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All weapon buffs and nerfs in Warzone Season 3 Reloaded
All weapon buffs and nerfs in Warzone Season 3 Reloaded

Time of India

time02-05-2025

  • Time of India

All weapon buffs and nerfs in Warzone Season 3 Reloaded

The Warzone Season 3 Reloaded update is here, and true to form, it brings with it a complete overhaul of the arsenal, which is likely to disrupt player routines, force changes in loadouts, and probably, redefine the meta even across casual and competitive lobbies. Tired of too many ads? go ad free now But while the headlines are dominated by the launch of Ranked Play in Verdansk, it is the sweeping weapon tuning that really shakes the foundations. The fine-tuning goes across the board in the areas of Raven Software and Treyarch as they cover quite a lot of weapon classes-SMGs to snipers, rifles to shotguns, into a balancing act of buffs, nerfs, or subtle reworks. The aim? To create a more finely-tuned, competitive sandbox environment. But for players, this becomes simple: adapt or be outgunned. A complete list of buffs and nerfs AK-74 Headshot multiplier reduced from 1.2x to 1.12x Lower Torso multiplier reduced from 0.95x to 0.9x Sprint to Fire speed slowed from 190ms to 215ms Aim Down Sight speed slowed from 270ms to 285ms Aim Down Sight move speed reduced from 3.2m/s to 3m/s CR-56 AMAX Reload Speed Increased by 15% to align with other Black Ops 6 ARs Flip Mag adjusted from 25 rounds to 30 rounds Kilo 141 Reload Speed Increased by 15% to align with other Black Ops 6 ARs BAL-27 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 31.8m Damage: 32 Range: 0 – 31.8m Medium Damage Range 1 Damage: 26 Range: 31.8 – 43.1m Damage: 26 Range: 31.8 – 41.9m Minimum Damage Range Damage: 22 Range: >48.2m Damage: 22 Range: >41.9m *NEW* TOP 5 BROKEN META LOADOUTS after SEASON 3 RELOADED UPDATE! (Warzone Meta Loadouts) BO6 Holger 556 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 38 Range: 0 – 40.6m Damage: 40 Range: 0 – 35.5m Medium Damage Range 1 Damage: 34 Range: 40.6 – 50.8m Damage: 38 Range: 35.5 – 45.7m Minimum Damage Range Damage: 30 Range: >50.8m Damage: 32 Range: 45.7m Additional Adjustments Bullet Velocity increased from 720m/s to 810m/s Sprint to Fire speed improved from 252ms to 200ms Headshot multiplier decreased from 1.3x to 1.14x Lower Torso multiplier decreased from 0.96x to 0.85x Visual Recoil Reduced Attachments 40 Round Mag increased to 50 rounds M4 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 27 Range: 0 – 25.4m Damage: 32 Range: 0 – 43.18m Medium Damage Range 1 Damage: 24 Range: 25.4 – 40.64m Damage: 27 Range: 43.18 – 55.88m Minimum Damage Range Damage: 20 Range: 40.64m Damage: 25 Range: 55.88m Additional Adjustments Bullet Velocity increased from 720m/s to 820m/s Upper Torso multiplier decreased from 1.1x to 0.95x Visual Recoil Reduced TAQ-56 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 31 Range: 0 – 35.56m Damage: 39 Range: 0 – 38.1m Medium Damage Range 1 Damage: 28 Range: 35.56 – 47m Damage: 33 Range: 38.1 – 48.2m Minimum Damage Range Damage: 25 Range: >47m Damage: 29 Range: >48.2m Additional Adjustments Bullet Velocity increased from 720m/s to 800m/s Visual Recoil Reduced SMGs C9 10mm Auto 30-Round Mag Vertical Recoil penalty reduced from 40% to 20%. HRM-9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 11.9m Damage: 24 Range: 0 – 10.6m Medium Damage Range 1 Damage: 24 Range: 11.9 – 19m Damage: 32 Range: 10.6 – 17.7m Minimum Damage Range Damage: 20 Range: 19m Damage: 21 Range: 17.7m Additional Adjustments Medium Damage Range 2 Removed Lower