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Video Games Weekly: I still don't miss E3
Video Games Weekly: I still don't miss E3

Engadget

time3 days ago

  • Entertainment
  • Engadget

Video Games Weekly: I still don't miss E3

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget. Please enjoy — and I'll see you next week. It's the week of Summer Game Fest, so I'm mentally wrapped up in a complex web of embargoes, meetings, schedules and cryptic invites, and I can already smell the plasticky, sanitized air that accompanies video game conventions of all sizes. Mmm, smells like pixels. This will be my third SGF and I'm looking forward to it, as usual. I appreciate the event's focus on independent projects, diverse creators and smaller-scale publishers, particularly with shows like Day of the Devs, Wholesome Direct, Women-Led Games, and the Latin American and Southeast Asian games showcases. I deeply believe that innovation in the industry stems from these untethered, experimental spaces, and SGF has consistently provided room for these types of experiences to shine. I appreciate SGF even more after spending seven years wandering the cavernous halls of the Los Angeles Convention Center, covering the Electronic Entertainment Expo. E3 was exciting in its own right and I feel privileged to have attended it so many times, but it was also a soulless kind of show. E3 was unwelcoming to independent creators and packed with corporate swag, and by the time Sony decided to stop attending in 2019, it felt like an expensive, out-of-touch misrepresentation of the video game industry as a whole. The best parts of E3 in its final years were the unaffiliated events hosted by Devolver Digital, which took place in a nearby parking lot packed with Airstream trailers, food trucks and fabulous, up-and-coming indie games. It felt a lot like SGF, in fact. I wrote about this phenomenon in 2018, in a story that questioned whether the video game industry needed E3 at all. Perhaps because I'm a witch but mostly due to the pandemic, E3 shut down in 2020 and it never re-emerged as an in-person show. The Entertainment Software Association hosted one virtual session in 2021, but nothing afterward, and E3 was officially declared dead in December 2023. Meanwhile, the video game market has continued to grow, driven by a maturing indie segment, mobile play and harsh crunch-layoff cycles at the AAA level. Now, the ESA is back with a new video game showcase called iicon, the Interactive Innovation Conference, heading to Las Vegas in April 2026. The industry's biggest names are involved, including Microsoft, Sony, Nintendo, Epic Games, Electronic Arts, Disney, Amazon and Take-Two Interactive, and the show is poised to be 'a space for visionaries across industries to come together,' according to ESA president Stanley Pierre-Louis. E3 2.0 has arrived, and it seems to be as AAA-focused as ever. For what it's worth, Summer Game Fest has its own version of a AAA thought-leader summit this year with The Game Business Live. Meanwhile, the ESA has remained silent — even when directly asked — as some of the industry's most influential companies roll back their diversity, equity and inclusion initiatives, at a time when women, POC and LGBT+ employees are enduring active existential threats. And during Pride Month , no less. All of this is to say, I'm stoked for Summer Game Fest this year. It all kicks off with a live show on Friday, June 6, and we have a rundown of the full schedule right here. We'll be publishing hands-on previews, developer interviews and news directly from SGF over the weekend and beyond, so stay tuned to Engadget's Gaming hub. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Playtonic, the studio behind Yooka-Laylee , has laid off an undisclosed number of employees across multiple departments, including production, art, game design, narrative design and UI/UX. In a message shared on X, the studio's leaders said, 'This isn't simply a difficult moment, it's a period of profound change in how games are created and financed. The landscape is shifting, and with it, so must we.' Playtonic's latest game, Yooka-Replaylee , is due to come out this year. Though Playtonic is a small, privately owned company (with a minority investment from Tencent), the timing of the layoffs fits the established playbook of many AAA studios, which operate with periods of crunch and bulk layoffs baked into their business plans. Electronic Arts revealed its plans to make a single-player, third-person Black Panther game back in 2023 as part of a broader Marvel push at the studio, but apparently, things have changed. EA canceled its Black Panther project and closed the studio that was building it, Cliffhanger Games. EA Motive, the team behind the stellar Dead Space remake, is still working on an Iron Man game, as far as we know. Any time I can gas up Rollerdrome or OlliOlli World , I'm going to do it. After being delisted from Steam more than a year ago, Rollerdrome and OlliOlli World have returned to the storefront to fulfill all of your flow-state needs. Both games come from Roll7, a London-based studio that Take-Two purchased in November 2021 and shut down in May 2024, removing Rollerdrome and Olli Olli World from Steam in the process. Have we convinced you to get a Playdate yet? Whatever your answer, Playdate Season 2 is live right now, adding two new games to the crank-powered system each week until July 3. Engadget's resident Playdate expert Cheyenne Macdonald has a review of the initial batch, which includes Fulcrum Defender from Subset Games, Dig! Dig! Dino! from Dom2D and Fáyer, and Blippo+ , a fever dream masquerading as a video game. And while you're in this headspace, check out Igor Bonifacic's enlightening interview with Subset Games co-founder Jay Ma. Three former Ubisoft executives appeared in French court on June 2, accused by multiple employees at the studio of sexual harassment, bullying and, in one defendant's case, attempted sexual assault. The lawsuit alleges Serge Hascoët, Tommy François and Guillaume Patrux regularly engaged in misconduct and fostered a toxic culture at Ubisoft, and it follows a public reckoning at the studio in 2020, plus arrests in 2023. Nintendo's Switch 2 officially comes out this week, on June 5. We'll have a review of the new console as soon as we can, but in the meantime you can find all of the information you need regarding pre-orders in our handy guide.

