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Dubai universities launch new AI and Robotics programmes for 2025 academic year
Dubai universities launch new AI and Robotics programmes for 2025 academic year

Arabian Business

time2 days ago

  • Business
  • Arabian Business

Dubai universities launch new AI and Robotics programmes for 2025 academic year

Universities at Dubai Knowledge Park and Dubai International Academic City have announced programmes in artificial intelligence, robotics, game development, and creative arts for the new academic year. The institutions aim to transform emerging talent into a future-ready workforce as part of Dubai's Education 33 Strategy. The programmes support Dubai's vision to position itself among the world's top 10 cities for education by 2033, aligning with the goals of Education Strategy 2033 and Dubai Economic Agenda 'D33'. Scholarships worth 50% tuition fees available at Dubai Knowledge Park universities 'The future belongs to the innovators who can imagine and create it, and education is the catalyst to cultivate such visionaries. Our ecosystems address this imperative by uniting globally renowned universities that offer curriculums designed to equip today's students with tomorrow's essential skills. We will accelerate such collective efforts to contribute towards Education Strategy 2033 and Dubai Economic Agenda 'D33', and encourage young talent to discover the academic and scholarship offerings presented by universities at Dubai International Academic City and Dubai Knowledge Park,' Marwan Abdulaziz Janahi, Senior Vice President of Dubai Knowledge Park and Dubai International Academic City, part of TECOM Group said, according to a statement by the Dubai Media Office. Universities across both districts have introduced scholarship programmes to make quality education more accessible to students. Amity University Dubai is providing scholarships of up to 50 per cent and a 30 per cent bursary. All programmes at the institution are now accredited by the Commission for Academic Accreditation. 'Our commitment for the coming year is to enhance student outcomes through deeper industry collaboration, research, and applied learning. Dubai continues to be an inspiring hub for global education, offering students not only academic excellence but also unmatched opportunities for growth and innovation,' Dr Saif Al Seiari, Vice Chancellor of Amity University Dubai added. Meanwhile, Manipal Academy of Higher Education (MAHE) Dubai has launched Bachelor of Technology in Computer Science and Financial Technology and Bachelor of Arts (Honours) programmes in English, Psychology, Sociology, Filmmaking, and Mass Communication. The university offers merit-based scholarships of up to 30 per cent for undergraduate programmes and 10 per cent for postgraduate programmes, plus MBA scholarships of up to 15 per cent. Students who have represented national or state teams are eligible for sports scholarships with tuition fee waivers ranging from 5 per cent to 50 per cent for the first year. 'At MAHE Dubai, our journey has always been guided by a clear purpose – to equip our students for the future, not just the present. From pioneering interdisciplinary programs in fintech and liberal arts to forging stronger industry and global collaborations, every milestone reflects our commitment to innovation and relevance. As we celebrate 25 years in the UAE, our focus remains on nurturing talent through future-ready learning and meaningful, real-world connections,' Dr S. Sudhindra, Academic President, Manipal Academy of Higher Education, Dubai added. University of Birmingham Dubai, ranked 76 th in the QS World University Rankings, is introducing Bachelor of Engineering in Robotics and AI programmes. New master's courses include MSc Sustainable Innovation and Entrepreneurship, MSc Musculoskeletal Physiotherapy, MSc Sport and Exercise Medicine, and MSc Urban Analytics and AI for Planners. The university offers scholarships up to 30 per cent of tuition fees, with 50 per cent available by invitation for September 2025 intake. 