
Lok Sabha passes Online Gaming Bill, 2025
Online Gaming Bill
, 2025, aimed at establishing a legal framework for the fast-growing industry and introducing safeguards for players.
The legislation, introduced earlier in the day by Union Electronics and IT Minister Ashwini Vaishnaw amid Opposition protests, was cleared a day after the Cabinet approved it. The Bill imposes a blanket ban on online games involving monetary stakes, citing addiction, financial losses and related suicides among youth as key concerns.
Officials said the law distinguishes between permissible and prohibited gaming segments. MeitY Secretary S Krishnan explained that while real-money gaming apps would be curbed 'in the larger public interest,' esports and social games would remain allowed, with subscriptions permitted but without monetary returns. He described the measure as a 'societal decision' and noted that concerns about job losses had been weighed against the risks posed by money gaming.
Industry voices and experts also welcomed the move as a protective step. 'The new
Online Gaming
Bill is more than regulation, it is protection. Online money games have left children and youth vulnerable to exploitation and serious mental health risks,'
Apollo Hospitals
vice chairperson Preetha Reddy wrote on X.
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Hindustan Times
16 minutes ago
- Hindustan Times
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The Lok Sabha on Wednesday passed legislation completely prohibiting online money gaming in India, seven minutes after the Union minister for electronics and information technology (Meity) introduced the bill. Online gaming bill gets LS approval within 7 minutes Cleared by the Union cabinet only a day earlier, the Promotion and Regulation of Online Gaming Bill, 2025 cleared its first legislative hurdle amid criticism from people in the gaming industry, who cited thousands of crores in revenues and investments involving the sector. The government, however, believes the benefits of banning online money games outweighs the costs, a senior government official requesting anonymity said. In Lok Sabha, where the bill sailed through amid opposition parliamentarian's protests, minister Ashwini Vaishnaw said the legislation was necessary to tackle a segment of gaming that is of significant concern. 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A patchwork of laws exists, with states like Tamil Nadu, Karnataka and Andhra Pradesh banning online money gaming outright, whilst Sikkim and Nagaland require licensing for operators. Industry bodies were not consulted before Tuesday's Cabinet approval, HT has learnt, though the government had held multiple rounds of conversations with stakeholders over the last three to four years. The All India Gaming Federation, E-Gaming Federation, and Federation of Indian Fantasy Sports have written to Home Minister Amit Shah calling the ban a 'death knell' for the industry. The organisations said the sector contributes over ₹20,000 crore in annual taxes and employs more than 200,000 people, with projections to double by 2028. The government official cited above added that there was recognition the industry will be affected but said companies should look at other ways to turn their platforms towards recreational games. 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'I request members to return to their seats and discuss the matter. I am ready to allow a debate. Do you not want to debate this issue?' he asked amid the uproar.


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