
I got hands on with G'AIM'E Plug & Play, an AI-powered light gun that lets me play Time Crisis on the TV again
Sure, they've existed further back in the form of electromagnetic shooting galleries or Duck Hunt with the NES Zapper, but it was a game changer when instead of just sprites we got to what felt like real 3D enemies attacking you from your telly that you were shooting back. I may be a dyed-in-the-woo Sega fanboy back then but even I can admit (if grudgingly) that the peak of this form was Namco's Time Crisis.
The sad thing about its obsolescence wasn't strictly due to the overall decline of arcade experiences but because these light guns were made for CRT screens that HD screens couldn't support. The alternatives of aiming with a crosshair, whether that's using a stick, a mouse or motion controls never quite matched the feel, immediacy or accuracy at just pointing at the screen and pulling the trigger.
There have however been attempts to recreate the light gun experience for modern TVs, most notably the Sinden Light Gun released a few years ago. But now there is finally a light gun that doesn't just work as a direct plug-and-play experience but comes in an officially licensed package from the original creators themselves. And I was among the first to get my itchy trigger fingers on it.
Although G'AIM'E is a somewhat awkward brand to spell out, even though I get what Japanese company Tassei Denki is going for, the proof is in the pudding, and the tech it's developed is something tasty indeed. The light gun it has developed is just how you imagine light guns used to work. No external sensors, no drawing an artificial border around your display that's how the Sinden works. It's all from the gun itself, which contains a HD camera and some actually smart AI that's been trained on countless images of different screen display sizes.
Attached to a mini console to with a lengthy cable to ensure you're at an appropriate distance for the camera to be able to get a clear view of the screen (G'AIM'E's onboarding video that plays when you first set it up advises you're at the right distance if you can fit the image of the TV in front of you with your phone's camera, though I was advised to stand a bit further back than that), I just had to perform a calibration test and then I was ready to play.
A beautiful partnership
Whereas the Sinden merely provided a peripheral, and assumes you either have a collection of old light gun games ported to PC from decades ago or, more likely, acquired them through the grey area of emulation (it does however work with the recent House of the Dead remake), G'AIM'E Plug & Play is a bespoke mini console package, bundling the tech with Time Crisis in an official partnership with Namco. It's also not just a licence to emulate the game but Tassei Denki has actually worked closely with the engineers of the original game to ensure it's as arcade-perfect an experience as you can get.
There's the design of the light gun itself, which closely replicates the light blue light guns attached to arcade cabs for Time Crisis (there's also a black version, which is exclusive to Japan, owing to laws around the design and colours for gaming light guns), which packs a satisfying and not too forceful recoil feedback when pulling the trigger, while it also has handy side buttons for inserting coin credits and for pausing the game.
Adding to the arcade-perfect experience is also a pedal controller, which plugs into the extra USB-C slot in front of the mini console next to the port for your light gun, which utilises Time Crisis' unique ducking mechanic. This is available only for the premium and ultimate editions of the G'AIM'E Plug & Play, but just like the G-Con light gun on the PS1 version, you've fortunately got a button to do that same mechanic – actually it's two buttons, one on either side of the gun barrel, so it's easily within reach whether you're left or right-handed.
While I was eager to recreate the arcade experience with the pedal, I must also admit that trying to get an accurate shot while having good foot coordination was more challenging than I was prepared for, and found it more comfortable just ducking in and out of the action with buttons. I imagine folks who remember Time Crisis fondly more through the PlayStation version than the arcade version will also be perfectly happy with this and make do with the basic package, which just comes with Time Crisis and a single light gun, since that was also a single-player game.
In a modern touch, it's also possible to turn on a crosshair. I have mixed feelings on this as I personally view a true light gun experience is reliant on your own skill and precision of pointing the gun, while also reminding me that while G'AIM'E's tech gets almost-perfectly close to replicating the light gun experience on a CRT it still isn't completely the same. I'm sure however that others will welcome this addition, such as kids who'll be able to shoot from the hip and still have fun.
Shooting galleries
There's no denying that Time Crisis is the headliner here, given that the G'AIM'E Plug & Play is intended to ship before the game's 30th anniversary in December. With the recent re-release of Ridge Racer coinciding with the Switch 2 launch, it's also a good time to get nostalgic for Namco's groundbreaking System 22 3D visuals, which in crisp HD resolution still holds up with a vibrant polygonal charm, only further complemented by Time Crisis's hilariously hammy B-movie dialogue.
