The AOL hacking tool that invented phishing and inspired a generation
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In 1995, AOL was how most people in America were getting online, most of them for the very first time. Dialing in over landlines on 14.4 or 28.8 kbps connections, what you heard when you logged on was 'Welcome!' and 'You've got mail!'—as if the internet was your new home away from home. And yet, while it began offering access to the nascent World Wide Web that year, AOL itself wasn't really the internet; it was more like a walled, manicured garden, with a set of cheery web-page-like brand-filled spaces known as 'keywords' and a growing warren of official and unofficial chatrooms. Its blinkered vision of the internet made it, as some have noted, the Facebook of its time.
This story is part of 1995 Week, where we'll revisit some of the most interesting, unexpected, and confounding developments in tech 30 years ago.
AOHell, initally released in November 1994, was the first of what would become thousands of programs designed by young hackers to turn the system upside down. Built with a pirated copy of Microsoft Visual Basic and distributed throughout the teen chatrooms, the program combined a pile of tricks and pranks into a slick little control panel that sat above AOL's windows and gave even newbies an arsenal of teenage superpowers. There was a punter to kick people out of chatrooms, scrollers to flood chats with ASCII art, a chat impersonator, an email and instant message bomber, a mass mailer for sharing warez (and later mp3s), and even an 'Artificial Intelligence Bot.' Crucially, AOHell could also help users gain 'free' access to AOL. The program came with a program for generating fake credit card numbers (which could fool AOL's sign up process), and, by January 1995, a feature for stealing other users' passwords or credit cards. With messages masquerading as alerts from AOL customer service reps, the tool could convince unsuspecting users to hand over their secrets. Da Chronic and his collaborators, The Rizzer and The Squirrel, called this technique 'fishing,' or, using the hacker spelling, 'phishing.'
According to Da Chronic, this was a form of protest. As he explained in his Read Me file (and told reporters who managed to reach him), AOL regularly cracked down on hacker chatrooms, but seemed to do little about the many 'pedophiles and child abusers' who were using its platform to trade GIFs and prey on its young users. Outraged by the hypocrisy, he wanted to send a message to the internet's first corporate overlords. 'I think having 20,000+ idiots using AOHell to knock people offline, steal passwords and credit card information, and to basically annoy the hell out of everyone is a good start,' he wrote.
Of course, Da Chronic—actually a 17-year-old high school dropout from North Carolina named Koceilah Rekouche—had other reasons, too. Rekouche wanted to hack AOL because he loved being online with his friends, who were a refuge from a difficult life at home, and he couldn't afford the hourly fee. Plus, it was a thrill to cause havoc and break AOL's weak systems and use them exactly how they weren't meant to be, and he didn't want to keep that to himself.
Other hackers 'hated the fact that I was distributing this thing, putting it into the team chat room, and bringing in all these noobs and lamers and destroying the community,' Rekouche told me recently by phone. 'And in my eyes, that's the exact opposite of what's happening… They're script kiddies—but so what? We were in their shoes a couple years ago, and one of these little fuckers is going to end up creating something cool anyway.'
Still, he wasn't really thinking about where this was all going. He couldn't anticipate the fame that would come with being AOL's most famous hacker—and later, the fear and paranoia. (This was the year that Hollywood released The Net and Hackers and the FBI arrested Kevin Mitnick.) At the time, as phished accounts circulated among young hackers like currency, AOL blamed Da Chronic's program for millions of dollars in losses and fraud. It would be another fifteen years before Rekouche would discover that his program had also pioneered the technique of automated phishing, and coined the term for one of the cornerstones of modern cybercrime. 'It's messed up,' he says. 'Psychologically, how do you explain that?'
Rekouche also couldn't have imagined what else his program would mean: a free, freewheeling creative outlet for thousands of lonely, disaffected kids like him, and an inspiration for a generation of programmers and technologists. By the time he left AOL in late 1995, his program had spawned a whole cottage industry of teenage script kiddies and hackers, and fueled a subculture where legions of young programmers and artists got their start breaking and making things, using pirated software that otherwise would have been out of reach.