Video Games Weekly: Grand Theft Auto is no friend to the queer community
Video Games Weekly: Grand Theft Auto is no friend to the queer community

Engadget

time27-05-2025

  • Entertainment
  • Engadget

Video Games Weekly: Grand Theft Auto is no friend to the queer community

Welcome to the initial installment of Video Games Weekly on Engadget. Expect a new story every Monday (yes, we realize today is Tuesday), broken into two parts. The first is a space for short essays, observations and ramblings about video game trends and related topics from me, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget. Please enjoy — and I'll see you next week. I've noticed a growing sentiment in some of my favorite queer gaming forums regarding Grand Theft Auto VI , and it's both making me laugh and causing me deep anxiety about the malleable nature of our shared reality. When the second trailer for GTA VI dropped on May 6, one of its protagonists, Jason, became an instant sex symbol among the gays, and the thirsty memes started rolling in. This was light-hearted and fun, but at the same time, the alt-right gaming crowd was freaking out about Jason being too gay — even though, canonically, he's clearly a straight dude. Queer players accused the neo-Nazis of projection, and the memes exalting Jason as a gay icon ramped up, until, somewhere along the way, it stopped being a joke. I started to see earnest comments suggesting the GTA franchise was a bastion of inclusion and an outspoken friend to the LGBT+ community. I saw queer players talk about GTA VI as if it were going to be a warm and welcoming space, something made for us. And I oop — that is some serious grand theft gaslighting, friends. I'm not here to burst any bubbles, and I sincerely hope that GTA VI presents well-rounded, diverse characters with thoughtful storylines. However, when it comes to queer issues, that's just not what the series does. GTA has a history of perpetuating harmful stereotypes about transgender people in particular, and GTA V specifically provided a platform for players to enact violence against trans characters. I covered this topic in-depth in 2020, and at the time I spoke with Dr. Ben Colliver, a lecturer in criminology at Birmingham City University and the author of ' Representation of LGBTQ Communities in the Grand Theft Auto Series .' Violence against trans people in the United States has long been recognized as an epidemic, and in 2025, the situation is worse than ever — lawmakers are legalizing transphobia and shutting down access to gender-affirming care, using trans lives as a political football. It's a bad time for the LGBT+ community to have false friends, which is one reason I cringe when I see people rewriting the history of GTA. Ugly stereotypes and targeted violence are part of GTA's DNA, so the common argument here is that, actually , the series punches in all directions and that means it isn't discriminatory. But, this take doesn't hold up to scrutiny. Dr. Colliver's analysis found that straight, cis men in GTA games remain largely unscathed, and characters who represent oppressed groups are often the ones used as punchlines. 'Largely it is LGBT people, sex workers and women who are portrayed in a bad way,' Dr. Colliver said in 2020. 'Typically, men in the game conform to almost these traditional masculine stereotypes that we expect of men around violence and aggression.' The only subject that GTA really takes seriously is masculinity, and even then it approaches the topic from a basic lens. GTA presents mainstream straight-male power fantasies with a Michael Bay flair and a teenage sense of edginess, and GTA VI looks to be more of the same. That's even with the inclusion of a female protagonist — Lucia, who is very much involved with Jason, who is actually straight-coded despite appealing massively to gay men, which I believe was a total accident on Rockstar's part. (And because I can hear your screams from here: Yes, The Ballad of Gay Tony exists and it's a fine piece of DLC for GTA IV focused on a queer character. The thing is, it came out 16 years ago — before Rockstar built trans violence into GTA V — and even though it was incredibly well-received, the studio has yet to return to its blueprint. I find that fact more telling than anything else.) GTA is a non-subversive franchise built for basic bros, and this fact is only reinforced by the homogeneity of Rockstar Games and the complacency of its parent company, Take-Two Interactive. We