
Tom's Guide Awards 2025: Our favorite gaming accessories, consoles, controllers and more
From massive curved gaming monitors, to magnetic-powered keyboards and comfortable gaming headsets that let you hear every footstep, there are also plenty of great accessories to elevate your gaming experience across any platform.
Our team of experts has tested and reviewed the latest consoles, handhelds and gaming accessories for the Tom's Guide Awards 2025. Below, we highlight the gaming devices and accessories that kept our play sessions going over the last 12 months and have made even the best games more fun to play.
There are really only two candidates at the table when it comes to selecting the best console you can buy in 2025: the PS5 and the Nintendo Switch 2. While the latter is a fantastic hybrid and may well be a recipient of this award in the future, its launch library is too trim at present to take the win, and so Sony's flagship console, especially its improved PS5 Slim variant, holds its crown for another year.
Almost five years into its lifecycle, and with two refreshed models on the market (PS5 Slim and PS5 Pro), this console is finally hitting its stride after a slow start to the generation. The Slim reduces the mammoth size of the chunky launch model, and it currently delivers the all-around console experience. While the Pro is a great pick for performance obsessives.
The best PS5 games now include some truly phenomenal titles, including must-play exclusives like Marvel's Spider-Man 2 and Astro Bot. And we can't forget just how impressive the speedy SSD continues to be. It's relegated lengthy loading screens to a thing of the past. The DualSense is also the best console controller on the market, with its unique features like haptic feedback and adaptive triggers still novel. The PS5 Slim also offers great value at $499 (often bundled with a game), and it drops even lower during major sales events.
The Lenovo Legion Go S is the handheld we've been dreaming of. It combines the impressive specs of the ROG Ally X with the smooth experience of SteamOS. Unless another SteamOS device with an AMD Ryzen Z2 Extreme chip somehow shows up this year, the Lenovo Legion Go S with SteamOS is easily the best handheld gaming console of 2025.
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This device is a huge step forward for gaming handhelds, but it's also fantastic all on its own. If you've thought about getting a handheld, this is definitely the one to grab. Of course, if you're happy with your current Steam Deck or find SteamOS a bit limiting, the Windows 11 version of this handheld might be more up your alley. While you can't go wrong with any version of the Legion Go S, the SteamOS version is the best one for most people.
The Meta Quest 3S offers a premium VR experience at an affordable price, featuring excellent AR capabilities and access to hundreds of Quest 3 games and apps. It's one of the best VR headset thanks to its Snapdragon XR2 Gen2 processor and 8GB of RAM, which ensures smooth performance with a variable 90-120Hz refresh rate that's comparable to the Quest 3.
That said, it differs from the Quest 3 by using Quest 2's fresnel lenses, which results in a smaller field of view, lower resolution, and bulkier design. Despite these differences, the Quest 3S is a fantastic, low-cost alternative to the Quest 3 that's great for VR newcomers looking for an affordable entry-level device, unlike the costly Apple Vision Pro.
The Alienware 34 QD-OLED maintains the excellent features of its predecessor while introducing significant improvements. The new flat stand conserves desk space, and the elegant "interstellar indigo" chassis ensures it looks fitting in both a gaming setup and a professional office environment.
The display retains its impressive 1800R curved panel and ultrawide 21:9 aspect ratio, offering a deeply immersive gaming experience. Performance-wise, it boasts a fast 240Hz refresh rate and a low 0.03ms response time. These specs, coupled with its sharp 1440p resolution and vivid colors, deliver a visually stunning and incredibly smooth gaming experience with virtually no input lag.
So, Lemokey finally showed up for the party. And by that we mean in 2025 it finally made a gaming keyboard worthy of mixing it with the big boys and that board is the Lemokey L5 HE — the best gaming keyboard from 2025.
Lemokey is a sub-brand of Keychron, which makes some of the best mechanical keyboards for productivity. But Lemokeys have usually just been rebranded Keychrons with gaming-focused keycaps and some 'gamer' branding.
