Latest news with #Bungie


Forbes
20 hours ago
- Entertainment
- Forbes
Bungie Reveals What's Wrong With Cooldowns And Damage In ‘Destiny 2'
Destiny 2 Yesterday, in both written and video form, I talked about a number of issues within Destiny 2 that are currently plaguing the game that simply make it feel…worse. It's a bit hard to quantify, but everything just feels off. Damage, cooldowns, and well, it turns out there's a reason for that. Both are bugged to one extent or another. Bungie just laid out what's going on in a series of tweets yesterday, both what's being looked at and what specific fixes are coming in some instances. There are many bugs, audio bugs on PS5, sprint bugs, but the main two have to do with damage and cooldowns. We'll start with cooldowns, as these have felt the weirdest to me so far. As it turns out, you need to invest more stats in them than previously stated by Bungie to get them back to pre-Edge of Fate levels. Here's Bungie: 'We had previously stated that hitting 70 in an ability stat in the Edge of Fate was equivalent to pre-Edge of Fate values (for Discipline, Strength, each class's ability regen stat, and Intellect), and that going above 70 stat would result in faster recharging than before. This isn't currently true for the 70 stat mark but the 85 stat mark, and we intend to make it true for 70 stat in an upcoming patch.' 'Our design goal for the Edge of Fate stats is to let players be able to reach higher heights than previously possible in the game by investing heavier into specific stats, but also have interesting tradeoffs when making build crafting choices. Making 70 stat one of the big tradeoff points is important for our design goals and for meeting player expectations for buildcrafting in the Edge of Fate.' Destiny 2 What this means is that the original plan was to make hitting 70 stats the equivalent of the cooldowns you'd have at 100 stats pre-Edge of Fate, making going over that a bonus as you hit 100 in this era. However, the actual stats required is 85, meaning you'd need an extra 60 stats across super, class ability, grenade and melee to hit this mark. The reason this is being lowered is because now Bungie wants you to invest points into going well over 100, so getting up to good-feeling levels on some of those cooldowns is harder than you'd think, despite the drop to 70. Another issue that I don't really see addressed here is that if you're under these marks, scaling goes way down for some of these. So the point is, if things feel especially bad, this is why. Then, damage. This was a big topic during the raid race where players ran into extremely tough enemies in contest mode of the raid, especially the bosses which seemed to have dramatically more health than any other version of a race like this, making infamous 'loadout swaps' essentially mandatory for completion, something Bungie previously said they did not encourage. The 'answer' for what happened here is a bit more confusing: 'Power Deltas for the Contest Raid difficulty. We're seeing reports of enemies being at a higher delta than what the activity advertises - ex: enemies have a skull icon next to them instead of a sword. We will investigate.' 'Each Raid we've shipped has been unique, especially at Contest difficulty. This will continue - and for our players who desire challenge, do not worry. We will continue to offer it. That said, we will use feedback from this weekend to inform our future as we continue to develop these experiences.' Destiny 2 This explanation is weird because they're admitting that enemies were too high at 'skull' difficulty, apparently by accident. But they also seem to suggest that they made bosses this hard on purpose. But if rank and file enemies are scaled too high, why would their accompanying bosses not be accidentally scaled too high as well? This also does not address similar issues going on in raid and dungeon content besides Desert Perpetual. Players are loading into these old activities and finding bosses they used to 1 or 2 phase now taking 4, 5, 6 phases to kill using the exact same builds as before. It doesn't make any sense, cannot be on purpose, and it is not addressed here by Bungie. It's all messed up. Some fixes are coming soon, some are coming later, but if you want the game to feel closer to how it used to before this launch, you might want to just wait a bit until the dust settles. Things are in a strange place right now. Follow me on Twitter, YouTube, and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Forbes
2 days ago
- Entertainment
- Forbes
‘Destiny 2' Boss Health And Player Damage Is Bugged Or Bad In ‘Edge Of Fate'
