Latest news with #ToonBlast


The Star
08-08-2025
- Business
- The Star
Take-Two soars after forecast signals mobile gaming rebound
FILE PHOTO: NBA 2K22 and Grand Theft Auto 5 by Take-Two Interactive Software Inc are seen for sale in a store in Manhattan, New York City, U.S., February 7, 2022. REUTERS/Andrew Kelly/File Photo (Reuters) -Take-Two Interactive Software shares rose 5.6% on Friday as the Zynga owner's strong forecast signaled a rebound in the mobile gaming industry following a years-long post-pandemic slump. Once seen as the video-gaming industry's next big growth driver, the mobile market sputtered over the past few years as people spent more time outdoors after lockdowns and high inflation deterred non-essential spending by consumers. That left investors waiting for payoffs from mobile gaming deals such as Take-Two's 2022 buyout of Zynga for $12.7 billion. But Take-Two's raised annual forecast and better-than-expected results for the April-June period offered the clearest sign yet that the U.S. mobile-gaming market was bouncing back. "We've seen so much momentum in a lot of our big titles and some of our titles that have really started to take off since the fourth quarter of last year and into this first quarter," finance chief Lainie Goldstein said. Take-Two, whose fiscal year runs from April to March, makes puzzle-based mobile titles such as "Match Factory," "Color Block Jam" and "Toon Blast." Those games helped it post a nearly 17% jump in bookings - a revenue indicator - in its fiscal first quarter. "Raises after first-quarter beats are generally rare in this industry, particularly with major releases still to come, but the ongoing strength in mobile leaves ample room for a simple passthrough of the upside," TD Cowen analysts said. The mobile-gaming market is also benefiting from the growing integration of live-service features into titles to keep players spending. That helped in-app purchase revenue rise to $81.7 billion last year from $78.6 billion in 2023, Sensor Tower data showed. Take-Two is set to add over $2 billion to its market cap if premarket gains hold. Apart from the mobile business, Take-Two has large premium titles in its pipeline including "Mafia: The Old Country," set to release on Friday, as well as "Borderlands 4" and "Grand Theft Auto VI," all of which are expected to sell millions of copies. "Between Take-Two's current performance, their upcoming releases like Mafia and Borderlands, and, of course, GTA VI, the firm should be optimistic," said Joost van Dreunen, games professor at NYU Stern School of Business. (Reporting by Zaheer Kachwala in Bengaluru; Editing by Anil D'Silva)
Yahoo
06-02-2025
- Business
- Yahoo
Take-Two Interactive Software, Inc. Reports Results for Fiscal Third Quarter 2025
$1.37 billion Net Bookings, within Company's guidance range Company updates fiscal year 2025 outlook and reiterates expectation for Net Bookings of $5.55 to $5.65 billion NEW YORK, February 06, 2025--(BUSINESS WIRE)--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the third quarter of its fiscal year 2025, ended December 31, 2024. For further information, please see the third quarter fiscal 2025 results slide deck posted to the Company's investor relations website at Management Comments "We achieved solid results during the holiday season. Our Net Bookings of $1.37 billion were within our guidance range, as significant outperformance in NBA 2K helped to offset moderation experienced in several of our mobile franchises. At the same time, our operating results surpassed expectations, led by the upside from NBA 2K, as well as a shift in timing of expenses that benefited the quarter," said Strauss Zelnick, Chairman and CEO of Take-Two Interactive. "For Fiscal 2025, we are reiterating our Net Bookings guidance range of $5.55 to $5.65 billion and our outlook for operating performance. Our projections for the fourth quarter balance strength in NBA 2K with a continuation of the current mobile trends, and the shift of some operating expenses into the period." "Looking ahead, this calendar