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How Chinese composer who wrote Genshin Impact's music is breaking the classical mould
How Chinese composer who wrote Genshin Impact's music is breaking the classical mould

South China Morning Post

time2 days ago

  • Entertainment
  • South China Morning Post

How Chinese composer who wrote Genshin Impact's music is breaking the classical mould

Chinese composer Yupeng Chen does not produce the type of music that one would typically expect from a classical musician. Instead, Chen creates music that is most likely to be recognised by gamers, such as the captivating soundtrack to the wildly popular Chinese video game Genshin Impact In a sign that the highbrow classical music world is more widely embracing accessibility and a younger demographic, German classical music record label Deutsche Grammophon announced on July 18 that Chen was joining its roster of artists, which includes traditional virtuosi such as Chinese superstar pianists Yuja Wang and Lang Lang . Chen is the first Chinese composer to sign with the label. Deutsche Grammophon's press release led with the fact that Chen has '1.5 billion audio streams to his name' and, in a nod to his gamer fan base, described him as 'Archon', a superior being in Genshin Impact. Art from Genshin Impact. Chen Yupeng's music, which appears in the Chinese video game, is recognised by gamers worldwide. In an interview with the Post, the 41-year-old, who was born in China's Hunan province in 1984, explains that what excites him the most is the idea of writing music for future generations.

Genshin Impact to be removed from PS4 store from this date: Here's what players need to know
Genshin Impact to be removed from PS4 store from this date: Here's what players need to know

Hindustan Times

time5 days ago

  • Entertainment
  • Hindustan Times

Genshin Impact to be removed from PS4 store from this date: Here's what players need to know

Genshin Impact players on PS4 will soon have to find a new platform. Developer MiHoYo has confirmed it will stop supporting the game on the PlayStation 4 due to hardware limitations and platform application size restrictions. The announcement signals the end of updates and in-store availability for the title on Sony's older console. MiHoYo will discontinue Genshin Impact on PS4 due to hardware limits and updated system requirements.(Playstation) The company stated that PS4's hardware performance and application size limits are the primary reasons behind the decision. While the PS4 version will be discontinued, the PS5 version will continue to operate without changes. MiHoYo has advised players using PS4 to shift to PS5 or other supported platforms to continue accessing the game. Also read: Apple Arcade to add UNO: Arcade edition, What the Car? and more in June game lineup Genshin Impact: PS4 Phase-Out Plan MiHoYo has planned a three-step process to phase out the game on PS4: Game Removal: The game will no longer be available for new downloads on the PS4 PlayStation Store from September 10, 2025. However, users who have previously downloaded it can reinstall it from their libraries. Purchase Delisting: On February 25, 2026, all in-game purchases will be removed from both the PlayStation Store and the in-game store for PS4 users. End of Support: Update support will stop completely on April 8, 2026. After this date, PS4 users will no longer be able to log in or receive updates. MiHoYo has also informed players that any in-game items purchased but not claimed before the discontinuation can still be retrieved. These can be accessed by logging into the game on PS4 before the final cutoff or through the PS5 version afterwards. Game progress will carry over to supported platforms. Also read: Mafia: The Old Country releasing on 8 August, 2025: Here's everything you need to know Genshin Impact: Updated System Requirements Across Platforms In addition to the PS4 changes, MiHoYo also announced that it will raise the minimum and recommended device specifications for all platforms. These updates will take effect starting with the 'Song of the Welkin Moon' update. For Android devices, the game will now require Android 10.0 or higher, with SoC requirements starting from Snapdragon 660 (Adreno 610) or Helio G88 (Mali-G52). Also read: GTA 6 trailer 2 reveals new protagonists, action-packed story, and Vice City chaos For iOS devices, the minimum requirement includes iPhone 8 Plus, iPhone X, iPad mini (5th generation), iPad Air (3rd generation), or iPad (8th generation). Recommended devices include the iPhone 12 series and later models. iOS 13.0 and above will be required. On PC, the minimum requirements for OS, CPU, and GPU will also be increased. Devices below these specifications may still run the game, but could face reduced performance or instability during play.

Genshin Impact will end support for PlayStation 4 in April 2026, HoYoverse confirms
Genshin Impact will end support for PlayStation 4 in April 2026, HoYoverse confirms

Express Tribune

time6 days ago

  • Entertainment
  • Express Tribune

Genshin Impact will end support for PlayStation 4 in April 2026, HoYoverse confirms

HoYoverse has confirmed that support for Genshin Impact on PlayStation 4 will end on April 8 2026. The closure is due to growing hardware constraints and increasing application size on the ageing platform. The process will unfold in three stages. Firstly, the game will be removed from the PlayStation Store on September 10 2025. Next, in-game purchases on PS4 will be disabled from February 25 2026. Finally, login access will be permanently disabled on April 8 2026, marking the end of the PS4 version. In a statement, HoYoverse made it clear that the decision is not tied to any specific game content or software update but is based purely on 'hardware performance and platform application size.' The most recent content update, Version 5.8, launched on July 30 2025 and introduced the Sunspray Summer Resort expansion, along with new characters and seasonal features. To ensure PS4 users retain access to their game data, starting December 17 2025, players will receive prompts in-game to bind their account via email, QR code, or alternative methods using the User Centre. This allows them to continue playing on platforms such as PlayStation 5, PC, iOS, Android, or Xbox Series X|S. Genshin Impact first launched on PS4 in September 2020 and has received full support through major updates. However, with the game's file size and technical requirements increasing each year, continuing support has become unsustainable. PS4 users are encouraged to follow prompts and complete account binding before the sunset timeline begins to safeguard continued access to their save data and in-game progress. Completion of this transition is essential in order to preserve access beyond April 2026.

