logo
The new must-book Paris hotel with rooftop bar and Eiffel Tower views

The new must-book Paris hotel with rooftop bar and Eiffel Tower views

The Agea day ago
The hotel
La Fondation, Paris
Check-in
We arrive late afternoon on a Wednesday (there's no parking, so get ready to exit your Uber promptly on the street) and notice a line of people outside as we make our way through to the lounge area for a relaxed Parisian check-in. Turns out they're queuing for the rooftop bar, which is the latest place to be for a view of the Eiffel Tower with your St-Germain elderflower cocktail. The lounge area meanwhile gives a preview of the hotel's design credentials, with its retro seating, objets d'art and coffee-table tomes.
The look
We're in the 17th arrondissement, between Les Batignolles village and Parc Monceau, well off the tourist drag but within walking distance of key attractions. The main hotel is housed in a brutalist 1960s building reimagined by Paris architects PCA-Stream, with interiors by New York design studio Roman & Williams. At the rear, a former car park has been transformed into an industrial glass and steel co-working space, with a lush suspended garden plus cafe, gym, sauna and 25-metre swimming pool – there's even a climbing wall. It's all super-cool, and much patronised by locals taking advantage of the membership offering.
The room
Ah, my favourite type of hotel room. Smallish, but perfectly formed, with everything you need and nothing you don't, and a bed that feels like you're sleeping on a cloud. There's an enormous picture window that opens to the (slightly noisy) street below, a modern curved lounge and coffee table, and covetable curated artworks by the Amelie Maison d'Art gallery. The bathroom is all moss-green tiles, glass bricks, curved mirror and brass fittings, while the mini bar threatens willpower with bottled cocktails, black-truffle chips and Brebis cheese biscuits.
Food + drink
The signature restaurant on the 8th floor is yet to open during our visit, but meanwhile La Base, the all-day bistro on the ground floor, offers an impressive contemporary menu – from perfect omelettes and honeycomb-layered croissants at breakfast to a sticky onion tarte Tatin and deeply flavoured chicken supreme at dinner. There's an attention to detail in the cooking here that's unusual for a hotel, even if the wait staff are a little inexperienced (or maybe that was just French laissez-faire). You can sit outdoors on sunny yellow chairs surrounded by plants; inside more comfortable leather banquettes and marble tables beckon. Room service is also available.
Out + about
Nearby is a plethora of cafes, patisseries and bars to explore, and a distinct lack of tourists. But the major sights are within reach if you're happy to get your steps up; otherwise you can grab an Uber or take the metro. Book a private cruise down the Seine with Green River Cruises or a wine-tasting at the Musee du Vin, set in 15th-century limestone cellars near the Eiffel Tower. After a nostalgic lunch of French classics at Restaurant Margaux, check out the Musee d'Orsay or nearby L'Orangerie, or test the exchange rate with some shopping at the flagship Galeries Lafayette (don't miss its rooftop cafe/bar for more fab panoramic views).
The verdict
Exactly the sort of place that makes you want to move to Paris and inhale its energy and joie de vivre. Beautifully considered design, and a laid-back vibe. Loved it.
Essentials
Highlight
The thought that's gone into every element, down to the Alain Ducasse dark chocolates in the room.
Lowlight
It's lovely having the huge picture window open to the street, but noisy on a Thursday night.
The writer was a guest of Virgin Australia, Atout France and Paris je t'aime tourism office.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Imagine your house under water. This VR film takes us inside the flood
Imagine your house under water. This VR film takes us inside the flood