Destiny 2 After a wild weekend of punishment in the Contest Mode of Desert Perpetual, Destiny 2's new Edge of Fate raid, players have now begun to suspect that something is wrong in this new era of the game. It may be on purpose, it may be a bug, but either way, it raises questions about what's going on. The bosses in the contest mode of the raid had easily the most health we've seen in a Destiny 2 run like this, even with content tuned to be its hardest. While many top players enjoyed the experience, even they admitted that doing perfect damage to these bosses required an absurd amount of 'loadout swapping' between different gear sets to stack damage, something Bungie has previously said they don't like. Here? It was almost mandatory. This sparked a theory that boss health is simply broken in Edge of Fate, and it's not that far-fetched of an idea. Bungie overhauled more or less every system in Destiny 2 for the Edge of Fate launch, including damage scaling and a 'crunch' of damage numbers, which is why you're hitting for dozens and hundreds of damage instead of millions now. But this doesn't just appear to be Desert Perpetual. Players are reporting that other raid and dungeon bosses, even on normal modes, are now taking far more damage phases to kill than before, as in, double or triple or sometimes quadruple. The same content just…absurd amounts of health. Destiny 2 FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Things may also be broken on the player damage side. Damage numbers are sometimes not reflecting actual values. Crit scalars sometimes appear not active. One of the strangest bugs, seemingly uncovered during the raid, was the 'reinstancing' an encounter could actually increase your damage if it was feeling too low in a previous attempt. It's all over the place. This may be a combination of things. Bungie did want to increase boss health so one-phases were far less common. But too much is happening here that it feels outright bugged, and it seems silly to go back and beef up a ton of old dungeon bosses in mostly irrelevant content with 3x the health as before. This doesn't feel great. I've never seen so many people frustrated with a contest mode run, but even though that's now over, these issues are extending into the rest of the game, and players are going to need some clarity from Bungie. If things were in fact bugged during the Contest Mode run, a limited-time offering, that's going to be something if a disaster to admit. But the main question is what it means for the game going forward and if things are actually feeling like they're supposed to. And if they are, if that's actually a good idea (I'm not even getting into what also appear to be bugged ability cooldowns). Yes, it's not shocking that giant overhauls of systems result in bugs and things breaking, but this one seems very, very important, and if it didn't damage Contest Mode, it still might be pervasive in the rest of the game. Either way, we need to know, and I've asked Bungie for clarification. Follow me on Twitter, YouTube, and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Time of India
4 days ago
- Entertainment
- Time of India
How to get Samurai Armor in Destiny 2?
(Image via Bungie) Ever dreamed of slicing through enemies in full-blown samurai drip? Destiny 2 just made that a reality with the Bushido Armor Set . And guess what? It's completely free ; no DLC required. Whether you're rocking Titan, Hunter, or Warlock, this armor turns you into a space-faring warrior with serious style. Here's exactly how to get your hands on it, fast. How to Get Samurai Armor in Destiny 2? If you want to get the Samurai Armor in Destiny 2, then here's what you need to do: Step 1: Head to 'The Portal' Open up the Destiny 2 Director and find 'The Portal.' It's your new go-to hub for a bunch of seasonal content. FREE SAMURAI ARMOR & How To Get It! - Destiny 2 Edge of Fate Step 2: Select 'Pinnacle Ops' Tab Inside The Portal, look for the 'Pinnacle Ops' tab. Every activity in here drops a Pinnacle Ops Gear Engram, and that's your ticket to scoring the samurai set. Step 3: Grind Those Missions Each run = 1 engram → Possible Bushido drop. Some missions drop more engrams, so keep an eye on the tab every Tuesday after reset (2 PM ET). No guaranteed full set on your first go, but don't stress, it's repeatable. Run it back and stack those drops. What Makes the Bushido Armor So Good? Alright, time for the perks. Because yeah, the armor looks clean, but it also hits hard. 2 Pieces Equipped = Iaido Perk Final blows with a just-drawn or freshly reloaded weapon = Health boost. It's aggressive and rewarding. Perfect for momentum-heavy PvE runs. 4 Pieces Equipped = Unfaltering Focus Perk Reduces incoming damage when using Shotguns, Bows, or Swords. Basically, you become harder to kill while using the flashiest weapons in the game. Win-win. Is It Worth the Grind? 100% yes. It's stylish. It's functional. It's free. Even if you're not into the whole samurai aesthetic, the perks alone make this armor worth chasing, especially if you play aggressive or solo. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Ready for a Glow-Up? [Get Your Reading Now] Undo Glow-Up Packages from $15 [Sign Up] Undo Affect Your Future Now! (Book Today) Undo Can You Farm for Rolls? Yes, each drop has random rolls for stats. So if you're a min-maxer, this is your time to shine. Keep farming till you land the god roll Bushido armor set that fits your build. Free, farmable, and fire. Destiny 2's Bushido armor might just be the best glow-up of the season, and it's all yours for the grind. It's the perfect blend of style, survivability, and pure space-samurai energy. Catch Rani Rampal's inspiring story on Game On, Episode 4. Watch Here!


