Latest news with #LeslieBenzies


Time of India
12 hours ago
- Entertainment
- Time of India
Mindseye trophy list: Know how to unlock all achievements
If you are the type of player who loves ticking off every achievement in a game, Mindseye has plenty of trophies waiting for you. The third-person shooter comes from Build A Rocket Boy, the studio formed by former GTA V producer Leslie Benzies. Many were expecting a huge open world like Grand Theft Auto, but Mindseye is actually a more focused and linear game. It will take about 20 hours to complete, which makes the trophy hunt a little easier to manage. There are 30 trophies in total, covering different parts of the campaign. Some trophies will unlock naturally as you move through the story. Others are tied to specific actions, enemy kills, or puzzle solving. A few of them might take some effort, especially the ones hidden behind secret story moments or perfect performance in combat. Still, most of the list is clear and rewarding for players who love exploring every corner. Catch an exclusive MindsEye x @Hitman crossover mission coming now for PlayStation 5, Xbox Series X|S, and Here's the complete list of all Mindseye trophies and how to unlock them: Platinum Trophy Mindseye – Unlock all other trophies Gold Trophies Sacrifice – Make a story choice that prevents any more deaths Bionic Malfunction – Cause major damage in a key story event Lesser Key of Solomon – Fully upgrade the Companion Drone Sticks and Stones – Collect all main weapons from the campaign Silver Trophies Not So Total Recall – Make a new small friend Swan Songs and Swan Dives – Finish the Greenwood section I Have No Memory Of This Place – Discover the source of the bigger mystery I Spy – Track Conti through the factory level Razed Anatomy – Save Conti after the explosion Smooth Flying – Guide the Pincer Drone to Claudia's apartment without any damage Robin Of Lock Keys – Open Morrison's apartment safe Robotic Blind Spot – Install the ODT device in the Solar Farm Little Jacob – Reroute the prison's power system In Too Deep – Escape from a grave-like situation Rocket Science – Align the satellite system Xenoarchaeologist – Solve all underground puzzles Soldier – Eliminate 100 enemies One Shot, One Kill – Get 50 headshot kills Finisher – Kill 50 stunned enemies Explosive Personality – Eliminate 25 enemies using explosions Bronze Trophies Through a Different Lenz – Enter Redrock for the first time Robin Hood – Save the hacker Good First Impression – Meet the boss and save his life Jazzed On Java – Meet the brains behind the plan We Gotta Be Sneaky Charlie Sneaky – Break into a facility It Looked Bigger in the Photos – Visit Silva's weapon and leave a surprise I Started Last Week – Learn how Redrock works Collect Call – Reach out to a mysterious contact Crushed Lily – Experience a key story moment that shows loss


STV News
2 days ago
- Entertainment
- STV News
Boom or Bust: Could this new Scottish video game be the next Grand Theft Auto?
A Scottish video game hailed by some as the next Grand Theft Auto is set for a release on Tuesday, but the build-up to its launch has been marred by controversy and lack of clarity. MindsEye is an ambitious big-budget single-player title developed by Edinburgh-based Build A Rocket Boy studio. Headed by a former GTA producer, Leslie Benzies, the studio's upcoming maiden title has created a buzz on both the local and international gaming scenes, in no small part due to the scope of ambition they have set out for their game. But recently the project has been attracting attention for all the wrong reasons. Last month, a group of journalists and content creators were given access to a limited preview of the game. Their reaction? Less than positive. Some of those given access to the preview went as far as to call on the developers to postpone the game and use the time to fix and polish it into a finished product. The overwhelmingly negative reaction has made the studio double down on confidence in their title, with Build A Rocket Boy's co-CEO, Mark Gerhard, claiming that people are being paid to 'trash the game' before it launches. 'There is a concerted effort by some people that don't want to see Leslie (Benzies) or Build A Rocket Boy to be successful that are making a concerted effort to trash the game and the studio,' Gerhard said. 'It's pretty easy to see the bots and the repeated replies to any content that we put out.' If the negative reaction, be it genuine or paid for, was not enough for the studio to deal with, two executives have left it just a week before the game's release. As expected, the departure of their chief legal officer and chief financial officer did nothing to help alleviate the pressure piling up on the studio, with questions popping up about whether they would be leaving if they genuinely believed MindsEye is going to be successful. And while it's entirely possible their departure has nothing to do with the game's potential fortunes, it only adds wind to the rumour mill that has been with the project for a while. The lack of clarity seems to stem from a relative radio silence about the project from the get-go. Before AI became the new buzzword, everyone was talking about the metaverse. MindsEye was initially described as an 'experience' taking place within one such metaverse, the Everywhere platform that was supposed to rival the likes of Fortnite and Roblox. Apart from that, very little is known about it, with the platform seemingly falling off the radar while the studio focuses on MindsEye. However, one cannot say that