But for those who pony up for the premium or ultimate packages, you'll also get additional light gun games from Namco's back catalogue, the Point Blank and Steel Gunners 1 and 2, the latter being a series that has never received a home port before. As an older game with 16-bit graphics, the sprites might pale in visual comparisons, but the cool thing about Steel Gunner is that you're actually firing machine guns so there's a simple pleasure in aiming with a crosshair and just holding down the trigger unloading unlimited ammo while the gun rattles in your hand. Just take care not to hit any civilians.
Then there is Point Blank, which deceives you with its cute and colourful sprites when its myriad of shooting gallery-style minigames challenges are unbelievably difficult – including the so-called 'easy' mode – requiring the utmost speed and precision. Incidentally, it was the challenges where you only get one shot that I somehow passed, like the one that's basically if William Tell had a gun instead of a bow, because you at least only focus on one target rather than try to frantically shoot a quote of 15 in under 10 seconds. Keeping to that hardcore nature, it's also the one game in the collection where Namco doesn't allow for a visible crosshair.
More importantly, since these other games don't require a pedal, that extra USB-C port on the mini console can be fitted with an additional G'AIM'E to support instant drop-in two player fun just like you would at the arcade. That makes the ultimate edition, which comes with two guns, a bit of a no-brainer if you're after a light gun package you can play with mates, along with some extras like a multi-region AC adaptor and a collectable diorama stand featuring Time Crisis star Richard Miller.
Re-load?
But here's the caveat. While it'll still be possible for owners of the premium edition to get hold of a second light gun later, it won't be possible to add the other games to the mini console if you only opt for the basic package. Indeed, as part of this close partnership with Namco, I'm told it's been ensured that it won't be possible to sideload the G'AIM'E Plug & Play packages with additional games, which could be a dealbreaker for those who want this light gun for use with other games just like the SInden.
I'm sure that won't stop hackers and modders from giving it their best shot (no pun intended), though of course the difference between this mini console and the other retro mini consoles we've had already is these games are all built from scratch for this device rather than emulations.
However, with the tech proven and Kickstarter pledges already sailed past £500K, surpassing its minimum target of £35K, this is surely only the beginning for Tassei Denki. While there's nothing else to announce yet, we may see G'AIM'E partnering with other arcade legends to bring their light gun games back with faithful recreations of the same guns. Just get me a Sega bundle that comes with arcade-perfect Virtua Cop 1 and 2 and The House of the Dead 1 and 2, and we have a deal.
The G'AIM'E Time Crisis bundles are expected to ship around November, which you'll be able to buy directly from the G'AIM'E website with plans for distribution in select retailers. But to ensure you have it first as well as other exclusive bonus rewards, you can back it on Kickstarter, which will remain live until Saturday, 23 August.
So is the G'AIM'E Plug & Play worth it?
If you want to re-live, or experience for the first time, the trigger-happy joy of arcade-style light gun gaming on your telly without fussy set-ups, G'AIM'E Plug & Play feels like a dream come true. It feels even more like a premium product thanks to a close partnership with Namco to ensure its classic arcade shooters are built optimally for modern displays.
Enthusiasts who want to get more bang for their buck may however be sore about this only being part of a standalone walled garden. If you're being cheap and only want the pure Time Crisis experience, you'll have to make peace with the fact you won't be able to add any of the other games to it without forking out on another set. Put those limitations to one side however and this really is the best modern solution to enjoy one of the highlights of arcade gaming at home, and I can't think of a better way to celebrate such an iconic game's 30th anniversary.
