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Arab News
3 days ago
- Entertainment
- Arab News
Review: ‘Doom: The Dark Ages' sets new bar for first-person carnage
LONDON: The first 'Doom' game back in 1993 helped define the first-person shooter genre, spawning numerous sequels and even a Hollywood film. Now it is back, and in a crowded market packed with chaotic shooters and arena brawlers, this game slices its way into the pantheon with style — and a spinning shield saw. For the latest updates, follow us on Instagram @ Boasting 22 adrenaline-soaked levels, 'Doom: The Dark Ages' sticks to the classic formula of annihilating every enemy in the room before moving on. Yet it rarely pauses for breath, charging through its campaign. While there are secrets to uncover and collectible toys to find, it always feels hurried, pushing players forward with breakneck urgency. Where it stands out is in its innovative combat tools — a shield saw that doubles as a melee weapon, a flail for crowd control, and a shield charge that turns defense into offense. Combat is fast, demanding, and utterly satisfying, especially in boss fights where success hinges on timing and picking the right attack for the enemy. The gunplay is awesomely brutal and weapons evolve through Sentinel Shrines, letting players fine-tune their arsenal to match the rising difficulty. This isn't just a shooter; it's a metal-fueled ballet of aggression, where being passive is punished and staying alive means staying angry. The music? Pure heavy metal fury, matching the gameplay beat for beat. Visuals run at a crisp 60 frames per second and every environment drips with cosmic dread, from crumbling hellscapes to star-forged citadels. The new cosmic realm adds visual diversity, while massive set-pieces like dragon-riding with autocannons and piloting giant sentinels crank the spectacle to 11. This is bone-crunching mayhem at its finest. It's Halo-esque in scope, 'Doom'-like in execution, but ultimately a beast of its own making.


BreakingNews.ie
25-05-2025
- Entertainment
- BreakingNews.ie
Doom: The Dark Ages Review - A medieval brawl with a modern twist
There's just nothing quite like dissecting demons or blasting them in the face with a shotgun. Doom has been a staple of the first-person shooter genre since the 1990s and has set the benchmark for how a shooter should feel to play. id Software are masters at making you feel like a badass demon slayer. With each new iteration, they reinvent the formula without losing the DNA that makes Doom so special. Advertisement Doom: The Dark Ages continues this tradition, offering an action-packed first-person shooter with enough weapons to satisfy anyone's power fantasy. Before delving deeper into the combat, it's worth noting how impressive the game looks. It runs consistently at a smooth 60fps on the Xbox Series X. While the environments are your standard Doom fare—Gothic cathedrals and barren hellscapes—they harness the power of modern consoles with more enemies on screen and larger set pieces. There are plenty of secret areas to discover, including plush toys and Codices, which make each area feel less linear. You can also find new skins for your weapons hidden in nooks and crannies, often behind puzzles that act as a carrot on a stick for players. While Doom Eternal focused on giving players a large variety of weapons, The Dark Ages strips things back and provides a more melee-focused experience. The Shotgun, Chaingun, and Rocket Launcher are still available, but they serve more as companion weapons. Advertisement This change may irk some fans, but those willing to adapt will find it just as satisfying as previous entries. Parrying projectiles The biggest addition is the new shield, which fits the medieval aesthetic while doubling as both an offensive and defensive weapon. The developers said their goal was to make you feel like a tank—to stand and fight rather than dodge and weave. The shield allows you to parry green projectiles from demons—a mechanic that plays a central role in combat, with some mini-bosses requiring well-timed rebounds to break their defences. Offensively, you can lock on and smash into enemies from afar. Later, the shield gets upgraded with a rotating saw that continually stuns tougher enemies while slicing through weaker ones with ease. The shield's versatility makes it one of the most satisfying weapons in the game, evoking the feel of the axe in God of War . Launching it and watching it return is always rewarding. Advertisement It takes time to get used to the melee focus, but once you enter the flow state—slicing through smaller enemies to regain health before tackling behemoths like the Cyberdemon—it clicks. Each enemy has an exploitable weakness. The Pink Rider, for example, is weaker than his mount, while the Shield Soldier becomes vulnerable once his defences are lowered. Robust package The Dark Ages continues Doom's tradition of combat experimentation. You start with the parry ability and later unlock upgrades like Runes, which add even more nuance. 