here, Build A Rocket Boy have done a much better job explaining exactly what the game is really about. That leaves gamers wondering what it actually is that they may be buying come Tuesday. Build A Rocket Buy Players take on the role of a former soldier, Jacob Diaz. For the record, MindsEye is billed as a linear, narrative-driven, single-player third-person shooter set in a future where artificial intelligence and human greed bring Earth to the brink of collapse. From trailers, the game gives an impression of something between Grand Theft Auto V and Cyberpunk 2077, with players taking on the role of a former soldier, Jacob Diaz. For their part, the studio have never tried to position MindsEye as a GTA competitor, but instead aim to create a unique title, something that has not been seen before. Whether they have been successful in pitching that to the players is up for debate. In a recent interview for Leslie Benzies has opened up on their vision for MindsEye and beyond. One of the key takeaways from it is that the game should act as a gateway into a much larger 'epic universe'. For the next ten years, the studio plans to evolve the game through regular content updates, ranging from standalone ones, like races, with others serving the larger narrative. 'Once players have experienced the full ten-year arc, they'll understand the shape and scope of the MindsEye universe,' Benzies explained. User-generated content will also have a big role to play, with players being able to create their own levels, races and missions via tools called and and share them with others. Those tools were originally part of the aforementioned Everywhere project; what it means for the project itself is unclear, but Benzies insisted that all will become clear 'very soon'. What's not as clear is why the studio decided to wait until a few weeks before launch to reveal those, arguably crucial, details. Build A Rocket Buy MindsEye is billed as a linear, narrative-driven, single-player third-person shooter. Unclarity and controversy aside, there is every chance MindsEye will turn out to be a great game. Those in the industry believe the fact that the title attracted perhaps the most funding out of all the Scottish video game projects ever and the amount of talent working on the game should ensure a high level of quality. Should MindsEye not be in tip-top shape upon its release, Build A Rocket Buy can take slight comfort in the knowledge that other games, such as Cyberpunk 2077 or No Man's Sky, managed to move past 'disastrous' launches and turn their fortunes around. A success would undoubtedly mean another boost in prestige for the local video game industry, but should the game prove to be less impressive, those in the sector believe it's robust enough for its reputation not to be damaged. Players won't have to wait long to decide whether MindsEye is a boom or bust. The game releases on Tuesday, June 10, for PC, PlayStation 5, and Xbox Series X/S. 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The National
02-06-2025
- Entertainment
- The National
GTA-style action meets Minecraft-style creation: Everything we know about Everywhere
While gamers are anxiously waiting to see whether the next Grand Theft Auto will be releasing this year, a new game from the developer of that series may tide enthusiasts over until then. Leslie Benzies, the former lead developer of every Grand Theft Auto game from GTA 3 to GTA 5, has made his first video game through his own company. Titled MindsEye, the action-adventure will remind many of the experience of playing a GTA game, especially when it comes to exciting missions and high-speed car chases. MindsEye is also described as a game within a game, one that is still in development called Everywhere. But what is Everywhere, and how will it impact the gaming experience? What exactly is Everywhere? Everywhere is an upcoming open-world, massive multiplayer online game developed by Build a Rocket Boy, a studio founded by Benzies. After leaving Rockstar North, of which he was president, Benzies set out to create something that blends traditional gameplay with a robust system for user-generated content. The result is Everywhere, a project that aims to blur the boundaries between player and creator. At its core, the game is an expansive digital universe where players can not only explore, race and battle, but also build their own experiences from the ground up. It's part social hub, part creative platform and part video game. What makes Everywhere special? The game centres on a futuristic city called Utropia. This city acts as the game's main hub, a zone where players can gather, interact and access a variety of portals. The game is divided into several themed districts, which offer different types of experiences. These are the racing district, the combat district, the entertainment district and the collection. One of Everywhere 's most ambitious features is the Arcadia creation system, a tool that allows players to design their own experiences. Using building blocks known as Stamps, users can create everything from racing tracks and shooting arenas to new interactive experiences. How will MindsEye fit into Everywhere? MindsEye is a single-player action-adventure game scheduled for release on June 10, which will be available on PlayStation 5, Xbox Series X/S and PC. The game is set within the world of Everywhere and will offer some of the same user-generation tools that will eventually be available in that game. Set in a desert metropolis called Redrock, the game's protagonist is Jacob Diaz, a former