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Mario Kart World was 'saved' by Switch 2 console, Nintendo officials claim
Mario Kart World was 'saved' by Switch 2 console, Nintendo officials claim

Time of India

time5 days ago

  • Entertainment
  • Time of India

Mario Kart World was 'saved' by Switch 2 console, Nintendo officials claim

Nintendo claims that the upcoming Switch 2 console was crucial in "saving" the development of Mario Kart World. The company's officials have noted that the title, which was previously planned to launch on the original Switch, faced significant technical challenges on the older hardware. Tired of too many ads? go ad free now The game, featuring a 24-player concept, also began development more than five years ago exclusively for the original Nintendo Switch. However, Nintendo's development team reportedly struggled to make the game's ambitious multiplayer vision work on the ageing hardware without making substantial technological compromises. In 2020, when developers working on Mario Kart World reportedly gained a rough understanding of the Switch 2's technical specifications. This led to discussions about delaying the project to launch on Nintendo's next-generation machine. During a recent "Ask the Developer" interview (as seen by IGN), Nintendo's Mario Kart World team stated they initially approached the concept of incorporating open-world gameplay and 24-player multiplayer "from a calm and collected programming perspective" to assess its feasibility. However, the team quickly determined it would not be possible on the existing hardware. What Mario Kart World team said about delaying the launch of the game Mario Kart World programming director Kenta Sato said: 'It was difficult for us to incorporate everything we wanted, so we were always conscious of what we were giving up in return. We discussed things like toning down the visuals, lowering the resolution, and we even considered dropping the framerate to 30 fps in some cases. It was a tough situation.' Despite their confidence in the concept, the Mario Kart World team kept pushing to make it work, but producer Kosuke Yabuki said they felt they were 'kicking the can down the road.' Tired of too many ads? go ad free now 'We knew it was going to get messy. But as we'd decided to release Mario Kart 8 Deluxe 's Booster Course Pass, we thought that would give us a bit more time to continue development. That's when the conversation of moving it to the Nintendo Switch 2 system came up, and this suddenly opened up a bunch of possibilities on what we could do. It was truly a ray of hope.' Yabuki continued. The interview also reveals that this took place 'around 2020,' when Nintendo developers had 'an idea of the next system [Switch 2]'s expected specs' but hadn't yet received working development units. Consequently, the Mario Kart World team pressed on using those estimated Switch 2 capabilities. 'If we had included everything we wanted to in this game's vast world, then it wouldn't have run at 60 fps and would have suffered from constant framerate drops. I think there were a lot of people on the team who were worried about whether we could really manage it. But once we decided to release this game on Switch 2, we expected our worries to evaporate all at once. I remember being overjoyed when I discovered we could express even more than we'd originally set out to,' Sato added.

Mario Kart World was initially planned for the original Switch
Mario Kart World was initially planned for the original Switch

Engadget

time21-05-2025

  • Entertainment
  • Engadget

Mario Kart World was initially planned for the original Switch

The upcoming Switch 2 launch title Mario Kart World was originally intended for the OG Switch console, according to an interview with the game's developers . This was the goal until the dev team realized that the console couldn't handle it. "It was difficult for us to incorporate everything we wanted, so we were always conscious of what we were giving up in return,' said programming director Kenta Sato. A big sticking point seemed to be that the original Switch would have had to run the game at 30FPS. Mario Kart games have always run at 60FPS, for obvious reasons. You can't simulate speed without, uh, simulating speed. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Developers pecked away at the "tough situation" until finally deciding to create more DLC for Mario Kart 8 Deluxe as a way to bide time as the team figured out what to do. "As we'd decided to release Mario Kart 8 Deluxe — Booster Course Pass , we thought that would give us a bit more time to continue development," said producer Kosuke Yabuki. "That's when the conversation of moving it to the Nintendo Switch 2 system came up, and this suddenly opened up a bunch of possibilities on what we could do. It was truly a ray of hope.' This interview also revealed that the game has been in development since 2017, which is a heck of a long time. However, it makes a certain amount of sense given that the original Mario Kart 8 came out in 2014. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. The upcoming racer was always set in an open world and it was never going to be called Mario Kart 9. The developers wanted to "take the series to the next level." The big, connected world seems to do just that. "I felt that in Mario Kart 8 Deluxe , we were able to perfect the formula that we'd been following in the series up to that point, where players race on individual courses," Yabuki continued. "That's why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.' I personally think the company made the right call by delaying this game until the Switch 2. Recent first-party Switch titles have experienced massive framerate issues, and there's no way the console could have handled races with 24 participants. In any event, we only have a couple of weeks until we get to play Mario Kart World , if you've successfully reserved the Switch 2 for the June 5 launch.

