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Como refuse to negotiate with Roma for Fabregas' exit
Como refuse to negotiate with Roma for Fabregas' exit

Yahoo

time3 days ago

  • Sport
  • Yahoo

Como refuse to negotiate with Roma for Fabregas' exit

Roma continues to insist on Cesc Fabregas to entrust him with the technical guidance of the first team next season. However, according to Gianluca Di Marzio of Sky Sport, Como remains firm on its position and does not intend to start any negotiations to free the Spanish coach. Advertisement The Larian club considers Fabregas central to the technical project, after the promotion to Serie A, and reiterates that there is no room for maneuver. Despite Roma's interest and attempts, at the moment there are no openings from Como.

Como match Roma's contractual offer for Fabregas
Como match Roma's contractual offer for Fabregas

Yahoo

time4 days ago

  • Sport
  • Yahoo

Como match Roma's contractual offer for Fabregas

Cesc Fabregas is back in the spotlight as a possible next Roma coach. The current Como coach is said to be at the top of the Giallorossi owners' and Claudio Ranieri's preferences, a key figure in choosing the new coach. Advertisement However, other clubs are also interested in the former Spanish midfielder, in particular Inter and Milan. According to Alfredo Pedullà, the Larian club responded decisively to the offer made by Roma for Cesc Fabregas, matching the economic proposal of around 5 million euros per season, including bonuses. The Giallorossi have made a concrete attempt to secure the Spanish coach, but so far the Larian club have chosen not to give in, raising the bid to keep him. Inter also remains in the background, which appreciates the coach's profile, but at the moment the priority for Simone Inzaghi and the Nerazzurri management remains the Champions League final. Only after the European appointment will discussions regarding future planning and possible changes on the bench be addressed.

Oh Dear, Wizkids' Baldur's Gate 3 Miniatures Rolled a Natural 1
Oh Dear, Wizkids' Baldur's Gate 3 Miniatures Rolled a Natural 1

Gizmodo

time15-05-2025

  • Entertainment
  • Gizmodo

Oh Dear, Wizkids' Baldur's Gate 3 Miniatures Rolled a Natural 1

As Larian winds down its extensive post-launch support plans for Baldur's Gate 3, Hasbro has been keen to remind Baldur's Gate 3 fans that they have That Game You Like, Too as often as possible. Karlach and Astarion became the big digital faces of D&D's ambitiously gamified virtual tabletop Project Sigil, before it was effectively scrapped earlier this year. Not to worry though, Wizkids were getting ready to offer a Baldur's Gate 3 experience for the physical tabletop. Things should be good, right? … right? Last year Wizkids unveiled a series of pre-painted miniatures inspired by the character designs of Baldur's Gate 3, set to release this year. The 40-miniature-strong collection, alongside a box of just the main characters of the game, was set to bring a veritable host of both named characters and generic minions and creatures from Larian's vision of Faerun to your desk or your next gaming night for everyone who wanted to drag themselves away from their PC or console and imagine if the game behind Baldur's Gate 3 was real. What a concept! But now those miniatures have started getting in people's hands and, oh no. Alarm was sparked this week by, funnily enough, a Larian employee, when Baldur's Gate 3 senior cinematic artist Elodie Ceselli shared pictures of the horrifying paint applications on the final minis they received. Shadowheart has seen things not even Shar would have put her through. Withers is more withered than usual. Gale looks like he's about to tell someone they're the most devious bahstard in nyew waterdeep citaaaaaay. Frustrated gamers likewise chimed in Ceselli's thread with their own examples of dodgy paint apps and damaged minis. Not even samples sent out to press are faring better–GamesRadar's gallery of miniature mishaps is just as worthy of a Vicious Mockery or two, as well. To be fair to Wizkids, mass-marked pre-painted miniatures are not going to exactly be at the standard of seasoned miniature painters. $50 for a box of seven miniatures is a hefty price tag, but experienced hobbyists would know that that kind of money pales in comparison to what someone spending dozens of hours hand-painting their own models might spend in supplies or labor, or what you might pay getting a custom miniature made of your character. But that's a tough argument to make especially when what's getting out to gamers in-hand doesn't even match up with the samples being used to promote these miniatures–which themselves are a significant downgrade from the early renders shown to announce the miniatures last September. Baldur's Gate 3 is going out on a high note as a video game with its last patch bringing a ton of new subclasses and enhancements, but it seems like Hasbro's own handling of the franchise needed to make some better perception checks so far.

Baldur's Gate 3 boss criticises 'boring' DLC and explains new five year plan
Baldur's Gate 3 boss criticises 'boring' DLC and explains new five year plan