Forbes
4 days ago
- Entertainment
- Forbes
Here's Destiny 2's List Of Disabled Raid Race Gear As Broken Bugs Pile Up
Choir of One Destiny 2 will be launching its Desert Perpetual raid today, and with that, comes a race to see who can complete it first, a staple of the series. Contest mode for the race, the most challenging difficulty, will be live for 48 hours. Those who complete it will get an emblem and bragging rights, but as for those first completions, that should be later today. I mean, we've had 24 hour races in the past, but I sort of doubt it for this one. If you're gearing up to head into the Destiny raid today, racing or not, there are a list of disabled items that you'll need to be aware of if you were planning to take them in. The list is not that long at this point, but I'm willing to bet it may grow here in the next few hours. I'm basing it on this Bungie Help post here, but again, I will add more if I need to. Exotic Armor Perk – Spirit of the Liar (disabled all across Destiny 2) Weapons: Outbreak Perfected, Third Iteration, Choir of One, Icebreaker I know that new exotic scout Third Iteration is doing 150% of the damage it's supposed to when you have anti-barrier on it. I know that Choir of One has re-boosted its huge reserves, seemingly by accident. I'm not sure about the other two, however, and Outbreak Perfected is a pretty common choice for exotics in many situations, so that's a bummer. In a less important move, Bungie has disabled bounty and weapon leveling progression for kills in the raid, as that helps ease server strain (nothing kills a race faster than server strain). Destiny 2 FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder However, needless to say there are still some…concerns with the integrity of the raid race. There was just this dust-up about a rapid farm of the exotic mission Encore which was skyrocketing the power level of players for three days before it was disabled, netting them early access to higher tier gear. What is or isn't turned off in terms of the benefits this gives is a bit unclear, though the new system is meant to be around boosted damage reduction and high damage on the new tiered gear. Then there are just a million potential oversights from Bungie in terms of how the totally new build system works, with stats now going to 200 and all of them being fundamentally changed in terms of the benefits they bring. I am seeing some new apparently broken build every few hours. One I'm working on is from (frequent World's First winner) Saltagreppo who has an apparently almost unkillable grapple-based Prismatic Hunter build running already. Nothing about that is disabled, for instance. I've also seen things like new forms of infinity super chaining, and we just don't know what else is going to be pulled out here. Neither does Bungie, I imagine, so it's going to be a free-for-all. Fun? Maybe. But expect the outcome of the race to potentially be controversial. Follow me on Twitter, YouTube, and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Forbes
5 days ago
- Entertainment
- Forbes
‘Destiny 2' Deletes Easy Encore Power Farm That Will Now Split The Community
Destiny 2 Well, it turns out when you change essentially everything about every system in Destiny 2, some things are going to slip through the cracks. And that's what's happened with the launch of The Edge of Fate, and it's actually Bungie not reacting fast enough that's created a big problem with the game. As of yesterday, Bungie disabled the exotic mission Encore (after which they briefly disabled the entire Pinnacle Ops playlist), as it had turned into a speed farm for huge power gains and some of the best gear in the game. Here's what they said: 'We have identified an issue where the Encore mission is substantially easier to complete, and dropping higher quantities of rewards, than intended within Pinnacle Ops.' 'As such, we have disabled the Encore mission within Pinnacle Ops and the "Grappler" modifier within the Portal. These will be reenabled at a future date.' The idea here was that you could speed through the mission with the triple grapple modifier and net tons of great rewards with little effort, boosting your power level immediately, skipping potentially weeks of grinding for some players. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Should this have been disabled? I mean, probably. It's pretty dumb to not have tested a triple grapple modifier that the literal dev team was showing off on stream if it was an issue in a mission like this, but yes, I understand why Encore probably couldn't exist like this indefinitely. However, the problem is how long it did last. It took three full days for Bungie to disable the Encore farm. That means while some players were busy actually playing the campaign, those that figured this out were just grinding Encore endlessly in these short intervals, rocketing up their power and getting high tier loot almost instantly. So now with this disabled, half the community (well, probably more) isn't anywhere close to the power level of that group, while the other group has destroyed most of the power leveling goals of the entire season in 72 hours (I am not blaming them for that). Destiny 2 Edge of Fate It's a mess. It's unclear how you would even roll this back. You can't just reactivate the farm and let everyone do it from here on out. You can't…what, delete all the high power high tier these players got. So Bungie is sort of stuck here, and this highlights some problems with a system where the main goal is getting power to get high tier loot, because if you skip that power grind, whoops, you're sort of done. And if you think this is the only 'efficient' grind that the community is going to dig up, you're wrong. These new systems and the way they interact feels like it's going to be a problem, and this is just the first example of it. But now, this has dramatically split the community between those who did this farm and those who didn't, and there does not seem to be any way to close that gap at all. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy