Latest news with #gameplay
Yahoo
6 days ago
- Entertainment
- Yahoo
The Club Is Yours With EA SPORTS FC™ 26: Jude Bellingham and Jamal Musiala Revealed as Cover Stars of EA SPORTS FC'S Most Community-Driven Title
First look at EA SPORTS FC 26 gameplay revealed in new trailer, showcasing innovations powered by community feedback, available worldwide on September 26 REDWOOD CITY, Calif., July 16, 2025--(BUSINESS WIRE)--Today, Electronic Arts Inc. (NASDAQ: EA) announced generational talents Jude Bellingham and Jamal Musiala as the cover athletes for EA SPORTS FC™ 26 and EA SPORTS FC Mobile, while also revealing a first-look at EA SPORTS FC 26 gameplay, ahead of its worldwide launch on September 26, 2025. WATCH: EA SPORTS FC 26 REVEAL TRAILER Bellingham and Musiala join Zlatan Ibrahimović, who was unveiled as the cover star for EA SPORTS FC 26 Ultimate Edition earlier this week, to usher in a new chapter for EA SPORTS FC that's powered by FC community feedback. Bellingham returns to the cover of EA SPORTS FC, following his debut last year, and is joined by former youth teammate Musiala, who stars as the first FC Bayern Munich player to ever feature on a global EA SPORTS FC cover. "It's really nice to share this moment with Jamal, as a reflection of how far we've come. I remember our times rooming together in the England Youth team, we'd play the game all the time," said Real Madrid midfielder Jude Bellingham. "Where I'm from, everyone knows the game, everyone plays it and talks about it so much. I'm grateful to be given the opportunity to be on the cover again." "When I found out I'd be on the cover of FC, it was such a crazy feeling. I thought, how could I tell my little brother? He's a big fan of the game, so this will be a nice surprise for him," said Bayern Munich star Jamal Musiala. "It's something I always wanted growing up and it's such a big part of football culture. Who knows, maybe I can still beat Jude at FC." EA SPORTS FC 26 IS SHAPED BY YOUR FEEDBACK Play your way with new game-wide innovations and an overhauled gameplay experience, powered by feedback from the FC Community, including: Refined Gameplay Fundamentals: EA SPORTS FC 26 delivers a variety of game-wide changes, including improved dribbling responsiveness and fluidity, re-tuned run curves for more explosive player movement, all new reinforcement-learning-driven goalkeeper positioning, close-body volumetric animations, new, more versatile Playstyles and Player Roles, and much more. Authentic & Competitive Gameplay Presets: The new Competitive Gameplay preset—driven by refined fundamentals, added consistency, and enhanced responsiveness—is tailor-made for play in Football Ultimate Team™ and Clubs, while the Authentic Gameplay preset delivers the most true-to-football experience ever in Career. Experience Manager Career Like Never Before: Step into the exhilarating world of Manager Live, a new dimension added to the mode through a live hub bursting with ever-changing variable-length Challenges. Alongside Original Career and Live Start Points, Manager Live hosts regularly released scenarios throughout the new season curated around the real world of football, giving players the next thing to go after in their careers. Archetypes: A brand-new feature to FC 26, Archetypes has been inspired by the greats of the game, introducing new classes to Clubs and Player Career, bringing more individuality to players. Develop your abilities by upgrading attributes and unlocking Archetype Perks to give your player a distinct feel on the pitch. New Live Events and Tournament Modes: In FC 26, fans will be able to put their dream squads to the test in Football Ultimate Team with new Live Events and Tournament modes, as well as a refreshed Rivals and Champs experience. Unrivalled Authenticity: EA SPORTS is proud to bring unrivalled real-game authenticity in EA SPORTS FC 26 with over 20,000 athletes, across 750+ clubs & national teams, playing in more than 120 stadiums and 35+ leagues, powered by the support of more than 300 global football partners. "FC 26 reflects our ongoing commitment to building this game with and for our community," said John Shepherd, VP & GM, EA SPORTS FC. "We are players too, and that shared passion drives everything we do. This year brings an overhauled gameplay experience, new Tournaments and Live Events in FUT, all-new Archetype customization in Clubs, and a Career Mode that comes alive through evolving Challenges. We can't wait for players to feel the difference this September and help shape the future of FC." To further deepen its community-first approach, EA SPORTS has launched FC