The L5 HE changed all that: Hall Effect switches, 8K polling, tons of gaming features, as much modding potential as you could possibly need, and beautiful build quality. It's fully customizable with the epic Lemokey Launcher software, where you can adjust actuation, key binds and advanced features like Rapid Trigger and Last Key Prioritization (A.K.A 'Snap Tap'). The L5 HE is also an 8,000Hz polling board, making it suitable for elite-tier gaming and challenging boards like the Wooting 80HE. Lemokey might be late to the party, but better late than never.
With AAA titles finally running smoothly on macOS machines, the Corsair M75 is the most capable gaming mouse for Apple today. Sporting a minimalist design that makes it look almost as elegant as a Mac, the M75 comes in a beautiful Glacier Blue colorway.
But if that isn't enough to win you over, we love this mouse's 26,000 DPI and 1,000Hz polling rate, making it a stellar performer in Cyberpunk, Lies of P and others. Its optical switches are extremely responsive and comfortable to use for long periods of time. It's the easiest mouse to customize, and we don't mean that just in terms of its software. The side buttons can be replaced with different textured ones as they're magnetic, making modding the M75 a walk in the park.
The SteelSeries Arctis Nova 3 received a wireless update this year, and as soon as we tested it, we knew it would be hard to beat. That's thanks to its extremely comfortable design and fit, plush and spacious earcups, and elastic headband that lends the headset a lightweight feel.
It also excels in the sound department. 40mm Neodymium drivers and 200 game-tailored presets ensure you hear every single sound, regardless of the title you're playing. It creates immersive soundscapes thanks to directional and spatial audio. In fact, we love it so much that when we stopped using the headset, real life started sounding boring.
Its multi-platform compatibility is the cherry on top, as is its loud and clear mic that ensures everyone can hear you exclaim with joy when you take down an enemy or mumble under your breath in frustration when you fail to lockpick.
The DXRacer Martian immediately stands out from other gaming chairs we've reviewed in the past. For starters, it has a firmer seat, less aggressive curves and only comes in a very sleek all-black design. When it comes to customization, the only real choice you need to make is whether you want the chair with a leatherette or fabric finish. While the DXRacer Martian may seem simple at first glance, it's packed with innovative tech we've yet to see on any other gaming or even office chair for that matter.
What gives the Martian an almost out-of-this-world feel though is that DXRacer has equipped this gaming chair with a 5,000 mAh battery. For what purpose you may be wondering? Well, the Martian has an electric adjustable backrest.
With the push of a button, you can instantly change its recline angle from 90° to 135°. That's not all though as the Martian also comes with built-in airbags which can inflate or deflate depending on how much lumbar support you need. They're powered by that same internal battery and when combined, the Martian's airbags and electric backrest really make it feel like you're sitting in your car instead of at your desk.
Xbox Cloud Gaming may be the talk of the town (I'm still left having an existential crisis about whether I am, indeed, an Xbox after that ad campaign). But really, Nvidia GeForce Now is the clear leader in game streaming for three key reasons.
First, Nvidia has optimized the service to a point that you won't feel any latency from your controls to what's on-screen, while the visuals are crispy without any of that glitching you get with bandwidth, and the demand on network connection is relatively minor at 35 Mbps.
Second, the ways you can play are ever-expanding — most recently breathing new life into my Steam Deck, alongside apps being available on Mac, Meta Quest and even TVs. Having this service wherever you are is significant given how good the games look running on a remote gaming PC!
And finally, it comes down to the games you can play. Beyond being able to play Game Pass games through streaming, you can connect other game libraries like Steam and play the titles you own too.
There is one condition that Nvidia GeForce Now has to support the game. But given the service supports over 2,000 games, I highly doubt you'll ever run into a problem!