Sydney Morning Herald

timean hour ago

  • Sydney Morning Herald

Imagine your house under water. This VR film takes us inside the flood

On a sunny midwinter day I venture to a creekside studio in inner-city Melbourne to find out what a flood feels like. I'm a VR virgin, except for that time I found myself staring at simulated Roman ruins in my cousin's loungeroom. That world was still in development but the one I'm about to experience is a fully formed work by artists Isobel Knowles and Van Sowerwine that is about to have its world premiere. The World Came Flooding In has been several years in the making, off and on – Knowles tells me the pair work in bursts, juggling commissions and projects at different stages of development. A brief survey of their output shows a creative repertoire that encompasses film, design, writing, puppetry, photography: much 'making'. Whatever the form, a reverence for quirk and personal detail shines through. The World Came Flooding In can be a cinematic experience, or fully interactive. It uses cardboard miniatures, sound and story to relate the experience of flood-affected people. Knowles and Sowerwine's aim was to make something 'a little bit magical or wondrous' from this difficult material. If the work is an invitation to share in 'solastalgia' – distress caused by environmental change – this tension is tempered. Here, the warmth of handmade blends with the 'cool' of technology to make something vivid and moving. Knowles and Sowerwine met when they were studying Media Arts at RMIT in the early 2000s. They started with short films (stop-motion animation, often featuring dolls and toys) before moving to interactive installations. Sowerwine talks of being drawn to the blurring of the physical space and the screen space. 'We made interactive works in a number of different forms, and then saw a VR work in 2016 and were blown away by the possibilities of full immersion. We've always been techy, but we also like texture and real things and making the design process really tactile.' In their augmented reality experience Night Creatures (2022), life-sized animated sartorial bats swoop down in a cinema queue to tell stories about movies, subculture and community. Their highly awarded VR film Passenger (2019) puts the player in the back seat of a taxi to explore migration and place-making. Sowerwine tracks the beginnings of The World Came Flooding In to their pandemic project Can't Do Without You (2021), where they recreated their lockdown spaces in miniature. 'The experience was really moving for us. It started us thinking about stories where the transformation of space is really dramatic, and we'd just gone through a year of being followed around by floods. We wanted to make something about the climate, but we didn't want to be super-didactic. It was just what was in our world at the time.' The 2022 floods across eastern Australia made the climate emergency more visible than ever. Knowles and Sowerwine had friends living in disaster zones and had themselves gone through the panic of evacuation. One of the seeds of the project was a series of community art workshops the pair facilitated in Lismore with people who'd been affected by the floods. From there the project grew. They found subjects to interview and the world of World began to find form. They made the miniatures over many months, and built the world with photogrammetry, a technique that creates 3D models and environments by analysing multiple images and seeking common 'tie-points'. While many artists seek perfect replication, the rendering of Knowles and Sowerwine's world has gaps. For the artists, this reflects the imprecision and fallibility of memory. 'We loved the imperfections,' Knowles says. 'It's like [the scanner] can't remember what it's looked at … [our subjects] can't remember their homes completely.' Loading Now I've come to the part where I try and write about the experience without spoilers. I step into a marked-out area, put on the VR goggles and find myself in a space that seems boundless. In this inky sea there are structures: rooms and objects. I can't gauge distances – things feel at once far away and close to hand. I'm holding a remote control and taking instruction and my first tentative steps. I've read that some people feel dizzy using VR, but at most I feel a little destabilised, off-kilter. As I relax and move around more, this feeling goes away. I can teleport to places and different vantages. I can even pick things up. In this world, the rain never stops falling. Other people's memories are made manifest. I walk around in them. From the balcony of Tom's apartment I watch the rain sheet down while the floodwaters rise and white goods float by. At Marina's house in Maribyrnong, green parrots fly above my head, past punk records and family portraits. Here the waters have subsided but left an indelible mark; in Antoinette's warehouse the flood arrives almost gently, mirroring the surrounds, before rising, roaring, bringing down whatever it can. I lose track of time, and I also lose myself. The storytelling is direct and personable, and the wonky approximations of rooms and objects (wardrobes, chairs, pianos) enhance the feeling of intimacy. Near the end I find myself facing a sea of displaced possessions. I stand by each to hear their stories. The voices here have some distance from catastrophe; the tone is one of acceptance and memorial; goodbye to all that. When I take the goggles off, I feel emotional, disquieted, stunned and teary. Like I've been through something. In a 2015 TED talk, VR filmmaker Chris Milk declared VR the 'ultimate empathy machine': 'It connects humans to other humans in a profound way.' The World Came Flooding In is made from cardboard, hot glue and memory. It shows how we construct our lives and identities through place and objects. We think of home as somewhere fixed and stable. Safe as houses, the saying goes, but what does this mean when we are displaced? In the aftermath of disaster, where and how do we find ourselves? For the subjects in Knowles and Sowerwine's work, creative acts of remembrance are a step towards healing. Loading 'In Lismore, we had heard from people up the hill from where it happened,' Sowerwine says. 'They didn't really understand what the experience was like for people, how it is a traumatic thing to go through in your body.' As part of their testing and working through World, they showed the prototype to people who'd lived through their experience – 'on their request!' Knowles assures me. 'They were like 'wow, amazing. That's exactly what it was like'.' Sowerwine adds: 'We very much designed this to be an experience for everyone - even my 80-plus mother can do it. And in the writing, we're talking about floods, but there's a certain forward movement and positivity to it.' It is only when I'm driving home that I remember my own close call in country Victoria, the Sharpie line a friend drew on her wall labelled 'tidemark' after the creek had breached its banks and so rudely entered her house. Like drawing the kids' heights on a door frame, or, no, not like that, more a kind of proof, a distinction that there was a time before and a time after, that time keeps moving and it's better for us if we can bring ourselves to move with it.

