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‘Weapons' Takes Aim at Your Nervous System — and Fires

‘Weapons' Takes Aim at Your Nervous System — and Fires

Yahoo3 days ago
The clock strikes 2:17 a.m., and as if heeding some sort of pied piper's call, 17 children run away. They just get up out of their beds, flee their houses and, arms outstretched, bolt into the night. No one has a clue as to where these kids went. The only connection is that they were all part of the same third-grade class. 'This is a true story … it happened in my home town,' says an unnamed youngster. (Pop culture nerds may note the voiceover sounds oddly similar to the narration that opens the 1980 exploitation classic Shogun Assassin and is sampled on GZA's 'Liquid Swords.') Then comes the kicker: 'A lotta people die in a lotta weird ways.' You have no idea what an understatement that last sentence will turn out to be.
This is one of the few plot points of Weapons, writer-director Zach Cregger's follow-up to his 2022 sleeper hit Barbarian, that can be discussed without fear of spoiling several whiplash-inducing twists and turns. It's the central tenet of the movie's cryptic marketing campaign and the catalyst for its mystery, which will end up being rewound, revised, and reframed from a variety of different viewpoints before everything's revealed. Yet these macabre scenes of eight- and nine-year-olds sprinting through darkness, set to George Harrison's 'Beware of Darkness,' are so eerily poetic that you'll find yourself getting chills simply from the memory of them. The images will haunt you long after the final puzzle piece is dropped in to complete the picture. And if Cregger's previous movie proved he knew how the withholding of information and slow turning of screws can conjure up dread, this ambitious, multistrand thriller demonstrates an expert facility in tapping directly into that part of your consciousness where nightmares reside. He's made good on the promise hinted at from that Airbnb horror flick. The dude is the real deal.
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A month after the kids have vanished without a trace, the small town of Maybrook remains in a state of panic and paranoia. Parents turn PTA meetings into potential powderkegs. Neither the police nor the school's principal (Benedict Wong) have any answers. Much of the community's anger is directed toward Justine Gandy (Julia Garner). A relative newcomer to Maybrook, Ms. Gandy is the teacher who walked into her classroom one day to inexplicably find 17 of her students missing; the idea that she's the only link between the missing children makes her a prime suspect. Only one of her third-graders, a quiet kid named Alex (Cary Christopher), showed up the morning after the incident. No one knows why he seems to have been spared.
Given the volatile situation — and an act of vandalism that resulted in 'Witch' being painted on the side of her car — Justine is asked to take a leave of absence for her own safety. She's also told not to communicate with Alex, despite the fact that she thinks he knows something about what happened. Meanwhile, a contractor named Archer Graff (Josh Brolin), whose son is among the MIA, mounts an investigation of his own. After reviewing footage taken from door cams from the night of the Great Maybrook 2:17 a.m. Disappearance, he manages to triangulate a possible final destination for the nocturnal tweens. Coincidentally, the location is in the same neighborhood as a house that Justine had visited a few days before, one with newspaper covering up all of the windows….
No sooner have viewers come close to getting a grasp on who, what, where, and the holy grail that is the 'why' behind Weapons' tragedy then Cregger pauses at a key moment, switches angles, and hits the reset button. We get to see things unfold from Justine and Archer's respective perspectives, which soon begin to merge. The filmmaker also adds in storylines that focus on Andrew, the school's under-pressure principal; Paul (Alden Ehrenreich), a recovering-alcoholic cop who has a history with Justine; Anthony (Austin Abrams), a drug-addicted drifter passing through town; and Alex. Each chapter ends on the equivalent of a cliffhanger, which leads folks to wonder who strangely somnambulistic figures might be, the reason that one character is running full tilt to attack another character (funny how his arms are outstretched, where have we seen that before?); and why some peripheral presence in what appears to be clown makeup keeps showing up in people's dreams.
There will likely be some folks who think this approach, which Cregger has mentioned was partially inspired by the format of Paul Thomas Anderson's Magnolia, requires too much work. Or that, like Barbarian, it favors shocks and width over depth. Or that the constant rail-switching between individual POVs keeps slowing things down — to which we'd reply that a rollercoaster is usually a slow ride as it makes its ascent, causing riders to feel the anticipation of what's to come all that more nerve-racking, nausea-inducing, and thrilling. Then the cars crest that first hump and head toward the drop, and away you go. Without mentioning any specifics, we can assure you that the abundance of bit-by-bit buildup gives way to a massive payoff, including a climactic series of set pieces that rewards the patient. There's a constant refrain of 'what the fuck?!' that comes from the movie's many characters throughout. You'll hear more than one audience member screaming those same three words during the final 10 minutes.
More importantly, however, is the fact that Cregger never lets the complicated, ever-morphing narrative get too tangled up in itself even when it leads you down unexpected detours. This is a tale that's carefully crafted as much as told, with hints hiding in plain sight and surreal touches that add more to the vibe than the momentum. But you never feel like you're in the hands of someone who doesn't know exactly what he's doing. And thanks to cinematographer Larkin Seiple's ability to visually balance the banal and the bizarre (he also shot Everything Everywhere All at Once and Swiss Army Man) and the cast, all tuned in to the same wavelength of weird here (though a big shout-out to Christopher, who gives Alex's story a genuine undercurrent of pain), there's a real coherence to the horror. Weapons wants nothing more than to jolt you out of a sense of complacency — to remind you that manipulative forces exist, and not even basic explanations can wash away the concept of chaos hovering just outside of the frame. In that sense, it's aim is true.
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The Feel-Bad, Feel-Good Movie of the Year
The Feel-Bad, Feel-Good Movie of the Year

