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Posted May 28, 2025 at 11:20 AM EDT 0 Comments

Posted May 28, 2025 at 11:20 AM EDT 0 Comments

The Verge4 days ago

Voice actor seemingly confirms a Persona 4 remake.
Yuri Lowenthal seems to have woken up and chosen violence. In a post on social media, the much-beloved voice performer wrote that he would not be reprising his role as Yosuke in the Persona 4 remake...which is news to everybody else because Atlus has not officially confirmed the existence of a Persona 4 remake.
Lowenthal wrote that he begged to be included in the cast but that, 'They don't want me to come back,' which might explain why a veteran voice actor might have so casually revealed the existence of an as yet unconfirmed game.

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I Played Elden Ring Nightreign as a Third-Person Shooter. Here's Why You Should Pick Up a Bow
I Played Elden Ring Nightreign as a Third-Person Shooter. Here's Why You Should Pick Up a Bow

CNET

timean hour ago

  • CNET

I Played Elden Ring Nightreign as a Third-Person Shooter. Here's Why You Should Pick Up a Bow

Usually when I pick up a new FromSoftware game, I opt to build my character into the biggest, strongest guy alive. In Bloodborne, I swung around the Hunter's Axe from beginning to end, and in Elden Ring, I beelined to the first colossal swords I could find, which include some of the game's best weapons. I'm happiest when I have enough poise to stand my ground against any attack and just keep swinging a blade at the bad guy. I was planning on playing a big, strong character in Elden Ring Nightreign, too. Perhaps I would tank the hits for my team as the Guardian or power through them as the Raider. And then my DualSense controller's USB cable busted right as the review period started. Have you ever tried to play Elden Ring with a keyboard and mouse? It's not the most intuitive control scheme. Off the rip, I was having trouble with simple tasks like flicking between enemies and swiftly changing my equipment in the heat of battle. I quickly gave up on trying to make a melee character work, and decided to try out Ironeye, the roguish assassin carrying a bow and dagger. What I found was a character that made me feel surprisingly useful as part of a three-person squad, especially as a gamer more well-versed in shooters than in roleplaying games -- and I could play the archer just like third-person shooters I'm familiar with. That's right: While most Ironeye players are using lock-on, I'm firing with free-aim crosshairs. And it's incredible. Free aiming with a two-handed bow feels smooth and responsive in Nightreign. Bandai Namco/Screenshot by CNET Archery has never felt more intuitive in a FromSoftware game My previous forays into picking up a bow in Elden Ring were stymied by the fact that I needed to manage my inventory of arrows on the fly. While it's cool to craft trick arrows (it makes me feel like Hawkeye or Green Arrow) to inflict elemental damage or status afflictions, it's not cool to run out of arrows in the middle of combat. I never felt that I could pick a fight with only my bow and come out on top. In Elden Ring Nightreign, you have infinite arrows -- your attacks are only limited by your stamina and focus points (aka mana) if using special abilities. In a three-person squad, I was able to constantly pressure enemies from afar, pincushioning bosses in their weak points as my allies hacked at their legs. The arrows don't do the highest damage per second in the game, but I was able to land consistent hits on our opponents and chip away at the health bar even during more dangerous phases of the battle. And since I was farther away from the boss, I was safer from danger -- a genuine concern when the effectiveness of the team largely depends on everyone staying up. Perhaps most usefully, I could shoot my fallen squadmates from a distance to revive them without drawing the boss's attention. The best part of Nightreign's archery is the generous free aim camera. I wasn't joking when I said that I played the game as if it were a third-person shooter. While the camera lock reliably let me hit center mass on most enemies, wielding a bow with two hands let me aim with my mouse and loose arrows across any of my sightlines on the battlefield. Many foes would stumble when I shot them in the head, and I used this to stun-lock smaller enemies and clear the fodder during hectic boss fights. As it turns out, all of the time I've been putting into Marvel Rivals has resulted in me picking up some transferable accuracy skills that aid my survival in The Lands Between. If and when a boss focused on me instead of my allies, I would revert to using the camera lock and kite the monster around the outside of the arena. Ironeye is dexterous, and can dodge through many attacks. If I'd created a large enough gap between myself and the beast, I weaved in a volley or two from my quiver before continuing my retreat. Eventually, my allies would peel the boss away from me, and I'd get back to work doing what I'm best at -- needling the giant bad guy in the face until it stopped moving. Ironeye's dagger dash keeps him safe while letting him do extra damage to any foes he cuts through. Bandai Namco/Screenshot by CNET A Nightfarer with utility and survivability While Ironeye's damage-per-second isn't as high as other Nightfarers, I never felt like a mere nuisance on the battlefield. My ranged capabilities let me target weak points that my teammates couldn't hit, even on certain Nightlord aspects (the final boss of an expedition). I was able to do remarkable damage to flying enemies, and certain bosses -- like dragons -- would quickly fall to a flurry of well-aimed arrows. When enemies didn't have an obvious weakness, I'd create one myself with Ironeye's class ability. He can dash forward with his dagger, exposing an enemy's weak spot and granting a damage multiplier to any arrows landed there. When I'm able to destroy the mark, the team is able to take advantage of a unique enemy stagger, opening a crucial window of opportunity for free damage. I felt rewarded for approaching the battle and passing quickly through an enemy, before returning to the outskirts of the arena to double my DPS. The dagger dash is also a great survival tool, because Ironeye gets invincibility frames during the full animation and repositions himself on the other side of an approaching foe. The ability recharges within seconds, so I never felt like I was left high and dry with no way to defend myself against a particularly aggressive brawler. If one of those enemies happened to down my squadmates, all I had to do was fire a handful of arrows at an ally to get them back into the fight. There's no doubt in my mind that Ironeye is the best Nightfarer for reviving teammates -- the Recluse needs to expend FP to do similarly, and even the Revenant needs to use her ultimate to match the value the archer brings to the table in this regard. While any class can equip a bow, they likely won't have the Dexterity stat advantage that Ironeye has to do more revival "damage" to pick up teammates. Ironeye's ultimate ability cleaves through the battlefield to hit its intended target. Bandai Namco/Screenshot by CNET Most importantly, Ironeye provides great utility to the melee-focused members of his squad. His ultimate ability, Single Shot, pulls out a massive great bow that takes a couple seconds to set up, but fires through any enemies and terrain to spear its intended target. This ability absolutely clears fodder that might be crowding your allies, but I also found that it does great poise damage against bosses -- opening them up for devastating critical hits from your team. If you want to find success in Elden Ring Nightreign, half the battle is putting together an effective team composition. While archery might be a load of bunk in Elden Ring, Ironeye more than holds his own in this game. Grab your bow and arrows and play Nightreign like a third-person shooter -- you'll be able to DPS and support the squad without breaking a sweat.

Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC
Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC

CNET

time2 hours ago

  • CNET

Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC

Elden Ring and its DLC Shadow of the Erdtree have been phenomenal successes for FromSoftware, which enabled the studio to grow beyond its devoted but niche following to explode into the mainstream. Its spinoff, Elden Ring Nightreign, takes a different approach with a co-op multiplayer focus and repeatable run-based gameplay. Nightreign is a bold direction for the studio, which had found success with dark fantasy single-player adventures like Bloodborne and the Dark Souls series of games. Most of its hits were directed by Hidetaka Miyazaki, the creator of the Souls formula of tough third-person combat games. The new multiplayer game, Nightreign, builds on Elden Ring's success by remixing its elements into a new gameplay format of fast-paced action. Fitting this new direction, Nightreign is the directing debut of Junya Ishizaki, who had worked on many earlier FromSoftware titles and been the combat director on Elden Ring. Over video chat, CNET got to talk with Ishizaki about his thoughts on Nightreign and many other topics. In part one of our interview, we discussed how things changed over the course of the game's development, from dropping fall damage to collapsing multiple maps into the final one we see today. And, yes, how he solo'd every boss in the game. In part two below, we chat about Ishizaki's favorite Nightfarer class to play and least favorite boss, as well as DLC info and what FromSoftware learned that it'll carry into future games (like, potentially, the Nintendo Switch 2 exclusive The Duskbloods coming next year). Of course, we also had to ask the poison swamp question. Woods infested with scarlet rot are the closest you'll get to a poison swamp in Nightreign. Screenshot by David Lumb/CNET David Lumb: I feel like I need to ask about the absence of another element that's been present in many other FromSoftware games: Where's Nightreign's poison swamp? Junya Ishizaki: I think the main reason is that this is not a Miyazaki title so that could be one explanation. Jokes aside, I think it's just a serendipitous factor of game development and what goes into the idea process and what comes out. So who knows what could happen in the future with Nightreign? DL: Considering Elden Ring, Bloodborne and two of the three Dark Souls titles are Miyazaki games, what makes Nightreign an Ishizaki game? JI: I think one of the aspects that not necessarily sets me apart from Miyazaki, but that I like to think of as my specialty, is that I like to prioritize the "game feel" more than a lot of things -- these detailed and fine-tuned things, like what happens when a player falls from a height and hits the ground? How is this supposed to feel? And how does this translate into good-feeling gameplay and into player comfort? So as you know, Nightreign doesn't feature any fall damage but there are ways the characters behave when they hit the floor from various heights and what you can do to counteract that. So these are areas that I like to look at -- the relationship between player and controls and how that translates to game feel. Hidetaka Miyazaki, director of Elden Ring and other FromSoftware games, at CNET's 2024 interview alongside the release of the Shadow of the Erdtree DLC. David Lumb/CNET DL: This is a question I asked Miyazaki-san last year when the Elden Ring DLC, Shadow of the Erdtree, came out: Of all the FromSoftware games you've worked on, which is your favorite child? JI: That's a tough question. I've worked on Dark Souls 1, 3, Bloodborne and Elden Ring, of course. I think I'd say the project I have the most memories with is the original Dark Souls. This is the first project I was involved in at FromSoftware and it was my first foray into serious game development, learning the game systems and architecture and every aspect of what goes into these games at this company and what we wanted to convey to the user through gameplay. Learning all of this was extremely valuable to me. Of course, I was new at the time so I was very earnest in helping to make it succeed. DL: During my runs in Nightreign, I ran into memorable Dark Souls bosses like the Gaping Dragon. How did you choose which of the Dark Souls series' many bosses to include? JI: From a gameplay perspective and our sense of, first of all, would they be a good fit for the world and structure of Nightreign. It's the same for the bosses that appear from Elden