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China launches world's first robot that can run by itself 24/7 — watch it change its own batteries in unsettling new footage
China launches world's first robot that can run by itself 24/7 — watch it change its own batteries in unsettling new footage

Yahoo

time22-07-2025

  • Yahoo

China launches world's first robot that can run by itself 24/7 — watch it change its own batteries in unsettling new footage

When you buy through links on our articles, Future and its syndication partners may earn a commission. There are many weird and wonderful humanoid robots out there, but one of the most eye-catching machines launched this year can change its own battery pack — making it capable of running autonomously for 24 hours a day, seven days a week. The Walker S2 robot, made by the Chinese company UBTECH, is 5 foot 3 inches (162 centimeters) tall and weighs 95 pounds (43 kilograms) — making it the size and weight of a small adult. Using a 48-volt lithium battery in a dual-battery system, the robot can walk for two hours or stand for four hours before its power runs out. The battery takes 90 minutes to fully recharge once depleted. Its most interesting feature — which UBTECH representatives say is a world first — is that instead of relying on a human operator to remove and recharge its battery pack, the machine can perform this task entirely on its own. In new promotional footage published July 17 on YouTube, the Walker S2 robot is seen approaching a battery charging station to swap out its battery supply. Facing away from the station, it uses its arms to remove the battery pack fitted into its back and places this into an empty slot to recharge. It then removes a fresh battery pack from the unit and inserts it into its port. RELATED STORIES —Watch humanlike robot with bionic muscles dangle as it twitches, shrugs and clenches its fists in creepy video —Watch humanoid robots waltzing seamlessly with humans thanks to AI motion tracking software upgrade —Intrepid baby-faced robot dons a jetpack for its next adventure — becoming the first humanoid robot to fly The robot will swap out its own battery in the event that one of its batteries runs out of power. It is also capable of detecting how much power it has left and decides whether it is best to swap out one of its batteries or charge based on the priority of its tasks, company representatives said, as reported by the Chinese publication CnEVPost. The Walker S2, which is designed to be used in settings like factories or as a human-like robot to meet and greet customers at public venues, has 20 degrees of freedom (the number of ways that joints or mechanisms can move) and is also compatible with Wi-Fi and Bluetooth.

China launches world's first robot that can run by itself 24/7 — watch it change its own batteries in unsettling new footage
China launches world's first robot that can run by itself 24/7 — watch it change its own batteries in unsettling new footage

Yahoo

time22-07-2025

  • Yahoo

China launches world's first robot that can run by itself 24/7 — watch it change its own batteries in unsettling new footage

When you buy through links on our articles, Future and its syndication partners may earn a commission. There are many weird and wonderful humanoid robots out there, but one of the most eye-catching machines launched this year can change its own battery pack — making it capable of running autonomously for 24 hours a day, seven days a week. The Walker S2 robot, made by the Chinese company UBTECH, is 5 foot 3 inches (162 centimeters) tall and weighs 95 pounds (43 kilograms) — making it the size and weight of a small adult. Using a 48-volt lithium battery in a dual-battery system, the robot can walk for two hours or stand for four hours before its power runs out. The battery takes 90 minutes to fully recharge once depleted. Its most interesting feature — which UBTECH representatives say is a world first — is that instead of relying on a human operator to remove and recharge its battery pack, the machine can perform this task entirely on its own. In new promotional footage published July 17 on YouTube, the Walker S2 robot is seen approaching a battery charging station to swap out its battery supply. Facing away from the station, it uses its arms to remove the battery pack fitted into its back and places this into an empty slot to recharge. It then removes a fresh battery pack from the unit and inserts it into its port. RELATED STORIES —Watch humanlike robot with bionic muscles dangle as it twitches, shrugs and clenches its fists in creepy video —Watch humanoid robots waltzing seamlessly with humans thanks to AI motion tracking software upgrade —Intrepid baby-faced robot dons a jetpack for its next adventure — becoming the first humanoid robot to fly The robot will swap out its own battery in the event that one of its batteries runs out of power. It is also capable of detecting how much power it has left and decides whether it is best to swap out one of its batteries or charge based on the priority of its tasks, company representatives said, as reported by the Chinese publication CnEVPost. The Walker S2, which is designed to be used in settings like factories or as a human-like robot to meet and greet customers at public venues, has 20 degrees of freedom (the number of ways that joints or mechanisms can move) and is also compatible with Wi-Fi and Bluetooth. Solve the daily Crossword