Yahoo

time9 hours ago

  • Yahoo

The Feel-Bad, Feel-Good Movie of the Year

The Atlantic Daily, a newsletter that guides you through the biggest stories of the day, helps you discover new ideas, and recommends the best in culture. Sign up for it here. Weapons The most daring aspect of Weapons is that it answers all of its big questions. The sleeper-hit horror film, written and directed by Zach Cregger, has a distressing but undeniably hooky premise: One night, at 2:17 a.m., all but one student in the same third-grade class got up out of their beds and ran out of their suburban homes with their arms outstretched, vanishing into the night. Where did they go? Why did they run away? The story hinges on an intriguing mystery, but often, opening the mystery box can backfire. Yet by eventually laying out the reasons behind the kids' disappearance—and thus making sense of the tragedy—Cregger is doing two things: First, he's doing his job as the maker of entertainment, creating a dynamite ending that offers real closure. Second, he's underlining the fallacy of catharsis. Weapons is a movie about a local misfortune that then reveals the enigmatic villain behind it and delights in her comeuppance. Yet it also reminds the viewer that vanquishing evil doesn't undo the terrors it has already wrought—and that there's only so much relief a conclusion can actually bring. Cregger, who was a founding member of the comedy troupe the Whitest Kids U'Know, has said that he began writing Weapons after the tragic accidental death of his close friend and former collaborator Trevor Moore. While the incidents at the core of the film are mythic and supernatural, they also feel utterly senseless; much of Weapons follows the characters trying, and failing, to understand the bizarre thing that's happened to them. Archer (played by Josh Brolin) is the father of one of the missing children; Justine (Julia Garner) is the teacher who doesn't know where her students went; and Alex (Cary Christopher) is the missing children's one remaining classmate, whose continued presence is as curious to everyone as the vanishing of his peers. [Read: Nothing is scarier than an unmarried woman] Each of their isolated stories, including those of a few other, more tenuously connected townspeople, functions as a chapter in a larger tale. Cregger is chronicling a community, albeit a dispersed one: People seem to barely know one another, and the town's institutions, such as law enforcement and the school administration, have responded ineffectually at best. The central conceit of the kids' disappearance is horrifyingly contemporary—their flight into the night is captured by Ring cameras—but in a neighborhood of identical-looking houses, it's also troublingly plausible that nobody can figure out where they went. Eventually, Archer and Justine start to make some progress in their respective searches for the kids, nudged forward by weird dreams and their desire for answers. Yet the person to finally stumble upon the children is an unhoused, drug-addicted man named James (Austin Abrams), who finds them standing zombified in a basement while he's trying to burglarize what he thinks is an empty home. Cregger thus stages the movie's most pivotal moment from the perspective of the community's least emotionally invested member. The unconventional choice hints at the director's disinterest in a tidy search-and-rescue, and the relief that comes with it. Instead, like Paul Thomas Anderson's multicharacter opus Magnolia—which Cregger has cited as inspiration—Weapons is rooted in diffusion, tracking lost souls struggling to connect; the action only really begins when they start talking to one another. After a barrage of freaky, teasing scares, and a lot of ominous attention directed at Alex's house, where something evil is clearly going on, Weapons gambles on providing solutions. The film recounts what happened from Alex's point of view. It reveals that his parents have been possessed by his peculiar great-aunt Gladys (Amy Madigan), a dying witch who has set up camp in Alex's house to drain the life of those around her. When the souls of Alex's parents prove not to be enough, she enlists the boy to help her bewitch his classmates too, luring them into the house; Alex obliges only when Gladys threatens to kill his parents if he doesn't help her. [Read: A horror movie that already gave away its twist] Madigan is the big reason the final-act revelation works. Chalking up all this madness to one person's doing might be hard to buy, but her performance is astonishing; as Gladys, she seamlessly slips between brassy charisma and steely menace. The character generates the movie's biggest laughs and its best jump scares, and her magic is both cryptic and formidable: She can weaponize the people she bewitches as undead assassins, leading to a showdown in which she keeps throwing her thralls at Archer and Justine once they finally figure out what she's up to. The catharsis of her defeat is twofold: Not only is Gladys taken down, but her demise also comes at the hands of the children she's captured. Alex figures out how to work Gladys's magic and sends them after her, running and screaming, until they tear her apart like a pack of hyenas. The moment is pure cinema joy, even more so because of the transgression—it is a real spooky delight to realize you're with a packed crowd, cheering on a group of third-graders who are intent on murdering an old lady with their bare hands. But Cregger gets to have his cake and eat it too. The threat has been taken care of, by way of the kind of kinetic filmmaking that might make anyone punch the air. The battle, however, was long ago lost. The voice-over narration tells us that Alex's parents remain catatonic, and, after a couple of years, some of the recovered children have only just begun to speak again. Weapons offers a fantasy of triumph, and it's a satisfying one, but with that exhalation comes many more details to ponder. The wreckage of grief and loss all the characters have been mired in is hardly swept away. As a result, Weapons is the feel-bad, feel-good movie of the year—a rare horror masterpiece that leaps beyond its genre without abandoning its sick, sad heart. Article originally published at The Atlantic

