I recalibrate my whole gaming attitude. I can't charge through levels like you can with games today, for this was the era when you literally had to inch forward, then wait, see what enemies appear, learn their patterns, then move. You have to slow down your whole way of playing. And that isn't a bad thing. In 2025, life moves at 10bn miles an hour. I wake up three times a night checking who is about to invade who. With my heart and mind reopened I re-notice the greatness of this game. The scroll and boomerang weapons are immense, I would put them up there with the BFG from Doom, the Golden Gun from Goldeneye and the Holy Hand Grenade in Worms in terms of sheer fun. I even learn to love the indecipherable nature of the blocky graphics. The Mutant Toad looked recognisable, as were Shredder and his Foot Soldiers. So were the Cheeky Space Monkeys, until I discovered they were actually Giant Fleas. Mostly the enemies are like an 8-bit Rorschach test, their identity the results of projections from my subconsciousness. So that might be a feral butterfly I am trying to kill, but it may also be my feelings of male inadequacy. I am so glad I didn't give up on this game. Because we never did as kids. You had one game a month. You played it. You kept at it. We are gaming dilettantes now, flitting from one subscription service to another, sometimes not even getting past the list of games to actually play one. I am still only halfway through. But I will soldier on through every hard-earned inch. And it will be utterly cowabunga.