don't have data about queer representation at Rockstar, but at Rockstar North in 2024 , women composed less than 12 percent of employees in the highest-paid roles. Across the studio, women's average hourly pay was 43 percent lower than men's. In its annual investor report filed this month, Take-Two removed all references to diversity and inclusion, and deleted any mention of awards the company has received for supporting LGBT+ employees. These moves are intended to appease President Donald Trump, and it's the exact type of spineless, bootlicking behavior that the GTA series is supposed to mock. Personally I love doing crimes and messing with cops, and as it turns out, so do most other video game fans. This mass-appeal ethos has helped make GTA one of the industry's most enduring franchises. Please, just don't bank on GTA VI being progressive or actively inclusive from a queer standpoint. We don't need another reason to be disappointed nowadays. More than that, we can't let the alt-right reality consume our own. The people complaining about Jason being too gay are the same ones claiming that Widow's ass isn't visible enough in her Overwatch 2 Cammy skin — they are unserious people making bad-faith arguments about games as an art form. Do not absorb their messaging and do not engage with their lies. Think critically about their angles of attack and, meanwhile, play all the queer games you want to. One of my personal recent favorites is Sorry We're Closed , if you're looking for a sexy, campy place to start. Avowed director and longtime Obsidian narrative lead Carrie Patel has joined Night School, the studio behind the Oxenfree series, as a game director. This is a big get for Night School and a sign that the team has some stability in its future. Netflix acquired Night School in 2021 , before the launch of Oxenfree 2 and as part of the streaming company's big push into video game development and publishing. Netflix has since closed one internal AAA studio and reduced its third-party output , but it seems Night School is secure and working on something story-heavy, if Patel's involvement tells us anything. Lili made history in May as the first video game to be included in a Cannes Festival competition, and it looks super rad . Lili is a contemporary, neo-noir interpretation of Macbeth, presented in full-motion video and set on the streets of Iran, featuring webs of government corruption and witches who work as hackers. It's a collaboration between the Royal Shakespeare Company and iNK Stories, the studio behind the award-winning game 1979 Revolution: Black Friday . Lili is already on the festival circuit but it's still in development, and it's due to be publicly available in or just after late 2025. Bungie only revealed Marathon in April, but the game is already enduring a rocky pre-launch period. First, the studio had to publicly apologize and review all of its Marathon assets after it was confirmed that the game's alpha included stolen artwork . Then, Forbes dropped a report documenting the current tensions at Bungie, saying morale at the studio was in 'free fall' across every department. The most recent rumblings around Marathon , which is due to land in September, are that its marketing plans have been scuttled completely. GeoGuessr will no longer be included in the Esports World Cup after a quick — and clearly effective — community blackout. The most prolific GeoGuessr map creators pulled their contributions from the game to protest its participation in the EWC, calling the tournament 'a sportswashing tool used by the government of Saudi Arabia to distract from and conceal its horrific human rights record.' Less than a day after the blackout began, GeoGuessr AB responded by abandoning the event, writing, 'You — our community — have made it clear that this decision does not align with what GeoGuessr stands for. So, when you tell us we've got it wrong we take it seriously.' The FTC was the last remaining voice rallying against Microsoft's acquisition of Activision Blizzard, and it's now been silenced for good. The FTC officially dismissed its case against Microsoft after losing its latest appeal earlier this month. In a cute moment of serendipity, Clair Obscur: Expedition 33 has sold 3.3 million copies in its first 33 days on the market. If you were waiting for a sign to start playing, this might be it. If you buy something through a link in this article, we may earn commission.

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