
Three must-have racing games for every petrolhead
They all manage to convey a realistic driving experience that can make players almost forget that this is a simulation and not a real race.
Forza Motorsport: The one for racing purists (Xbox, PC)
Since 2005, the name Forza Motorsport from Turn 10 Studios has held a firm place in the hearts of racing game fans. Unlike its big sister Forza Horizon , this isn't an arcade racer, but rather a simulation for discerning racing fans.
Expect endless fast-paced action in Forza Motorsport. — Turn 10 Studios/Microsoft/dpa
It's a completely remastered remake of the original, with 20 different tracks and around 500 cars, competing with Sony's flagship game, Gran Turismo 7 – the main alternative for anyone with a PlayStation.
In career mode, fans get to know the cars and tracks before demonstrating their skills in online races against other players. Thanks to the driver assists, even beginners can enjoy it. Those who want can skip everything and customise their racing strategy, including fuel consumption and tyre wear.
Experienced players can tinker with the perfect setup to optimally navigate corners in any weather. Successful manoeuvres earn experience points that unlock new options in the workshop.
Forza Motorsport looks professional, and it is. And yet beginners can still have a lot of fun with this racing game thanks to various switchable driving aids. — Turn 10 Studios/Microsoft/dpa
Forza Motorsport impresses with a near-perfect driving experience and numerous customisation options. However, beyond the maturity of the gameplay and the detailed visuals, the game lacks a bit in scope.
Where the competition focuses on spectacle, Forza Motorsport celebrates the pure joy of driving. This is a game for racing purists who enjoy tinkering with details to chase the best lap time. It's available for Windows PCs and the Xbox Series.
Dirt 5: Lots of mud, lots of thrills (PS4/5, Xbox, PC)
Buckle up, foot down and hit the dirt. In Dirt 5 , developer studio Codemasters sends racing fans on an outdoor rally halfway around the world. It's an arcade racer that focuses on speed, mud-plugging and excitement rather than realism. This will appeal especially to newcomers who appreciate the easy access and impressive visuals.
Dirt 5 offers precise controls but lacks any simulation aspect. Damage to the car is purely cosmetic, and players have no tuning options. — Codemasters/Electronic Arts/dpa
The heart of Dirt 5 is the career mode. Players collect prize money on over 70 tracks, seek out new sponsors and invest the winnings in new cars. An off-road truck handles more sluggishly than a converted street car and every steering error costs valuable seconds.
In addition to the racing events, players can also complete several skill tests in the "Playground" game mode to earn victory points. In addition to the online multiplayer mode, up to four players can compete against each other on their own screen in split-screen mode.
Dirt 5 offers precise controls but lacks any simulation aspect. Damage to the car is purely cosmetic, and players have no tuning options.
Race halfway around the world: Dirt 5 offers more than 70 tracks. — Codemasters/Electronic Arts/dpa
However, the developers have invested a lot of time in the audiovisual presentation. When the engines roar and the tires spray mud all over the place, the lack of realism hardly bothers you.
The game provides straightforward, fast-paced racing fun for anyone who wants to dive right into the spectacle without any preparation. It's available for Windows PCs, the PS4/5 and the Xbox One/Series.
F1 24: All Formula 1 drivers and tracks (PS4/5 , Xbox, PC)
F1 24 is the official game of the Formula 1 World Championship. Every driver, every track and every car: No other racing simulation captures the excitement of Formula 1 as authentically as the video game series from developer Codemasters.
It doesn't get much more realistic than this: Here you are travelling as Ferrari driver Ollie Bearman at the Saudi Arabian Grand Prix. — Codemasters/Electronic Arts/dpa
The 16th instalment features a revamped career mode in which players can become Formula 1 champions. The 17th instalment, F1 25 , was slated to arrive at the end of May.
In F1 24 , fans can either enter the race as a racing legend or create their own character. Then it all gets going: qualifying, racing and the winner's podium.
Thanks to numerous driving aids that indicate the ideal track or the correct braking point, even newcomers to the genre will find it easy to get started. In the race, players not only fight for a place on the winner's podium, but can also complete special tasks to unlock improvements for their car.
The view from the cockpit in F1 24. — Codemasters/Electronic Arts/dpa
The game grows alongside the player's skill. Without driving aids, it becomes a tricky reaction test. Anyone who overtakes too riskily or brakes too late quickly ends up in the barriers. Racing enthusiasts therefore need to rely on sophisticated controls with a steering wheel and pedals and leave the gamepad aside.
