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The 13 Good Things About ‘Destiny 2: The Edge Of Fate'
The 13 Good Things About ‘Destiny 2: The Edge Of Fate'

Forbes

time3 hours ago

  • Entertainment
  • Forbes

The 13 Good Things About ‘Destiny 2: The Edge Of Fate'

Destiny 2 I have made no secret about the fact that on the whole, I do not especially like the latest Destiny 2 expansion, The Edge of Fate, nor the general direction the game is now moving in. Me complaining about Destiny is not a new phenomenon, but as a break from that, I will list some things I do like about The Edge of Fate and these changes, as those do in fact exist. So, let's begin. The New Nine Story – I wasn't sure about this at first, but after The Edge of Fate I've come to believe that it was actually a pretty good call to focus on The Nine as the next major antagonists of the new era. They've been a fixture in the game for a decade, but always behind the scenes and after all this time, we barely know anything about them. Now we will, and what we've learned so far has been very interesting. Lodi – New character Lodi, a special agent pulled through time and thrown onto Kepler, is one of the best-written, well-voiced characters I've seen in this game in ages. Possibly ever, somehow. He's likable, funny and authentic. A great addition to the cast. Destiny 2 Target Farming – The featured gear of The Portal allows you to target farm a specific slot in a much easier way than we've seen previously, plus bonus drops are a way to get even more rolls by bouncing around between activities. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Mid-Mission Drops – Lord, I do not know how long I've been saying this, but loot that drops during a mission should not be random, crappy world loot, it should be loot you'd get from that activity as bonus drops. Finally, finally they've done it with The Portal. Thank you. Solo Ops – The content of this playlist may need work, but the existence of something that you can hop into as a solo player, scale up the difficulty as much as you want and earn guaranteed power upgrades is welcome, and we've never really had anything like this before. (Why you're getting power upgrades and how that system feels is another matter). Set Bonuses – This is a cool addition to armor that I've been hoping to see for some time. There's a lot of potential here, as these are already far more useful than origin traits on weapons. We can already see with the raid set just how build-boosting these can be, and there are only going to be more possibilities from here. Destiny 2 The Earned Bushido Set – The samurai armor is one of the coolest free armor sets you can earn in Destiny in a very long time. A must-earn just for the transmog possibilities alone. The Existence Of The Tier System – Let me be clear here, I like the concept of a Tier system for loot, 1-5 roads for weapons and armor that have meaningful upgrades in time. The execution of this right now is what needs work with getting higher Tiers being utterly exhausting and no way to upgrade between tiers. But fundamentally I do think a Tier system with some modifications is a good move. The Portal Landing Page – You know, I don't hate it. Again, the concept of The Portal taking over the game is one thing, but I do think the very clear landing page for the Ops playlists and Kepler is streamlined in a way that the old Destination map was not with its endless flashing icons and spread-out mission buttons. The Portal very much lacks personality, but it does come off as more coherent, even to a veteran player like me. Daily/Weekly Auto-Quests – These have proven to be a solid source of XP, and while confusing, the ability to grab guaranteed, decent (for now) loot from Zavala every week feels like a good addition. But they didn't need to delete Pathfinder for this. Destiny 2 New Weapons – Some of these are really good! The rocket pulse is the highlight (I still don't have one, grrr), but I've enjoyed a number of the new weapons across the different avenues to get them. The Raid – No, I haven't played the raid yet. Yes, I can probably still classify it as good given community sentiment now that we're behind all the Contest Mode drama. Supposedly it may be one of the game's best. Foundry Boost – We logged in this week for a surprise boot of SUROS weapons, giving them 25% more damage across The Portal and getting us out of the New Gear-demanded system temporarily to use some old favorites for big boosts. These boosts becoming a regular thing will be fun. I'm forgetting some, and the larger structural problems with the game are in fact awful now, but smaller things? They got a lot right. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy

‘Destiny 2' Just Secretly Fixed A Big ‘Edge Of Fate' Problem
‘Destiny 2' Just Secretly Fixed A Big ‘Edge Of Fate' Problem