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Next year, we'll finally get a new 'Star Wars' movie and instead of an original story or a continuation of the saga installments, it will be an expansion of 'The Mandalorian' – a big-screen movie directed by creator Jon Favreau called 'The Mandalorian and Grogu.' In 2027, 'Star Wars: Starfighter,' directed by Shawn Levy and starring Ryan Gosling, will arrive in theaters. But besides a second season of 'Ahsoka,' there are currently no new live-action 'Star Wars' series that have been announced. After years of being bombarded with 'Star Wars' series on Disney+, to diminishing returns, the franchise is returning to the big screen. Will 'Star Wars' be special again? Or, as Zehr put it, 'To me, Star Wars is a dining experience, it's not fast food. When you make it like fast food, it suffers.' Trouble in the MCU The first year that Marvel Studios started producing series for Disney+ there were four big budget live-action series ('WandaVision,' 'The Falcon and the Winter Soldier,' 'Loki' and 'Hawkeye'). In 2022, there were three ('Moon Knight,' 'Ms. Marvel' and 'She-Hulk: Attorney at Law') with two in 2023 (the second season of 'Loki' and 'Secret Invasion'). There were two shows in 2024 ('Echo' and 'Agatha All Along') and there have been two so far this year ('Daredevil: Born Again' and 'Ironheart'), with a third on the way later this year ('Wonder Man'). 'I do think that it has eroded the branding,' said Dave Gonzales, the co-author of the indispensable history of Marvel Studios, 'MCU: The Reign of Marvel Studios.' 'All of the sub-brands have been eroded.' For Marvel, he said, it's particularly interesting because it followed a period of being at the top of the industry. 'They were finally getting to do what they wanted to do – put everything in development.' Feige acknowledged this at the press event, saying that they suddenly had access to big stars who wanted to do more esoteric projects with the studio, citing Oscar Isaac wanting to do 'Moon Knight' as a reason to greenlight it. Other projects, like 'Hawkeye,' started off as features before being reconfigured, just as 'Obi-Wan Kenobi' had been, into a limited streaming series. There were also specials (dubbed 'Special Presentations') like 'Werewolf by Night' and 'The Guardians of the Galaxy Holiday Special.' Before the Disney+ era began, Feige promised that the entire thing would be connected – series would lead into movies and then back to series, in a giant, interconnected loop. But they ran into problems almost immediately, with the global pandemic impacting productions and even the rollout of series (for instance, 'WandaVision' was originally meant to come out after 'Doctor Strange and the Multiverse of Madness' and then had to be reconfigured to tee up that sequel, which also starred Elisabeth Olsen). 'Marvel remade how they made franchise movies but they thought they could do the same thing with television – you can't,' said Gonzales. 'They think they're more nimble than they actually are.' With 'WandaVision,' Gonzales said, they moved the movie pipeline to a television pipeline and ended up with shows that cost hundreds of millions of dollars. 'We'll never have TV shows that cost that much again,' he added. And while there have been a handful of hit Marvel Studios series on Disney+, most notably 'WandaVision,' which on its most watched week pulled down an impressive 924 million minutes streamed, per Nielsen, its spinoff 'Agatha All Along,' which racked up 744 million minutes in its final week, plus 'Loki,' with two episodes from its first season topping 1 billion minutes streamed, the majority of them failed to make waves. 'Ironheart,' the latest MCU show featuring a tech-savvy armored heroine based in Chicago, garnered just 563 million minutes streamed in its final week in July. The chilling effect of these shows have extended to the films, with 'Captain America: Brave New World' ($415 million) and 'Thunderbolts' ($380 million) both underperforming at the box office. Notably, 'Deadpool & Wolverine' ($1.3 billion) and 'The Fantastic Four: First Steps' ($118 million opening weekend) have performed well because they're so detached from the rest of the MCU and Disney+ shows, but even 'Fantastic Four' is showing cracks with its drastic dropoff at the box office in its second weekend. Feige said that the studio felt the residual effects of people thinking, 'I had to have seen these other shows to understand who this is.' But when looking at what happened to Pixar, the Avengers should consider themselves lucky. Pixar's problems Back in 2019, Disney corporate leaned on Pixar to supply new material for the streaming service, which is difficult when the pipelines for Pixar's features and shorts are so rigidly solidified. At first, the contributions were minor, such as the micro-length Toy Story spin-off 'Forky Asks a Question,' with total running time coming in at around 30 minutes per series. Disney+'s demands for content got more ambitious. The company, under CEO Bob Chapek (who was subsequently replaced by a returning Iger), sent three Pixar original films (2020's 'Soul,' 2021's 'Luca' and 2022's 'Turning Red') directly to Disney+. There was the sensation that families were concerned about going to movie theaters, so Disney delivered new Pixar movies directly into their homes. But when 'Lightyear,' an expansion of the 'Toy Story' franchise but ostensibly a new IP, was released in the summer of 2022, it underperformed, making just $226.4 million globally. 