There's no question: F1 is in pole position among Formula 1 racing games, whether played alone or online with other players. The game is available for Windows PCs, the PS4/5 and the Xbox One/Series. – dpa
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The Star
3 days ago
- The Star
The unnerving future of AI-fuelled video games
SAN FRANCISCO: It sounds like a thought experiment conjured by René Descartes for the 21st century. The citizens of a simulated city inside a video game based on The Matrix franchise were being awakened to a grim reality. Everything was fake, a player told them through a microphone, and they were simply lines of code meant to embellish a virtual world. Empowered by generative artificial intelligence like ChatGPT, the characters responded in panicked disbelief. 'What does that mean,' said one woman in a gray sweater. 'Am I real or not?' The unnerving demo, released two years ago by an Australian tech company named Replica Studios, showed both the potential power and the consequences of enhancing gameplay with artificial intelligence. The risk goes far beyond unsettling scenes inside a virtual world. As video game studios become more comfortable with outsourcing the jobs of voice actors, writers and others to artificial intelligence, what will become of the industry? At the pace the technology is improving, large tech companies such as Google, Microsoft and Amazon are counting on their AI programs to revolutionise how games are made within the next few years. 'Everybody is trying to race toward AGI,' said tech founder Kylan Gibbs, using an acronym for artificial generalised intelligence, which describes the turning point at which computers have the same cognitive abilities as humans. 'There's this belief that once you do, you'll basically monopolise all other industries.' In the earliest months after the rollout of ChatGPT in 2022, the conversation about artificial intelligence's role in gaming was largely about how it could help studios quickly generate concept art or write basic dialogue. Its applications have accelerated quickly. This spring at the Game Developers Conference in San Francisco, thousands of eager professionals looking for employment opportunities were greeted with an eerie glimpse into the future of video games. Engineers from Google DeepMind, an artificial intelligence laboratory, lectured on a new program that might eventually replace human play testers with 'autonomous agents' that can run through early builds of a game and discover glitches. Microsoft developers hosted a demonstration of adaptive gameplay with an example of how artificial intelligence could study a short video and immediately generate level design and animations that would otherwise have taken hundreds of hours to produce. And executives behind the online gaming platform Roblox introduced Cube 3D, a generative AI model that could produce functional objects and environments from text descriptions in a matter of seconds. These were not the solutions that developers were hoping to see after several years of extensive layoffs; another round of cuts in Microsoft's gaming division this month was a signal to some analysts that the company was shifting resources to artificial intelligence. Studios have suffered as expectations for hyperrealistic graphics turned even their bestselling games into financial losses. And some observers are worried that investing in AI programs with hopes of cutting overhead costs might actually be an expensive distraction from the industry's efficiency problems. Most experts acknowledge that a takeover by artificial intelligence is coming for the video game industry within the next five years, and executives have already started preparing to restructure their companies in anticipation. After all, it was one of the first sectors to deploy AI programming in the 1980s, with the four ghosts who chase Pac-Man, each responding differently to the player's real-time movements. Sony did not respond to questions about the AI technology it is using for game development. Yafine Lee, a spokesperson for Microsoft, said, 'Game creators will always be the center of our overall AI efforts, and we empower our teams to decide on the use of generative AI that best supports their unique goals and vision.' A spokesperson for Nintendo said the company did not have further comment beyond what one of its leaders, Shigeru Miyamoto, told The New York Times last year: 'There is a lot of talk about AI, for example. When that happens, everyone starts to go in the same direction, but that is where Nintendo would rather go in a different direction.' Over the past year, generative AI has shifted from a concept into a common tool within the industry, according to a survey released by organisers of the Game Developers Conference. A majority of respondents said their companies were using artificial intelligence, while an increasing number of developers expressed concern that it was contributing to job instability and layoffs. Not all responses were negative. Some developers praised the ability to use AI programs to complete repetitive tasks like placing barrels throughout a virtual village. Despite the impressive tech demos at the conference in late March, many developers admitted that their programs were still several years away from widespread use. 