Forbes

timea day ago

  • Entertainment
  • Forbes

‘Destiny 2' Just Secretly Fixed A Big ‘Edge Of Fate' Problem

Destiny 2 I don't quite know why, but when Bungie does something very good when it comes to responding to player requests in Destiny 2, they often don't broadcast it well enough, but here we are again. A new patch yesterday fixed some bugs like PS5 audio issues, nerfed some guns, and introduced a new problem with the Encore mission where it once again needs to be disabled. However, it also added something cool, and it helps with what I have said repeatedly is one of the bigger problems with the new Portal system. While I did not see it announced anywhere, and DMG confirmed that it was indeed a new addition as of this week, a selection of individual Fireteam Ops missions now have inborn matchmaking, rather than having it off and mandatorily herding players into Fireteam Finder every single time they wanted to play one. These new matchmaking options come with set modifiers you cannot change, which is necessary to make matchmaking work at all. When I was under 220 power, those selected were automatically getting me to an A-rank. Over 220, now it's B, but 90% of the way to A (it should still be possible to get A). Destiny 2 The catch here is that it's only the top row of Fireteam Ops missions. The others below it, which is currently 12 other missions, do not have matchmaking. Why? The top row are the featured ones where you can focus specific slots, so the assumption there is that more people will be playing those. Having matchmaking for 15 different individual missions, especially with player population precipitously declining, feels like a recipe for long waits and frustration. So you'll have to use Fireteam Finder only on those. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder This move also helps Fireteam Finder itself, because the more 'casual' players who don't want to deal with FF and modifier picking are herded into matchmaking, where people who have more focused plans and perhaps are being a bit more purposeful about it are more likely to find like-minded people in FF to link up with. So, win-win for both types of players. Solo Ops doesn't need matchmaking, obviously. I can understand why Pinnacle Ops doesn't have matchmaking. So, this addition to Fireteam Ops feels 'good enough' in many regards, even if I'd maybe bump up the matchmaking breadth to at least half the featured missions with more specific gear offered. Don't get me wrong this is not a seal of approval for Destiny 2's new Portal or the power grind that's currently in place (woof), but if you are interacting with the system, this is certainly good news and I just wanted to make you aware of its existence, given that for whatever reason, this did not launch with the expansion nor is it really being broadcast by Bungie. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy

Bungie Reveals What's Wrong With Cooldowns And Damage In ‘Destiny 2'
Bungie Reveals What's Wrong With Cooldowns And Damage In ‘Destiny 2'

Forbes

time2 days ago

  • Entertainment
  • Forbes

Bungie Reveals What's Wrong With Cooldowns And Damage In ‘Destiny 2'

