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‘MindsEye' is more than the worst game of the year

‘MindsEye' is more than the worst game of the year

Washington Post07-08-2025
'MindsEye' is more than an embarrassment of the video games medium; it is actively hostile toward the audience's desire for entertainment. It shames you for playing it, but the onus of guilt belongs to all involved with it. It deserves every bit of its scornful reputation as not just the worst game of 2025, but among the worst games in history.
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Every Nintendo console release in chronological order: it goes back way before the NES
Every Nintendo console release in chronological order: it goes back way before the NES

Digital Trends

time2 hours ago

  • Digital Trends

Every Nintendo console release in chronological order: it goes back way before the NES

For many gamers, Nintendo was our introduction to the world of video games. Whether it was booting up Super Mario Bros. on the NES or Donkey Kong Bananza on the Switch 2, Nintendo consoles have been the default system for kids for decades. However, Nintendo's history dates back even further than the most passionate Nintendo fan might realize. The Mario maker wouldn't become a household name until the NES arrived in the mid-'80s, but Nintendo has been spreading joy through gaming for well over half a century now. While some hardware didn't hit the mark, hit franchises like Zelda, Pokémon, and Mario always delivered enthralling experiences that helped define multiple generations of gamers. With such a rich history, I want to walk down memory lane with you to recall every major Nintendo console released from its origins up to today. Recommended Videos Note: I will be leaving out all the various versions and redesigns of consoles, such as the various Game Boy, DS, and Switch models. 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The prestigious Man Booker Prize, for example—which is supposed to be open to all genres—heavily favors literary fiction from a specific kind of author backed by a certain caliber of publishing house. That's not to say the Game of the Year Awards offer a perfectly level playing field. The awards, which are 90% determined by jurors from the media and 10% determined by fan vote, have a tendency to favor AAA and AA games. Arguably, indies don't get the attention they deserve. Still, it's significant that a game like Balatro can share the stage with Final Fantasy VII Rebirth. This year, we may see a similar face-off: an indie breakout hit (Blue Prince) against an industry heavyweight (Death Stranding 2). Blue Prince is a complex puzzle game with a lot of layers. Story-wise, you play as a young man trying to reach the hidden 46th room of your late uncle's mansion to claim your inheritance. To do so you have to fit the mansion's shifting rooms together in the right way. 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On the flip side, Death Stranding 2: On the Beach is an action-adventure game set in a post-apocalyptic future. You play as the currier Sam, delivering packages across treacherous terrain while facing enemies that range from ghostlike BTs to samurai mechs to run-of-the-mill brigands. The Death Stranding series builds its gameplay loop around delivery and traversal, even though its world often resembles a third-person shooter. While Death Stranding 2 leans more into shooter elements than its predecessor, it still devotes a lot of attention to walking and inventory management: e.g., deciding whether to deploy a ladder or a zipline, balancing cargo loads, and plotting safe routes. In a setting more reminiscent of Fallout or Horizon Zero Dawn, the mechanics sometimes feel closer to a cozy game. Death Stranding's creator, Hideo Kojima, is one of the most recognized names in gaming. While exact numbers are not known, his production company likely had around 150 people working on the game, plus a slew of actors (including Norman Reedus and Elle Fanning) and creatives hired specifically for the project. Thematically, stylistically, and mechanically Blue Prince and Death Stranding are incredibly different. But both creatively arrive at gameplay loops that feel quirky and unexpected. Both games are hard to describe. The uniqueness of how you play these games is a major strength, but also a source of frustration. Both games, for me, took a good while to settle into, in part because I didn't know what to expect. The blending of genres can be disorienting. Ultimately though, it made my attachment to both games stronger, and the experience of playing them more memorable. Neither Blue Prince nor Death Stranding are completely 'new.' Like all games, they borrow from well-established predecessors. But they do so in a way that is genre bending. While both games have received positive reviews, blending genres isn't without risk. Some players report Blue Prince is too challenging. The focus on walking and routing in Death Stranding left many players feeling bored. Not all acclaimed, successful, or great games go the route of Blue Prince and Death Stranding. Games like the Witcher 3 and Red Dead 2 are innovative in their own right. They are beautiful and tell compelling stories. They are incredibly fun to play. But they are built on improving, rather than subverting, what players expect from a genre. One of the pluses though, of genre bending experimentation, is that it can bring new players into gaming, or at least bring players to new types of games. Because of Blue Prince's board game like qualities and spatial reasoning, I've introduced it to friends and family who don't game. Despite being a little hesitant at first, they've enjoyed it. 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