'AOHell made me want to learn to program,' Steve Stonebraker, a cybersecurity expert and host of the podcast AOL Underground, told Klint Finley in 2022. 'It was the starting point for this whole generation.' (He interviewed Rekouche on his podcast that year.) In 2014, Case himself acknowledged on Reddit that 'the hacking of AOL was a real challenge for us,' but that 'some of the hackers have gone on to do more productive things.' When he first met Mark Zuckerberg, he said, the Facebook founder confessed to Case that 'he learned how to program by hacking [AOL].'
Rekouche's relationship with his creation, and a lot of the digital world, remains complicated. It's not hard to feel nostalgia for the early AOL scene, with its pseudonymity and sense of possiblity, where 'we were just exploring the internet for the first time, and causing chaos and being delinquent and finding friends.' He's spent many years reckoning with his program's creation, (including writing a paper about early phishing) and wrestling with his own offline demons. But these days, he tries not to dwell too much on the legacy of AOHell, or what's become of the internet, and the algorithmic hellscapes where criminals and conglomerates are still finding new ways to manipulate users. 'If I did,' he says with a laugh, 'I might have to go rogue and start destroying again.'
This interview has been lightly edited and condensed for clarity.
When did you first get online?
I got on AOL in early '94 when they were still on version 1.1 of Windows. It was me and my sister—she rented the computer and we shared it. AOL had a public rooms list, and then a customs rooms list where people can make their own rooms. That's how I found the Tips and Tricks room.
What was it like to be in there?
I don't think I'd ever been in a chatroom before, maybe once on a bulletin board. I was kind of like a loner social outcast anyway, so it was my groove. I liked it because it was social, yet you still had some distance from everyone. But I just fell in love with it, finding kids on there that were like me, that were kind of smart and nerdy and just into the things that I'm into. And it was a blast. I was just learning about computers. I didn't know anything about them. We had an old slow computer, and so I had to learn all kinds of tricks just to get my thing to work.
What was one of the coolest tricks you learned?
It was called IM stealing, and basically what you would do, on a Windows keyboard, you'd hold the alt key, and you'd type in 0 1 2 8, and then release the alt key. And that would create this special character, an eight bit Unicode character, that AOL's backend system wasn't built to properly filter. So you know buffer overflows? A lot of exploits on the web have to do with parsing problems, where you can insert code into a field, and if the parser doesn't parse it right, then the code is actually executed. That's exactly what was happening back then, in '94, except through AOL's proprietary system. They never expected somebody to type in an eight bit unicode character like that.
And what would happen was the most wild thing: apparently every IM that was sent on AOL at that particular second would get rerouted to your computer. And so as soon as you sent that character, a dozen IMs would pop up on your screen, with all these people talking to you, in the middle of their conversations. The person they were talking to, their name would turn into your name. The first time I did it, this guy's like, You son of a—I'm reporting you hackers! You did this again—this is the last time! [laughs]
It's like, get off my lawn!
Looking back, I think that's what hooked me, that thrill. I was very, I wouldn't say antisocial but anti-authoritarian. I quit high school at 15. The way I looked at school—at least the North Carolina Public School system—is that it was a prison. And my family life wasn't great. And so, without going into a lot of personal stuff, I always had this whole anti-authoritarian attitude. So getting onto AOL and doing this stuff and seeing these tricks and finding these other mischievous kids like me, it was just a great fit.
I don't know if you remember, but to get on AOL, you only had those 10 hour [floppy trial] disks. Me and my sister figured out that you can get 'em through magazines at the bookstore. And after you spent your 10 free hours, of course you had to start paying $2.95 an hour. And to me back then, that was way too expensive. But it was like crack. I mean, I loved it so much, it became an obsession: Okay, how do I get more of these 10 hour disks?
This was before AOL started sending disks and then CDs to almost every home in America. So: at some point, your free hours run out. How did the more serious hacking start?
As far as illicit activity in general, it started with creating an account with a false name and a fake bank account number to get free hours—you could create an account by just putting in your routing number and your checking account number, because I hadn't yet discovered how to generate credit cards.
How did you get from there to AOHell?
