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The Best Video Games of 2025, So Far
The Best Video Games of 2025, So Far

New York Times

time26-06-2025

  • Entertainment
  • New York Times

The Best Video Games of 2025, So Far

One of the biggest video game stories of the year — the delay of Grand Theft Auto VI — is about a hotly anticipated title that will not be playable in 2025. But there still has been plenty to enjoy in the first half of this year. Here's an alphabetical list of the 10 games that have wowed our critics most. The Alters When the sole survivor of a space mining expedition initiates a procedure on his ship's quantum computer that allows him to select an alternative life path, he must learn to live with the other selves he might have been. The Alters, by the studio behind Frostpunk and This War of Mine, is an extraordinary survival game that explores miscommunication, human fallibility and conflicting motivations. By contrast with so many games that urge perfectionism, it wants you to embrace your errors and remember that out of mistakes, good things can happen. (PC, PlayStation 5, Xbox Series X|S) Read the full review. Want all of The Times? Subscribe.

Finding yourselves in a gloriously stressful sci-fi adventure
Finding yourselves in a gloriously stressful sci-fi adventure

The Star

time26-06-2025

  • Entertainment
  • The Star

Finding yourselves in a gloriously stressful sci-fi adventure

What are the events that made you who you are? Do you fixate on the contingencies, or the ostensible hand of fate that drove you to this particular place in space-time? How do you make sense of your regrets, your self-justifications, your burdens, your excuses? The Alters is a game about a man physically confronted with such questions. To survive on a remote planet, he must learn to live with the other selves he might have been, radically different incarnations who share Jan Dolski's exact DNA but have their own personalities and talents. After beginning in a cliche fashion, the latest effort by 11 Bit Studios, the Polish developer behind Frostpunk and This War Of Mine , blossoms into an extraordinary survival game that explores miscommunication, human fallibility and conflicting motivations. At the start, Jan finds himself the sole survivor of a space mining expedition on the behalf of Ally Corp. Soon after exiting his lifepod, he discovers a deposit of 'rapidium', the most valuable substance in the universe yet one whose properties are scarcely understood. Then, upon returning to his ship, Jan learns he is in imminent danger: The radiance of a too-close star will soon char him into ash. Heeding the instructions from a colleague on Earth, Jan also discovers the most personal information imaginable on the ship's quantum computer: a form of searchable memories that chart all the pivotal decisions that led him to enlist in Ally Corp's space mission. Rushed for time but lacking the technical know-how to get his ship moving, Jan initiates a branching procedure on the computer that allows him to select an alternative life path. Using the rapidium, which is known to hasten organic growth, he births another self in the ship's medical wing, known as 'the womb'. But Jan Dolski, the technician, is far from enthusiastic when he realises what's going on. He resents Jan Dolski, the builder. For his life choices. For using him as a means to an end. To escape the fatal starlight, Jan must gather resources that can be converted into food, fuel and building materials. Doing so entails exploring the outside terrain for resource deposits, then setting up mining stations and powering them via pylons to the ship. The environmental design is excellent, and wiring up a far-flung deposit can feel as satisfying as taking down a nemesis in another game. But there is only so much that can be crammed into a space day. You have to be ruthlessly efficient, lest you find yourself, as I did at various points, having to backtrack several days to get things on track. Fair warning: The Alters will let you fall on your face. By contrast with so many games that urge perfectionism – high scores, low times, no-hit runs, etc – it wants you to embrace your errors and remember that out of mistakes, good things can happen. 'What was really important for us was to create the life of Jan Dolski from our own experiences and our own loaded questions,' the game's director, Tomasz Kisilewicz, told me. Early in the game's five-year development cycle at 11 Bit Studios, the developers were polled internally about the what-ifs that have haunted them. 'For one person, it's 'What if I never left my hometown?' For somebody else, 'What if I took this business opportunity or didn't drop out of college?'' Kisilewicz said. The most emotional ones, he said, were about relationships. ''What if I proposed?'' By the third act, I had created four other alters to assist Jan: a biologist, a scientist, a refinery operator and a miner. (Other options include a doctor, guard, worker and shrink.) Aside from the refiner – a laid-back, wellness-oriented guy – the others are prickly in their own way. Try as I might, I couldn't help but court their animosity when I irked them with my conversational choices or decisions. The feelings of tension were mutual. Oh, how I shuddered inside whenever I heard some variation of 'Jan, got a moment?' while immersed in some time-sensitive task. Rarely has a game filled my head with duties that felt so pressing. At almost any given moment, there is something to fret over: Is there enough inventory space? Are there enough resources to build? Is the ship adequately protected against radiation? Is there enough food? Are there enough repair kits to fix things on the ship? During our conversation, I told Kisilewicz that I was especially impressed with the adversaries Jan encounters that aren't hostile-minded aliens. There are spatial anomalies that float in the air like astral jellyfish, irradiating Jan if he comes into contact – or, in their most fearsome form, causing time to speed up if he remains in their vicinity. Kisilewicz explained that those who worked on The Alters refrained from trying to devise large-scale combat scenarios for practical reasons: the game had a small development team. They also didn't want to detract from the personal story they wanted to tell. Along with CD Projekt Red, the makers of The Witcher games and Cyberpunk 2077 , 11 Bit Studios has helped catapult Poland into the vanguard of the gaming industry. Kisilewicz was clear-minded about the country's particular cultural influence on The Alters. 'It brings this Polish flavour of touching tough things and not shying away from bad endings, from bad outcomes,' he said. The Alters is a first-class resource management game that I found rewardingly stressful to play. This is not a game where the good, bad and neutral conversation options are signposted. Some alters may react negatively to a gesture of empathy or curiosity. Sometimes there aren't any good choices. Jan's journey is marked by pressing ethical concerns. They invite players to reflect on their own priorities, and to ponder what we owe others and what we owe ourselves. – ©2025 The New York Times Company (The Alters was reviewed on the PlayStation 5. It is also available on the PC and Xbox Series X|S.) This article originally appeared in The New York Times.