Entertainment Robots Presents a $5.42 Billion Market Opportunity by 2030: Insights Into the Strategies and Trends Shaping the Global Landscape
Entertainment Robots Presents a $5.42 Billion Market Opportunity by 2030: Insights Into the Strategies and Trends Shaping the Global Landscape

Yahoo

time11-07-2025

  • Entertainment
  • Yahoo

Entertainment Robots Presents a $5.42 Billion Market Opportunity by 2030: Insights Into the Strategies and Trends Shaping the Global Landscape

Key opportunities lie in companion robots, educational platforms, and immersive experiences at live events and in home entertainment. Emerging AI capabilities and strategic alliances offer further growth potential. Entertainment Robots Market Dublin, July 11, 2025 (GLOBE NEWSWIRE) -- The "Entertainment Robots Market by Product Type, Application, Distribution Channel - Global Forecast to 2030" has been added to offering. The Entertainment Robots Market is experiencing robust growth, transitioning from USD 3.38 billion in 2024 to USD 3.67 billion in 2025, with projections reaching USD 5.42 billion by 2030, at a CAGR of 8.15%. This market research report provides a profound exploration of the rapidly evolving sector of entertainment robotics, showcasing the merger of advanced engineering with creative storytelling. As technological enhancements propel the industry, the report unveils the essential dynamics shaping this innovative market. The companies profiled in this Entertainment Robots market report include: SoftBank Robotics Holdings Corp. UBTECH Robotics Corp. Spin Master Ltd. WowWee Group Ltd. Sphero LLC Parrot SA Sony Group Corporation SZ DJI TECHNOLOGY CO., LTD. LG Electronics Inc Shenzhen Robosen Intelligent Technology Co., Ltd. Emerging Trends Redefining the Entertainment Robot Landscape The sector of entertainment robotics is marked by the convergence of technologies such as artificial intelligence (AI), augmented reality (AR), virtual reality (VR), and connectivity. AI advancements have endowed robots with emotion recognition capabilities, enhancing user interaction. AR and VR are being integrated into live performances and gaming, offering unparalleled immersive experiences. This report highlights how these trends are transitioning entertainment robots from novelty items to integral components of comprehensive entertainment strategies, enhancing competitive advantages and identifying new growth opportunities. Regional Dynamics Shaping Entertainment Robot Adoption Worldwide Global adoption patterns vary, with North America leading due to its technological infrastructure and consumer readiness. Meanwhile, Latin America shows promise with its integration of robotics in public events. In Europe, advancements in theme park attractions and educational initiatives herald strong market receptivity, while Asia-Pacific emerges as a powerhouse of manufacturing and innovation, driven by countries like China, Japan, and South Korea. Such regional insights underscore the necessity for market participants to adopt localized strategies that accommodate specific consumer behaviors and cultural nuances, ultimately aiding in improving market penetration and identifying region-specific opportunities. Assessing the Implications of US Tariffs on the Entertainment Robots Market The 2025 introduction of US tariffs brought significant implications for the entertainment robotics sector. Key components like sensors and microprocessors faced escalated costs, prompting manufacturers to rethink their sourcing strategies. Some have redirected efforts towards domestic production or alternate regional suppliers to maintain competitive pricing. The analysis in the report equips decision-makers to mitigate risks and strategically leverage partnerships to enhance supply chain resilience. Competitive Landscape and Strategic Moves of Leading Players The competitive domain is characterized by established leaders and emerging entrants, driven by innovation and strategic partnerships. Leading firms are integrating AI and