soldier equipped with a mysterious neural implant known as the MindsEye. Plagued by memories and flashbacks, Jacob attempts to uncover the truth behind his past while navigating a world dominated by artificial intelligence, high-tech experimentation and malevolent military power. While Everywhere is pitched as a sprawling, user-generated content platform that blends community engagement with gameplay, MindsEye offers a more traditional, story-focused experience. How is MindsEye influenced by Grand Theft Auto? The game features driving, shooting and exploration, with sequences of high-speed car chases, futuristic gadgets and intense combat sequences. The experience is much like previous Grand Theft Auto games, in which a player controls the protagonist and leads them through the storyline, accomplishing missions and improving abilities. Is Everywhere influenced by Minecraft? Creation within video games is often done within boundaries. Games like Minecraft, Roblox and others are purposefully presented in a simplistic format to allow for maximum creation potential. A blank canvas to put one's ideas on to, as it were. The user-generated technology proposed in a game like Everywhere promises the same level of freedom and choice, but in a much more premium setting. The experience Benzies brings with him from producing some of the most popular video games of all time, coupled with the ambition of creating an innovative gaming experience, could produce a game that elevates the industry's technology.


The National
02-06-2025
- Entertainment
- The National
What is Everywhere and how will it be integrated into MindsEye?
While gamers are anxiously waiting to see whether the next Grand Theft Auto will be releasing this year, a new game from the developer of that series may tide enthusiasts over until then. Leslie Benzies, the former lead developer of every Grand Theft Auto game from GTA 3 to GTA 5, has made his first video game through his own company. Titled MindsEye, the action-adventure will remind many of the experience of playing a GTA game, especially when it comes to exciting missions and high-speed car chases. MindsEye is also described as a game within a game, one that is still in development called Everywhere. But what is Everywhere, and how will it impact the gaming experience? What exactly is Everywhere? Everywhere is an upcoming open-world, massive multiplayer online game developed by Build a Rocket Boy, a studio founded by Benzies. After leaving Rockstar North, of which he was president, Benzies set out to create something that blends traditional gameplay with a robust system for user-generated content. The result is Everywhere, a project that aims to blur the boundaries between player and creator. At its core, the game is an expansive digital universe where players can not only explore, race and battle, but also build their own experiences from the ground up. It's part social hub, part creative platform and part video game. What makes Everywhere special? The game centres on a futuristic city called Utropia. This city acts as the game's main hub, a zone where players can gather, interact and access a variety of portals. The game is divided into several themed districts, which offer different types of experiences. These are the racing district, the combat district, the entertainment district and the collection. One of Everywhere 's most ambitious features is the Arcadia creation system, a tool that allows players to design their own experiences. Using building blocks known as Stamps, users can create everything from racing tracks and shooting arenas to new interactive experiences. How will MindsEye fit into Everywhere? MindsEye is a single-player action-adventure game scheduled for release on June 10, which will be available on PlayStation 5, Xbox Series X/S and PC. The game is set within the world of Everywhere and will offer some of the same user-generation tools that will eventually be available in that game. Set in a desert metropolis called Redrock, the game's protagonist is Jacob Diaz, a former soldier equipped with a mysterious neural implant known as the MindsEye. Plagued by memories and flashbacks, Jacob attempts to uncover the truth behind his past while navigating a world dominated by artificial intelligence, high-tech experimentation and malevolent military power. While Everywhere is pitched as a sprawling, user-generated content platform that blends community engagement with gameplay, MindsEye offers a more traditional, story-focused experience. How is MindsEye influenced by Grand Theft Auto? The game features driving, shooting and exploration, with sequences of high-speed car chases, futuristic gadgets and intense combat sequences. The experience is much like previous Grand Theft Auto games, in which a player controls the protagonist and leads them through the storyline, accomplishing missions and improving abilities. Is Everywhere influenced by Minecraft? Creation within video games is often done within boundaries. Games like Minecraft, Roblox and others are purposefully presented in a simplistic format to allow for maximum creation potential. A blank canvas to put one's ideas on to, as it were. The user-generated technology proposed in a game like Everywhere promises the same level of freedom and choice, but in a much more premium setting. The experience Benzies brings with him from producing some of the most popular video games of all time, coupled with the ambition of creating an innovative gaming experience, could produce a game that elevates the industry's technology.