Stuff Says…
If you want to re-live, or experience for the first time, the trigger-happy joy of arcade-style light gun gaming on your telly without fussy set-ups, G'AIM'E Plug & Play feels like a dream come true
Pros
The shooting just works
Faithful arcade design
Cons
Can't add more games than what is in the box
Option for visible crosshair breaks the spell slightly

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Stuff.tv
31-07-2025
- Stuff.tv
I got hands on with G'AIM'E Plug & Play, an AI-powered light gun that lets me play Time Crisis on the TV again
Growing up in the nineties was an exciting time to be a gamer because it was just at the time when consoles were reaching the point that they could replicate the most state-of-the-art arcade experiences at home. And I don't think they ever got better than light gun games. Sure, they've existed further back in the form of electromagnetic shooting galleries or Duck Hunt with the NES Zapper, but it was a game changer when instead of just sprites we got to what felt like real 3D enemies attacking you from your telly that you were shooting back. I may be a dyed-in-the-woo Sega fanboy back then but even I can admit (if grudgingly) that the peak of this form was Namco's Time Crisis. The sad thing about its obsolescence wasn't strictly due to the overall decline of arcade experiences but because these light guns were made for CRT screens that HD screens couldn't support. The alternatives of aiming with a crosshair, whether that's using a stick, a mouse or motion controls never quite matched the feel, immediacy or accuracy at just pointing at the screen and pulling the trigger. There have however been attempts to recreate the light gun experience for modern TVs, most notably the Sinden Light Gun released a few years ago. But now there is finally a light gun that doesn't just work as a direct plug-and-play experience but comes in an officially licensed package from the original creators themselves. And I was among the first to get my itchy trigger fingers on it. Although G'AIM'E is a somewhat awkward brand to spell out, even though I get what Japanese company Tassei Denki is going for, the proof is in the pudding, and the tech it's developed is something tasty indeed. The light gun it has developed is just how you imagine light guns used to work. No external sensors, no drawing an artificial border around your display that's how the Sinden works. It's all from the gun itself, which contains a HD camera and some actually smart AI that's been trained on countless images of different screen display sizes. Attached to a mini console to with a lengthy cable to ensure you're at an appropriate distance for the camera to be able to get a clear view of the screen (G'AIM'E's onboarding video that plays when you first set it up advises you're at the right distance if you can fit the image of the TV in front of you with your phone's camera, though I was advised to stand a bit further back than that), I just had to perform a calibration test and then I was ready to play. A beautiful partnership Whereas the Sinden merely provided a peripheral, and assumes you either have a collection of old light gun games ported to PC from decades ago or, more likely, acquired them through the grey area of emulation (it does however work with the recent House of the Dead remake), G'AIM'E Plug & Play is a bespoke mini console package, bundling the tech with Time Crisis in an official partnership with Namco. It's also not just a licence to emulate the game but Tassei Denki has actually worked closely with the engineers of the original game to ensure it's as arcade-perfect an experience as you can get. There's the design of the light gun itself, which closely replicates the light blue light guns attached to arcade cabs for Time Crisis (there's also a black version, which is exclusive to Japan, owing to laws around the design and colours for gaming light guns), which packs a satisfying and not too forceful recoil feedback when pulling the trigger, while it also has handy side buttons for inserting coin credits and for pausing the game. Adding to the arcade-perfect experience is also a pedal controller, which plugs into the extra USB-C slot in front of the mini console next to the port for your light gun, which utilises Time Crisis' unique ducking mechanic. This is available only for the premium and ultimate editions of the G'AIM'E Plug & Play, but just like the G-Con light gun on the PS1 version, you've fortunately got a button to do that same mechanic – actually it's two buttons, one on either side of the gun barrel, so it's easily within reach whether you're left or right-handed. While I was eager to recreate the arcade experience with the pedal, I must also admit that trying to get an accurate shot while having good foot coordination was more challenging than I was prepared for, and found it more comfortable just ducking in and out of the action with buttons. I imagine folks who remember Time Crisis fondly more through the PlayStation version than the arcade version will also be perfectly happy with this and make do with the basic package, which just comes with Time Crisis and a single light gun, since that was also a single-player game. In a modern touch, it's also possible to turn on a crosshair. I have mixed feelings on this as I personally view a true light gun experience is reliant on your own skill and precision of pointing the gun, while also reminding me that while G'AIM'E's tech gets almost-perfectly close to replicating the light gun experience on a CRT it still isn't completely the same. I'm sure however that others will welcome this addition, such as kids who'll be able to shoot from the hip and still have fun. Shooting galleries There's no denying that Time Crisis is the headliner here, given that the G'AIM'E Plug & Play is intended to ship before the game's 30th anniversary in December. With the recent re-release of Ridge Racer coinciding with the Switch 2 launch, it's