year is shaping up to be one of the strongest ever for Take-Two, as we plan to launch Sid Meier's Civilization VII on February 11th, Mafia: The Old Country in the Summer, Grand Theft Auto VI in the Fall, and Borderlands 4. We continue to invest prudently in our development pipeline and remain confident in Zynga's potential to create new mobile forever franchises as demonstrated by their ongoing success with Match Factory. As we continue to deliver hits, we remain highly confident that we will achieve sequential increases in, and record levels of, Net Bookings in Fiscal 2026 and 2027." Third Quarter Fiscal 2025 Financial and Operational Highlights Total Net Bookings* grew 3% to $1.37 billion, compared to $1.34 billion during last year's fiscal third quarter. Net Bookings from recurrent consumer spending** grew 9% and accounted for 79% of total Net Bookings. The largest contributors to Net Bookings were NBA® 2K25, Grand Theft Auto® Online and Grand Theft Auto V, Toon Blast™, Match Factory!™, our hyper-casual mobile portfolio, Empires & Puzzles™, Red Dead Redemption® 2 and Red Dead Online, Words With Friends™, and Toy Blast™. GAAP net revenue was $1.36 billion, compared to $1.37 billion in last year's fiscal third quarter. Recurrent consumer spending** increased 5% and accounted for 80% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA 2K25 and NBA 2K24, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, Match Factory!, our hyper-casual mobile portfolio, Red Dead Redemption 2 and Red Dead Online, Words With Friends, and Toy Blast. GAAP net loss was $125.2 million, or $0.71 per share, as compared to $91.6 million, or $0.54 per share, for the comparable period last year. * Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising. Third Quarter Fiscal 2025 Financial Results The following data is used internally by the Company's management and Board of Directors to adjust the Company's GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business: Three Months Ended December 31, 2024 Financial Data in millions Statement of Operations Change in deferred net revenue and related cost of revenue Stock-based compensation Amortization of acquired intangibles Business reorganization Business acquisition Other (a) GAAP Total net revenue $1,359.8 13.7 Cost of revenue 599.9 1.1 (2.6) (171.9) Gross profit 759.9 12.5 2.6 171.9 Operating expenses 892.0 (80.3) (17.4) (23.1) 6.8 (Loss) income from operations (132.1) 12.5 82.9 189.2 23.1 (6.8) Interest and other, net (21.0) 2.8 2.2 4.3 (Loss) gain on fair value adjustments, net 0.2 0.7 (0.9) (Loss) income before income taxes (152.9) 15.4 82.9 189.2 23.1 (3.8) 3.4 Non-GAAP EBITDA 88.8 12.5 82.9 23.1 (3.2) 3.4 Note: For management reporting purposes, the table above assumes a management tax rate of 18% and a fully diluted share count of 178.2 million in order to calculate diluted net income per share. (a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments. Outlook for Fiscal Year 2025 Take-Two is revising its outlook for the fiscal year and providing its initial outlook for its fiscal fourth quarter ending March 31, 2025: Fiscal Year Ending March 31, 2025 The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company's GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Fiscal Year Ending March 31, 2025 Financial Data $ in millions except for per share amounts Outlook (1) Change in deferred net revenue and related cost of revenue Stock-based compensation Amortization of acquired intangibles Business reorganization and other (a) GAAP Total net revenue $5,570 to $5,670 $(20) Cost of revenue $2,413 to $2,349 $10 $(17) $(678) Operating expenses $3,772 to $3,792 $(318) $(69) $(155) Interest and other, net $107 $(24) (Loss) income before income taxes $(722) to $(668) $(30) $335 $747 $179 Net loss $(788) to $(729) Net loss per share $(4.50) to $(4.17) Net cash provided by operating activities approximately $(200) Capital expenditures approximately $140 Non-GAAP EBITDA $263 to $317 $(30) $335 $155 Adjusted Unrestricted Operating Cash Flow approximately $(150) Operational