Nintendo accidentally improved Switch emulation performance, thanks to Switch 2
Nintendo accidentally improved Switch emulation performance, thanks to Switch 2

Android Authority

time15-05-2025

  • Android Authority

Nintendo accidentally improved Switch emulation performance, thanks to Switch 2

Curtis Joe / Android Authority TL;DR A recent update to Mario Kart 8 Deluxe also greatly improved emulation performance. The update changed the game from 32-bit to 64-bit, enabling native code execution on Yuzu-based emulators. The Switch 2 is winding down support for 32-bit games from the Wii U era and earlier. Switch emulation has once again improved, but this time it's thanks to the hard work of Nintendo's own developers. Update 3.0.4 for Mario Kart 8 Deluxe has inadvertently improved emulation performance, and it's all thanks to the Nintendo Switch 2. The patch notes for the update are slim, but the download size of well over 4GB hints at another change behind the scenes. In preparation for the Nintendo Switch 2, the game has reportedly been secretly converted to 64-bit (via Senhor Linguica). This is almost certainly tied to the ARM Cortex A78C cores in the Switch 2 CPU, which do not support 32-bit code execution. As a result, Yuzu-based emulators like Citron, Sudachi, and Eden can now take advantage of native code execution. This was one of the last major features added to the emulator before Nintendo shut it down, and it's essentially a compatibility layer for other 64-bit ARM systems like Android. This is the same approach Nintendo itself uses to play Switch 1 games on the Switch 2. There are only a handful of 32-bit Switch games, but they include some popular titles. Mario Kart 8 Deluxe, first released on the Nintendo Wii U, maintained its original 32-bit architecture in the Switch port prior to this latest update. That made it significantly more difficult to emulate despite coming out just a few months after the console in 2017. There are only a handful of 32-bit Switch games, but they include popular titles like Pikmin 3 Deluxe, New Super Mario Bros. U Deluxe, Monster Hunter Generations Unite, and Luigi's Mansion 2 HD. As Nintendo works to make these games compatible with Switch 2, their performance on Switch emulators should also improve. The Nintendo Switch 2 will launch on June 5 and is currently available for pre-order. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice.

4 NM high schools rank top 25 nationally in esports
4 NM high schools rank top 25 nationally in esports

Yahoo

time26-04-2025

  • Sport
  • Yahoo

4 NM high schools rank top 25 nationally in esports

NEW MEXICO (KRQE) – As high school esports teams in New Mexico gear up for the state tournament, four schools across the state rank among the nation's best. USA Today and PlayVS, NMAA's official esports provider, published a list of the top 25 high school teams in the country. Los Alamos (3), La Cueva (5), West Las Vegas (13) and Bosque (22) all made the list. Advertisement The rankings were determined by the PlayVS database. Schools were analyze on their average match-win percentage of their top preforming teams for each separate title game. In total, the NMAA offers 10 different title games for teams to play — League of Legends, Rocket League, Splatoon 3, Mario Kart 8 Deluxe, Super Smash Bros, Hearthstone, NBA 2k 24, Madden NFL 24, Rocket League and Street Fighter 6. In order to receive a ranking, a school must participate in at least five separate titles. The NMAA does not currently offer Rocket League to class 5A. Los Alamos – 7 total esports leagues, 83.93% match-win, 74.9% game-win La Cueva – 9 total esports leagues, 82.56% match-win, 69.58 game-win Advertisement West Las Vegas – 8 total esports leagues, 79.69% match-win, 73.15% game-win Bosque – 7 total esports leagues, 76.79% match-win, 77.3% game-win The opening rounds of the 2025 New Mexico state tournament are currently underway. Championship weekend will take place April 10-12 at the Berna Facio Complex in Albuquerque. Copyright 2025 Nexstar Media, Inc. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed. For the latest news, weather, sports, and streaming video, head to KRQE NEWS 13 - Breaking News, Albuquerque News, New Mexico News, Weather, and Videos.

