Doom: The Dark Ages Glitch Breaks Platinum Trophy
launched worldwide today, and PS5 players are running into a glitch that breaks the Platinum trophy. While it's possible to avoid the bug, there's no workaround at the time of this writing, and we can't confirm what triggers it.
As pointed out by PSNProfiles user and veteran trophy hunter Chaos_Bladez, the glitch stems from Doom: The Dark Ages' Berserker trophy, which requires players to acquire all Shield Base, Shield Rune, and Melee Weapon upgrades.
Players who buy the upgrades naturally while playing the game are unable to get the Berserker trophy to pop. The only solution available at this time is to wait until all upgrades are purchaseable, and then buy them all in one go.
Doom: The Dark Ages received a patch last weekend when reviewers had access to the game, but that patch did not fix the Berserker trophy. If you've already run into the glitch, we advise waiting it out until Bethesda rolls out a patch.
Those who've already purchased an upgrade or two, and are only just reading this, should probably create a backup save or start over if you don't want to wait for a patch.
The post Doom: The Dark Ages Glitch Breaks Platinum Trophy appeared first on PlayStation LifeStyle.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
13 hours ago
- Yahoo
Stellar Blade is already the third top-selling game on Steam more than a week before launch, and just its demo has reviews and players most full games would kill for
When you buy through links on our articles, Future and its syndication partners may earn a commission. The PS5's biggest winner through a lot of 2024 was Stellar Blade. The game did so well that its developers were given a PS5 Pro and a massive bonus, and now Sony is finally porting the game to PC – where it looks like it's going to be even bigger than ever. While the Stellar Blade PC port isn't releasing until June 11, the game is already sitting at number three in the Steam Top Sellers list just behind the ever-unstoppable Counter Strike 2 and Elden Ring Nightreign (which is doing super well, despite its mixed Steam reviews). However, that's not the only impressive feat Stellar Blade has managed to pull off on Steam ahead of its official release. Last week, Shift Up published a Stellar Blade Demo on Steam, with SteamDB showing the peak player count at 26,443 (for comparisons sake, Suicide Squad: Kill the Justice League – which released around the same time as the game on PS5 – peaked at 13,459). Not only that, but also, the Stellar Blade Demo already has just under 3,000 user reviews on Steam, with a Very Positive rating made up of 91% positive reviews. The reviews seem especially keen on how well the game is performing on PC, with numerous users praising the optimization of the game – with one user even claiming 120fps on max settings with a RTX 3070 from five years ago. Even though I didn't vibe with Stellar Blade on PS5 as much as I'd hoped to, it's refreshing to see what seems to be a great PC port in the era of Monster Hunter Wilds, Rise of the Ronin, and The Last of Us Part 2 Remastered all having struggled on PC in their own ways. Stellar Blade 2 is in the works and will likely launch before 2027, developer Shift Up reveals.
Yahoo
13 hours ago
- Yahoo
Sony is "really thoughtful" about bringing PlayStation franchises like God of War and The Last of Us off console, and PS5 games going to PC is a matter of "if", not when
When you buy through links on our articles, Future and its syndication partners may earn a commission. During Sony's game and network services segment fireside chat – it's going to need to work on that name – Sony Interactive Entertainment studio business group CEO Hermen Hulst says PS5 exclusives coming to PC isn't a matter of when, but if. And he really emphasized the if. "We're continuously exploring new ways for players to interact with their franchises," Hulst says during the talk. "It's important to realize that we're really thoughtful about bringing our franchises off console to reach new audiences, and that we're taking a very measured, very deliberate approach in doing that." So if you thought Sony was just seeing dollar signs and throwing Stellar Blade on PC without a plan, Hulst says otherwise. Sony will be seeing dollar signs now though, because Stellar Blade is the best single-player PlayStation launch on Steam. Former Sony exec Shuhei Yoshida previously said porting PlayStation games to PC is "almost like printing money" and was pushing the company to do it before it was popular internally. He cited reaching players in regions where consoles weren't popular as one reason to do it. "Particularly on the single-player side, our tentpole titles, they're such a point of differentiation for the PlayStation console," Hulst continues in the latest fireside chat, citing PlayStation's long legacy as the home of top-tier exclusives. "They're real showcases of the performance, of the quality of the hardware, so we want to ensure that players get the best experience from these titles. We're very thoughtful about how and if we bring these titles to other platforms." A lot of PlayStation's prestige games like Ghost of Tsushima or God of War launch on PC with ultra widescreen support, supporting what Hulst is saying about wanting to be able to give PC players a strong impression of PlayStation's games. One thing gamers are praising so heavily with Stellar Blade is just how well optimized it is. So, don't expect the next big PS5 game to launch on PC just because it's popular on console. But don't count it out entirely, either. In the meantime, check out our list of the best PS5 games you can play today.
Yahoo
20 hours ago
- Yahoo
Sony Teases PS6, PS5 ‘Multi-Generational' Plan
Sony Group held a business segment presentation earlier today, during which the company teased a 'multi-generational' plan for and . PlayStation CEO Hideaki Nishino pledged 'new and enhanced' ways for players to play games on both platforms. Nishino acknowledged that there's a lot of interest surrounding the PS6 already, and while he understandably couldn't divulge future plans, he did say that the upcoming console is 'top of mind' for Sony. However, seeing the high levels of engagement from PS4 players well beyond the launch of PS5, the company intends to disrupt traditional approach to console life cycles. What this essentially means is that unlike the switch from PS3 to PS4, the current generation validated Sony's new 'multi-generational' approach, and it plans to continue using that strategy going forward. 'We're still exploring what the future of our platform would look like,' added Sony Interactive Entertainment SVP Lynn Azar. 'We've reduced traditional cyclicality by establishing a large ecosystem of players across both the PS5 and PS4 generations. And as we continue to drive a multi-generational ecosystem into the future, we'll provide new ways for players to access the platform and experience our content and services.' PS6 is expected to launch by 2028 at the latest. The post Sony Teases PS6, PS5 'Multi-Generational' Plan appeared first on PlayStation LifeStyle.