Torso multiplier decreased from 1x to 0.85x WSP-9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 42 Range: 0 – 11.4m Damage: 45 Range: 0 – 11.9m Medium Damage Range 1 Damage: 35 Range: 11.4 – 20.3m Damage: 38 Range: 11.9 – 20.3m Minimum Damage Range Damage: 27 Range: >20.3m Damage: 30 Range: >20.3m Additional Adjustments Medium Damage Range 2 Removed Sprint to Fire speed slowed from 66ms to 120ms Headshot multiplier decreased from 1.3x to 1.13x Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased from 1x to 0.95x Visual Recoil Reduced MX9 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 34 Range: 0 – 10.1m Damage: 38 Range: 0 – 11.1m Medium Damage Range 1 Damage: 28 Range: 10.1 – 22.3m Damage: 34 Range: 11.1 – 19.8m Minimum Damage Range Damage: 19 Range: >22.3m Damage: 24 Range: >19.8m Additional Adjustments Medium Damage Range 2 Removed Bullet Velocity increased from 300m/s to 530m/s Sprint to Fire speed slowed from 88ms to 110ms Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased from 0.94x to 0.9x Visual Recoil Reduced Attachments Extended Mag rounds increased from 45 to 50 PDSW 528 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 28 Range: 0 – 10.1m Damage: 30 Range: 0 – 12.2m Medium Damage Range 1 Damage: 24 Range: 10.1 – 20.5m Damage: 28 Range: 12.2 – 20m Minimum Damage Range Damage: 19 Range: >20.5m Damage: 20 Range: >20m Additional Adjustments Medium Damage Range 2 Removed Bullet Velocity decreased from 680m/s to 570m/s Aim Down Sight speed improved from 240ms to 210ms Headshot multiplier increased from 1.2x to 1.27x Lower Torso multiplier decreased from 1x to 0.95x Visual Recoil Reduced Shotguns ASG-89 Rapid Fire Rate of Fire improvement increased from 3% to 5% Marine SP Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 60 Range: 0 – 1.8m Damage: 60 Range: 0 – 1.8m Medium Damage Range 1 Damage: 45 Range: 1.8 – 6.3m Damage: 55 Range: 1.8 – 6.3m Medium Damage Range 2 Damage: 32 Range: 6.3 – 8.9m Damage: 45 Range: 6.3 – 8.9m Minimum Damage Range Damage: 32 Damage: 45 Additional Adjustments Each Damage Value is per Pellet Attachments 12 Gauge Slugs Headshot multiplier increased from 1.2x to 1.6x Lockwood 680 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 60 Range: 0 – 1.02m Damage: 60 Range: 0 – 1.8m Medium Damage Range 1 Damage: 45 Range: 1.02 – 4.5m Damage: 45 Range: 1.8 – 6.3m Medium Damage Range 2 Damage: 32 Range: 4.5 – 8.9m Damage: 32 Range: 6.3 – 8.9m Minimum Damage Range Damage: 21 Range: >8.9m Damage: 21 Range: >8.9m Additional Adjustments Each Damage Value is per Pellet LMGs General All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210 Feng 82 Fast Mag I Now reduces Pre-Fire Delay to 19ms (25% reduction). PU-21 Fast Mag I Now reduces Pre-Fire Delay to 10ms (50% reduction). Fast Mag II Now removes Pre-Fire Delay (100% reduction). XMG Fast Mag I Now reduces Pre-Fire Delay to 25ms (25% reduction). Fast Mag II Now reduces Pre-Fire Delay to 17ms (50% reduction). Pulemyot 762 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 36 Range: 0 – 38.1m Damage: 45 Range: 0 – 43.1m Medium Damage Range 1 New Range: N/A Damage: 38 Range: 43.1 – 55.8m Minimum Damage Range Damage: 34 Range: 38.1m Damage: 34 Range: 55.8m Additional Adjustments Headshot multiplier increased from 1.12x to 1.19x Upper and Lower Torso multipliers decreased from 1.1x to 1x Visual Recoil Reduced TAQ Eradicator Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 30 Range: 0 – 39.3m Damage: 32 Range: 0 – 40.6m Medium Damage Range 1 New Range: N/A Damage: 29 Range: 40.6 – 50.8m Minimum Damage Range Damage: 26 Range: >39.3m Damage: 