metric Net Bookings $5,550 to $5,650 Management reporting tax rate anticipated to be 18% Share count used to calculate GAAP net loss per share is expected to be 175.0 million Share count used to calculate management reporting diluted net income per share is expected to be 177.5 million (a) Other includes adjustments for (i) business acquisition expenses, (ii) the revaluation of the Turkish Lira against the U.S. Dollar, and (iii) fair value adjustments related to certain equity investments. Fiscal Fourth Quarter Ending March 31, 2025 The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company's GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Three Months Ending March 31, 2025 Financial Data $ in millions except for per share amounts Outlook (1) Change in deferred net revenue and related cost of revenue Stock-based compensation Amortization of acquired intangibles Business acquisition GAAP Total net revenue $1,519 to $1,619 $(35) Cost of revenue $621 to $647 $6 $(5) $(168) Operating expenses $899 to $919 $(81) $(16) $(2) Interest and other, net $32 $(1) (Loss) income before income taxes $(33) to $21 $(41) $86 $184 $3 Net (loss) income $(35) to $22 Net (loss) income per share $(0.20) to $0.13 Non-GAAP EBITDA $223 to $277 $(41) $86 $2 Operational metric Net Bookings $1,484 to $1,584 Management reporting tax rate anticipated to be 18% Share count used to calculate GAAP net loss per share is expected to be 177.5 million Share count used to calculate GAAP and management reporting diluted net income per share is expected to be 179.1 million 1) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. Key assumptions and dependencies underlying the Company's outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S, as well as engagement on Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also "Cautionary Note Regarding Forward Looking Statements" below. Product Releases The following have been released since October 1, 2024: Label Product Platforms Release Date 2K NBA 2K25 Arcade Edition Apple Arcade October 3, 2024 Rockstar Games Red Dead Redemption and Undead Nightmare PC October 29, 2024 Rockstar Games Grand Theft Auto Online: Agents of Sabotage PS5, PS4, Xbox Series X|S, Xbox One, PC December 10, 2024 Take-Two's future lineup announced to-date includes: Label Product Platforms Release Date 2K Sid Meier's Civilization VII PS5, PS4, Xbox Series X|S, Xbox One, PC, Switch February 11, 2025 2K PGA TOUR 2K25 PS5, Xbox Series X|S, PC February 28, 2025 2K WWE 2K25 PS5, PS4, Xbox Series X|S, Xbox One, PC March 14, 2025 2K Mafia: The Old Country PS5, Xbox Series X|S, PC Summer of calendar 2025 Rockstar Games Grand Theft Auto VI PS5, Xbox Series X|S Fall of calendar 2025 2K Borderlands 4 PS5, Xbox Series X|S, PC Calendar 2025 Zynga CSR 3 iOS, Android TBA Ghost Story Games Judas PS5, Xbox Series X|S, PC TBA 2K Project ETHOS TBA TBA Conference Call Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (800) 715-9871 or (646) 307-1963 (conference ID: 1162777). A live listen-only webcast of the call will be available by visiting and a replay will be available following the call at the same location. Non-GAAP Financial Measures In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses Non-GAAP measures of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, and EBITDA, which is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles. The Company's management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations. The Company's management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company's ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company's operations and financial condition. These Non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. These Non-GAAP financial measures may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating these Non-GAAP financial measures used by the Company. Management believes that the presentation of these Non-GAAP financial measures provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, these measures facilitate comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses these Non-GAAP financial measures in assessing the Company's operating results and in planning and forecasting. A reconciliation of these Non-GAAP financial measures to the most comparable GAAP measure is contained in the financial tables to this press release. Final Results The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two's Quarterly Report on Form 10-Q for the period ended December 31, 2024. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets. We deliver our products through physical retail, digital download, online platforms, and cloud streaming services. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at All trademarks and copyrights contained herein are the property of their respective holders. Cautionary Note Regarding Forward-Looking Statements The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; and the ability to maintain acceptable pricing levels on our games. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company's most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise. TAKE-TWO INTERACTIVE SOFTWARE, INC. CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited) (in millions, except per share amounts) Three Months Ended December 31, Nine Months Ended December 31, 2024 2023 2024 2023 Net revenue: Game $ 1,243.1 $ 1,208.2 $ 3,693.7 $ 3,432.9 Advertising 116.7 158.1 357.4 517.3 Total net revenue 1,359.8 1,366.3 4,051.1 3,950.2 Cost of revenue: Product costs 200.2 191.3 616.0 545.9 Game intangibles 171.1 230.1 508.0 826.4 Internal royalties 103.1 134.1 249.3 319.5 Licenses 88.8 73.0 241.1 227.2 Software development costs and royalties 36.7 59.7 177.8 258.5 Total cost of revenue 599.9 688.2 1,792.2 2,177.5 Gross profit 759.9 678.1 2,258.9 1,772.7 Selling and marketing 388.9 367.3 1,281.6 1,101.3 Research and development 240.9 232.0 707.4 702.7 General and administrative 189.6 165.0 653.1 541.2 Depreciation and amortization 49.5 42.6 141.6 128.3 Goodwill impairment — — — 165.4 Business reorganization 23.1 0.7 89.4 11.3 Total operating expenses 892.0 807.6 2,873.1 2,650.2 Loss from operations (132.1 ) (129.5 ) (614.2 ) (877.5 ) Interest and other, net (21.0 ) (22.5 ) (71.1 ) (79.0 ) Gain (loss) on fair value adjustments, net 0.2 (0.3 ) (4.1 ) (1.7 ) Loss before income taxes (152.9 ) (152.3 ) (689.4 ) (958.2 ) (Benefit from) provision for income taxes (27.7 ) (60.7 ) 63.3 (117.0 ) Net loss $ (125.2 ) $ (91.6 ) $ (752.7 ) $ (841.2 ) Loss per share: Basic and diluted loss per share $ (0.71 ) $ (0.54 ) $ (4.31 ) $ (4.95 ) Weighted average shares outstanding Basic 176.0 170.3 174.5 169.9 TAKE-TWO INTERACTIVE SOFTWARE, INC. CONDENSED CONSOLIDATED BALANCE SHEETS (in millions, except per share amounts) December 31, 2024 March 31, 2024 (Unaudited) ASSETS Current assets: Cash and cash equivalents $ 1,206.8 $ 754.0 Short-term investments 3.3 22.0 Restricted cash and cash equivalents 14.9 252.1 Accounts receivable, net of allowances of $0.8 and $1.2 at December 31, 2024 and March 31, 2024, respectively 662.3 679.7 Software development costs and licenses 67.4 88.3 Contract assets 77.1 85.0 Prepaid expenses and other 369.5 378.6 Total current assets 2,401.3 2,259.7 Fixed assets, net 426.0 411.1 Right-of-use assets 325.3 325.7 Software development costs and licenses, net of current portion 1,904.5 1,446.5 Goodwill 4,602.6 4,426.4 Other intangibles, net 2,686.2 3,060.6 Long-term restricted cash and cash equivalents 87.2 95.9 Other assets 246.8 191.0 Total assets $ 12,679.9 $ 12,216.9 LIABILITIES AND STOCKHOLDERS' EQUITY Current liabilities: Accounts payable $ 144.8 $ 195.9 Accrued expenses and other current liabilities 999.7 1,062.6 Deferred revenue 1,091.9 1,059.5 Lease liabilities 59.1 63.8 Short-term debt, net 599.6 24.6 Total current liabilities 2,895.1 2,406.4 Long-term debt, net 3,058.3 3,058.3 Non-current deferred revenue 33.9 42.9 Non-current lease liabilities 386.7 387.3 Non-current software development royalties 92.4 102.1 Deferred tax liabilities, net 272.0 340.9 Other long-term liabilities 239.6 211.1 Total liabilities $ 6,978.0 $ 6,549.0 Stockholders' equity: Preferred stock, $0.01 par value, 5.0 shares authorized; no shares issued and outstanding at December 31, 2024 and March 31, 2024 — — Common stock, $0.01 par value, 300.0 and 300.0 shares authorized; 200.1 and 194.5 shares issued and 176.4 and 170.8 outstanding at December 31, 2024 and March 31, 2024, respectively 2.0 1.9 Additional paid-in capital 10,196.3 9,371.6 Treasury stock, at cost; 23.7 and 23.7 common shares at December 31, 2024 and March 31, 2024, respectively (1,020.6 ) (1,020.6 ) Accumulated deficit (3,332.6 ) (2,579.9 ) Accumulated other comprehensive loss (143.2 ) (105.1 ) Total stockholders' equity $ 5,701.9 $ 5,667.9 Total liabilities and stockholders' equity $ 12,679.9 $ 12,216.9 TAKE-TWO INTERACTIVE SOFTWARE, INC. CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited) (in millions) Nine Months Ended December 31, 2024 2023 Operating activities: Net loss $ (752.7 ) $ (841.2 ) Adjustments to reconcile net loss to net cash provided by operating activities: Amortization and impairment of software development costs and licenses 181.2 152.1 Stock-based compensation 244.4 255.0 Noncash lease expense 45.1 46.4 Amortization and impairment of intangibles 563.4 924.9 Depreciation 114.2 101.6 Goodwill impairment — 165.4 Interest expense 123.9 103.2 Gain on debt extinguishment — (7.7 ) Fair value adjustments 4.1 1.7 Other, net 21.1 30.6 Changes in assets and liabilities, net of effect from purchases of businesses: Accounts receivable 2.9 98.0 Software development costs and licenses (568.9 ) (457.3 ) Prepaid expenses and other current and other non-current assets 30.1 (47.8 ) Deferred revenue 25.3 27.2 Accounts payable, accrued expenses and other liabilities (358.3 ) (559.3 ) Net cash (used in) provided by operating activities (324.2 ) (7.2 ) Investing activities: Change in bank time deposits 18.7 21.2 Sale and maturities of available-for-sale securities — 144.0 Purchases of fixed assets (115.3 ) (95.5 ) Divestitures 36.0 — Purchases of long-term investments (21.4 ) (17.5 ) Business acquisitions 9.4 (17.5 ) Other (16.1 ) (8.2 ) Net cash (used in) provided by investing activities (88.7 ) 26.5 Financing activities: Tax payment related to net share settlements on restricted stock awards — (76.6 ) Issuance of common stock 55.0 38.1 Payment for settlement of convertible notes (8.3 ) — Proceeds from issuance of debt 598.9 999.3 Cost of debt (5.4 ) (7.5 ) Repayment of debt — (989.6 ) Payment of contingent earn-out consideration (12.0 ) (35.7 ) Net cash provided by (used in) financing activities 628.2 (72.0 ) Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents (8.4 ) 7.9 Net change in cash, cash equivalents, and restricted cash and cash equivalents 206.9 (44.8 ) Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year (1) 1,102.0 1,234.6 Cash, cash equivalents, and restricted cash and cash equivalents, end of period (1) $ 1,308.9 $ 1,189.8 (1) Cash, cash equivalents and restricted cash and cash equivalents shown on our Condensed Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Condensed Consolidated Balance Sheet. TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix (in millions) Three Months Ended December 31, 2024 Three Months Ended December 31, 2023 Amount % of total Amount % of total Net revenue by geographic region United States $ 825.7 61 % $ 818.3 60 % International 534.1 39 % 548.0 40 % Total Net revenue $ 1,359.8 100 % $ 1,366.3 100 % Net Bookings by geographic region United States $ 841.8 61 % $ 786.6 59 % International 531.6 39 % 551.2 41 % Total Net Bookings $ 1,373.4 100 % $ 1,337.8 100 % Three Months Ended December 31, 2024 Three Months Ended December 31, 2023 Amount % of total Amount % of total Net revenue by distribution channel Digital online $ 1,310.7 96 % $ 1,297.3 95 % Physical retail and other 49.1 4 % 69.0 5 % Total Net revenue $ 1,359.8 100 % $ 1,366.3 100 % Net Bookings by distribution channel Digital online $ 1,324.0 96 % $ 1,268.4 95 % Physical retail and other 49.4 4 % 69.4 5 % Total Net Bookings $ 1,373.4 100 % $ 1,337.8 100 % Three Months Ended December 31, 2024 Three Months