logo
Bungie Reveals What's Wrong With Cooldowns And Damage In ‘Destiny 2'

Bungie Reveals What's Wrong With Cooldowns And Damage In ‘Destiny 2'

Forbes22-07-2025
Destiny 2
Yesterday, in both written and video form, I talked about a number of issues within Destiny 2 that are currently plaguing the game that simply make it feel…worse. It's a bit hard to quantify, but everything just feels off. Damage, cooldowns, and well, it turns out there's a reason for that. Both are bugged to one extent or another.
Bungie just laid out what's going on in a series of tweets yesterday, both what's being looked at and what specific fixes are coming in some instances. There are many bugs, audio bugs on PS5, sprint bugs, but the main two have to do with damage and cooldowns.
We'll start with cooldowns, as these have felt the weirdest to me so far. As it turns out, you need to invest more stats in them than previously stated by Bungie to get them back to pre-Edge of Fate levels. Here's Bungie:
'We had previously stated that hitting 70 in an ability stat in the Edge of Fate was equivalent to pre-Edge of Fate values (for Discipline, Strength, each class's ability regen stat, and Intellect), and that going above 70 stat would result in faster recharging than before. This isn't currently true for the 70 stat mark but the 85 stat mark, and we intend to make it true for 70 stat in an upcoming patch.'
'Our design goal for the Edge of Fate stats is to let players be able to reach higher heights than previously possible in the game by investing heavier into specific stats, but also have interesting tradeoffs when making build crafting choices. Making 70 stat one of the big tradeoff points is important for our design goals and for meeting player expectations for buildcrafting in the Edge of Fate.'
Destiny 2
What this means is that the original plan was to make hitting 70 stats the equivalent of the cooldowns you'd have at 100 stats pre-Edge of Fate, making going over that a bonus as you hit 100 in this era. However, the actual stats required is 85, meaning you'd need an extra 60 stats across super, class ability, grenade and melee to hit this mark.
The reason this is being lowered is because now Bungie wants you to invest points into going well over 100, so getting up to good-feeling levels on some of those cooldowns is harder than you'd think, despite the drop to 70. Another issue that I don't really see addressed here is that if you're under these marks, scaling goes way down for some of these. So the point is, if things feel especially bad, this is why.
Then, damage. This was a big topic during the raid race where players ran into extremely tough enemies in contest mode of the raid, especially the bosses which seemed to have dramatically more health than any other version of a race like this, making infamous 'loadout swaps' essentially mandatory for completion, something Bungie previously said they did not encourage. The 'answer' for what happened here is a bit more confusing:
'Power Deltas for the Contest Raid difficulty. We're seeing reports of enemies being at a higher delta than what the activity advertises - ex: enemies have a skull icon next to them instead of a sword. We will investigate.'
'Each Raid we've shipped has been unique, especially at Contest difficulty. This will continue - and for our players who desire challenge, do not worry. We will continue to offer it. That said, we will use feedback from this weekend to inform our future as we continue to develop these experiences.'
Destiny 2
This explanation is weird because they're admitting that enemies were too high at 'skull' difficulty, apparently by accident. But they also seem to suggest that they made bosses this hard on purpose. But if rank and file enemies are scaled too high, why would their accompanying bosses not be accidentally scaled too high as well?
This also does not address similar issues going on in raid and dungeon content besides Desert Perpetual. Players are loading into these old activities and finding bosses they used to 1 or 2 phase now taking 4, 5, 6 phases to kill using the exact same builds as before. It doesn't make any sense, cannot be on purpose, and it is not addressed here by Bungie.
It's all messed up. Some fixes are coming soon, some are coming later, but if you want the game to feel closer to how it used to before this launch, you might want to just wait a bit until the dust settles. Things are in a strange place right now.
Follow me on Twitter, YouTube, and Instagram.
Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

PS5 Users Can Try Promising New Game for Free Without PS Plus
PS5 Users Can Try Promising New Game for Free Without PS Plus

Yahoo

time3 hours ago

  • Yahoo

PS5 Users Can Try Promising New Game for Free Without PS Plus

It won't be long before PS5 players can get their hands on a highly-anticipated action-adventure game for free. The PS Store has leaked free demo ahead of an official announcement by publisher Nacon, and it's another good one that won't be locked behind the pricey PS Plus Premium. Hell Is Us free PS5 demo leaked a month ahead of game launch Hell Is Us will launch on September 4, 2025 for the PS5, Xbox Series X|S, and PC. Developed by Rogue Factor, the single-player game already dropped a free demo on PC but looks like that's set to change as soon as today. Just as the official Hell Is Us account was teasing an incoming console demo, known PSN backend scraper found and leaked a PS Store entry for it. Hell Is Us has generated quite a bit of interest, so there's quite a bit of excitement in the replies to the tweets above. Hell Is Us will cost $60 at launch, and will be PS5 Pro enhanced. 'If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind,' reads an official overview. 'In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.' Preordering any edition of Hell Is Us unlocks an exclusive in-game cosmetic pack. We'll update our readers when the demo is live. The post PS5 Users Can Try Promising New Game for Free Without PS Plus appeared first on PlayStation LifeStyle.

Is the console war over? Next-gen Xbox could be aiming at PCs, not PS6
Is the console war over? Next-gen Xbox could be aiming at PCs, not PS6

Tom's Guide

time4 hours ago

  • Tom's Guide

Is the console war over? Next-gen Xbox could be aiming at PCs, not PS6

The APU powering the next Xbox could help it compete with pre-built PCs. That's what the experts at Digital Foundry discuss in the latest episode of their DF Direct Weekly podcast (via Wccftech). Digital Foundry notes that the leaked 'Magnus' APU image that we previously reported on reveals a chip that's very different from past and current console APUs like the ones powering the PS5 and Xbox Series X. For instance, the design has separate CPU and GPU dies, which distinguishes it from the typical design. Digital Foundry also says this chip should be extremely powerful and could support an iterative console design. That last part is important, since right now, consoles don't evolve much (if at all) during their lifespans. Magnus' design could allow Microsoft to mix dies whenever the company wants to upgrade the console, potentially resulting in more frequent updates than the typical seven-year console lifecycle. Digital Foundry also said this design could effectively move Xbox away from the standard console 'generation' we've known. If everything Digital Foundry discusses comes true, then the next Xbox would be akin to a pre-built PC, as rumors have recently suggested. Though this system could be more expensive than a home console, it could be more affordable than one of the best gaming PCs. This could potentially give AMD an edge over Nvidia, which has typically dominated the PC market with its line of RTX graphics cards. Where does that leave the PS6? Sony has already announced that it's partnering with AMD to help develop the upcoming system, and right now, we have no reason to believe Sony's next console will have a radically different APU design like the next Xbox apparently will. If Sony delivers a traditional console and Xbox opts for a more PC-like design, then the two rivals would no longer be directly competing, which would certainly be an interesting development, as the console wars would effectively end. It would be wise to take Digital Foundry's speculations as just that, especially since Microsoft hasn't said anything about the next Xbox's APU design. The console is reportedly launching in 2027, so we'll likely get more reports in the coming months. As always, we'll keep you posted on everything we hear about the latest next-gen Xbox. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button.

The Best Dishes Eater Editors Ate This Week: August 4
The Best Dishes Eater Editors Ate This Week: August 4

Eater

timea day ago

  • Eater

The Best Dishes Eater Editors Ate This Week: August 4

The editors at Eater LA dine out several times a week, if not per day, which means we're always encountering standout dishes that deserve time in the limelight. Here's the very best of everything the team has eaten this week. Cavatelli alla norcina from Bestia in the Arts District Cavatelli alla norcina from Bestia in the Arts District. Matthew Kang Though the greater Downtown and Arts District has been struggling due to ICE raids, protests, and the general lack of activity, Bestia remains a beacon of bustle, even on a Monday night. The restaurant's signature cavatelli alla norcina, which may be out of season in the middle of summer, remains a world-class pasta dish. Hand-rolled ricotta dumplings are laced with pork fat and cheese, tossed so well that the sauce appears as a glaze on the pasta. Usually, black truffle kind of gets lost, but the earthy, heady flavors play well with the amalgam of meat and carb. A whisp of thyme gives the whole dish a bit of levity, and the modest portion is big enough to share with two people without overburdening the appetite. 2121 E. Seventh Place, Los Angeles, CA 90021. — Matthew Kang, lead editor, Eater Southern California/Southwest Pizza Romana from Truly Pizza in Dana Point Pizza Romana from Truly Pizza in Dana Point. Matthew Kang Ask chef Chris Decker if he needs another type of pizza on the menu, and he'll respond with, 'of course,' which might've been the genesis of this cracker-thin pizza Romana that isn't on the menu yet at his Dana Point restaurant, Truly Pizza. Worried that this might fill us up too early, Decker said the pie only has five ounces of dough and is stretched super-thin, giving it an almost lahmajune-like shape. What makes this pizza shine is the ridiculously deep and sweet tomato sauce on top, dusted with feather-like curls of pecorino cheese, and a gentle perfume of dried oregano. The crust is crispy underneath but remains a bit pliable, with smidges of blistering on the outer edges. Though this is just my second visit to Truly Pizza, I am more convinced than ever that it might be the single remarkable pizzeria in Southern California. 24402 Del Prado Ave, Dana Point, CA 92629. — Matthew Kang, lead editor, Eater Southern California/Southwest Tlacoyos from Komal in South LA Tlacoyos from Komal in South LA. Rebecca Roland Nearly a year after opening in Mercado La Paloma, Komal has only gotten better. The stall, which focuses on pre-Hispanic dishes found in Mexico City and Oaxaca, has found its groove, churning out plates of quesadillas, suadero tacos, molotes in a rich mole, and gently sweet pan de calabaza. But it's the tlacoyos that remain a standout for me, with well-seasoned beans sealed in an oblong masa sachet of sorts. An acidic cactus salad sits on top of the tlacoyos, adding contrast to the salty ayocote beans, while the crumbled cheese gently melts against the heat of the tlacoyo below. While the tlacoyo can stand up to takeout, it's a dish best enjoyed right at a table at Mercado La Paloma. Make sure to grab an agua fresca from Komal or from the adjacent Oaxacalifornia to wash it all down. 3655 S. Grand Avenue, Los Angeles, CA 90007. — Rebecca Roland, deputy editor, Eater Southern California/Southwest Pastries from Santa Canela in Highland Park Pastries from Santa Canela in Highland Park. Santa Canela Highland Park is lucky to have a bakery like Santa Canela in the neighborhood. Owner Ellen Ramos, whose resume includes Cha Cha Chá, 71 Above, and Redbird, finally has a space of her own to serve a lineup of Mexico City and Los Angeles-inspired pastries. At Santa Canela, Ramos serves new school takes on classic pastries like conchas, stuffed here with vanilla cream, and champurrado-flavored maple doughnuts. The iconic LA-shaped churro is, of course, available (but takes a few extra minutes to prepare), alongside puffy churro croissants and savory focaccia sandwiches. The bakery is takeout only, but there are a few seats on the sidewalk if you're looking to eat on-site. 5601 N. Figueroa Street, Unit 120, Los Angeles, CA 90042. — Rebecca Roland, deputy editor, Eater Southern California/Southwest Eater LA All your essential food and restaurant intel delivered to you Email (required) Sign Up By submitting your email, you agree to our Terms and Privacy Notice . This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store