27 Range: >50.8m Additional Adjustments Aim Down Sight speed slowed from 330ms to 400ms Headshot multiplier decreased from 1.2x to 1.19x Lower Torso multiplier decreased from 1.1x to 1x Visual Recoil Reduced WARZONE: Full SEASON 3 RELOADED UPDATE PATCH NOTES! META UPDATE, Map Changes, & More! (1.72 UPDATE) RAAL MG Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 38 Range: 0 – 41.9m Damage: 49 Range: 0 – 40.5m Medium Damage Range 1 Damage: 35 Range: 41.9 – 53.3m Damage: 42 Range: 40.5 – 53.3m Minimum Damage Range Damage: 37 Range: >53.3m Damage: 37 Range: >53.3m Additional Adjustments Headshot multiplier decreased from 1.3x to 1.18x Lower Torso multiplier increased from 0.95x to 1x Visual Recoil Reduced Sakin MG38 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 30 Range: 0 – 39.3m Damage: 38 Range: 0 – 35.5m Medium Damage Range 1 Damage: 27 Range: 39.3 – 50.8m Damage: 34 Range: 35.5 – 45.7m Minimum Damage Range Damage: 25 Range: >50.8m Damage: 30 Range: >45.7m Additional Adjustments Headshot multiplier decreased from 1.4x to 1.14x Upper Torso multiplier decreased from 1.15x to 1x Lower Torso multiplier decreased from 1.05x to 1x Visual Recoil Reduced Marksman Rifles General All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo. AEK-973 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 44 Range: 0 – 40.6m Damage: 50 Range: 0 – 43.1m Minimum Damage Range Damage: 40 Range: >40.6m Damage: 43 Range: >43.1m Additional Adjustments Bullet Velocity decreased from 900m/s to 860m/s Headshot multiplier increased from 1.1x to 1.2x Lower Torso multiplier decreased from 1x to 0.9x Attachments Rapid Fire Maximum Damage increased from 25 to 45 Minimum Damage increased from 20 to 40 Rate of Fire increased from 5% to 10% Damage Range penalty decreased from 35% to 25% Bullet Velocity penalty decreased from 20% to 10% DM-10 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 78 Range: 0 – 45.7m Damage: 78 Range: 0 – 50.8m Minimum Damage Range Damage: 60 Range: >45.7m Damage: 43 Range: >50.8m Additional Adjustments Bullet Velocity increased from 890m/s to 920m/s Aim Down Sight speed improved from 350ms to 330ms Inflicted Flinch to enemies increased Received Flinch from enemies decreased SWAT 5.56 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 62 Range: 0 – 45.7m Damage: 62 Range: 0 – 50.8m Minimum Damage Range Damage: 43 Range: >45.7m Damage: 47 Range: >50.8m Additional Adjustments Bullet Velocity increased from 870m/s to 910m/s Attachments Rapid Fire Damage Range penalty decreased from 30% to 15% Bullet Velocity penalty decreased from 18% to 10% TR2 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 62 Range: 0 – 45.7m Damage: 59 Range: 0 – 45.7m Minimum Damage Range Damage: 55 Range: >45.7m Damage: 59 Range: >45.7m Additional Adjustments Bullet Velocity increased from 880m/s to 1020m/s Lower Torso multiplier increased from 0.9x to 1x Headshot multiplier increased from 1.2x to 1.27x Inflicted Flinch to enemies increased View Kick Strength improved significantly Tsarkov 7.62 Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 78 Range: 0 – 43.1m Damage: 80 Range: 0 – 50.8m Minimum Damage Range Damage: 60 Range: >43.1m Damage: 60 Range: >50.8m Additional Adjustments Bullet Velocity decreased from 915m/s to 890m/s Neck multiplier increased from 1x to 1.25x Snipers HDR Aim Down Sight speed slowed from 510ms to 600ms FJX Imperium Damage Range Pre-patch Post-patch Maximum Damage Range Damage: 150 Range: 0 – 50.8m Damage: 150 Range: 0 – 58.4m Minimum Damage Range Damage: 125 Range: >50.8m Damage: 145 Range: >58.4m Additional Adjustments