'There is a very big gap between prototypes and production,' said Gibbs, who runs Inworld AI, a tech company that builds artificial intelligence programs for consumer applications in sectors such as gaming, health and learning. He appeared on a conference panel for Microsoft, where the company showed off its adaptive gameplay model. Gibbs said large studios could face costs in the millions of dollars to upgrade their technology. Google, Microsoft and Amazon each hope to become the new backbone of the gaming sector by offering AI tools that would require studios to join their servers under expensive contracts. Artificial intelligence technology has developed so fast that it has surpassed Replica Studios, the team behind the tech demo based on the 'Matrix' franchise. Replica went out of business this year because of the pace of competition from larger companies like OpenAI. Replica's chief technology officer, Eoin McCarthy, said that at the height of the demo's popularity, users were generating more than 100,000 lines of dialogue from nonplayer characters, or NPCs, which cost the startup about $1,000 per day to maintain. The cost has fallen in recent years as the AI programs have improved, but he said that most developers were unaccustomed to these unbounded costs. There were also fears about how expensive it would be if NPCs started talking to one another. When Replica announced it was ending the demo, McCarthy said, some players grew concerned about the fate of the NPCs. ''Were they going to continue to live or would they die?'' McCarthy recalled players asking. He would reply: 'It is a technology demo. These people aren't real.' Large companies are often forgoing those moral questions in their presentations to studio executives. Nvidia has collaborated with a startup named Convai to imbue NPCs in a cyberpunk ramen shop with real-time conversations. The Verge posted video showing that Sony was using OpenAI's speech recognition system and other technologies to create a version of Aloy, the protagonist of Horizon Forbidden West, that could answer player questions. Some technologists have gone even further, experimenting with AI programs that put faithful simulations of real people into games. In late 2023, researchers from Google and Stanford University partnered on the creation of generative agents, which they described as proxies of human behavior. 'Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day,' their report stated. In a virtual world inspired by The Sims, these agents developed relationships with each other, even planning a Valentine's Day celebration at a cafe. Some ethics experts have applauded the development of technology that might take some burden off acquiring human test subjects. But others have questioned the point of a technology that can only replicate a person's choices. 'Humans should be at the center of what we do,' said Celia Hodent, a specialist in user experience and cognitive science who has been developing a code of ethics in the gaming industry. 'Instead of thinking of AI as a solution for everything, having better processes might be a better starting point.' Many of the current programs that could automate game development are still prohibitively expensive to run and full of glitches. Entrepreneurs are preaching patience, saying that usable models will probably take another five years in order to improve quality and bring costs down. Gibbs said the adaptive gameplay model shown during Microsoft's conference session would probably costs hundreds or thousands of dollars an hour to run commercially. A similar program called Oasis has its own problems, he said. Because it generates content on a frame-by-frame basis, it forgets visual information not immediately present on-screen, leaving players in a constantly shifting environment. While the technology shows promise, Gibbs said, it is still an answer in search of a problem. 'How do we push the research community in a more useful direction?' he asked. 'It's a cheaper way to make games, but it is going to cost you 5,000 times more to run a game, so is it actually cheaper?' Beyond the dollar signs, ethics experts remain focused on questions of how prepared the industry is for sentient characters and levels that design themselves. Cansu Canca, the director of responsible AI practice at Northeastern University in Boston, said there would be a risk to individual agency and privacy by normalizing the technology. 'My biggest concern is not that the AI gains consciousness,' she said, 'but what it means for us to exist in a virtual environment where encounters cannot always be controlled or predicted.' – ©2025 The New York Times Company This article originally appeared in The New York Times.


The Sun
03-07-2025
- The Sun
Persona5: The Phantom X Officially Launched Today in Southeast Asia. Surpasses One Million Pre-Registrations. Log In Now to Claim Free Rewards.