We stopped hanging out in Tips and Tricks and started creating our own public rooms, with various names of hackers. And TOS Advisor [the screenname for AOL administrators] would just come around and shut us down. So my friend Rizzer says, Hey, why don't we just all agree to go into private room hack? And so we did, and all our friends—it was about 15, 20 people tops that would rotate in and out of this room—we would have macro programs that would perform tricks for us. Mostly it was scrolling ASCII art.
One day Rizzer shows me this thing that he made. It was basically a Windows form with a button on it. You enter in someone's screen name and what you want the person to say, and you just hit a button. It performed text manipulation for you. And text manip was a way to talk using someone else's name in the chat room.
I'm like, 'Dude, this is awesome. How did you make this?' And he told me it was something called Visual Basic. And so I download it, and all I can think of is: okay, all the tricks that we do—Text manip, ghost [a trick that cleared a chat room of all conversations], all that stuff—we need to have functions for all of it. And I want to get this out there. I want to make a cool-ass program everybody can use, and distribute it.
I released AOHell version 1 beta 1 by myself, but I learned from Rizzer's beta code. And then I'm like, Hey, why don't we just work on AOHell together? And then we just had feature after feature.
What kind of response did you get from the l33t hacker scene on AOL?
There was pushback. There were people who would tell me, these are our secrets! There were people that just hated the fact that I was distributing this thing, putting it into the team chat room, and bringing in all these n00bs and lamers and destroying the community. And in my eyes, that's the exact opposite of what's happening. Like, we're creating a cool place and yeah, these little 14-year-olds are coming in—they're script kiddies, but so what? We were in their shoes a couple years ago and one of these little fuckers is going to end up creating something cool anyway.
And then there was my original core group of friends from AOL who didn't give a shit about AOHell at all, because they just basically moved on to [Internet Relay Chat] and other things. And ironically, those are the people that I ended up putting in the greets of AOHell [laughs]. So, after they all basically migrated to IRC, I would have my social life there, and then on AOL my whole idea there was just to build this tool.
Where you were already a legend.
Once you start getting, like, fame—everybody knew who I was—then you start getting hundreds and hundreds and hundreds of people. I couldn't be myself. I couldn't even identify myself. If I go into a chat room with my name, first of all, nobody would believe me. Second of all, if they did, it would just be a bunch of chaos. [laughs]
The media was starting to write about it, too.
I subscribed to PC World and I remember getting the magazine in the mail and them having a short article on AOHell. And when I saw that physically in print for the first time, that's really when it hit me. But it was all surreal. It was wild, dude.
Were you concerned that AOL was going to come after you at some point?
I became more paranoid about that later, as things really got big, and I realized just what the hell I had done. But at first, not so much. I just didn't give a shit. Like: what do I have to lose? I didn't have any prospects of doing much anyway.
Well, you were learning so much at the time. What was that like?
The very first coding stuff I picked up from Rizzer, and then I would download books and try to read the help files. It was mostly a trial and error process. I was not one of these types that sat down and learned how to program and then learned all the proper formalities, and then go and try to tackle a problem. I came at it from the reverse end where, Okay, this is a problem, or I want to do this particular really cool thing. How do I do that in this code? Let's experiment. And then I had to learn error handling and certain things like that. But it's like spaghetti: I understand kind of what this does; let's throw some shit together and see what happens.
But it worked.
There were people making high level programs that were on the scene at the same time as me, and they would look at my code and snicker. But the thing with me was, I didn't give a shit. Because it only mattered what the end user sees. Does this feature work? Is it cool as fuck to look at? Yes. Does it take two seconds longer to function because I'm a shitty programmer? Yes. But does that matter in the long run? Does the 14-year-old on the other side of the screen give a shit, because he's able to flood all his friends offline and act like a God? Yes, it took two seconds longer because I'm not an efficient programmer, but I came up with this cool idea, and made it work, and this kid's a God in front of his friend's eyes—or whatever kids get off on. That's the way I looked at it, at least.
What was your favorite part of AOHell?
I didn't really use it that much. I was just into developing it. The thing I used was the Phisher. Obviously, that was a tool that I needed for myself first and foremost. The other stuff, to be honest with you, the whole spamming of chat rooms, doing the ghost tricks and all that stuff, that was over for me. I cared about creating a tool to do it and getting people on it, and getting people to like it and finding out new cool things to do.