What is the High Trip Resurgence LTM in Call of Duty Warzone Season 3 Reloaded?
What is the High Trip Resurgence LTM in Call of Duty Warzone Season 3 Reloaded?

Time of India

time02-05-2025

  • Entertainment
  • Time of India

What is the High Trip Resurgence LTM in Call of Duty Warzone Season 3 Reloaded?

Warzone Season 3 Reloaded is finally here, and it's not holding back. Alongside the return of Verdansk and a bunch of exciting tweaks, one new mode is stealing the spotlight — High Trip Resurgence . Tired of too many ads? go ad free now If you're wondering what it is, how it works, and why players are buzzing about it, we've got you covered. What Exactly Is High Trip Resurgence? High Trip Resurgence is a limited-time mode (LTM) that cranks up the chaos. You drop into Verdansk with a fixed loadout — no custom classes here — and fists ready. But the real twist? Power-ups. Yep, we're talking arcade-style boosts scattered across the map that can completely change how you play. These come in the form of 'Shades' — collectible items found in supply caches. Once you snag a pair, you're granted temporary perks like: Super speed Faster reloads No fall damage Other wacky boosts that feel straight out of a dream (or nightmare) The more you grab, the more juiced up your Operator becomes. It's Resurgence meets a full-blown energy drink trip. NEW Warzone Verdansk UPDATE is LIVE! (Season 3 Reloaded) Why Is Everyone Talking About It? Because it's fun. Plain and simple. Warzone has always had a tactical, grounded side. High Trip Resurgence flips that on its head and throws you into a neon-drenched, turbo-charged version of the game. It's unpredictable, it's fast-paced, and it's built for short, explosive matches. Plus, the preset weapons level the playing field a bit. No meta-chasing loadouts — just grab your Shades and adapt on the fly. That adds a refreshing layer of spontaneity. High Trip Resurgence is BACK in Warzone and it's AMAZING! How Does It Fit into Season 3 Reloaded? High Trip Resurgence isn't just a gimmick — it's part of a much bigger update. Verdansk is back (finally!) and better than ever with: A moving train you can actually ride (and get crushed by) Ranked play available in Verdansk for the first time New contracts and high-value loot zones Two LTMs: High Trip Resurgence and Massive Resurgence Basically, Season 3 Reloaded is a nostalgia trip with a wild twist, and High Trip Resurgence is leading the charge for players who want to let loose. Pro Tips for High Trip Resurgence Grab Shades fast – They give you the edge, especially in the early game. Stay mobile – Super speed makes repositioning key. Don't stay still. Expect unpredictability – Your enemies might have buffs. Always assume they're faster and stronger. Fists matter – In tight spots, melee can finish the job quicker than bullets. Seriously. High Trip Resurgence is Warzone like you've never seen before—amped up, weird, and ridiculously fun. It's a limited-time playground where reflexes rule, chaos reigns, and anything can happen. Are you jumping in or sitting this one out?

Warzone Season 3 Reloaded: What is new in this season? Here's start date, time, ranked play, new weapon and updates
Warzone Season 3 Reloaded: What is new in this season? Here's start date, time, ranked play, new weapon and updates

Time of India

time01-05-2025

  • Entertainment
  • Time of India

Warzone Season 3 Reloaded: What is new in this season? Here's start date, time, ranked play, new weapon and updates

Warzone Season 3 Reloaded starts May 1, 2025, introducing Ranked Play in Verdansk and the new Ladra SMG. Updates include new loot zones, movement adjustments, equipment changes and quality-of-life improvements. Tired of too many ads? Remove Ads Ranked Play New Weapon Updates Tired of too many ads? Remove Ads FAQs Call of Duty: Warzone's Season 3 Reloaded begins on Thursday, May 1, 2025, at 9 AM PT. The update adds Ranked Play to Verdansk, introduces the Ladra SMG , and includes new gameplay improvements and Play is now live in Verdansk. Players must place in the Top 6 in Resurgence or Top 15 in Battle Royale 20 times to qualify. Matches feature Trios with 150 players. Thermal Optics, certain launchers, perks like Birdseye, and Cargo Trucks are excluded. Players begin in Bronze and can advance to higher ranks by earning Skill Rating through placement, eliminations, and defeating stronger opponents. Rewards include weapon skins and blueprints. A Deployment Fee is required for each match, based on Ladra SMG is available through the High Art event. It has a fast fire rate and low recoil. It is also suitable for mid-range engagements. If missed during the event, the weapon will later be added to the loot has been updated to better fit weapon roles. High Value Loot Zones are active at Train Station, Superstore, and Military Base. These zones offer more loot and are marked in-game. Ammo Restock Depot cooldown in Plunder has increased from 5 to 20 lethal and tactical items were adjusted. Drill Charges and C4 now have larger damage areas. Stim Shot speed boost is reduced. Armor plating movement speed is now consistent with the equipped Game Bounty returns. Supply Run now rewards dead teammates. Killstreaks like the Sentry and Bunker Buster have changed ranges and damage. Perks such as Low Profile and Bomb Squad saw movement and damage resistance must complete the High Art event during Season 3 Reloaded. If missed, the SMG will be added to the Armory Play in Verdansk limits certain gear and vehicles, uses a point system, and offers rewards based on performance.

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