The Alters review - send in the clones
The Alters review - send in the clones

Metro

time25-06-2025

  • Entertainment
  • Metro

The Alters review - send in the clones

From the makers of This War Of Mine and Frostpunk comes a new sci-fi survival game, where you literally are your own worst enemy. Now that we've finally finished our Nintendo Switch 2 launch coverage, and the madness of not-E3 week is over, we have time to circle back and see what we might have missed from the beginning of the month. Normally, June isn't a busy time for new releases but for some reason this year was different and MindsEye proved to be such a baffling creation we were compelled to cover it as soon as possible. The Alters wasn't any more sensible in picking its release date, especially with the summer games drought now upon us, but it is a vastly superior experience. Technically, it's a survival game, but rather than a formless sandbox world to explore it has a tight narrative, very much in the vein of films such as Mickey 17, Moon, and Multiplicity (except that it doesn't begin with the letter M). The idea of a single person being cloned multiple times, to perform different or dangerous tasks is surprisingly common in movies (which is a little strange as companies would surely prefer to just use multiple, low paid workers) but relatively rare in games, as anything other than a throwaway excuse for getting an extra life. With The Alters though, the concept takes centre stage. Frostpunk and This War Of Mine would have been fine games in their own right but Polish developer 11 bit studios elevated them by using the gameplay to explore morality and the human condition. By constantly forcing you to choose between the lesser of two (or more) evils, you gained an often disturbing insight into how the real world works and how immoral or destructive acts can initially be driven by good intentions. In The Alters, you play as engineer Jan Dolski, an unremarkable everyman who finds himself stranded on alien planet, whose sun emits deadly radiation if you're caught out in the open when it rises above the horizon. This creates a tight time limit for the whole game but luckily you have access to a mobile base, which is presented like the bases from XCOM, with a side-on view where you can see everyone working away, like a sci-fi ant colony. The base is built inside a giant wheel, but there's no one except you to operate it, which is where the cloning comes in. Not only do you need more people to staff the base, but you also need to go outside and forage for resources, in order to craft tools and equipment, and grow food. The most precious commodity is something called rapidium, which has the ability to accelerate cell growth in any living thing. This is used for food but, just as importantly, to create clones – or alters as the game calls them. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Most alters can do most ordinary jobs but sometimes you need specialists, like a scientist, to work on something more specific. This may seem impossible, given the original Jan is just an ordinary engineer, but the conceit is that the central computer has all his memories stored and it's able to extrapolate from there different paths his life could've taken, in order to get alters with different abilities. We're not sure that makes much sense but it's why we mentioned Multiplicity, even though it's a comedy and not sent in space. In that film, Michael Keaton plays innumerable different clones, with very different personalities, and, in a rather less slapstick manner, that's how The Alters works too. The narrative is fascinating, in that the thing the alters are most interested in, is how and why your life didn't go down the path that would've led to them. They don't necessarily trust you or your decisions and they're fully aware that they're disposable and that while you might make it home okay, if everything works out, they're just as likely to be discarded or sacrificed. As a result, you're not just managing them in terms of telling them what to do but dealing with their personal concerns as well – which despite decades of strategy management games is not something any of them have ever really got into. You can't refer them to HR, so instead you have to tell them what you think will best motivate them and then make the decision as to whether you outright lie or not. There's a tendency for the script to rely on a single, cliched personality type for each alter, such as the nerdy scientist, but while some of the plot points, such as neglecting home life in favour of work, are equally predictable the alters do change over time, as a result of your input and their interactions with each other. Dealing with alters is when the game is at its best but some of the other elements don't work quite so well. Every major task takes time to complete and that means that sometimes you're not doing anything more than pressing a button and waiting for the day to end – although you could argue that makes it even more realistic. Unfortunately, the survival aspect is also not very engaging, as it literally seems to be designed to waste time. The graphics are surprisingly good – the whole game looks far better than its mid-budget price tag suggests, but the day-to-day exploration and tedious minigames are a slog and quickly become repetitive. More Trending The increasingly dangerous aliens are also an irritation, as they're almost invisible and they have time compression abilities that, you guessed it, are also designed to steal precious days away from you. These aren't ruinous problems but interacting with the alters, and the quandaries they throw up, is much more interesting than the okay-ish survival elements. The game is inventive and ambitious, but it really needed a second pass in order to get everything working at the same level. We'd very much welcome a sequel but, ironically, The Alters would also work really well as a movie. In Short: A management game where you have to handle people as well as just spreadsheets, but while its sci-fi elements add intrigue the survival gameplay isn't all it could be. Pros: A fantastic idea that attempts a clever mixture of narrative, management, and survival gameplay, with some very difficult moral decisions to make. Surprisingly good graphics. Cons: The survival gameplay is repetitive and rarely very interesting. Pacing can be knocked off course at times and some of the writing is a little basic. Score: 7/10 Formats: PlayStation 5 (reviewed), Xbox Series X/S, and PCPrice: £28.99*Publisher: 11 bit studiosDeveloper: 11 bit studiosRelease Date: 13th June 2025 Age Rating: 16 *available on Game Pass Ultimate and PC Game Pass from day one Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The best Mario Kart World character is not who you'd expect MORE: Xbox to be hit by fourth wave of layoffs in 18 months says report MORE: Switch 2 has a secret feature that's perfect for an overlooked genre

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