TAIPEI, TAIWAN - Media OutReach Newswire - 3 July 2025 - The highly anticipated turn-based JRPG Persona5: The Phantom X is officially launched today on iOS, Android, and PC platforms across Southeast Asia. Developed through the collaboration between Atlus' P-Studio and Chinese developer Perfect World Games' Black Wings Game Studio, this title marks the latest addition to the critically acclaimed Persona5 franchise, offering players a bold new entry with the series' signature stylish combat, rich storytelling and an entirely new cast of Phantom Thieves, bringing players to the world of Persona5. Following its recognition at Tokyo Game Show 2024, where it earned the Japan Game Awards' Future Division honour, Persona5: The Phantom X reaffirms the franchise's standing as a leader in anime-style JRPG storytelling and innovation. Expanding upon the thematic and narrative depth of Persona5: The Phantom X presents players with a brand-new protagonist named Wonder who awakens from a disturbing dream to find himself in a world bereft of hope. Guided by enigmatic new companions, an eloquent owl named Lufel, a long-nosed man, and a mysterious woman clad in blue. He must navigate the dual realities of daily life and the Metaverse to confront an impending ruin. This instalment retains the series' signature visual style, strategic combat system and deeply immersive storytelling. --> Official trailer: Persona5: The Phantom X has received an overwhelmingly positive response in the region, amassing over 1 million pre-registrations prior to launch, unlocking the milestone rewards. As a gesture of appreciation, all pre-registered users will receive free contract draws x20, free weapon draws x15, free outfit for Protagonist and free exclusive avatar frame, and player card. To commemorate the official launch of Persona5: The Phantom X, a special collaboration event featuring characters from Persona5 begins today and runs through July 31, 2025, at 05:00 (GMT+8). The exclusive 5-star Curse character Joker is one of the most iconic figures in the Persona5 series, voiced by Jun Fukuyama. Joker is a second-year high school student whose powers as a Persona user were awakened in a moment of desperation. His Persona is Arsène. In celebration of the official launch of Persona5: The Phantom X, the operations team has prepared a wide range of launch rewards for all players. By logging in and completing designated missions, players can earn the following items: Wonder exclusive weapon, extra contract draws, Phantom Thief & Weapon Selection Box, Protagonist's exclusive outfit, chat emojis, and a variety of valuable in-game items. Additionally, a Beginner Contract Draw Event is now available. Players who complete 50 draws will receive a guaranteed opportunity to select one of the following limited-time Persona5 Phantom Thieves to join their team: Ann, Morgana, or Ryuji. Persona5: The Phantom X is now officially available for download on iOS, Android, and PC platforms in Southeast Asia.


The Star
03-07-2025
- The Star
Microsoft makes deep job cuts across Xbox division, cancels games
Microsoft Corp's gaming division laid off hundreds of employees on July 2, part of a broader culling at the software company as it seeks to control costs. An Xbox spokesperson declined to confirm how many people were impacted, but the cuts were widespread and significant. Subsidiaries across the gaming organisation were told that they would be affected by the layoffs. Microsoft's Stockholm-based King division, which makes Candy Crush, is cutting 10% of its staff, or about 200 jobs, according to people familiar with the plans. Other European offices, such as ZeniMax, also began cutting employees early Wednesday, said the people, who asked not to be identified because they were not authorised to speak to the press. News of further job cuts trickled out slowly as other units of Microsoft Gaming, such as Call Of Duty studios Raven Software and Sledgehammer Games as well as Halo Studios and Forza Motorsport developer Turn 10 Studios, also announced workforce reductions, according to the people familiar. The company canceled several projects that had been in development for years, including the fantasy game Everwild, in development at UK-based Rare Studio, and an original new online game from ZeniMax Online Studios, the maker of The Elder Scrolls Online. Both of those studios will cut jobs as a result of the cancellations, according to the people. Xbox also cancelled the planned reboot Perfect Dark and shuttered The Initiative, one of the studios behind it. In an email to staff, Xbox Game Studios head Matt Booty said that the studio shutdown and project cancellations "reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape.' Microsoft announced July 2 that it's eliminating 9,000 workers companywide in its second wave of layoffs this year. The cuts will have an impact across teams, geographies and tenure, and are being made in an effort to streamline processes and reduce layers of management, a company spokesperson said. The terminations follow an earlier round of 6,000 job cuts in May that fell hardest on product and engineering positions. The company's gaming units were expected to be told throughout the day how many jobs would be cut at each office. The division had about 20,000 employees as of January 2024. "To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft's lead in removing layers of management to increase agility and effectiveness,' Microsoft Gaming chief executive officer Phil Spencer said in an email to staff seen by Bloomberg News. Spencer didn't share specific numbers but said that impacted employees will be "given priority review' if they apply to open jobs elsewhere within the company. He wrote that Microsoft's "platform, hardware, and game roadmap have never looked stronger,' but that "we must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities.' Employees at Xbox had been bracing for the job cuts since May, when Microsoft began conducting companywide layoffs and speculation mounted that the gaming division might be impacted. This is the fourth mass layoff at Xbox in the last 18 months. The gaming division has been under pressure to boost profit margins since Microsoft purchased Activision Blizzard for US$69bil (RM291.11bil) in a deal that closed in October 2023. – Bloomberg