pursuing R&D for advanced robotics capabilities. Partnerships with educational bodies and entertainment companies are common, aiming to leverage shared technology and storytelling to enhance user engagement. Understanding these dynamics can guide strategic planning and competitive positioning amid a technologically disruptive environment. Strategic Imperatives for Industry Leaders to Capitalize on Growth Leaders in the entertainment robotics space are urged to invest in modular software platforms, enhanced AI abilities, and diverse supply chains. Forming partnerships with academia and entertainment producers can open new avenues for growth, while as-a-service models might sustain long-term revenue generation. Key Attributes Report Attribute Details No. of Pages 196 Forecast Period 2025-2030 Estimated Market Value (USD) in 2025 $3.67 Billion Forecasted Market Value (USD) by 2030 $5.42 Billion Compound Annual Growth Rate 8.1% Regions Covered Global Key Topics Covered1. Preface1.1. Objectives of the Study1.2. Market Segmentation & Coverage1.3. Years Considered for the Study1.4. Currency & Pricing1.5. Language1.6. Stakeholders2. Research Methodology2.1. Define: Research Objective2.2. Determine: Research Design2.3. Prepare: Research Instrument2.4. Collect: Data Source2.5. Analyze: Data Interpretation2.6. Formulate: Data Verification2.7. Publish: Research Report2.8. Repeat: Report Update3. Executive Summary4. Market Overview4.1. Introduction4.2. Market Sizing & Forecasting5. Market Dynamics6. Market Insights6.1. Porter's Five Forces Analysis6.2. PESTLE Analysis7. Cumulative Impact of United States Tariffs 20258. Entertainment Robots Market, by Product Type8.1. Introduction8.2. Companion Robots8.2.1. Humanoid8.2.2. Pet-Like8.3. Educational Robots8.3.1. Language Learning8.3.2. Stem Learning8.4. Gaming Robots8.4.1. Ar-Based8.4.2. Vr-Compatible8.5. Toy Robots8.5.1. Interactive8.5.2. Programmable8.5.3. Remote-Controlled9. Entertainment Robots Market, by Application9.1. Introduction9.2. Education and Learning Centers9.2.1. Curriculum-Based9.2.2. Workshops9.3. Events and Exhibitions9.3.1. Public Events9.3.2. Trade Shows9.4. Home Entertainment9.4.1. Interactive Experiences9.4.2. Live Performances9.5. Theme Parks and Amusement Parks9.5.1. Rides9.5.2. Robotic Attractions10. Entertainment Robots Market, by Distribution Channel10.1. Introduction10.2. Direct Sales10.2.1. B2b Contracts10.2.2. B2c Direct10.3. Online Retail10.3.1. E-Commerce Platforms10.3.2. Manufacturer Websites10.4. Specialty Stores10.4.1. Electronics Stores10.4.2. Toy Stores10.5. Third-Party Distributors10.5.1. Retailers10.5.2. Wholesalers11. Americas Entertainment Robots Market11.1. Introduction11.2. United States11.3. Canada11.4. Mexico11.5. Brazil11.6. Argentina12. Europe, Middle East & Africa Entertainment Robots Market12.1. Introduction12.2. United Kingdom12.3. Germany12.4. France12.5. Russia12.6. Italy12.7. Spain12.8. United Arab Emirates12.9. Saudi Arabia12.10. South Africa12.11. Denmark12.12. Netherlands12.13. Qatar12.14. Finland12.15. Sweden12.16. Nigeria12.17. Egypt12.18. Turkey12.19. Israel12.20. Norway12.21. Poland12.22. Switzerland13. Asia-Pacific Entertainment Robots Market13.1. Introduction13.2. China13.3. India13.4. Japan13.5. Australia13.6. South Korea13.7. Indonesia13.8. Thailand13.9. Philippines13.10. Malaysia13.11. Singapore13.12. Vietnam13.13. Taiwan14. Competitive Landscape14.1. Market Share Analysis, 202414.2. FPNV Positioning Matrix, 202414.3. Competitive Analysis For more information about this report visit About is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends. Attachment Entertainment Robots Market CONTACT: CONTACT: Laura Wood,Senior Press Manager press@ For E.S.T Office Hours Call 1-917-300-0470 For U.S./ CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900

China Cultural Expo: The Deep Integration of Culture and Technology, Shaping a New Blueprint for the Digital Era
China Cultural Expo: The Deep Integration of Culture and Technology, Shaping a New Blueprint for the Digital Era