Mario Kart World: hands-on with Nintendo's crucial Switch 2 launch game
Mario Kart World: hands-on with Nintendo's crucial Switch 2 launch game

The Guardian

time04-04-2025

  • Entertainment
  • The Guardian

Mario Kart World: hands-on with Nintendo's crucial Switch 2 launch game

How do you follow a game as complete and extensive as Mario Kart 8 Deluxe? Nintendo is banking on the answer being: go bigger. Double the number of racers to 24. Increase the number of characters (60 in total). More weapons. And, most eye-catchingly, more exploration. That's not a term you'd associate with the closed circuit, three-lap formula that the series has perfected over the last three decades, but in Mario Kart World, the flagship launch title for the forthcoming Switch 2, Nintendo is tearing down the tyre barriers and offering players a Forza Horizon style open world. It's not exactly a total reinvention of the wheel, but it's as big a change to the format as any since the series began. Given physical copies of Mario Kart World will retail at £75 though, is it enough? I got a chance to spend time playing the new game and my immediate impression was that it's what you'd expect from a next-gen Mario Kart title. It's familiar, incredibly polished, plays flawlessly no matter what carnage ensues and it looks awesome. As I hurtled through the courses, the temptation was to slow down and take in all the small, quirky details. Presumably there will be an opportunity to do just that in the free roaming element of the game. I didn't get much of a chance to explore this – it was essentially the lobby while we waited for 24 players to join. What I did get to experience were two modes. The first was Grand Prix. This is your traditional Mario Kart affair: start, three laps, finish. The slight tweak here is that rather than having closed circuit courses, these are sprints across the world map: you'll be in Boo's cinema one moment, a prehistoric jungle the next. I opted to play as the cow from Moo Moo Meadows, the internet-famous breakout star of the recent Nintendo Direct, driving a tractor called Big Horn. As a seasoned Mario Kart player (to put it mildly), I found that it plays exactly as you'd expect. Muscle memory takes over: you skid (though it's less agile than in MK8D, presumably to account for wider tracks); you throw shells at opponents; you scream in frustration when you get struck by lightning just as you were about to use a boost. The level design is beautiful and each track seems packed with alternate routes and little secrets. I can't escape the feeling that the wider roads may mean the game loses some of its claustrophobic carnage, and that the emphasis will be on weapons rather than driving skill in this iteration of the series, but I can live with that. Regardless, I win my first race – I want that on record – and a glorious crown is bestowed upon my cow. In my time with the game, I also had one race in Knockout Tour mode, Nintendo's battle-royale-style take on the series. As you progress along the course you'll encounter checkpoints on the horizon; when you cross these, the bottom four racers are blocked from continuing and drop out. This continues until the final stretch of track where the remaining four race to the podium. Not realising I would be racing 23 other journalists in the room with me, I opted for the comedy choice of racing as Wiggler in a pink cruiser, which, from a kart configuration standpoint, is a terrible choice. Had I realised the stakes I would have gone Wario/monster bike, but it's my own fault for assuming it was a race that didn't matter. They all matter. Knockout Tour mode is exhilarating. If, like me, you believe you've achieved God-like status at MK8D and can run through each course in your sleep, if you're used to cruising in first place without so much as a single banana to your name, then prepare yourself. In knockout mode you can drop from first to 24th in an instant. Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion The solution is to embrace the carnage. Weapons feel more significant (I lost count of how many golden mushrooms, bullet bills and star powers I went through), skidding and handling less so, given the greater width of each track. Amid all the frenzied chaos, I had no idea how long the race lasted – I think somewhere between three minutes and three hours. Seeing the checkpoints and knowing I was only one horribly timed red shell away from dropping out prompted heart palpitations; clearing the checkpoints brought relief. It was a rush. I finished fifth, failing to qualify for the final section. This mark of shame aside, my initial impressions of knockout mode are that it's an exciting reinvention of the format and there is a strong chance it's about to become my entire personality.

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