'The University of Birmingham has contributed to shaping knowledge and society for over 125 years. Founded in 1900 as England's first civic university, the university was built on a vision to make education accessible and transformative – values that continue to drive us today,' Ben Bailey, Chief Operating Officer of University of Birmingham Dubai explained. The University of Wollongong in Dubai (UOWD) provides undergraduate merit-based scholarships covering 15 per cent, 25 per cent, or 50 per cent of tuition fees. The institution offers a 50 per cent Adam Gilchrist Sports Scholarship for athletes and postgraduate Master's Academic Scholarships with 15 per cent or 25 per cent tuition reductions. 'This year has marked a series of defining milestones for our school, from securing prestigious Dubai Research, Development and Innovation (RDI) grants in AI and sustainability to launching student-built tech solutions that are already making an impact in the industry,' Prof. May El Barachi, Head of the School of Computer Science at UOWD said Murdoch University Dubai has introduced a Bachelor of Information Technology in Games Design and Development, a two-to-three-year programme accredited by the Australian Computer Society. The programme prepares students to design and develop games for computer and extended reality platforms. Merit scholarships of up to 40 per cent are available for bachelor's and master's courses, 25 per cent for diplomas, and 50 per cent for foundation programmes. 'Dubai is a strategic gateway for innovation and opportunity, and our students benefit from a dynamic ecosystem where global education meets regional relevance,' Mohamed Bamatrf, Executive Director said. SAE University College Dubai has expanded its portfolio with a Bachelor of Computer Science programme. The institution offers scholarships and grants of up to AED 50,000. The college celebrates 20 years of Creative Media Education in Dubai and 50 years internationally. 'Dubai is fast becoming a top study destination of choice with incentives such as the coveted Golden Visa for Creative professionals,' said Jan Horn, Managing Director. 'The city's booming media sector needs qualified talent, and we look forward to continuing our role as the leading creative media university in the region.' SP Jain School of Global Management, which marked the 20 th anniversary of its Dubai campus in the 2024-25 academic year, has introduced a Master of Applied Finance and Wealth Management programme. The institution's Executive MBA ranks 23 rd globally in the QS International Trade Rankings 2025. SP Jain offers a 'New Mothers' scholarship to support diverse student needs. 'With world-class international universities in a safe environment and infrastructure that supports the growth of the AI sector, Dubai is an incredible destination for students,' said Nitish Jain, President. Dubai Knowledge Park and Dubai International Academic City are part of TECOM Group's portfolio of 10 business districts, which includes Dubai Internet City, Dubai Media City, Dubai Studio City, Dubai Production City, Dubai Design District (d3), Dubai Science Park, and Dubai Industrial City. 10 SEO-Friendly Headlines University of Birmingham Dubai Introduces Robotics and AI Engineering Degrees Dubai International Academic City Expands Game Development and Creative Arts Courses MAHE Dubai Celebrates 25 Years with New Fintech and Liberal Arts Programmes Murdoch University Dubai Launches Games Design Bachelor Degree Programme SP Jain Dubai Introduces Master of Applied Finance and Wealth Management Course Dubai Education Strategy 2033: Universities Offer Future-Ready Technology Programmes SAE University College Dubai Marks 20 Years with New Computer Science Degree

Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years
Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years

Yahoo

time5 days ago

  • Entertainment
  • Yahoo

Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years

When you buy through links on our articles, Future and its syndication partners may earn a commission. Cyberpunk 2077 quest design director Paweł Sasko admits that "we are sometimes slower [than] you would like" as the delayed Patch 2.3 finally goes live. The new update for Cyberpunk, which adds new vehicles, gameplay options, bug fixes and quality of life improvements, was originally planned for release on June 26, 2025, but wound up being pushed back to July 17 when developer CD Projekt Red announced on social media that "we'll need some more time to make sure we're happy with it". With Patch 2.3 now finally going live, Sasko, who's also associate game director on the upcoming Cyberpunk 2077 sequel, tells fans to "enjoy" the update as he says: "Everything we do, is for you. We are sometimes slower [than] you would like to [sic], but we always have the best of our community and our game in heart." Despite the apologetic tone, it seems as though the community has been perfectly happy to wait for the end result. Early initial reactions to Patch 2.3 seem positive, and even the original announcement that it was being rescheduled back in June was largely met with understanding and patience by the fanbase. That might be due to the fact that it's generally understood that game development is taking longer and longer with every passing year, an issue that's by no means exclusive to CDPR. As graphics and technology get more complicated and the scale of many projects increases, the time and resources needed to create these games is only getting greater, not helped by some studios jumping the gun and announcing projects way in advance of their actual release. To hammer that point home, The Elder Scrolls 6 was announced back in 2018, and there's no reason to think it'll be out any time soon. But of course, that community patience could always be because CDPR specifically has learned its lesson about rushed development. Cyberpunk's launch in 2020 was notorious for its poor performance and missing features, particularly on consoles, as well as brutal levels of crunch being reported in the months leading up to the game's release date. Consequently, the fanbase seems happy for the company to pace itself and its workload, considering the ugly consequences of what happened when it didn't. I fully agree with them on that score. Still, Sasko's comment is a reminder that good things come to those who wait, and a momentary glimpse into the priorities of a CD Projekt Red that appears to have learned its lesson. I guess with current industry trends and timescales in mind, I look forward to playing the Cyberpunk sequel sometime around the actual year 2077. Despite a rough start, Cyberpunk 2077 would eventually make it up to our list of the best RPGs! Check out what else made the list – and what took the first place spot.

Sony Santa Monica might not be ditching God of War for its next game according to industry insider
Sony Santa Monica might not be ditching God of War for its next game according to industry insider

Yahoo

time19-07-2025

  • Entertainment
  • Yahoo

Sony Santa Monica might not be ditching God of War for its next game according to industry insider

When you buy through links on our articles, Future and its syndication partners may earn a commission. Sony Santa Monica's next game is reportedly the studio's "next big thing" Bloomberg reporter Jason Schreier responded to speculation, claiming that the studio's new game isn't a new IP, "but might feel like one" Schreier also claimed that the sci-fi game rumors are not true The next game from God of War developer Sony Santa Monica reportedly won't be a new IP, "but might feel like one". That's according to Bloomberg reporter Jason Schreier (via Eurogamer), who responded to speculation on ResetEra after initially writing about the studio's next project. "Cory Barlog's game is Sony Santa Monica's next big thing," Schreier said. "Last time I spoke to anyone about it (a month or two ago) it was going well." After sharing this tidbit, fans went on to theorize that the game could be a new IP, which Schreier has now denied. "I'll put it this way: it's not a new IP but it might feel like one," Schreier explained. "Maybe that's why people are confused. Please don't ask me more questions about this - if I wind up reporting more information at any point in the future it'll be in an article, not on a forum." There's also been speculation over the years that Cory Barlog, the director of God of War, will be making a sci-fi game next at Sony Santa Monica, but Schreier claims that this isn't correct "And that the sci-fi stuff (that people have apparently believed for years now?) is nonsense," he said. Rumors of Sony Santa Monica developing a new IP sprang up last year, but there's no official word from the studio on what it's currently working on. A third God of War game is also a possibility, but the studio hasn't confirmed if it plans on continuing the series after launching God of War Ragnarok in 2022. You might also like... The Nintendo Switch 2 is the company's least ambitious console to date, but its improvements are astronomical I've spent 40 hours exploring Death Stranding 2: On the Beach, and it's an incredible sequel that builds upon its unique predecessor to become a masterpiece I've spent 150 hours with The Legend of Zelda: Breath of the Wild, and the Switch 2 Edition is an incredible upgrade

Krafton slams ex-Subnautica 2 execs and claims it'll give developers their ‘promised' reward
Krafton slams ex-Subnautica 2 execs and claims it'll give developers their ‘promised' reward

The Verge

time10-07-2025

  • Entertainment
  • The Verge

Krafton slams ex-Subnautica 2 execs and claims it'll give developers their ‘promised' reward