Feedback: a new initiative that empowers players to contribute directly to the evolution of EA SPORTS FC, building on a year of features in FC 26 informed by community input. This brings together multiple ways players can share input, including the Player Feedback Portal, community-led Design Councils, the FC Discord Server, Forums, and social media. In celebration of the cover reveal, fans who play EA SPORTS FC Mobile between July 17-31 will receive a special 102 OVR Jude Bellingham Player Item and 102 OVR Jamal Musiala Player Item✝. July 17 will also see Zlatan Ibrahimović make his return to FC Mobile as an ICON, letting players recruit him to their club, while also being able to relive key moments from his legendary career in ICON Chronicles. With the Rivals Update, EA SPORTS FC Mobile recently introduced gameplay improvements to Ground Passing and VS Attack informed by user feedback, resulting in a more authentic and consistent competitive experience. PRE-ORDER EA SPORTS FC 26 TODAY Pre-orders are now available for EA SPORTS FC 26, which will launch on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Amazon Luna, Nintendo Switch, and Nintendo Switch 2. EA SPORTS FC 26 will be available worldwide to play on September 26, 2025, with early access through the Ultimate Edition beginning September 19, 2025*. EA Play** members, the Club is Yours in EA SPORTS FC™ 26 with the EA Play 10-hour early access trial, starting September 19, 2025. Members also score member rewards including monthly Ultimate Team™ Draft Tokens and seasonal club rewards, as well as receive 10% off EA digital content including pre-orders, game downloads, FC Points, and DLC. For more information on EA Play please visit For more information on EA SPORTS FC 26, please visit and ensure you're following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC. *Conditions and restrictions apply. Offers may not be available on all platforms and/or all territories. See for details.✝Conditions and restrictions apply. See for details.**Conditions, limitations and exclusions apply. See EA Play Terms for details. PRESS ASSETS ARE AVAILABLE AT About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Category: EA Sports View source version on Contacts EA SPORTS FC NewsroomFCNewsroom@ Se produjo un error al recuperar la información Inicia sesión para acceder a tu portafolio Se produjo un error al recuperar la información Se produjo un error al recuperar la información Se produjo un error al recuperar la información Se produjo un error al recuperar la información


Forbes
11-07-2025
- Entertainment
- Forbes
Rachel Reilly Is Back In The ‘Big Brother' House!
LOS ANGELES - AUGUST 14: Former Big Brother winner Rachel Reilly on BIG BROTHER, on CBS. Image is a ... More screen grab. (Photo by CBS via Getty Images) 'Floaters, you better grab a life vest.' Rachel Reilly, the former Big Brother winner known for her passionate and sometimes controversial gameplay is back in the house in the 27th season opener. Love her or hate her (this writer is in the former team), Rachel is never short of chaos, which for this summer reality staple is a necessary ingredient. But will she last in the house very long? And just who is the houseguest who is her accomplice? Call it Big Brother meets The Mole, and in a summer known for the mundane on the broadcast networks you are probably already hooked for the season. At least I am. As always, I do have one immediate beef about Big Brother. Instead of giving us time to really meet these 16 new houseguests, the season went right into the first challenge after the initial introductions. Set in a mysterious "Hotel Mystere," where nothing apparently is as it seems, a "Mastermind" lurked, a secret accomplice was revealed, and two competitions tested the houseguests' skills and knowledge. One competition involved finding hidden host Julie Chen, while the other focused on finding a missing Head of Household (HOH) relic. The first HOH competition was set up, with the winner selected which four players would participate. Did you get all that? Unfortunately, too many twists this soon left this perennial viewer feeling frustrated. And, once again, there is a lack of more seasoned (translation: older) individuals, with Clifton 'Will' Williams the oldest at age 50. But three months are ahead for the always interesting, often amusing, and sometimes infuriating Big Brother. And my seatbelt is fastened for another season. As a precursor of sorts for CBS stalwart Survivor (which returns for its 49th edition on September 24), Big Brother is the perfect reality appetizer before the ultimate main course.