Ring's world as well. Whether they fit and use the base boss battle format of Elden Ring, we wanted to make sure that they adapt to Nightreign's framework and gameplay as well, and add to that in order to make the experience fresh. Gladius (shown above) and the other eight Nightlords were created for Nightreign. Other bosses, found in the field and appearing at the end of the first two days, are from Elden Ring and Dark Souls games. Bandai Namco DL: Speaking in terms of crossovers, it's great to see Dark Souls bosses in Nightreign, as well as some character costume skins that look straight out of Bloodborne. When are we going to see the Armored Core crossover? JI: We have a very high level of respect for the games that other directors and other creators in the company have created and we never wanted this to feel like a random grab bag kind of approach. We have very fond memories of each of these titles and there was very careful selection that went on in order to choose the right fits and what we felt could be interesting for Nightreign. We didn't want this to feel like too lighthearted of an effort -- we wanted it to feel like there was some love and care and respect put into it. As to the question of an Armored Core or mecha crossover … who knows? It's very difficult to say right now what the future could hold for the company. I think if someone was so inclined, they could approach a crossover of worlds in such a way. But right now, there's really no hint of that. DL: Now I need to know more about how you've played your own game. What's your favorite Nightfarer class? And what's your least favorite boss? JI: I'd have to say my favorite Nightfarer, from a character perspective, is probably the Guardian. I like to feel like I'm protecting the team and that I'm a strong anchor, very unyielding in my approach to any enemy that I've come up against. But he also has some cool aspects to him. He doesn't feel like a full-fledged tank, he feels a little more flexible than that. The Duchess is a powerful and fragile but nimble fighter who pours on damage in fights. Bandai Namco/Screenshot by CNET In terms of pure gameplay, I like the Duchess. She's really quick, fun to dodge with, uses teammates' attacks effectively and, I think, she's very intuitive for me to play. She's the kind of character I would choose in another game. I can really immerse myself in the gameplay without worrying too much about what's going on. As for my least favorite boss fight, obviously I love all boss fights equally [laughs]. The one I have most trouble with is Fulgore, sort of a centaur type character missing one arm. That one really requires me to keep on my toes and keep focused. That's a tricky one for me. DL: Interesting, he definitely wiped the floor with me when I went against him -- and I appreciated how tough he was without seeming unfair. Broadly speaking, have players responded to the game as you expected or surprised you? JI: The overall response to the network test and to the cycle of the game has been incredibly strong. I'm really glad to see all the feedback we've been getting and we have a lot of great points to learn from and to examine in terms of balancing the game's difficulty, bringing up the highs and tweaking the lows up until release. Personally, I love playing multiplayer games and being part of that community discussion, so seeing this take off with Nightreign, seeing what players thought was [overpowered] or what was meta or what's going to be the new meta when a new character is released -- this was really fun to see. This really made me glad to see these kinds of divisive opinions and discussion. I can't wait to see everyone play it at launch. DL: Great segue -- what is the future of Nightreign? Does that include more content beyond the announced DLC? JI: For future content, we have the already-announced DLC, which we're currently underway on developing. The content for that will be focused on mainly new playable characters and new boss encounters, so please look forward to that. And then of course, beyond that, we can't say definitely right now but we will be continuing to support the game with patches and updates according to what we see from player data and player tendencies. So sticking tight to the game and watching for balance changes that need to be made and generally supporting the game as we have done with our previous titles. Elden Ring Nightreign launched on May 30 for PC, PS5, PS4, Xbox Series X/S and Xbox One consoles for $40. Owning the original Elden Ring is not required to play this game.