'Ground Fissure' creates a shockwave upon parrying, 'Holy Swarm' unleashes daggers, and 'Auto Turret' does exactly what it says. You can also upgrade melee weapons such as the Power Gauntlets or the medieval-themed Flail by increasing damage or reducing cooldowns. It's a robust package, full of variety and replayability. Advertisement Some fans may miss the emphasis on Doom's signature Glory Kills, but the developers said these would interrupt the pacing with so many enemies on screen. Accessibility options are excellent—sliders adjust incoming and outgoing damage and fine-tune the parry window. Normal difficulty ('Hurt Me Plenty') offers a decent challenge, though seasoned players may prefer the more punishing 'Ultra-Violence' mode. While the gameplay is undoubtedly a blast, some of the missions can be repetitive. You are often dropped into a location, asked to destroy four demon portals or have to take down the bosses' grunts before you can kill them. Advertisement Some missions become repetitive—clear four demon portals, defeat grunts before facing bosses—but detours break things up. You ride dragons and pilot mechs in explosive set pieces. The mech levels are a highlight: giant, punchy, and gloriously straightforward. The dragon segments are less compelling—fiddly lock-on mechanics and underwhelming gameplay drag them down. Dragons and mechs The more traditional missions are balanced out with detours where you get to fly on a dragon and operate a giant mech. The latter is much more fun and straight forward as you are essentially a giant Rock 'Em Sock 'Em Robot able to smash demon Titans. They do not overcomplicate things and I always looked forward to those levels. While the dragon level help break things up, what you actual do in the levels can be quite dull. To destroy hell ships you have to lock on to their missile launchers and dodge them to break their shields. It is far from thrilling gameplay but there is nice mix between flying around destroying ships and slaying demons on the ground. Where The Dark Ages falters is in its story. As a prequel, it had the chance to delve deeper into the Doom Slayer's origins. While it is more cinematic story than previous games, as a prequel it could have gone much deeper into Doomslayer's origins. Instead, you are dropped into the ongoing war between the forces of Hell and the Night Sentinels and their allies the Maykrs. The Doomslayer is their secret weapon, and you are seeing how he is summoned when their forces are getting overwhelmed. You learn through the game how he is being controlled by them and eventually how he breaks free of their control. It is not a terrible story, but it feels like a missed opportunity not to expand on the lore in a substantial way. At the same time, I did not expect to be an HBO drama, and if it was too earnest it would detract from it. Ultimately, The Dark Ages could turn off hardcore Doom fans who see it as too much of a departure from Eternal. However, if you come in with an open mind, you will find another great entry in a series that is constantly evolving while still honouring its considerable lineage. Our score: 8/10
Yahoo
19-05-2025
- Yahoo
Samsung just launched the first-ever 500Hz OLED gaming monitor – but I think it's overkill
When you buy through links on our articles, Future and its syndication partners may earn a commission. Samsung has launched a new gaming monitor, the Odyssey OLED G6 The monitor is the first ever 500Hz OLED option on the market It will be available in other regions later this year Samsung's Odyssey lineup includes some of the best gaming monitors available on the market, many of which are OLEDs for immersive experiences – and it's just added another to the list. As reported by VideoCardz, Samsung has launched the world's first 500Hz OLED gaming monitor; the Odyssey OLED G60SF, which boasts an incredibly high 500Hz refresh rate and a 27-inch display at the 2,560 x 1,440 resolution. VideoCardz states that it will be priced at $1,488 (around £1,120 / AU$2,320). It's currently only available in some countries in Asia but is expected to roll out to other regions later this year. The Odyssey OLED G60SD is the current model available but instead utilizes a 360Hz refresh rate. The new OLED G60SF pushes this up to 500Hz, while also offering a VESA DisplayHDR True Black 500 display with peak of 1000 nits – a step up from the G60SD's 250 nits of brightness. It's worth noting that Samsung recently announced that it plans to introduce cheaper OLED monitors, but that isn't the case with the new OLED G6. This is a monitor that should appeal to first-person shooter gamers, notably games like Counter-Strike – but aside from using tools like Nvidia's Frame Generation, there are very few games that can reach frame rates up to 500fps (or frankly, games that don't need to) even with the best PC hardware available. While there's no harm in providing a high 500Hz refresh rate, especially for browsing and games that are capable of reaching super high frame rates, the $1,488 price says otherwise. Having used a handful of monitors with different refresh rates over the years, I can assure you, you don't need a 500Hz monitor. With my Alienware AW3423DWF OLED monitor, 165Hz is perfectly fine and is the sweet spot for high-end gaming; some might even argue that 144Hz or 120Hz is more than enough. That's because the difference between them isn't significant enough for you to notice – unless you jump to one of those directly from a 60Hz display. The most impressive feature with the new Odyssey OLED G6 is in fact the VESA certification, as DisplayHDR True Black 500 and 1,000 nits of peak brightness will revitalize your gaming experience if you're upgrading from an LED display. However, there are many cheaper options for OLEDs on the market that can do the same, but just without the absurdly high refresh rates. Call me crazy, but I don't see the value of a 500Hz refresh rate monitor for gaming... Samsung has launched a flexible portable monitor complete with a briefcase, one that seems to come straight from a James Bond movie Samsung Odyssey OLED G8 review: a supreme 4K gaming monitor The best ultrawide monitors in 2025: top picks for gaming beyond 16:9