Associated Press

time30-05-2025

  • Business
  • Associated Press

China Cultural Expo: The Deep Integration of Culture and Technology, Shaping a New Blueprint for the Digital Era

SHENZHEN, GUANGDONG, CHINA, May 30, 2025 / / -- The 21st China (Shenzhen) International Cultural Industries Fair (Cultural Expo) is currently in full swing. Known as the 'Barometer of China's Cultural Industry Development,' this annual event is offering a panoramic view of the thriving convergence of culture and technology. It serves as a critical window into the innovative development of China's cultural industry. Held from May 22 to 26, the expo has attracted 6,280 exhibitors, including government delegations, cultural institutions, and enterprises, both online and offline. The scale and impact of the event have reached new heights. Cutting-edge Technology Empowering an Immersive Cultural Feast With the theme 'Innovation Leads Trends, Creativity Lights Up Life,' the expo focuses on the frontier of cultural and technological integration. For the first time, the event introduced the AI-powered exhibition assistant 'Wen Xiaobo,' which uses intelligent algorithms to provide real-time navigation and information retrieval services, enhancing the visitor experience. A newly established Artificial Intelligence section showcases over 60 industry-leading companies, including UBTECH and MetaVerse, fully presenting the 'AI + Culture' ecosystem, which has become a central attraction of the fair. Walking through the venue, one is immersed in scenes where technology and culture converge. From AI-powered ancient manuscript restoration to metaverse-based cultural tourism experiences, from robotic performances to immersive interactive installations, various 'Culture + Technology' applications are refreshingly innovative. Human-shaped robots, acting as 'cultural ambassadors,' not only demonstrate the graceful movements of Wing Chun and play classical piano pieces but also challenge visitors to chess matches, displaying remarkable AI decision-making capabilities. Additionally, an AI-driven robotic arm offers smart acupuncture services, with precise acupoint location and force control, highlighting new possibilities for integrating technology into traditional medicine. Smart glasses, equipped with real-time translation capabilities, break down language barriers and facilitate efficient cross-cultural communication. The Mixed Reality (MR) and Virtual Reality (VR) zones have become crowd favorites. In the Futian District of Shenzhen, long lines formed in front of the Opportunity Time X-META full-sensory VR theme park. Visitors, wearing cutting-edge headsets, become time travelers, experiencing a 15-minute fantasy adventure in a snowy world. The exhibit also showcased the world's first Android-based spatial computer, integrating mixed reality functionality with powerful computing capabilities and portability, showing immense potential for applications in education, film, gaming, and more. In another area, visitors wearing MR headsets could witness the giant Egyptian Ramses statue 'descend' into the real world, while drones hovering above responded to hand gestures, creating a stunning virtual-physical interaction effect. Frequent Innovations Driving Industry Transformation Technological innovations in the field of ancient book preservation also captured attention. A showcased model of ancient manuscript restoration, powered by deep learning of vast data sets including the text styles and paper textures of ancient texts, demonstrated high-precision digital restoration of precious documents such as Dunhuang manuscripts. Using a 'Restore Like New' approach, this breakthrough technology has been hailed as a milestone in cultural heritage preservation. During the fair, a series of benchmark industry achievements were unveiled. The first manned-grade unmanned aerial vehicle model, introduced as a new path for the low-altitude tourism industry, attracted attention. The launch of a conversational AI engine, leveraging natural language interaction and generative technologies, significantly simplifies application development processes and accelerates the arrival of a 'everyone is a developer' industry transformation. These innovations not only lower the technical application threshold but also push the cultural industry toward a more platform-oriented and ecosystem-driven transformation. As a significant platform for the development of China's cultural industries, this year's fair not only bridges the gap between technological displays and trade transactions but also sparks deep reflection across sectors about the collaborative development of culture and technology, and global cultural market integration models. With the advancing wave of digitalization, the deep integration of culture and technology will undoubtedly inject strong momentum into the high-quality development of China's cultural industry, creating a new blueprint for the digital age. Andy Yan North Professional Consultation Ltd email us here Legal Disclaimer: EIN Presswire provides this news content 'as is' without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.

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