Destiny 2 Yesterday, in both written and video form, I talked about a number of issues within Destiny 2 that are currently plaguing the game that simply make it feel…worse. It's a bit hard to quantify, but everything just feels off. Damage, cooldowns, and well, it turns out there's a reason for that. Both are bugged to one extent or another. Bungie just laid out what's going on in a series of tweets yesterday, both what's being looked at and what specific fixes are coming in some instances. There are many bugs, audio bugs on PS5, sprint bugs, but the main two have to do with damage and cooldowns. We'll start with cooldowns, as these have felt the weirdest to me so far. As it turns out, you need to invest more stats in them than previously stated by Bungie to get them back to pre-Edge of Fate levels. Here's Bungie: 'We had previously stated that hitting 70 in an ability stat in the Edge of Fate was equivalent to pre-Edge of Fate values (for Discipline, Strength, each class's ability regen stat, and Intellect), and that going above 70 stat would result in faster recharging than before. This isn't currently true for the 70 stat mark but the 85 stat mark, and we intend to make it true for 70 stat in an upcoming patch.' 'Our design goal for the Edge of Fate stats is to let players be able to reach higher heights than previously possible in the game by investing heavier into specific stats, but also have interesting tradeoffs when making build crafting choices. Making 70 stat one of the big tradeoff points is important for our design goals and for meeting player expectations for buildcrafting in the Edge of Fate.' Destiny 2 What this means is that the original plan was to make hitting 70 stats the equivalent of the cooldowns you'd have at 100 stats pre-Edge of Fate, making going over that a bonus as you hit 100 in this era. However, the actual stats required is 85, meaning you'd need an extra 60 stats across super, class ability, grenade and melee to hit this mark. The reason this is being lowered is because now Bungie wants you to invest points into going well over 100, so getting up to good-feeling levels on some of those cooldowns is harder than you'd think, despite the drop to 70. Another issue that I don't really see addressed here is that if you're under these marks, scaling goes way down for some of these. So the point is, if things feel especially bad, this is why. Then, damage. This was a big topic during the raid race where players ran into extremely tough enemies in contest mode of the raid, especially the bosses which seemed to have dramatically more health than any other version of a race like this, making infamous 'loadout swaps' essentially mandatory for completion, something Bungie previously said they did not encourage. The 'answer' for what happened here is a bit more confusing: 'Power Deltas for the Contest Raid difficulty. We're seeing reports of enemies being at a higher delta than what the activity advertises - ex: enemies have a skull icon next to them instead of a sword. We will investigate.' 'Each Raid we've shipped has been unique, especially at Contest difficulty. This will continue - and for our players who desire challenge, do not worry. We will continue to offer it. That said, we will use feedback from this weekend to inform our future as we continue to develop these experiences.' Destiny 2 This explanation is weird because they're admitting that enemies were too high at 'skull' difficulty, apparently by accident. But they also seem to suggest that they made bosses this hard on purpose. But if rank and file enemies are scaled too high, why would their accompanying bosses not be accidentally scaled too high as well? This also does not address similar issues going on in raid and dungeon content besides Desert Perpetual. Players are loading into these old activities and finding bosses they used to 1 or 2 phase now taking 4, 5, 6 phases to kill using the exact same builds as before. It doesn't make any sense, cannot be on purpose, and it is not addressed here by Bungie. It's all messed up. Some fixes are coming soon, some are coming later, but if you want the game to feel closer to how it used to before this launch, you might want to just wait a bit until the dust settles. Things are in a strange place right now. Follow me on Twitter, YouTube, and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

‘Destiny 2' Boss Health And Player Damage Is Bugged Or Bad In ‘Edge Of Fate'
‘Destiny 2' Boss Health And Player Damage Is Bugged Or Bad In ‘Edge Of Fate'

Forbes

time3 days ago

  • Entertainment
  • Forbes

‘Destiny 2' Boss Health And Player Damage Is Bugged Or Bad In ‘Edge Of Fate'

Destiny 2 After a wild weekend of punishment in the Contest Mode of Desert Perpetual, Destiny 2's new Edge of Fate raid, players have now begun to suspect that something is wrong in this new era of the game. It may be on purpose, it may be a bug, but either way, it raises questions about what's going on. The bosses in the contest mode of the raid had easily the most health we've seen in a Destiny 2 run like this, even with content tuned to be its hardest. While many top players enjoyed the experience, even they admitted that doing perfect damage to these bosses required an absurd amount of 'loadout swapping' between different gear sets to stack damage, something Bungie has previously said they don't like. Here? It was almost mandatory. This sparked a theory that boss health is simply broken in Edge of Fate, and it's not that far-fetched of an idea. Bungie overhauled more or less every system in Destiny 2 for the Edge of Fate launch, including damage scaling and a 'crunch' of damage numbers, which is why you're hitting for dozens and hundreds of damage instead of millions now. But this doesn't just appear to be Desert Perpetual. Players are reporting that other raid and dungeon bosses, even on normal modes, are now taking far more damage phases to kill than before, as in, double or triple or sometimes quadruple. The same content just…absurd amounts of health. Destiny 2 FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Things may also be broken on the player damage side. Damage numbers are sometimes not reflecting actual values. Crit scalars sometimes appear not active. One of the strangest bugs, seemingly uncovered during the raid, was the 'reinstancing' an encounter could actually increase your damage if it was feeling too low in a previous attempt. It's all over the place. This may be a combination of things. Bungie did want to increase boss health so one-phases were far less common. But too much is happening here that it feels outright bugged, and it seems silly to go back and beef up a ton of old dungeon bosses in mostly irrelevant content with 3x the health as before. This doesn't feel great. I've never seen so many people frustrated with a contest mode run, but even though that's now over, these issues are extending into the rest of the game, and players are going to need some clarity from Bungie. If things were in fact bugged during the Contest Mode run, a limited-time offering, that's going to be something if a disaster to admit. But the main question is what it means for the game going forward and if things are actually feeling like they're supposed to. And if they are, if that's actually a good idea (I'm not even getting into what also appear to be bugged ability cooldowns). Yes, it's not shocking that giant overhauls of systems result in bugs and things breaking, but this one seems very, very important, and if it didn't damage Contest Mode, it still might be pervasive in the rest of the game. Either way, we need to know, and I've asked Bungie for clarification. Follow me on Twitter, YouTube, and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