'Elemental,' another Pixar original released the following summer, underperformed initially before making nearly $500 million worldwide through strong word of mouth. And while last year's 'Inside Out 2' was a phenomenon, making $1.69 billion worldwide, this summer's 'Elio' has struggled, making just $139 million worldwide and becoming the first Pixar movie not to break $100 million domestically. ('Onward,' released a few days before the pandemic in 2020, didn't meet that mark but if it had stayed in theaters, it would have.) In 2023, the New York Times proclaimed that 'Pixar is damaged as a big-screen brand.' Elsewhere in the same article, the report noted that 'as some box office analysts speculated, Disney had weakened the Pixar brand by using its films to build the Disney+ streaming service.' 'When you had an original Pixar movie, it was like, It's going to be huge,' said the marketing exec at a rival studio. 'The brand is so devalued because they put those movies on Disney+, not every Pixar movie is a theatrical event.' Like Marvel Studios and Lucasfilm, Disney has pumped the brakes on Disney+-specific Pixar material. Last year saw the release of 'Dream Productions,' a three-episode spinoff of 'Inside Out 2' focused on the studio that produces Riley's dreams. It was followed by 'Win or Lose,' which streamed on Disney+ earlier this year. It's one of the best things that the studio has ever made — eight half-hour episodes about a softball team, with each installment told from a different player's point-of-view (or their coach or their parent…) The show fared OK — Nielsen said that it earned 6.2 million viewers in the U.S. over the first 35 days – but making a direct-to-streaming show disrupted Pixar's pipeline, pulling resources away from features and costing as much as one of those bigger projects. A long-form streaming series that was meant to follow 'Win or Lose' was quietly canceled and may get reworked into a feature at Pixar. And there hasn't been anything announced, long or short, on the Pixar side of things. The damage has been done. The survivors Not every Disney brand has taken a huge hit. Disney's live-action slate has been largely unaffected, thanks to a combination of approaches. The service used to have a robust line-up of original movies, from a live-action Lady and the Tramp' to 'Hocus Pocus 2.' Some even drifted off the 21st Century Fox assets like 'Home Sweet Home Alone.' But none of these films encroached on any of its brands. If there had been a new live-action adaptation of a beloved Disney animated movie appearing regularly on Disney+, it might have bitten into that business. But they knew, from the beginning, that less was more. And after a while, Disney decided to simply remove most of the movies from Disney+ entirely – you can't find 'The One and Only Ivan,' co-starring and produced by Angelina Jolie or sci-fi adventure 'Crater' or the charming 'Timmy Failure: Mistakes Were Made' on the platform. These were big-deal titles that Disney touted as being key to their service. They also decided to move some of these projects to theatrical. A 'Moana' series was reconfigured as 'Moana 2,' which was released theatrically last year and made over $1 billion. This summer's live-action 'Lilo & Stitch' was originally planned as a Disney+ original but debuted in theaters and has become the only western movie to make more than $1 billion this year. Walt Disney Animation Studios actually benefited from Disney+. After 'Encanto,' the first post-pandemic Disney animated movie to get a full theatrical release, saw a successful run after debuting on Thanksgiving 2021, Disney decided to throw the movie on Disney+ for Christmas. That's where it became the most-watched film of 2022 with 27.4 billion minutes viewed. Soon after, Disney started referring to it as the company's 'newest franchise.' It inspired a live show at the Hollywood Bowl, entertainment offerings at the Disney Parks and a full-on attraction that is being built at Disney's Animal Kingdom. What's next Walt Disney Studios used to think of projects as 'brand deposits' or 'brand withdrawals.' 'Brand deposits' added to the value of the company's brand, either monetarily or through prestige. These were the projects that embodied Disney – either in their wholesomeness, their entertainment value or their desire to push things forward, technologically or storytelling-wise. 'Brand withdrawals' were projects that actively took away from the Disney brand, either because they didn't fit tonally or didn't deliver on the Disney promise. The brand withdrawal of Disney+ is huge. The company seems to be taking the right steps to course correct – chiefly, to not put out as much product on the streaming service and to re-emphasize the importance of theatrical exhibition. There are far fewer new things on the service. So far this year, there has been a single Disney+ original film and far fewer Lucasfilm and Marvel Studios projects. These numbers will get even smaller, as the streaming service puts its weight behind a handful of projects that hopefully more will enjoy. And just as 'Encanto' found new life on Disney+, the company, if it is smart, will emphasize the platform as a library of all things Disney. This is partially how the product was sold back in 2019. In a way, this might be the easiest way of rehabilitating the company's brands – by reminding people of how good things used to be. Umberto Gonzalez contributed to this story. The post The Disney+ Curse: How the Streaming Service Hurt Marvel, Star Wars and Pixar Brands appeared first on TheWrap.