also a good time to get nostalgic for Namco's groundbreaking System 22 3D visuals, which in crisp HD resolution still holds up with a vibrant polygonal charm, only further complemented by Time Crisis's hilariously hammy B-movie dialogue. But for those who pony up for the premium or ultimate packages, you'll also get additional light gun games from Namco's back catalogue, the Point Blank and Steel Gunners 1 and 2, the latter being a series that has never received a home port before. As an older game with 16-bit graphics, the sprites might pale in visual comparisons, but the cool thing about Steel Gunner is that you're actually firing machine guns so there's a simple pleasure in aiming with a crosshair and just holding down the trigger unloading unlimited ammo while the gun rattles in your hand. Just take care not to hit any civilians. Then there is Point Blank, which deceives you with its cute and colourful sprites when its myriad of shooting gallery-style minigames challenges are unbelievably difficult – including the so-called 'easy' mode – requiring the utmost speed and precision. Incidentally, it was the challenges where you only get one shot that I somehow passed, like the one that's basically if William Tell had a gun instead of a bow, because you at least only focus on one target rather than try to frantically shoot a quote of 15 in under 10 seconds. Keeping to that hardcore nature, it's also the one game in the collection where Namco doesn't allow for a visible crosshair. More importantly, since these other games don't require a pedal, that extra USB-C port on the mini console can be fitted with an additional G'AIM'E to support instant drop-in two player fun just like you would at the arcade. That makes the ultimate edition, which comes with two guns, a bit of a no-brainer if you're after a light gun package you can play with mates, along with some extras like a multi-region AC adaptor and a collectable diorama stand featuring Time Crisis star Richard Miller. Re-load? But here's the caveat. While it'll still be possible for owners of the premium edition to get hold of a second light gun later, it won't be possible to add the other games to the mini console if you only opt for the basic package. Indeed, as part of this close partnership with Namco, I'm told it's been ensured that it won't be possible to sideload the G'AIM'E Plug & Play packages with additional games, which could be a dealbreaker for those who want this light gun for use with other games just like the SInden. I'm sure that won't stop hackers and modders from giving it their best shot (no pun intended), though of course the difference between this mini console and the other retro mini consoles we've had already is these games are all built from scratch for this device rather than emulations. However, with the tech proven and Kickstarter pledges already sailed past £500K, surpassing its minimum target of £35K, this is surely only the beginning for Tassei Denki. While there's nothing else to announce yet, we may see G'AIM'E partnering with other arcade legends to bring their light gun games back with faithful recreations of the same guns. Just get me a Sega bundle that comes with arcade-perfect Virtua Cop 1 and 2 and The House of the Dead 1 and 2, and we have a deal. The G'AIM'E Time Crisis bundles are expected to ship around November, which you'll be able to buy directly from the G'AIM'E website with plans for distribution in select retailers. But to ensure you have it first as well as other exclusive bonus rewards, you can back it on Kickstarter, which will remain live until Saturday, 23 August. So is the G'AIM'E Plug & Play worth it? If you want to re-live, or experience for the first time, the trigger-happy joy of arcade-style light gun gaming on your telly without fussy set-ups, G'AIM'E Plug & Play feels like a dream come true. It feels even more like a premium product thanks to a close partnership with Namco to ensure its classic arcade shooters are built optimally for modern displays. Enthusiasts who want to get more bang for their buck may however be sore about this only being part of a standalone walled garden. If you're being cheap and only want the pure Time Crisis experience, you'll have to make peace with the fact you won't be able to add any of the other games to it without forking out on another set. Put those limitations to one side however and this really is the best modern solution to enjoy one of the highlights of arcade gaming at home, and I can't think of a better way to celebrate such an iconic game's 30th anniversary. Stuff Says… If you want to re-live, or experience for the first time, the trigger-happy joy of arcade-style light gun gaming on your telly without fussy set-ups, G'AIM'E Plug & Play feels like a dream come true Pros The shooting just works Faithful arcade design Cons Can't add more games than what is in the box Option for visible crosshair breaks the spell slightly


Stuff.tv
10-07-2025
- Stuff.tv
Sony PS One at 25 – we remember Sony's first portable console
Sony may be a console giant today, but back in 2000 the company was still figuring out how to take over the world. A major step on that ruthless march to dominance was the release of the PS One. Ah, the PS1 – I loved that thing. The moment when gaming finally became cool! We're not talking about the original PlayStation, which wasn't even called the PS1 back then (well, that would have been wildly presumptuous). This is the PS One – and it was no mere name change. Sony's sleeker, curvier console – half the footprint, a third of the weight – was aimed at a younger, wider audience less obsessed with mean, angular hardware. And you could buy a screw-on 5in screen that arguably made it Sony's first portable console. A portable PlayStation? Were they expecting you to play serious games on the bus? Sort of. Slap on that screen and, boom, instant self-contained portable gaming. Now, obviously you couldn't play it anywhere – unless you had the world's