《艾爾登法環》將由A24改編真人電影?外媒爆料又刪文稱仍在洽談階段眾說紛紜
Fromsoft 大作,英高善意極致的《艾爾登法環》經外媒爆料將拍真人電影版?最先爆料的 Nexus Point News 稱將由 A24 影業製作,但後又刪文,另經好萊塢記者 Jeff Sneider 確認真的有此一回事,但導演尚未確認處於洽談階段,還沒徹底確認仍蔚為玩家討論話題。
An 'ELDEN RING' movie is reportedly in the works at A24 with Alex Garland set to direct.(Source: https://t.co/bf9SfoBGso) pic.twitter.com/l4nfugVqM3
— Film Updates (@FilmUpdates) May 6, 2025
該篇文章最早由 Nexus Point News 獨家報導,稱 A24 影業將拍攝《艾爾登法環》真人電影,並且由《帝國浩劫:美國內戰》導演艾力克斯·嘉蘭(Alex Garland)執導,但後來又刪文,另外則由常編寫好萊塢改編電影的 Jeff Sneider 確認這個消息,但仍在洽談階段,A24 從《仲夏魘》、《媽的多重宇宙》、《我的鯨魚老爸》到先前確認製作《死亡擱淺》真人電影版相當知名,風格也相當特殊,是否能呈現許多「環學家」逐個道具拼湊出《艾爾登法環》世界的真實樣貌也只能等待正式公開消息。
Alex Garland IS in negotiations to direct ELDEN RING for A24. https://t.co/behilleTia
— Jeff Sneider (@TheInSneider) May 7, 2025
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Forbes
5 hours ago
- Forbes
‘Elden Ring: Nightreign' Has Some Very Big Problems And No Easy Fixes
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It's incredibly punishing, especially for solo players, and yesterday's patch took that into account, though it left the game's biggest problems untouched. I'll go over what I see as the main problems holding back Nightreign's true potential, and why some of these might be harder to fix than others. I should note that yesterday's big patch did nothing to address any of these issues. First, we have the various glaring problems that everyone in the community has already talked about at length. The lack of a Duos mode means you can either play solo or try to matchmake with two other players. If you and a friend want to play, you'll need a random third to accompany you. Unless you're lucky enough to have a Trio at hand, you're stuck with randoms, which in a game this challenging is far from ideal. Voice chat is also missing, which isn't a problem if you're playing with friends using Discord or Xbox Game Chat or some other third-party solution. When I was playing with my son, we used Game Chat but our randoms were not part of the party. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Finally, there is no cross-play. Once upon a time, not having cross-play was the norm. Now, it's almost unheard of in major multiplayer titles. It's also incredibly limiting, making it even harder for people to put together a party with friends who may be playing on other platforms. Nightreign These are the big issues the Elden Ring community has already discussed at length. My problem with the gameplay loop, however, is less about what's missing from the game's multiplayer capabilities, and more about how it plays on a deeper, more fundamental level. Nightreign drops players into a map with a big circle around the edges. This is a circle of blue fire that constricts as each Day passes. It's effectively the same as the encroaching circles you'll find in Battle Royale games like Fortnite and Warzone. Players are pushed inward toward the final circle as each Expedition progresses, ending with a big boss fight in the final circle's random location. While this works well in Battle Royale games, I dislike it intensely in Nightreign. Partly, this is because of a couple of very basic features that are missing: A clear timer that makes it easy for players to know when the circle is approaching, and a mini-map. The lack of a mini-map is brutal in all the wrong ways. I expect a Souls-like game to be challenging, but to suddenly have blue fire racing up on you while you're almost done fighting a mini-boss or a dragon is more frustrating than anything. On top of this, the pacing feels off. Matches feel too fast and frantic. I suppose this is probably because I'm so used to how Elden Ring plays, which is effectively at your own pace, but more than that it's a combination of factors. The lack of clear indicators on the incoming circle, the difficulty of seeing where to go and where the circle is coming from, the fact that you're often caught in the middle of something when the circle gets to you – it makes everything before you reach the boss fight a lot less rewarding than it could be. This makes me question the very nature of the circles to begin with. These are useful in Battle Royale because they push competing players toward one another until they reach the end-game and the final shootout to determine a winner. In a PvE game, however, the utility of this mechanic is questionable at best. I'd prefer something else. Perhaps other things trigger the final fight, like players activating points on the map or defeating X number of mini-bosses. Even just a timer would work, giving players X number of minutes before the boss appears and then a countdown timer to engage with the boss, giving players enough time to reach the fight but a consequence if they don't make it. Nightreign The circle would make a lot more sense if Nightreign were PvPvE, pitting multiple player squads against one another and against the enemies. On the other hand, perhaps something more akin to Destiny 2's 'Gambit' mode would make more sense