Daily Mail
11-07-2025
- Entertainment
- Daily Mail
The 1% Club return date confirmed as ITV announces HUGE shake-up to format that 'will leave the nation hooked'
The 1% Club's return date has been confirmed as ITV announces a huge shake-up to its format that 'will leave the nation hooked'. The quiz show, presented by comedian Lee Mack, started in April 2022 and has since proven hugely successful, winning two National Television Awards. It welcomes 100 contestants who all attempt to win a cash prize, with a whopping £100,000 available as the top pot. The programme's questions are put to the public before the episode, with the percentage who get it right determining the difficulty of each round. Aptly, the final quiz question is one that just one per cent of the public answered correctly. The fourth series of the show, which is normally shown on Saturday nights, ended in May - but ITV has now announced it will be back in autumn, in a brand new form. Instead of airing just one night per week, the programme will be transformed to create a five-day special event renamed The 1% Club Rollover. The basic gameplay will remain the same - but if the prize pot is not won on one episode, it will roll over to the next. It will raise the stakes massively as if all pots rolled over for all five days, it means an astonishing £500,000 could be up for grabs by the final episode of the week. Not only this, anyone who gets as far as the final one per cent quiz question will automatically win the right come back for the next episode of the week to play again. It means if someone wins big during one show, they could still potentially get more on the next episode - doubling, tripling or even quadrupling their winnings. The new five-day special version of The 1% Club recalls the structure of other popular newer quiz shows, like Richard Osman's House Of Games. It capitalises on the existing smash success of the programme, which is the biggest original quiz show in more than a decade. The show regularly sees six million viewers tune in every episode - and across its three-year run so far, it has been streamed more than 40 million times. It capitalises on the existing smash success of the programme, which is the biggest original quiz show in more than a decade. Pictured: Lee Mack with the award for Quiz Game Show for The 1% Club at the National Television Awards 2023 The 1% Club has won two Broadcast Awards and a Rose d'Or, all for Best Entertainment Show. It was also awarded a Television and Radio Industries Club (TRIC) Award for Best Game Show. It has also received two BAFTA nominations, for Best Entertainment Show and for Best Entertainment Performance by Lee Mack. Sue Murphy, ITV's head of factual entertainment, said: 'The 1% Club Rollover as event TV is a perfect fit. 'The series continues to go from strength to strength and has become a must watch in homes across the country on Saturday nights. 'This special Rollover week will really be a primetime event that will have the nation hooked. Five nights of The 1% Club and Lee Mack… What's not to like?' The tricksy questions on The 1% Club often really challenge contestants, with viewers tuning in to try to answer themselves - and see how they would fare. One recent 'odd one out' question forced a whopping 13 players to use their one pass they are allowed in the game. Each contestant starts with £1,000 in their personal bank - so if they decide to pass, their money gets put into the prize pot and they move on to the next round. During one episode, the 45 per cent question proved tricky for several players. Lee asked: 'Which is the odd one out? A) Dapple, B) Slime, C) Spear or D) Rabbit.' The answer was 'rabbit' - and there was some quite tricky reasoning behind it. The host explained: 'Rabbit is the only word when you take away the first letter it does not spell out the name of a fruit.' And after 30 seconds on the clock, Lee revealed: 'We've only lost three of you but there was 13 passes on that one.' The 1% Club is available to watch on ITV1 and to stream on ITVX.