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- Forbes
Sony WF-C710N Blend Retro Looks With Rich Audio
Sony announced its new budget noise-canceling wireless earbuds, the Sony WF-C710N, in India last month. At $120 / INR 8,990, they aim to pair signature Sony audio with high-end ANC performance on a budget. But the most unforgettable part about them is their design. The new Sony budget earbuds are available to purchase now, and here are five things you need to know about them. 1. Translucent Design Distinction The Sony WF-C710N come in White, Pink, Glass Blue, and Black color options, and the Blue variant features a distinctive translucent design. It reminds me of the old iMacs, where you get an inside look in a colorful body. It is a fun and stylish design, which is carried over to the elongated case. You get several different-sized eartips inside the box, and they fit better than their predecessors. The small earbuds offer a secure fit and are rated IPX4 for water resistance, so they'll survive your sweat and the odd splash of water. 2. Vast Controls With An Odd Choice The Sony WF-C710N feature tap controls and offer a variety of choices. By default, the right earbud controls playback, while the left one is set to control noise cancellation. A single tap on the latter toggles noise cancellation and Ambient Sound, whereas a long press turns on Quick Attention mode for when you want to quickly converse with someone. On the right, a single tap can play/pause audio, a double tap skips to the next track, and a triple tap goes back to the previous track. A long press activates your voice assistant. You can also control volume with four taps on each earbud (down on the left, up on the right). That's a diverse set of controls for a pair of earbuds that can only register taps. You also get the option to adjust controls by group, but you can't customize each gesture and tap. So, the options are limited to noise cancellation modes, playback controls and nothing. 3. How Do the Sony WF-C710N Sound? The Sony WF-C710N support AAC and SBC codecs, which are enough for most people. You don't get higher-resolution LDAC or aptX codecs on these, but these Sony earbuds offer an enjoyable audio experience. They are tuned to provide deep and powerful bass, while the treble can get too sharp at times. You can expect good stereo separation, so tracks with multiple instruments sound clear and immersive. Plus, you can tweak the sound quality using a variety of EQ presets or make your own custom EQ setting within the app. 4. About Noise Cancellation and Call Quality The Sony WF-C710N sport new Dual Noise Sensor filters to enhance ANC performance (and it's much better than the WF-C700N). They won't give you WF-1000XM5-level noise cancellation, but they get close. Ambient public chatter on the streets and cafe noise is reduced very well, while airplane engine noise is muffled to a good degree, too. These Sony earbuds also offer clear call quality, thanks to the Precise Voice Pickup Technology and a wind noise reduction structure around the mic. 5. Good Battery Life The Sony WF-C710N will last you around 7-9 hours with a mix of ANC on and off. Add the case to the mix, and you're looking at up to 30 hours with ANC on and 40 hours with it turned off, which is solid battery life on a single charge. The Sony WF-C710N feature a distinctive translucent look, good sound and ANC performance, and last long on a single charge. Bring the Sony features like long press and vast controls into the equation, and you're looking at a pleasing experience. You can purchase the Sony WF-C710N for $88 or INR 8,990 from major retailers and the company's website.