here, with players given the option to invade an enemy team during a match, as two teams try to defeat the enemies in their own game before the other. A third option would be to have three teams enter the arena in the beginning, and only have the final boss spawn once only one team remained. The point is, I can see a lot of ways this could work better than an encroaching circle. I doubt this will change, however, so adding more clear communication about the circle and a mini-map would go a really long ways to making matches more fun and less chaotic. The game is challenging enough. It doesn't need to make navigation of the map and timer this much of a pain. Finally, something must be done about player revives. To revive a downed player, you have to go up and thwack them with your weapon a few times. They're on the ground, which means that they're awkward to actually hit with a lot of the weapons. The hit boxes are clumsy without being able to lock-on. Reviving could be a simple interact button, or even interacting and then mashing the interact button until the revive meter was full. It could be any number of things – even special items – that would be less obnoxious than how it is in its current form. As it stands, while I am enjoying Nightreign for what it is, a big part of me just wants to go play Elden Ring instead. I'd like to bring over some of the cool armor sets the heroes come with, and face off against some of the cool new monsters from this game, but I'd probably have more fun doing it in actual levels where I could explore and find secrets and do it all at my own chosen speed. Better yet, an official update to that game that allowed full-blown co-op (without a mod, and on console). I also worry that Nightreign will quickly get very repetitive compared to the main game unless FromSoftware drops a ton of post-launch content. But a big part of me just doesn't want one of my favorite game developers to become a live-service company, so I'm not sure I want this fix to begin with. What are your thoughts on Nightreign so far? Let me know on Twitter, Instagram, Bluesky or Facebook. Also be sure to subscribe to my YouTube channel and follow me here on this blog. Sign up for my newsletter for more reviews and commentary on entertainment and culture.
Yahoo
6 hours ago
- Yahoo
《艾爾登法環 黑夜君臨》單人難度下修!打王可復活,Steam變大多好評
《艾爾登法環 黑夜君臨》上線之後的確在不少玩家間獲得高低不同評價,主要還是必須多人合作跟單人難度部分,官方承諾的單人難度更新已經於 1 日上線,包括夜間挑戰 BOSS 可直接復活一次、提升盧恩獲得量等,遊戲 Steam 評價也已恢復至大多好評。 相關新聞:《艾爾登法環 黑夜君臨》攻略:新手入門推薦4職業先玩 相關新聞:《艾爾登法環 黑夜君臨》韓國神人ONGBAL挑戰單人通關,直言:可以做到,但不有趣 《艾爾登法環 黑夜君臨》1.01.1 版本更新,單人難度體驗已經改善,改版內容除了大量 BUG 修正外包括: 在打夜間 BOSS 時能直接復活一次 單人遊戲獲得的盧恩量提升 提高玩家在到達第三天時的情景獎勵數量 從小壺商人購買「情景原石」獲得高品質情景機率增加 Patch 1.01.1 is now available for #ELDENRING #NIGHTREIGN. This update brings gameplay and stability improvements, bug fixes as well as solo expeditions notes are available here: you for your support and passion. — ELDEN RING (@ELDENRING) June 2, 2025 遊戲也已經有不少超強玩家釋出如何單人挑戰遊戲,包括路線跟推薦職業等,在本次更新之後單人體驗會有相當的有感改善,也可能會有更多玩家推出不同的攻略方式。
Yahoo
11 hours ago
- Yahoo
Elden Ring Nightreign producer thanks players for "bravely" embracing its "peculiar aspects" as it collects Mixed Steam reviews: "As with Demon's Souls or Sekiro, it may be confounding at first"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Elden Ring:: Nightreign is proving to be the most controversial FromSoftware game in years, with a Metacritic score calling back to the studio's decades-old obscurities and Steam reviews taking the new release to task for everything from a 60fps cap to the lack of duos support. That all hasn't stopped 2 million players from buying in, and producer Yasuhiro Kitao is very thankful to those who have. "Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways," Kitao says in response to the game's day one sales announcement. "Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful." FromSoftware's games have always been an acquired taste – it just happens that a lot of people acquired that taste between Dark Souls and Elden Ring. "As with Demon's Souls or Sekiro," Kitao adds, hearkening back to the studio's other modern hits, "it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences." Kitao concludes that "once you overcome the initial hurdle, it'll surely provide a sense of accomplishment that's also its very own. We hope you enjoy it." The full scope of how much the community enjoys Nightreign – or doesn't – is only going to become clear as time passes, and there's certainly no consensus right now. The only thing that is clear is that Nightreign is targeting a much different, more multiplayer-focused audience than FromSoft's recent work. Nightreign's got a lot to prove, not least because FromSoftware's The Duskbloods, one of the biggest upcoming Switch 2 games on the horizon, is also a multiplayer-focused take on the Soulsborne format. Here's hoping that both Nightreign and The Duskbloods can find their mark. Wondering how to two-hand in Elden Ring Nightreign? We've got you covered at that link.