Geek Culture
12-06-2025
- Entertainment
- Geek Culture
‘Towa and the Guardians of the Sacred Tree' Carves Bold Addition To Rogue-Like Genre With Weapon-Switching Focus
Replayability, procedural generation and non-linear progression – these are the core pillars of rogue-likes, a subgenre of role-playing games (RPG) often lauded for creating unique and unpredictable experiences with every 'run', the term used to describe each playthrough of the game, where death means starting over almost from scratch. With the roguelike genre dominated by titles that have perfected the formula, like Hades or The Binding of Isaac , what more can newcomers bring to the table that hasn't already been done countless times before? For publisher Bandai Namco Entertainment and developer Brownies Inc., their answer lies in Towa and the Guardians of the Sacred Tree , an upcoming 2D action roguelike oozing with charm and visual flair, and most importantly, offers a refreshing take on the traditional hack-and-slash format with its heavy emphasis on weapon durability and hot-swapping. Over the course of a roughly half-hour gameplay preview session, we were able to experience a taste of what's in store for the ambitious title, and after trying out its innovative combat mechanics, left with an eager yearning for more. As a studio known for turn-based RPGs like the Egglia franchise, or relaxing farming simulators like 2019's Doraemon Story of Seasons , Towa and the Guardians of the Sacred Tree marks a bold departure for Brownies Inc., not only due to a shift in genre, but also the overall intensity of moment-to-moment gameplay. This intensity isn't immediately apparent from the get-go, as the game presents a similar cutesy visual aesthetic seen in the studio's past titles, with heavily stylised designs for characters and environments alike. Players take on the role of Towa, the priestess of the fictional Shinju Village, who is tasked with gathering eight trustworthy companions, known as Guardians, as they embark on a quest to defeat Magatsu, an evil god who threatens to consume the land with his dark miasma and armies of creatures known as Magaori. Unlike traditional roguelikes, though, Towa and the Guardians of the Sacred Tree features an overarching narrative that's directly influenced by the completion of runs, with the inclusion of a unique time-progression mechanic. Due to Magatsu, time has come to a complete standstill in Shinju Village, with players needing to complete runs to progress the game's main plot. 'Once you defeat the final boss in each run, the village's time progression will be altered, constantly progressing with each run cleared,' explains game director Shuhei Yamashita in an accompanying interview session with Geek Culture and other Southeast Asian media. 'This is one of the unique essences of the title, as not only will each run feature multiple paths to choose from, but clearing them will directly affect the game's storyline and push its narrative forward.' The essence of any rogue-like lies not only in its procedural runs but in the core combat mechanics that tie everything together. In Towa and the Guardians of the Sacred Tree , players don't venture on runs alone, but always in groups of two. Furthermore, Towa might be the game's protagonist, but she doesn't actually embark on runs, instead leaving it up to her eight companions. Players have a choice between two of the eight playable Guardians, each with their own distinct visual style and backstories to discover. Take Nishiki, for example, a towering humanoid Koi fish who laughably loves eating seafood and can't swim despite his appearance, or Origami, a woman who, like her namesake, wears a giant Origami boat as a hat, and Bampuku, a giant bipedal Shiba Inu who's the definition of the word huggable. Interestingly, the wacky designs of some of the Guardians weren't an idea inspired by other games, media or folklore, but rather the creations of Yamashita himself. 'We did want to make strange and interesting characters for the game, and we thought it was a good idea to make them stand out a little bit. I designed the looks of Nishiki, Origami and Towa, and it doesn't matter if they look strange, I mean, there are eight characters, so why not make some of them look a little weirder?' It's not only looks that set the Guardians apart, as each also possesses unique movesets and abilities to mix and match. Players will take two Guardians across each run, one taking on the role of 'Tsuguri', the main damage dealer wielding two swords, and the other a 'Kagura', a supporting role which offers a choice of two spells, each bound to a trigger button. Once a run begins, players will encounter the traditional rogue-like format of progressing through procedurally generated instances, choosing different paths with varying rewards along the way. What sets the game apart, however, is its focus on themes of duality in its core concepts, as apart from having two characters and their aforementioned roles, hot-swapping between weapons also plays a key part in combat. No matter the character chosen as the Tsuguri, each will enter battles equipped with two swords, the Honzashi (Main) and the Wakizashi (Sub), with each character possessing unique attack patterns for both: Origami, for example, performs a slow but powerful sweeping attack combo with her Honzashi, while her Wakizashi requires the attack button to be held to charge up a ground slam that deals damage in a straight line. Shingin, a fox-ninja hybrid Guardian, throws his Honzashi forward to attack at range, while his Wakizashi calls down an explosion from the sky at range. The use of both weapons is tied together by the game's blade sharpening system, which causes the quality of each weapon to degrade with every attack, reducing their effectiveness unless the player performs a 'Quick Draw', a move that causes the character to quickly