Yahoo
30-05-2025
- Business
- Yahoo
Former GTA Lead Designer Hopes You'll Build The Content For His New Game For Free
MindsEye looks like a flashy but somewhat genericthird-person shooter techno thriller from the Xbox 360 era that recently escaped containment and is now coming out in just a few weeks. Two of the most notable things about it are its director, longtime Rockstar Games producer and Grand Theft Auto 5 lead designer Leslie Benzies, and just how exceptionally little fanfare there's been around its impending launch. A third is that MindsEye will feature its own spin on Roblox-style user-generated content, which Benzies hopes will be a big part of the game's decade-spanning growth plan. '[The studio] will support the game through with continuous new content,' he told referring to the space where a stream of studio-made add-ons for the game will be hosted, not to be confused with the toolset with which players will make their own new worlds and experiences. This big interview comes less than two weeks out from MindsEye's June 10 release on PlayStation 5, Xbox Series X/S, and PC. 'Some of the content, like races, are made just for fun. But [with] most of the content, we'll try and incorporate it into the story. So once you've played the big overarching ten-year plan, you'll have a very good idea of what this universe looks like.' MindsEye was originally revealed as a spin-off to Everywhere, a mysterious MMO that aimed to be its own open-world metaverse of sorts with multiple biomes and multiplayer modes. That pitch helped Benzies' Build A Rocket Boy studio raise nearly $40 million in funding but has since faded to the background as the team pivots to launching MindsEye as a conventional single-player $60 game in partnership with publisher IO Interactive, best known for the Hitman series. But while the upcoming shooter about an ex-soldier suffering from memory loss in a fictional version of Las Vegas begins as a 20-hour linear campaign, post-launch updates and user-generated content are supposed to extend its life well into the future. It's not clear how exactly, and Benzies is cagey about the details in his interview, but it sounds an awful lot like Roblox-style exploitation is part of the model. 'We have plans to add multiplayer, [and] we have plans to make a full open world,' he said. 'And of course, we've also got to look at what players are creating, and incorporate that into our plans. Given the ease of the tools, we think there's going to be a high percentage of players who will jump in and give it a pop, see how it feels. Hopefully some will create compelling content we can then promote and make that part of our plans to push to other players.' I, too, hope 'some will create compelling content,' and by 'some' I mean the team at Build A Rocket Boy, which is selling a $60 game and a paid premium pass required to access some of the additional post-launch content. Elsewhere in the interview, Benzies talks about the spectrum of crafting in games, saying he hopes the building tools will be somewhere in the middle between Roblox (hard but expansive) and Minecraft (easy but simple). Epic recently announced it's paid out over $300 million to people making stuff in Fortnite. 'The dream from the building side is to allow players the opportunity to create their own multiplayer open world games with ease,' Benzies told 'So anyone could pick up the game, jump in, drive around, stop at a point where they see something of interest, build a little mission, jump back in the car, drive again, build another mission. Once you've built a couple of hundred of these, you've built your own open world game. So, that's the build side.' Those are lofty goals for a brand-new game from a first-time studio. If the underlying game can deliver something solid, maybe there's a chance, but if not, I don't think the promise of user-generated content will be enough to bail MindsEye out. . For the latest news, Facebook, Twitter and Instagram.