longest extension lead. But it freed the console from the family telly and gave us our first hint of AAA gaming on the go, years before the Steam Deck was a glint in Valve's eye. Plus the car adapter could keep kids quiet in the back, blazing around virtual race circuits while parents – ironically – sat there grumbling in a traffic jam. So did anyone really buy this thing, or was it just for weird 2000s retro heads? People loved it. The PS One crushed the competition in 2000, outselling everything from Sony's own supply-constrained PS2 to Sega's beleaguered Dreamcast. Even with the screen it was a bargain, giving budget-conscious gamers access to a quality machine with a huge library of titles – enough to keep it going until 2006, just before the PS3 arrived. It wasn't flash. It wasn't 'next gen'. But smart decisions ensured it was a stellar success. There's a moral for the games industry in there… Sony PlayStation side quests (hardware edition) The PS One wasn't the only time Sony decided to remix a hit console. Here are four other efforts that found the company wandering off the main PlayStation path. The PS2 Slim: so sharp it could slice cheese. Probably. PS2 Slim (2004): Realising not everyone wanted a console the size of a fridge, Sony slimmed down the PS2, even improving a few bits (beyond reduced heft) while doing so. It was a hit to the degree Sony repeated the trick for subsequent generations. The PS3 even got a 'Super Slim' edition. PlayStation TV (2013): Handheld console games on the big screen? That'll never catch on. Cough. But it was Sony that got there first, with a Vita minus a screen that lived under your telly. Alas, early compatibility issues and general bafflement made this one a rare misfire. Shame. PS4 Pro (2016): If the very thought of 1080p disgusted you after upgrading to a 4K TV, Sony was ready to dangle a PS4 Pro in front of your face. Updated games shone. Older ones pretended to shine due to upscaling. And 4K Blu-rays… weren't supported. Erm. Well, you can't have everything. PlayStation Classic (2018): This dinky plug-and-play retro box went right back to the start, cramming in 20 PS1 classics – but not the ones you wanted, obvs. Sony also cunningly made the controller cables approx. 1cm long. Still, the gamepads could be swapped for something better – as could the games if you risked Sony's ire and modded the unit. Now read: The 25 best PlayStation games of all time


Stuff.tv
08-07-2025
- Stuff.tv
The 10 best tennis video games ever to play during Wimbledon
8) Mario Tennis: Power Tour (2005, Game Boy Advance) Play Presumably concerned Game Boy Color owners would throw their consoles out of the window if the company had the audacity to release a normal tennis game on the system, Nintendo crafted Mario Tennis to be closer to a quirky RPG that just happened to have tennis mechanics in place of a battle system. For this Game Boy Advance sequel, the mash-up was particularly glorious, twinning amusing Zelda-like chats and exploration with high-octane ball-thwacking that was the best on the system. Add in furiously addictive madcap mini-games and you've a title that might not be tennis as you know it, but it does make everything else on this list seem a little dull by comparison. 9) Wii Sports (2006, Nintendo Wii) Play As the Wii arrived, the games industry was roused by a million voices crying out in pain that Nintendo had – shock! – dumbed-down console gaming. Take the tennis bit of Wii Sports: players moved automatically, and you merely swung your controller a bit like a racket, only occasionally accidentally letting go and smashing your TV screen. The thing is, it was fantastic (apart from the TV-smashing bit). Everyone could get in on the action, rather than having to first master the 'gamepad claw'; yet there was enough nuance for dedicated players to pull off some fantastic moves – even if the little Mii characters looked ridiculous while doing so. 10) Top Spin 4 (2011, PS3/Wii/Xbox 360) Play It's probably sacrilege to say it, but some time in the 2000s, Sega lost its tennis-game crown; Virtua Tennis 3 was an impressive if predictable update, but its sequel was finally eclipsed by the lurking Top Spin series. In Top Spin 4, the deep coaching system hugely added to the extensive career mode, and the character customisation went so far as to enable you to select different types of grunts and victory celebrations. It was perhaps all a little clinical (besides the bizarre uncanny valley player faces), but fluid player movement, balanced gameplay and detailed, responsive controls combined to make for a rewarding experience for those who persevered. New balls, please Play If you're thinking, 'Hang on. You've just recommended the game equivalents of Martina Navratilova, Andre Agassi and Roger Federer', that's because there are few newer titles capable of walloping an ace towards your console. Still, if you need something contemporary, there are two solid options. Top Spin 2K25 (PS4, PS5, Xbox Series X/S, Xbox One, Windows) follows up on the last entry in the above list with an iterative effort that nets you a slew of licensed venues and players that look at least 34% less like zombies than they did in the Virtua Tennis days. Tweaked mechanics make for exciting risk vs reward moments during rallies. But you'll grumble at the grind progression system and absurdist virtual currency, which leaves Wimbledon winners with barely enough extra virtual cash for a pair of virtual socks. Tsk. Unsurprisingly, Nintendo Switch owners get something a mite more bonkers and colourful in the shape of Mario Tennis Aces. This builds on previous Nintendo efforts by fusing arcade gameplay and adventuring, while occasionally acknowledging that, yes, there's a tennis game in there somewhere. Boss battles with tennis rackets can be entertainingly daft, although the single-player mode runs out of steam faster than the average Brit at Wimbledon. The game's chaotic nature is fun while it lasts though.