How to unlock Duchess and Revenant classes in Elden Ring: Nightreign
How to unlock Duchess and Revenant classes in Elden Ring: Nightreign

Digital Trends

time2 hours ago

  • Digital Trends

How to unlock Duchess and Revenant classes in Elden Ring: Nightreign

As a multiplayer spinoff, Elden Ring: Nightreign changes up the formula from the original game in some major ways. Besides the shifting world and focus on playing with friends, the biggest change is that you no longer make your own unique character. Now, you will choose from a selection of classes to embody on any given run that each have their own skills, attributes, and starting gear. Six are available from the start, but the Duchess and Revenant are locked. These are two of the more unique options in Elden Ring: Nightreign and should be your priority to make sure you can have the best team composition. Here's how to unlock each class. Recommended Videos Difficulty Moderate Duration 1 hour What You Need Get the Old Pocketwatch Purchase the Besmnirched Frame How to unlock the Duchess class Of the two locked classes in Elden Ring: Nightreign, you have to unlock the Duchess first. Thankfully, you almost can't avoid performing most of the required steps, but there are a few obtuse moments we can guide you through. Step 1: Beat the first Nightlord boss while doing the Tricephalos Expedition. This is the default expedition that you will be doing first anyway. Step 2: When you beat the boss, you will get an Old Pocketwatch item. Some players have reported getting it even when they died fighting the boss and not beating it, so you may only need to reach the boss and not actually win. Step 3: Back at the Roundtable Hold, visit the Priestess and choose to "Show her the old pocketwatch. and watch the cutscene. Step 4: The Priestess will reveal that she is actually the Duchess and unlock the class in the character selection screen. How to unlock the Revenant class Once you've unlocked the Duchess you can move on to unlocking the Revenant. This class is easier to unlock, but very easy to miss. Step 1: In the Roundtable Hold, pay a visit to the Small Jar Bazaar. Step 2: From the list of items, purchase the Besmirched Frame for 1,500 Murk. Step 3: Go to the east wing and find a phantom that has appeared. Step 4: Interact with her to get teleported back to the tutorial area where you will fight the Revenant and three summons. Step 5: Win the fight and you will unlock the class. If you fail, you are free to try again as many times as it takes.

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