Imagine your house under water. This VR film takes us inside the flood
Imagine your house under water. This VR film takes us inside the flood

The Age

timean hour ago

  • The Age

Imagine your house under water. This VR film takes us inside the flood

On a sunny midwinter day I venture to a creekside studio in inner-city Melbourne to find out what a flood feels like. I'm a VR virgin, except for that time I found myself staring at simulated Roman ruins in my cousin's loungeroom. That world was still in development but the one I'm about to experience is a fully formed work by artists Isobel Knowles and Van Sowerwine that is about to have its world premiere. The World Came Flooding In has been several years in the making, off and on – Knowles tells me the pair work in bursts, juggling commissions and projects at different stages of development. A brief survey of their output shows a creative repertoire that encompasses film, design, writing, puppetry, photography: much 'making'. Whatever the form, a reverence for quirk and personal detail shines through. The World Came Flooding In can be a cinematic experience, or fully interactive. It uses cardboard miniatures, sound and story to relate the experience of flood-affected people. Knowles and Sowerwine's aim was to make something 'a little bit magical or wondrous' from this difficult material. If the work is an invitation to share in 'solastalgia' – distress caused by environmental change – this tension is tempered. Here, the warmth of handmade blends with the 'cool' of technology to make something vivid and moving. Knowles and Sowerwine met when they were studying Media Arts at RMIT in the early 2000s. They started with short films (stop-motion animation, often featuring dolls and toys) before moving to interactive installations. Sowerwine talks of being drawn to the blurring of the physical space and the screen space. 'We made interactive works in a number of different forms, and then saw a VR work in 2016 and were blown away by the possibilities of full immersion. We've always been techy, but we also like texture and real things and making the design process really tactile.' In their augmented reality experience Night Creatures (2022), life-sized animated sartorial bats swoop down in a cinema queue to tell stories about movies, subculture and community. Their highly awarded VR film Passenger (2019) puts the player in the back seat of a taxi to explore migration and place-making. Sowerwine tracks the beginnings of The World Came Flooding In to their pandemic project Can't Do Without You (2021), where they recreated their lockdown spaces in miniature. 'The experience was really moving for us. It started us thinking about stories where the transformation of space is really dramatic, and we'd just gone through a year of being followed around by floods. We wanted to make something about the climate, but we didn't want to be super-didactic. It was just what was in our world at the time.' The 2022 floods across eastern Australia made the climate emergency more visible than ever. Knowles and Sowerwine had friends living in disaster zones and had themselves gone through the panic of evacuation. One of the seeds of the project was a series of community art workshops the pair facilitated in Lismore with people who'd been affected by the floods. From there the project grew. They found subjects to interview and the world of World began to find form. They made the miniatures over many months, and built the world with photogrammetry, a technique that creates 3D models and environments by analysing multiple images and seeking common 'tie-points'. While many artists seek perfect replication, the rendering of Knowles and Sowerwine's world has gaps. For the artists, this reflects the imprecision and fallibility of memory. 'We loved the imperfections,' Knowles says. 'It's like [the scanner] can't remember what it's looked at … [our subjects] can't remember their homes completely.' Loading Now I've come to the part where I try and write about the experience without spoilers. I step into a marked-out area, put on the VR goggles and find myself in a space that seems boundless. In this inky sea there are structures: rooms and objects. I can't gauge distances – things feel at once far away and close to hand. I'm holding a remote control and taking instruction and my first tentative steps. I've read that some people feel dizzy using VR, but at most I feel a little destabilised, off-kilter. As I relax and move around more, this feeling goes away. I can teleport to places and different vantages. I can even pick things up. In this world, the rain never stops falling. Other people's memories are made manifest. I walk around in them. From the balcony of Tom's apartment I watch the rain sheet down while the floodwaters rise and white goods float by. At Marina's house in Maribyrnong, green parrots fly above my head, past punk records and family portraits. Here the waters have subsided but left an indelible mark; in Antoinette's warehouse the flood arrives almost gently, mirroring the surrounds, before rising, roaring, bringing down whatever it can. I lose track of time, and I also lose myself. The storytelling is direct and personable, and the wonky approximations of rooms and objects (wardrobes, chairs, pianos) enhance the feeling of intimacy. Near the end I find myself facing a sea of displaced possessions. I stand by each to hear their stories. The voices here have some distance from catastrophe; the tone is one of acceptance and memorial; goodbye to all that. When I take the goggles off, I feel emotional, disquieted, stunned and teary. Like I've been through something. In a 2015 TED talk, VR filmmaker Chris Milk declared VR the 'ultimate empathy machine': 'It connects humans to other humans in a profound way.' The World Came Flooding In is made from cardboard, hot glue and memory. It shows how we construct our lives and identities through place and objects. We think of home as somewhere fixed and stable. Safe as houses, the saying goes, but what does this mean when we are displaced? In the aftermath of disaster, where and how do we find ourselves? For the subjects in Knowles and Sowerwine's work, creative acts of remembrance are a step towards healing. Loading 'In Lismore, we had heard from people up the hill from where it happened,' Sowerwine says. 'They didn't really understand what the experience was like for people, how it is a traumatic thing to go through in your body.' As part of their testing and working through World, they showed the prototype to people who'd lived through their experience – 'on their request!' Knowles assures me. 'They were like 'wow, amazing. That's exactly what it was like'.' Sowerwine adds: 'We very much designed this to be an experience for everyone - even my 80-plus mother can do it. And in the writing, we're talking about floods, but there's a certain forward movement and positivity to it.' It is only when I'm driving home that I remember my own close call in country Victoria, the Sharpie line a friend drew on her wall labelled 'tidemark' after the creek had breached its banks and so rudely entered her house. Like drawing the kids' heights on a door frame, or, no, not like that, more a kind of proof, a distinction that there was a time before and a time after, that time keeps moving and it's better for us if we can bring ourselves to move with it.