swap weapons, striking with the new one while simultaniously sharpening the other. Unlike most games with a weapon degradation system, however, both swords lose their sharpness extremely quickly, usually after five or so attacks, making constant weapon-swapping essential and encouraging equal use of both. With the combination of two swords, two spells, and a final ultimate move known as a 'Fatal Blow' that's unique to each Guardian, combat quickly becomes a dance of utilising everything at each character's disposal while dodging an enemy's telegraphed attacks, resulting in an addictive gameplay flow that's equal parts hectic and engaging. After clearing each combat encounter, players will receive rewards based on a chosen path, which can range from materials, currency, or a choice of four Graces, run-specific upgrades that can enhance the capabilities of swords and spells, or provide new abilities like a window of invulnerability upon dodging. Instead of combat encounters, players can also choose a path after battle that leads them to a shop to exchange currency for a Grace, or a spring that refills their health. This pattern then repeats until the player reaches the final boss for the run, or until death. Upon death, runs are reset, which removes all Graces earned, but players will still be able to retain any materials found. These can then be brought back to Shinju Village and used for weapon crafting and ability upgrading for the Guardians, although we were not able to try this out due to the curated nature of the preview. This limitation also extended to the game's time progression narrative, but in theory, these systems will serve to supplement to the game's already solid combat foundations by offering gradual improvements to each character, keeping gameplay engaging even after multiple runs. Despite the relatively brief preview session, it's clear that Towa and the Guardians of the Sacred Tree is an ambitious title for Brownies Inc. There's always something impressive about a team willing to step out of their comfort zone, especially when the resulting game effectively balances familiarity with innovation. This could very well be the next sleeper rogue-like hit, which is impressive considering the project itself was a happy accident of sorts. 'It started with us trying to challenge ourselves with something new,' Yamashita concludes, 'We wanted to start a small project, and thought the rogue-like genre would be a good start. But it ended up becoming bigger than we expected, and now it's a super big project, and we're just bulldozing through it with sheer willpower.' Towa and the Guardians of the Sacred Tree will launch on 19 September 2025 for the PS5, Xbox Series X|S, Nintendo Switch and PC. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying.

National Post
11-06-2025
- Entertainment
- National Post
Abyss of Dungeons Launches in Indonesia
Article content An extraction RPG offering a unique gameplay experience set in a medieval fantasy world New systems added based on user feedback, including Soulstone and Stat Tree features Various user events to celebrate the launch Article content SEOUL, South Korea — KRAFTON, Inc. has officially launched the Indonesian service of Bluehole Studio's new mobile game, Abyss of Dungeons, on June 11th. Article content 'Abyss of Dungeons is a new type of extraction RPG that maximizes the fun of exploration, strategy, and cooperation. We hope this launch allows players to enjoy a fresh and immersive gameplay experience.' Abyss of Dungeons is an extraction game set in a medieval fantasy world, where the core gameplay revolves around acquiring loot and escaping safely from dungeons filled with various threats. By blending the survival elements of battle royale, the exploration aspects of dungeon crawlers, and RPG elements of character growth through obtained loot, the game delivers a distinct and differentiated gameplay experience. Building on its experience in the global mobile gaming market, KRAFTON aims to provide a highly polished and stable service tailored to user needs. Article content Since the beginning of service in the United States and Canada in February this year, Abyss of Dungeons has continued to improve through active communication with users. The Indonesian launch introduces a variety of new content based on user feedback, including: Article content Arena, a PvP-exclusive content Shadow Realm, where adventurers can battle powerful boss monsters Soulstone and Stat Tree systems, enabling players to customize character growth in their own way The New Adventurer's Safeguard buff to assist beginners in adapting to the game Casual mode for exploration dungeons, which limits PvP combat with other adventurers Article content To celebrate the launch, various user events are also being held. First, the TikTok Campaign rewards users who post videos featuring Abyss of Dungeons on their TikTok accounts with designated hashtags. Rewards are given based on the number of videos posted and their view counts. In addition, the Friend Invite Event allows users to share invitation codes and earn tokens, which can be used to enter prize draws for items such as the latest smartphones, wireless earbuds, and gift cards, or exchanged for in-game items instantly. The Friend Invite Event will be held in two rounds: the first from June 11 to July 8, and the second from July 9 to August 5. Article content Executive Producer Joonseok Ahn, who leads the game's development, commented, 'Abyss of Dungeons is a new type of extraction RPG that maximizes the fun of exploration, strategy, and cooperation,' adding, 'We hope this launch allows players to enjoy a fresh and immersive gameplay experience with controls optimized for mobile and finely tuned systems.' Article content More information about Abyss of Dungeons can be found on the official website. Article content Article content Article content