The ability to modify your online experience, to have freedom and control in a place like this, that was revelatory. And yet on the internet now, that feels so . . . distant.
I can't imagine somebody doing that on Facebook today. They'll kick you off if you create a Google extension that helps you in the slightest bit on Facebook, or an extension that keeps your privacy or does a little cool thing here and there. That's totally not allowed.
How did you guys get into phishing?
My friend Dave [Lusby aka Soul Crusher], he was using a 286 computer and the DOS version of AOL because he couldn't even afford the Windows version. He's like, Dude, this is how you can get online for free. You just send these new members this IM telling them you need your, their, you need their password for X, X, X, Y, and Z. And then I'm like, what? [Laughs] And, oh, that totally makes sense. Because they have no experience online.
When you were using the Phisher, or Fisher as you sometimes called it, how many passwords could you get in one night from the new member chatrooms?
I want to say I'd open up the text file and see about 50 of 'em in there. That's a busy night. [laughs]. I mean, it's not like today, where everybody knows what phishing is, unless you're really naive.
Yeah, though some phishing has grown really sophisticated.
And now of course you got the AI stuff, and that is putting a wrench in the mix too.
True. You also had an 'Artificial Intelligence Bot' in AOHell, right?
I mean, it's not a large language model. It's a kind of classic AI that Marvin Minsky talked about in the sixties at MIT, where you tried to get certain computer automation happening. That was my favorite part of AOHell actually. That was the most complicated, and the one I put the most time into. And it was probably the least used and buggiest feature of the whole thing!
How did it work?
It was a system that would read the chat room and read your IMs, then perform functions based on events. An event could be, Bob41 IMs you. When that event happens, you can send him an IM back, you can send an email, you can send something to the chat room, you have three or four different options. So it was programmable in a way, where you get dozens and dozens of different combinations of things that could happen.
That was inspired by the scripts on IRC. IRC was very much automated like that, so that if somebody comes into the chat room, they could be auto greeted, you could send the person a file automatically with a script, stuff like that. But there was absolutely nothing like that for AOL, of course. I'm sure it was buggy because it was pretty complicated.
There was a mass mailer too.
That worked on the same kind of technology. Basically, you could advertise what files you had to people in the chat room, and then somebody could say, I want such and such. And then AOHell would go into your email and send those files to each person in the queue. That was really freaking complicated, and it was buggy as shit, but it did work for the most part. I built the proof of concept, but it was something that other people perfected, because the whole warez community relied on that kind of thing.
How do you feel about this era of AI and large language models?
It's like any tool. There's good and bad aspects to it. First of all, AI is a major fraud in the sense that they're projecting this thing to be 'sentient' in a few years. Anybody who has any kind of real minute understanding of philosophy or linguistics or artificial intelligence is going to tell you that this stuff is hype. But I think it's going to be funny, because AI is always going to be super stupid In some ways that are going to be super obvious, and in other ways, it's going to slip through the cracks and be able to fool people.
But I have used it a little bit, including for coding. There's a lot of stuff that's coming out where I think, I should look at this like I looked at Visual Basic. Back in '93 and '94, that was really a game changer. If you didn't write a Windows program in VB, before that it was Visual C ++. And there's no way I would've ever been able to build anything with Visual C ++, with my level of understanding of computers back then. So when I see these AI coding tools I think, this might be like today's Visual Basic. They take out a lot of the grunt work.
And as you said, large language models are making phishing , too.
I was looking into a little bit of that, how you can basically use an LLM with an add-on a search function add-on to be able to crawl the web and pick up, I guess we call it open-source intelligence, and then use that data to craft dynamic phishing emails.
Oh wow. But of course.
It's weird, because you have to understand psychology and you have to understand how computers work fairly well to build something that does that. It's hard to really profile the kind of person that's going to build something like this, because who was I? I was just some dropout high school kid, you know, on a computer that I couldn't even afford. I didn't have any qualifications or anything like that. So you don't know who your adversary is going to be, who's going to understand psychology in some nuanced way, who's going to understand how to put some technological pieces together, using AI, and build some really wild shit.
This social engineering ability: what is that?