PREVIEW: I Spent 6 Hours Playing Where Winds Meet and I'm Already Hooked
PREVIEW: I Spent 6 Hours Playing Where Winds Meet and I'm Already Hooked

Newsweek

time6 days ago

  • Entertainment
  • Newsweek

PREVIEW: I Spent 6 Hours Playing Where Winds Meet and I'm Already Hooked

Entertainment gossip and news from Newsweek's network of contributors I went into Where Winds Meet almost entirely blind, save for a few pre-prepared notes handed to me minutes before a hands-on session in NetEase's offices in Hangzhou, China. I knew vaguely that it was an action RPG game, and that it would likely be free-to-play when it launched globally, but beyond that, I knew very little. Six hours later, I walked out of the NetEase campus itching to play more. Where Winds Meet is set in tenth-century China, during an era known as the Five Dynasties and Ten Kingdoms period. It was a period of great political upset, with near constant wars, rapid governmental changes, and lots of drama. It's also a period that's not particularly well-explored in popular culture, both within and outside of China, which makes it perfect for a game like this. At first glance, Where Winds Meet seems to take a lot of influences from other games. There's a little bit of Assassin's Creed DNA in there, a little bit of Genshin Impact, and a little bit of a dozen other games from the last ten years or so. Digging deeper, though, reveals that while those elements are present, the way they all fit together is entirely unique. A player, sword drawn, about to face off against a fearsome boss in a ruined temple in Where Winds Meet. A player, sword drawn, about to face off against a fearsome boss in a ruined temple in Where Winds Meet. NetEase Games This is a game that fits squarely within the "wuxia" genre. Wuxia is a sort of culture-wide genre within China that focuses on martial arts and spirituality, usually manifesting in historical fantasy featuring martial artists with supernatural abilities. The genre is massive in China but rarely makes it out of the country in most media — although it's seen some representation in films like Crouching Tiger, Hidden Dragon, and to a lesser extent films like The Matrix and Kill Bill, which use elements of wuxia courtesy of Chinese-born martial arts choreographer Yuen Woo-ping. Where Winds Meet doesn't shy away from its wuxia origins. Combat is a big focus, with a host of available weapons – ranging from a simple sword to a machine gun-like magical parasol – and a wide variety of hand-to-hand mystical martial arts. The latter ties the whole combat system together, letting you hone in on a consistent style of combat no matter which weapon you choose, but it also has a ridiculous amount of depth. A drunken-style combat move, for example, has you lithely dancing around the battlefield, bottle of booze in hand — but combine it with the fireball move, and your strikes and blows leave flaming trails behind them, setting your target (and the environment) alight. These little interactions are built into every part of the combat system, and between the different weapon types and martial arts on offer, I'm sure players will be discovering interactions and new combat styles for years on end. It makes the combat feel very dynamic and equally satisfying, and I'm excited to try out all the different options when the game eventually launches. If combat isn't to your liking, though, there's still plenty for you to do. There's a pretty decent implementation of stealth, if you prefer to do your dealings in the shadows, but also parkour challenges, lots of exploration with secrets to find everywhere, and an absolutely massive amount of side story content. Where Winds Meet lead designer Chris Lyu tells me that this variety is very much by design — the team wanted this game to be something that everyone can enjoy, so players rarely have to engage with anything they're not enjoying. We'll have to see how that plays out in the final release, because I'm doubtful you can get through major parts of the game without engaging in combat, for example, but Lyu insists there's something there for everyone. A player partaking in a rhythm minigame in Where Winds Meet. A player partaking in a rhythm minigame in Where Winds Meet. NetEase Games It was in these non-combat side stories that I found some of my favorite parts of the game. After knocking out a few parkour challenges, I stumbled upon a storytelling event that focused on a small group of characters who were reckoning with an overbearing government official that was cracking down on currency from a prior ruler. At first it seemed very basic – a woman needed money to pay for her child's medicine, but she only had old money and nobody wanted to accept it – but it didn't take long for it to expand into something truly touching. I won't spoil what happens, but it took previously introduced comic relief characters and gave them a serious, soul-filled story to tell, twisted and turned beyond its simple premise, and ended in a heart-wrenching moment that still plays in my head on repeat, more than a week after I experienced it. It wove itself in and out of the game's main story narrative without feeling overwrought or forced, gave characters purpose and depth, and was easily some of the best storytelling I've seen in a game in a long while. It helps, too, that the game is unbelievably good looking. I'll grant that I was viewing it in ideal conditions, on super-powerful gaming PCs with hardware I absolutely could never afford, but having seen the game running on PS5, too, it's not far off from the ideal experience. It's a very good-looking game with gorgeous architecture, obscenely high-quality character models, and spectacular lighting and effects. A player atop a rooftop, sword drawn, in Kaifeng City in the video game Where Winds Meet. A player atop a rooftop, sword drawn, in Kaifeng City in the video game Where Winds Meet. NetEase Games No release date has been set for the global release of Where Winds Meet just yet, but its release in China shows that the team behind it is onto something special. It's had an overwhelmingly positive response from players so far, and early reactions from global players after various betas have been good, too. It's hard to tell if it's going to take off in the same way it has in China, but what I do know is that I'll be there on day one. Disclosure: NetEase Games paid for travel and accommodation to Hangzhou, China for the purposes of this preview.

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