How Old Is Aunt Gladys in WEAPONS? The Witch Theory That Changes Everything — GeekTyrant
How Old Is Aunt Gladys in WEAPONS? The Witch Theory That Changes Everything — GeekTyrant

Geek Tyrant

time20 hours ago

  • Geek Tyrant

How Old Is Aunt Gladys in WEAPONS? The Witch Theory That Changes Everything — GeekTyrant

If you walked away from Weapons wondering what the deal was with creepy Aunt Gladys, you're not alone. Her eerie presence, strange behavior, and influence over everyone around her suggest there's way more going on than just a creepy relative showing up after a long absence. So how old is she really? And is she even human? While Weapons never comes right out and says how old Aunt Gladys is, there are plenty of clues that she might be centuries old. One of the biggest red flags is her use of the word 'consumption' when talking about tuberculosis. That's a term that hasn't been commonly used since the 19th century. Either she's a history buff or she's been around a very long time. Then there's the timeline mess. Alex's parents claim they haven't seen Gladys in 15 years. But Gladys insists the last time she saw Alex was when he was a baby. That doesn't line up at all. When you add in her ability to implant false memories. Gladys shows up after Alex's parents get sick, presenting herself as his great-aunt. But it quickly becomes clear that she's more than just a distant relative. She's a witch who practices sympathetic magic, a nasty form of sorcery that lets her control and feed off others. She needs a piece of someone (like hair or a personal item), her own blood, and blackthorn branches to activate her spells, which she casts using a bell covered in occult markings. She keeps all of this hidden from everyone, except Alex, forcing him to promise not to tell anyone about her or what she's doing. At first, she takes control of his parents. Then she sends Alex to gather items from his 17 classmates. Using those items, she traps the kids in her basement and feeds off their life force to heal herself and slow down the disease that's consuming her. Her reach goes beyond just Alex and the kids. She hypnotizes Principal Marcus into murdering his husband. She sets her sights on Justine Gandy and Archer Graff too, using her controlled victims to attack and kill anyone who threatens her plan. The magic-fueled chaos doesn't stop until Alex finally figures out how to take control of her powers. So, is Aunt Gladys immortal? Not exactly. But she may have found a way to cheat death. Zach Cregger, the film's director, explained the character's true nature like this: 'Gladys is either a human who turned to dark magic to survive illness or a non-human creature posing as one.' Either way, she's a witch in the story, and everything she does revolves around draining others to keep herself going. In the end, the very kids she imprisoned are the ones who take her down. Her reign of terror collapses the moment she loses control. Whether she's a centuries-old sorceress or something even darker, Gladys is a extremely chilling and evil character, not just because of her powers, but because of the mystery around who, or what, she really is. Personally, I don't think this is Aunt Gladys at all, I think Aunt Gladys is dead, and an ancient witch has taken over her body and is trying to keep it alive. Maybe in the movie she is trying to find a new human vessel to transfer her conciousness into, but the vessel has to have all the right elements? What do you think?

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