Rare snapshot brings ancient history to life in Perth
Rare snapshot brings ancient history to life in Perth

Perth Now

time12 hours ago

  • Perth Now

Rare snapshot brings ancient history to life in Perth

A rare glimpse inside one of Europe's most famous ancient cities is now on display in the City of Wanneroo thanks to a unique partnership with the European Union. Thirty-eight large-scale photographs depicting Pompeii's streets, homes and artifacts will be on display at the Wanneroo Regional Gallery as part of a free cultural exhibition titled 'Inside Pompeii: Origins of a European Way of Life'. The photographs were taken by archaeological photographer Luigi Spina during the COVID-19 lockdown while Pompeii was closed to visitors. The images depict everyday objects, artworks and architecture to demonstrate how people lived thousands of years ago and the similarities we share today. Pompeii is an ancient Roman city famously preserved by volcanic ash following the eruption of Mt Vesuvius in 79 AD and remained undiscovered until its excavation began in the 18th century. At the time of the eruption, it's estimated that between 10,000 and 20,000 people lived in Pompeii, many of whom were killed or displaced by the disaster. The exhibition is part of the European Union's cultural diplomacy efforts and aims to strengthen cultural ties between Europe and Australia. The Inside Pompeii: Origins of a European Way of Life exhibition at Wanneroo Regional Gallery. Credit: Carwyn Monck / The West Australian The display in Wanneroo is the first time this international exhibition has been shown in WA, which mayor Linda Aitken said was an honour for the city. 'With nearly 10,000 residents in our community identifying as having Italian ancestry, this exhibition is a meaningful way to celebrate our diverse heritage and shared cultural values,' Ms Aitken said. 'We're proud to bring world-class art and history to our local gallery, making it accessible to families, schools and visitors from across Perth.' City of Wanneroo mayor Linda Aitken. at the exhibition. Credit: Carwyn Monck / The West Australian EU Ambassador to Australia, Gabriele Visentin, said cultural heritage was a key asset that needed to be promoted and safeguarded, and that humankind could progress by only acknowledging and respecting its past, which he believes this exhibition successfully does. 'Diplomacy has many languages. So today we invite you to share Europe's language of history, art and culture,' Mr Visentin said. 'We value history's lessons as we build our new future together — one that is about partnership, security and defending common values. So it is fitting that we learn as much as we can about each other, from Brussels to Pompeii to Wanneroo. 'I am delighted that the exhibition is on display in WA, which is already a part of our deepening EU-Australia relationship.' Visitors can explore the free exhibition at the Wanneroo Library and Cultural Centre until Sunday October 4. The exhibition includes photography by Luigi Spina. Credit: Carwyn Monck / The West Australian

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store