Subnautica 2 has been at the center of a contentious debate between leadership at its developer Unknown Worlds and the game's publisher, Krafton Games. At stake is a $250 million payout, promised to Unknown Worlds if the studio hit certain revenue targets by the end of this year. But a company shakeup and the subsequent delay of Subnautica 2 has rocked the studio and potentially imperiled the promised payout. On July 2nd, Krafton announced that Steve Papoutsis, CEO of The Callisto Protocol developer Striking Distance Studios would be taking over as the CEO of Unknown Worlds, replacing the current leadership of Ted Gill, Charlie Cleveland, and Max McGuire with immediate effect. The following week, on July 9th, Unknown Worlds announced that early access for Subnautica 2 would be delayed to 2026. According to the announcement, Subnautica 2 was in good shape, but closed testing revealed 'some insight that there are a few areas where we needed to improve before launching the first version of Subnautica 2 to the world.' That same day, Bloomberg's Jason Schreier reported that this delay was against the wishes of Unknown Worlds' former leadership and that there were serious financial implications for this delay. According to Schreier's report, when Krafton purchased Unknown Worlds, in 2021 it promised a $250 million bonus to the studio if it hit revenue targets by the end of 2025. Schreier's reporting also indicated that the bonus was planned to be shared among the studio's roughly 100 employees with some being promised bonuses in the seven figures. With Subnautica 2's delay, those revenue targets will likely not be hit, and those bonuses not paid out. In a statement to Bloomberg, Krafton said the delay was only to improve Subnautica 2's quality, and it's possible to envision a situation where Krafton delayed the game in order to get out of paying out the bonus. However, Krafton has issued a new statement that seemingly throws cold water over this interpretation. The statement says that Krafton had 'allocated approximately 90% of the up to $250 million earn-out compensation to the three former executives' with the 'expectation' that the executives would 'demonstrate leadership and active involvement in the development of Subnautica 2.' The statement then accuses the ousted leadership of essentially abandoning development on the game while affirming 'fair and equitable compensation for all remaining Unknown Worlds employees.' Here's the statement in full, which you can also see on Krafton's website. To Our 12 Million Fellow Subnauts, — Inevitable Leadership Change Driven by Project Abandonment–Despite Holding 90% of Earnout for Themselves First and foremost, we sincerely thank you for your continued support, passion, and unwavering dedication to Subnautica. We wish to provide clarity on the recent leadership changes at Unknown Worlds, a creative studio under KRAFTON. Background of Leadership Change KRAFTON deeply values Subnautica's unique creativity and immersive world-building. To provide fans with even better gaming experiences, we acquired Unknown Worlds, fully committed to supporting Subnautica's future success. We collaborated closely with the studio's leadership, who were central to the creation of the original Subnautica, to foster the optimal environment for a successful Subnautica 2. Specifically, in addition to the initial $500 million purchase price, we allocated approximately 90% of the up to $250 million earn-out compensation to the three former executives, with the expectation that they would demonstrate leadership and active involvement in the development of Subnautica 2. However, regrettably, the former leadership abandoned the responsibilities entrusted to them. Subnautica 2 was originally planned for an Early Access launch in early 2024, but the timeline has since been significantly delayed. KRAFTON made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so. In particular, following the failure of Moonbreaker, KRAFTON asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project. KRAFTON believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project current Early Access version also falls short in terms of content are deeply disappointed by the former leadership's conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans. KRAFTON's Full Support for the Dedicated Development Team To uphold our commitment to provide you with the best possible gaming experience, we made the difficult yet necessary decision to change the executive leadership. Subnautica 2 has been and continues to be actively developed by a dedicated core team who share genuine passion, accountability, and commitment to the game. We deeply respect their expertise and creativity and will continue to provide full and unwavering support, enabling them to focus solely on delivering the exceptional game you deserve. KRAFTON's Commitment to its Promises in Rewarding Employees Additionally, KRAFTON has committed to fair and equitable compensation for all remaining Unknown Worlds employees who have continuously and tirelessly contributed to Subnautica 2's development. We believe that the dedication and effort of this team are at the very heart of Subnautica's ongoing evolution, and we reaffirm our commitment to provide the rewards they were promised. Fans will always remain at the center of every decision we make at KRAFTON. Moving forward, we promise transparent communication and continued efforts to sustainably develop and expand the beloved Subnautica universe. Honoring your trust and expectations is a core tenet at KRAFTON. We are committed to repaying your patience with an even more refined and exceptional gaming experience.