Ended December 31, 2023 Amount % of total Amount % of total Net revenue by platform Mobile $ 731.6 54 % $ 706.7 52 % Console 507.9 37 % 547.6 40 % PC and other 120.3 9 % 112.0 8 % Total Net revenue $ 1,359.8 100 % $ 1,366.3 100 % Net Bookings by platform Mobile $ 709.5 52 % $ 697.9 52 % Console 538.0 39 % 524.3 39 % PC and other 125.9 9 % 115.6 9 % Total Net Bookings $ 1,373.4 100 % $ 1,337.8 100 % TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix (in millions) Nine Months Ended December 31, 2024 Nine Months Ended December 31, 2023 Amount % of total Amount % of total Net revenue by geographic region United States $ 2,460.7 61 % $ 2,417.8 61 % International 1,590.4 39 % 1,532.4 39 % Total Net revenue $ 4,051.1 100 % $ 3,950.2 100 % Net Bookings by geographic region United States $ 2,484.7 61 % $ 2,428.6 61 % International 1,581.8 39 % 1,555.6 39 % Total Net Bookings $ 4,066.5 100 % $ 3,984.2 100 % Nine Months Ended December 31, 2024 Nine Months Ended December 31, 2023 Amount % of total Amount % of total Net revenue by distribution channel Digital online $ 3,906.2 96 % $ 3,777.0 96 % Physical retail and other 144.9 4 % 173.2 4 % Total Net revenue $ 4,051.1 100 % $ 3,950.2 100 % Net Bookings by distribution channel Digital online $ 3,928.5 97 % $ 3,805.7 96 % Physical retail and other 138.0 3 % 178.5 4 % Total Net Bookings $ 4,066.5 100 % $ 3,984.2 100 % Nine Months Ended December 31, 2024 Nine Months Ended December 31, 2023 Amount % of total Amount % of total Net revenue by platform Mobile $ 2,194.3 54 % $ 2,032.9 52 % Console 1,507.9 37 % 1,598.6 40 % PC and other 348.9 9 % 318.7 8 % Total Net revenue $ 4,051.1 100 % $ 3,950.2 100 % Net Bookings by platform Mobile $ 2,141.9 52 % $ 2,049.4 51 % Console 1,565.7 39 % 1,622.4 41 % PC and other 358.9 9 % 312.4 8 % Total Net Bookings $ 4,066.5 100.0 % $ 3,984.2 100 % TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES ADDITIONAL DATA (in millions) Three Months Ended December 31, 2024 Net revenue Cost of revenue- Product costs Cost of revenue- Game intangibles Cost of revenue- Internal royalties Cost of revenue- Licenses Cost of revenue- Software development costs and royalties As reported $ 1,359.8 $ 200.2 $ 171.1 $ 103.1 $ 88.8 $ 36.7 Net effect from deferred revenue and related cost of revenue 13.7 2.7 0.1 (1.6 ) Stock-based compensation (2.6 ) Amortization of acquired intangibles (0.8 ) (171.1 ) Three Months Ended December 31, 2024 Selling and marketing Research and development General and administrative Depreciation and amortization Business reorganization Interest and other, net Gain (loss) on fair value adjustments, net As reported $ 388.9 $ 240.9 $ 189.6 $ 49.5 23.1 $ (21.0 ) $ 0.2 Net effect from deferred revenue and related cost of revenue 2.8 Stock-based compensation (22.4 ) (26.1 ) (31.8 ) Amortization of acquired intangibles (1.0 ) (7.2 ) (9.2 ) Acquisition related expenses (0.2 ) (0.8 ) 7.8 2.2 0.7 Impact of business reorganization (23.1 ) Other 4.3 (0.9 ) Three Months Ended December 31, 2023 Net revenue Cost of revenue - Product costs Cost of revenue -Game intangibles Cost of revenue- Internal royalties Cost of revenue- Licenses Cost of revenue- Software development costs and royalties As reported $ 1,366.3 $ 191.3 $ 230.1 $ 134.1 $ 73.0 $ 59.7 Net effect from deferred revenue and related cost of revenue (28.5 ) 1.1 0.3 (1.5 ) Stock-based compensation (6.3 ) Amortization and impairment of acquired intangibles (230.1 ) Three Months Ended December 31, 2023 Selling and marketing Research and development General and administrative Depreciation and amortization Business reorganization Interest and other, net Gain (loss) on fair value adjustments, net As reported $ 367.3 $ 232.0 $ 165.0 $ 42.6 $ 0.7 $ (22.5 ) $ (0.3 ) Net effect from deferred revenue and related cost of revenue (1.8 ) Stock-based compensation (23.9 ) (26.9 ) (28.8 ) Amortization and impairment of acquired intangibles (1.6 ) (7.2 ) (10.3 ) Acquisition related expenses 10.9 1.8 Impact of business reorganization (0.7 ) Other (0.8 ) 3.8 0.3 TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES ADDITIONAL DATA (in millions) Nine Months Ended December 31, 2024 Net revenue Cost of revenue - Product costs Cost of revenue - Game intangibles Cost of revenue- Internal royalties Cost of revenue- Licenses Cost of revenue- Software development costs and royalties As reported $ 4,051.1 $ 616.0 $ 508.0 $ 249.3 $ 241.1 $ 177.8 Net effect from deferred revenue and related cost of revenue 15.5 0.3 1.7 (0.5 ) Stock-based compensation (8.6 ) Amortization of acquired intangibles (2.4 ) (508.0 ) Nine Months Ended December 31, 2024 Selling and marketing Research and development General and administrative Depreciation and amortization Business reorganization Interest and other, net Gain (loss) on fair value adjustments, net As reported $ 1,281.6 $ 707.4 $ 653.1 $ 141.6 $ 89.4 $ (71.1 ) $ (4.1 ) Net effect from deferred revenue and related cost of revenue 2.0 Stock-based compensation (68.1 ) (75.5 ) (92.2 ) Amortization of acquired intangibles (4.1 ) (21.5 ) (27.4 ) Impact of business reorganization (89.4 ) Acquisition related expenses (0.3 ) (1.5 ) (61.9 ) 6.4 1.8 Other 11.5 2.3 Nine Months Ended December 31, 2023 Net revenue Cost of revenue - Product costs Cost of revenue - Game intangibles Cost of revenue - Internal royalties Cost of revenue - Licenses Cost of revenue- Software development costs and royalties Selling and marketing As reported $ 3,950.2 $ 545.9 $ 826.4 $ 319.5 $ 227.2 $ 258.5 $ 1,101.3 Net effect from deferred revenue and related cost of revenue 34.0 0.1 (0.4 ) 3.0 Stock-based compensation (20.5 ) (72.8 ) Amortization and impairment of acquired intangibles (826.4 ) (49.4 ) Acquisition related expenses 10.0 (0.2 ) Nine Months Ended December 31, 2023 Research and development General and administrative Depreciation and amortization Goodwill impairment Business reorganization Interest and other, net Gain (loss) on fair value adjustments, net As reported $ 702.7 $ 541.2 $ 128.3 $ 165.4 $ 11.3 $ (79.0 ) $ (1.7 ) Net effect from deferred revenue and related cost of revenue Stock-based compensation (79.4 ) (82.3 ) Amortization and impairment of acquired intangibles (21.5 ) (28.2 ) Impact of business reorganization (11.3 ) Acquisition related expenses (2.2 ) (17.1 ) (165.4 ) (1.0 ) 3.2 Other (0.8 ) 19.6 (1.7 ) TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES RECONCILIATION OF GAAP TO NON-GAAP MEASURE (in millions) Nine Months Ended December 31, 2024 2023 Net cash from operating activities $ (324.2 ) $ (7.2 ) Net change in Restricted cash (1) 246.9 115.0 Adjusted Unrestricted Operating Cash Flow $ (77.3 ) $ 107.8 Nine Months Ended December 31, 2024 2023 Restricted cash beginning of period $ 348.0 $ 407.2 Restricted cash end of period 102.1 291.1 Restricted cash related to acquisitions (1.0 ) 1.1 (1) Net change in Restricted cash $ 246.9 $ 115.0 TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES RECONCILIATION OF GAAP TO NON-GAAP MEASURE (in millions) Three Months Ended December 31, Nine Months Ended December 31, 2024 2023 2024 2023 Net loss $ (125.2 ) $ (91.6 ) $ (752.7 ) $ (841.2 ) (Benefit from) provision for income taxes (27.7 ) (60.7 ) 63.3 (117.0 ) Interest expense 12.2 17.4 50.0 50.3 Depreciation and amortization 49.5 42.6 141.6 128.3 Amortization of acquired intangibles 180.0 238.8 536.0 897.3 Goodwill impairment — — — 165.4 EBITDA $ 88.8 $ 146.5 $ 38.2 $ 283.1 Outlook Fiscal Year Ending March 31, 2025 Net loss $(788) to $(729) Provision for income taxes $66 to $61 Interest expense $83 Depreciation $155 Amortization of acquired intangibles $747 EBITDA $263 to $317 Outlook Three Months Ended March 31, 2024 Net (loss) income $(35) to $22 Provision for (benefit from) income taxes $2 to $(1) Interest expense $32 Depreciation $40 Amortization of acquired intangibles $184 EBITDA $223 to $277 View source version on Contacts (Investor Relations)Nicole ShevinsSenior Vice PresidentInvestor Relations & Corporate CommunicationsTake-Two Interactive Software, Inc. (646) (Corporate Press)Alan LewisVice PresidentCorporate Communications & Public AffairsTake-Two Interactive Software, Inc. (646)