I think people have certain knacks for it. I was basically raised by two women: my mom, who was a social worker who knew a lot about psychology, and my sister, who was seven years older than me, and very smart. Growing up, there was a lot of acrimony and stuff in my family, and me being so young. My cousins were a decade older than me, my sister's seven years older than me, and we're all attacking each other, and I'm trying to survive.
Plus, my mom would have these psychology books on her bookshelf. And I remember being like 10 years old, picking them out and reading them. I didn't understand everything obviously, but I understood, I think a fair amount of it. Also I remember being about 8 years old, and my mom telling me things like, you know that boy at school, who's picking on you? They're doing that because they feel bad about themselves. They have a self-image problem. And so I was always kind of reading into things in the background.
How did that impact how you perceived people?
As a matter of fact, I'd say a lot of my life has been spent in self-discovery and figuring out who I am, what happened, why I became the way I was, who I really am, how I stand in, in contrast to what, what I was, what I experienced. Let's face it, what I did with AOHell, there's obviously some psychological shit going on with somebody who writes something like that, and releases it to everybody. Like, I didn't have all my moral ducks in line, so to speak.
How did you end up leaving AOL?
I released the last beta of version three in September of '95. And I was already getting burned out by it. And my life was changing in other ways. You gotta remember, I started in November of '94, and I stopped the following September. So for 11 full months, this was my life.
And I knew it was getting too big. When I started, it was the only program, and then I built on it, and then AOL just started growing and growing so fast. And suddenly within a few months, there's like a hundred different programs and all these people in the community.
AOL was also starting to crack down on the community, too. The month you left, the hacker Happy Hardcore—who would soon be for authoring his own Mac program, AOL4FREE—released an internal AOL email indicating that the company was working with federal law enforcement to find you.
I didn't even see that until years later. In '98 or '99 I ended up going to California and meeting this kid who was into the AOL scene. He was the first one to tell me about Happy Hardcore and that he got busted. And he had a scan of the $50,000 check that his dad had to write for him. And I'm like, whoa, I had no idea about any of that. I was just tripping balls. I was just grateful that I wasn't busted like that, because we didn't have any $50,000 to pay. [laughs]
But for awhile after I left AOL, it was scary. In some ways, it became just too much. I'm like, this is beyond reality. And I can't talk about it in real life. And none of the people I know in real life know about it, for the most part. So it's like a separate world that I had to keep compartmentalized in a certain area of my brain. And it was like a hot stove. Going there brings up some shit.
It also sounds like you found a way to understand and accept that part of your life.
I'd already gotten over a lot of it. And then around 2009 I discover: holy shit, this is where phishing comes from? What do I do now? I proverbially shit my pants. It's like psychologically, how do you explain that? There's so many different dimensions to it. I do a lot of self study, and I understood the gravity of it, and how big this was. And yet, you know, I'm just little old me.
I was also concerned with how I was going to come out with it, and how people I had relationships with were going to react to it. And most importantly, how the intelligence services of the United States were going to react to it—Homeland Security, NSA, whatever. I had all this weighing on my mind, and it was not small.
How did you get through that?
I did the best I could. I was enrolled in college, and I decided to write a paper about it. I figured, I'm going to write a very technical academic paper that's as unbiased, as technical, as truthful as I can be about it, and just put it out there and whatever happens, happens. I gotta get this off my chest.
I kind of expected it would get more attention. But I was also kind of relieved that it didn't, because I was kind of afraid of that. I do believe it caught the attention of Homeland Security, but I think they realized pretty quickly that I was not a threat. [laughs]
How do you think about your relationship to 'phishing' now?
I see it as a very complicated thing. I feel good about where I've come to. I dealt with guilt for a lot of years. And that was only after I was able to overcome an aspect of myself that didn't want to think it was that bad. There was an aspect of myself that was proud of it, that was proud of AOHell in general. And I didn't know how to differentiate being proud of one aspect and acknowledging how horrible and awful this other thing was. And so there was a period of years where I learned to deal with that, and have a nuanced understanding of it and of myself, of who I am today and who I was then.
I know I'm a decent person. I'm a good person. I created a tool. I did it as a kid, as part of a fun thing, with a bunch of other fun things. I knew it was wrong morally, but I had no idea it was going to spiral into this atrocity, or whatever word you want to use. That was just all happenstance and outta my control.
So I don't blame myself. It's not like I created phishing, this abomination to the world, and that's my contribution, and I burn in hell. I don't think of it that way. Because I also think about how kids learned to program from it. All the way to Mark Zuckerberg getting on there and becoming a hacker. I'm more into tripping out over the fact that you could have an impact on the world just being some dude. I'm just some dude. That's trippy to me.
Don't you think that if you hadn't included a system for phishing in AOHell, someone else would have built something like it?
When I think back, that is kind of how I thought of it. It was kind of a way for me to escape the guilt and just be like, well, it would've happened anyway. But I'm not convinced that it would have. There's no evidence that it would have, that's been studied. We don't really know how it transitioned over [to the internet] very well.
It's not something I want on my gravestone, but I'm cool with it. But I had to do a lot of personal growth and soul searching, and a lot of trial and error. There was a culmination of just getting that phishing stuff out of the way, that paranoia out of the way, not worrying about whether the NSA is looking over my shoulder and having that monkey off my back, coming clean, getting clean with my diet, all that stuff. And then, just understanding my family of origin, why I am the way I am. And over the last 10 years, just studying this stuff, thinking about it—I have notepads, just hundreds and hundreds of pages of notes about psychology, about things that happened in my life—I just worked through it. And I'm just at this point now where life is pretty decent.
It's almost like you hacked yourself.
Yeah, man. I look forward to what's coming next.
This post originally appeared at fastcompany.comSubscribe to get the Fast Company newsletter: http://fastcompany.com/newsletters

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Cool MASTERS OF THE UNIVERSE Origins Snake Lair Playset Crowdfund Campaign is Live — GeekTyrant
If you're a fan of He-Man and The Masters of the Universe, this Masters of the Universe Origins Snake Lair Playset is something you might want to get your hands on! The Crowdfunding Campaign is now live on Mattel Creation and it's priced at $300, with 6,000 backers needed at minimum to move forward with production. Check out full details, photos, and the crowdfund link below. Masters of the Universe Origins Snake Lair Playset The Masters of the Universe Snake Lair is the fortress of Lady Slither and home base for the Snake Men. It was first featured in Classics Mini Comic #5, 'He-Man vs. Skeletor! Their Final Battle!' but was never created in toy form. Now, you have the chance to bring it to life! The MOTU community voted it Eternia's Choice, and we've incorporated fan feedback to shape the design. It'll feature a throne room for Lady Slither, with a serpentine design exactly to her liking. Unwelcome visitors will be greeted with blasters, snatched up in capture devices, and placed into the iron maiden or snake shackles. No villain is complete without an evil steed, this set also features Lady Slither's two-headed serpentine steed Chimera. This is your one and only chance, fund all the tiers and restore Lady Slither's stronghold to its Preternian glory! Masters of the Universe® Origins Snake Lair PlaysetOpen Dimensions: 28.46' W x 16.04' L x 29.30' H (72.29 x 40.74 x 74.42 cm)Scaled for play and display with MOTU Origins figures. Also in scale with previously released Castle Grayskull and Snake Mountain setsIncludes Chimera, Lady Slither's two-headed evil steed Four levels across two sections, sculpted with slithery details throughoutUse the Snake Staff to unlock the working drawbridge. From the throne room, Lady Slither can plan her next evil moves. Harpoon blaster can be positioned throughout the lair or for topside defense. Telescoping snake head turret pivots and fires a projectile. Includes weapons rack for Snake Men to defend the fortressFeatures working elevator, extending snake head periscope, and zipline. Also includes ladder, capture devices, and an iron maidenEscape the snake-guarded hatchery through the secret passage. Premium reinforced closed box packaging for shipping protectionEach tier unlock comes in its own individual package for displayWill only ever be available on Mattel Creations through this crowdfund A minimum of 6,000 backers are needed to start making this set come to life. With additional backers, we can complete the story of how the Snake Lair traveled through time, and Lady Slither rose again to wreak havoc in Eternia. This campaign ends August 28, 2025, at 11:59pm PT, so join today and tell every MOTU fan you know about the project. Together, you have the power!