How to get Samurai Armor in Destiny 2?
How to get Samurai Armor in Destiny 2?

Time of India

time5 days ago

  • Entertainment
  • Time of India

How to get Samurai Armor in Destiny 2?

(Image via Bungie) Ever dreamed of slicing through enemies in full-blown samurai drip? Destiny 2 just made that a reality with the Bushido Armor Set . And guess what? It's completely free ; no DLC required. Whether you're rocking Titan, Hunter, or Warlock, this armor turns you into a space-faring warrior with serious style. Here's exactly how to get your hands on it, fast. How to Get Samurai Armor in Destiny 2? If you want to get the Samurai Armor in Destiny 2, then here's what you need to do: Step 1: Head to 'The Portal' Open up the Destiny 2 Director and find 'The Portal.' It's your new go-to hub for a bunch of seasonal content. FREE SAMURAI ARMOR & How To Get It! - Destiny 2 Edge of Fate Step 2: Select 'Pinnacle Ops' Tab Inside The Portal, look for the 'Pinnacle Ops' tab. Every activity in here drops a Pinnacle Ops Gear Engram, and that's your ticket to scoring the samurai set. Step 3: Grind Those Missions Each run = 1 engram → Possible Bushido drop. Some missions drop more engrams, so keep an eye on the tab every Tuesday after reset (2 PM ET). No guaranteed full set on your first go, but don't stress, it's repeatable. Run it back and stack those drops. What Makes the Bushido Armor So Good? Alright, time for the perks. Because yeah, the armor looks clean, but it also hits hard. 2 Pieces Equipped = Iaido Perk Final blows with a just-drawn or freshly reloaded weapon = Health boost. It's aggressive and rewarding. Perfect for momentum-heavy PvE runs. 4 Pieces Equipped = Unfaltering Focus Perk Reduces incoming damage when using Shotguns, Bows, or Swords. Basically, you become harder to kill while using the flashiest weapons in the game. Win-win. Is It Worth the Grind? 100% yes. It's stylish. It's functional. It's free. Even if you're not into the whole samurai aesthetic, the perks alone make this armor worth chasing, especially if you play aggressive or solo. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Ready for a Glow-Up? [Get Your Reading Now] Undo Glow-Up Packages from $15 [Sign Up] Undo Affect Your Future Now! (Book Today) Undo Can You Farm for Rolls? Yes, each drop has random rolls for stats. So if you're a min-maxer, this is your time to shine. Keep farming till you land the god roll Bushido armor set that fits your build. Free, farmable, and fire. Destiny 2's Bushido armor might just be the best glow-up of the season, and it's all yours for the grind. It's the perfect blend of style, survivability, and pure space-samurai energy. Catch Rani Rampal's inspiring story on Game On, Episode 4. Watch Here!

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