Metro

time29-04-2025

  • Entertainment
  • Metro

Baldur's Gate 3 boss criticises 'boring' DLC and explains new five year plan

Larian Studios is effectively done with Baldur's Gate 3, but no DLC plans means it can focus on its next two role-playing games. Thanks to the overwhelming success of Baldur's Gate 3, it felt like a safe bet that developer Larian Studios would pump out at least one DLC expansion. In fact, the studio began discussing the possibility in the wake of the game's launch in August 2023. Many months later though, and whatever plans Larian had were abandoned, with studio boss Swen Vincke announcing that there would not only be no DLC, but it wouldn't be helming the inevitable sequel either. Theories of a falling out between Larian and Dungeons & Dragons licence holder Hasbro aside, Vincke has since given a simpler and blunter explanation for the lack of DLC: it would've been boring to make. Vincke recently spoke with GameSpot, to discuss the future of Larian, his thoughts on AI in game development, and plenty of other topics. The subject of Baldur's Gate 3's abandoned DLC plans came up, with Vincke specifically asked why Larian was not in the 'DLC business.' 'It's boring,' Vincke answered, adding that there is simply 'no passion' for it within the studio. 'I mean happy player, happy business, but you also need a happy developer for a happy player. What we're doing now makes developers way more happy. It very much sounds like plans for Baldur's Gate 3 DLC only began out of obligation, since Larian felt it was something it was supposed to do. According to Vincke, 'The moment that we had some time to think, we realised, 'What are you doing?' 'Progressive insight is not a bad thing, so sometimes you go down the wrong path and then say, 'Oh f*** it', and just change course.' It's a strange position, that Vincke doesn't really explain, but the previous two Divinity: Original Sin games also didn't have any DLC, so apparently Larian just doesn't like making it. The closest there's been to DLC for Baldur's Gate 3 is numerous patches, that have added new features to the game. The latest one dropped just a couple of weeks ago, introducing new subclasses and a photo mode, although Larian swears this is the last major update for the game. More Trending Elsewhere in the interview, Vincke mentioned that Larian is 'deep in the trenches' on its next project, which is 'shaping up quite well' and is 'crazy ambitious.' As a reminder, Larian is juggling development on two new role-playing games. Only the biggest studios can manage two triple-A titles at once, and even then they usually make only one and several smaller titles. But in this case Vincke wants games developed in parallel, so that the larger first team can quickly move over to help the smaller second once they're finished. 'I hope I can tell you five years from now: We cracked it. We figured it out. This is what we're doing now,' says Vincke, who is aware the approach is a risk. '… And when game two is going to be ready, we already have another thing that's gonna come. If we can make that work in a really good way, that we enjoy our lives, that's gonna be mission accomplished.' Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Baldur's Gate 4 was playable before it was cancelled admits Larian Studios boss MORE: Baldur's Gate 4 will not take 25 years promises Dungeons & Dragons owner MORE: Top 10 online co-op video games for modern consoles and PC – Reader's Feature

Baldur's Gate 3: 10 Things You Might Have Missed In Patch 8
Baldur's Gate 3: 10 Things You Might Have Missed In Patch 8

Forbes

time16-04-2025

  • Entertainment
  • Forbes

Baldur's Gate 3: 10 Things You Might Have Missed In Patch 8

Baldur's Gate 3 Credit: Steam I was a latecomer to Baldur's Gate 3, and Patch 8—the final update for one of the greatest games ever—feels like an everything-must-go sale at an awesome store you just discovered a week ago. You're happy to get all this cool stuff at a discount, but I'm still like, 'Dang, but it's really over, huh?' In any case, Patch 8 is enormous. It's so big you may have missed some pretty important pieces on your first spin through on patch day (April 15). No worries. Here are 10 updates from the patch that you might have missed. I saw the headlines about the new epilogue, but I had no idea Larian Studios would go this hard creating layers and expanding on the beautiful cinematic screens that are arguably the charm of the game. There are over 3,000 different narrative combinations based on how you played. If you saved the owlbear cub, romanced Gale, or decided to completely ghost Wyll, Patch 8 brings consequence and closure for the decisions you've made. Speaking of cinematic scenes, Karlach's departure felt like the death of a small-part actor in Game of Thrones. For months, fans pushed Larian to give Karlach a send-off befitting the impact the character had on users. Patch 8 makes it possible—if you choose the right path. There's a dope moment that I won't spoil too much, but if you can pull the right levers, you'll see it. Withers' wardrobe has been upgraded. He also has some new lines. This isn't a major addition, but fans of the character will notice the newness. If you've established good relationships with your companions, you'll be rewarded with new lines. They'll mostly surface late in the game and in post-game interactions. These are pretty rare, but when you spend hundreds of hours playing a game—especially one that seemingly draws you closer to the characters you encounter along the way—the little things matter. Larian has made it clear they aren't just allowing modders to have at it with their masterpiece—they're giving them tools to add as much longevity to the game as possible. Many in the community have pointed out the addition of backend support for modders that will build on what has already been available. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Remember when you could wipe out Act 3 bosses by just crouching your way to victory? Yeah… that's been patched. Some of the final fights now adapt to stealth more dynamically, forcing you to actually engage. The cheese was real. The animated dice visuals have been buggy forever, but most users simply looked over them in the way old-school gamers often worked around known issues in games. In any case, those have been cleaned up, making smoother animations with fewer stutters, transitions, and better compatibility when switching skins mid-campaign. Is that a stone left unturned? Larian is like, 'We got that too.' Before Patch 8, Halsin was like Sting in his prime against a mid-card wrestler—he was no-selling your finisher. Post-Patch 8, he reacts more authentically and in ways that match what you've done in the story. Before the patch, you might have handled the Shadow Curse in Act 2, and Halsin would've barely reacted. Post-patch Halsin is cutting a promo when you do something cool. What did I say about unturned stones? Patch 8 added minor but recognizable touches to the good boys. They have new animations, idle behaviors, and soft interactions during camp scenes. We talked about the additions to the epilogue, but there are some Easter eggs as well. One links back to a tomb side quest from Act 1. What did you do with that corpse and that journal? You know the one I'm talking about. If you did certain things (trying hard not to expose anything), you'll get a new haunting line of dialogue during the ending. I think I'm convinced—Patch 8, which feels like a deep love letter to a legion of fans—might be the best title update I've ever analyzed. For all the details of Patch 8, click here.

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