New BenQ PD Series Monitors Empower Designers with Color Precision from Concept to Creation
New BenQ PD Series Monitors Empower Designers with Color Precision from Concept to Creation

Al Bawaba

time10-07-2025

  • Al Bawaba

New BenQ PD Series Monitors Empower Designers with Color Precision from Concept to Creation

BenQ, a global leader in visual display technology, has introduced two additions to its PD Designer Monitor Series, purpose-built to meet the exacting demands of 3D artists, VFX animators, concept designers, and game designers. The 27' 5K PD2730S and 32' 4K 144Hz PD3226G deliver industry-leading color accuracy, exceptional dark tone reproduction, and advanced color management solutions to enhance workflow efficiency for intricate scene design and character concept development, empower creators to produce photorealistic scenes and develop character concepts with unmatched detail, clarity, and visual fidelity.'Our new PD Series models are designed to make visual creations easier for creative professionals with 'Always Accurate and Consistent Colors,'" said Manish Bakshi, Managing Director, BenQ Middle East. "By addressing color inconsistencies, shadow precision, and workflow efficiency, our groundbreaking monitors deliver unmatched accuracy and performance for 3D rendering, VFX production, and game design to bring your vision to life.'Engineered to be the ultimate 5K color accuracy monitor for 3D artists, PD2730S offers 5K resolution, 218 PPI pixel density and 2000:1 high contrast ratio to deliver unmatched clarity and refined shadow details for pixel-perfect workflows. Featuring exclusive dark tone reproduction, PD2730S and PD3226G provide vivid clarity with richly nuanced shadows, offering gaming visuals with unprecedented depth and professional monitors often compromise refresh rate for color accuracy, PD3226G features 144Hz high refresh with Variable Refresh Rate (VRR) technology for motion clarity to overcome the limitation without sacrificing color fidelity. As the world's first 4K 144Hz color accuracy monitor, PD3226G is a game-changer for gaming character designers and studios, instantly displaying every stroke on a tablet precisely to enable seamless scrolling, fluid animations, and pristine color fidelity. PD Series also benefits from BenQ AQCOLOR technology, delivering out-of-box color accuracy and comprehensive color management solutions tailored for professional addition to its exceptional display performance, PD2730S and PD3226G are equipped with advanced Mac-compatible features designed to elevate productivity and streamline creative workflows. As a trusted monitor expert for Mac users, BenQ ensures seamless integration and intuitive operation across Mac devices. Thunderbolt 4 connectivity transfers data, images, and video at ultra-fast 40Gbps speeds, supporting one 8K or dual 5K displays Series users can extend their workspaces with dual 4K or 5K 60Hz monitors via daisy chaining for multitasking, rendering precision, and enhanced productivity. Their integrated KVM switch enables convenient control of dual systems for switching between PC and Mac-specific workflows or managing GPU- and CPU-intensive tasks. As a finishing touch, BenQ Display Pilot 2 software allows interface customization with smart tools like ICCsync and Desktop Partition to streamline tasks and enhance workflow flexibility. The ultimate solution for 3D artists, BenQ PD Designer Monitor Series offers precise color rendering and tailored color management for long-term accuracy and consistency in creative workflows. From initial collaboration to final delivery, PD Series empowers creators to achieve visual precision by maintaining color fidelity and streamlining processes, setting a new benchmark for design professionals. To learn more about BenQ monitors, please visit

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