logo
I loved the Nintendo Switch, but the Switch 2 looks like every other console now: A worse PC with a few exclusive games

I loved the Nintendo Switch, but the Switch 2 looks like every other console now: A worse PC with a few exclusive games

Yahoo05-04-2025

When you buy through links on our articles, Future and its syndication partners may earn a commission.
I'm a PC evangelist through and through, but there are a few consoles that have stolen my heart over the years: The Game Boy Advance, the GameCube, and, in 2017, the Nintendo Switch. After skipping out on the 3DS and Vita, it reminded me how magical portable gaming can be. The Switch transmuted some hand-me-down mobile/tablet tech from the mid 2010s into a gaming juggernaut through singular hardware design and great games.
The Switch made me excited about Nintendo again, an enthusiasm that has steadily dwindled once more in the face of the company's belligerence toward emulator developers and out-of-touch, consumer-unfriendly practices like subscription-based emulation of its classic games library.
I don't know what the company's follow-up console could have been other than an iterative upgrade to the original Switch, one of the greatest successes in its long history, but on watching Nintendo's debut presentation for the console, I found my worst fears for it were realized: The magic is gone.
The original Switch gave me something I couldn't find anywhere else in 2017, while the Switch 2 joins the most recent two generations of PlayStation and Xbox consoles in failing to offer anything I can't find in more open, PC-based platforms, save a smattering of exclusive games⁠—the stick of console exclusivity rather than the carrot of a truly desirable device.
When the Switch 1 launched, Nintendo was an extreme underdog whose hardware business was in jeopardy. It released a handheld console into a market with virtually no competition, with some wondering if dedicated handhelds were on their way out in the face of smartphone gaming.
Much like how tablets failed to kill the PC in the early 2010s thanks to their inability to match or exceed PC functionality, it turns out phones aren't a one size fits all solution for on-the-go gaming. Mobile gaming is the largest segment of the industry today, but on the back of experiences tailor-made for a touch interface.
Console or desktop-style games curdle in the face of that awful little touchscreen controller facsimile you always see, and attempts to port triple-A games to new iPhone models that lap the Switch several times over in terms of processing grunt continue to flop.
Thanks to its USB-C dock, the Switch found a unique niche as a sub-par home console and superb handheld. With the recent flowering of handheld PCs, spearheaded by Valve's Steam Deck, the Switch 2 is launching amid much stiffer competition. I have no doubt that a Switch 2 sales "failure" would still dwarf the entire handheld PC market in terms of units sold, but as a critic and enthusiast, the product doesn't, well, enthuse me.
Nintendo's first party games aside, the promise of on the go, triple-A gaming on the Switch 2 sounds just as compromised as on PC handhelds.
The Switch 2 distinguishes itself from the competition with a thin, svelte frame, and even though it's an LCD, its 120hz HDR screen sounds like it could trade blows with the category-leading Steam Deck OLED. Otherwise, though, Nintendo seems to be hitting the same hard limits with current tech as handheld PC manufacturers. The quoted battery life of two to six and a half hours is standard in the field, and its 256 GB onboard storage only sounds impressive in the face of the original Switch's downright miserly 32.
In terms of graphics and gaming performance, early reports remind me of the original Switch: Some truly dark wizardry with the hardware from first party Nintendo devs, with third party standards upgraded to "passable" from the original Switch's dreadful, muddy ports.
I can't deny I'm impressed by Retro Studios' 4k 60 fps (or 1080p 120 fps) work on the gorgeous Metroid Prime 4, but that will surely be as much of an outlier as the Metroid Prime Remake's perfect 900p 60 fps on the original Switch. Bloomberg's Jason Schreier reported from a Switch 2 preview event that Cyberpunk 2077 ran at 40 fps in its performance mode while docked⁠—superior to its Steam Deck performance, but handheld would be more of an apples to apples comparison, and this figure doesn't inspire confidence.
Nintendo's first party games aside, the promise of on the go, triple-A gaming on the Switch 2 sounds just as compromised as on PC handhelds: The games will look and run "fine" while rapidly chewing through your battery. But I've never seen taking worse versions of graphically intensive new (or six month to five-year-old) games on the road to be the true draw of the Switch or PC handhelds.
For me, there were three pillars to the Switch's appeal: Nintendo first party games, ports from the Xbox 360 era or prior, and indies. The Steam Deck is a superior machine for handling the latter two categories, and I've rarely dusted off my Switch in the past few years except to enjoy Nintendo's own offerings.
I recall waiting for months for ports of Dark Souls and Hollow Knight to finally land on Switch in 2018. Meanwhile, with some exceptions, even obscure indie oddities like Betrayal at Club Low, Lunacid, or FlyKnight work on Steam Deck with little fuss. Ditto for lower-intensity triple-A games from 10+ years ago like Metal Gear Solid 5, Deus Ex: Human Revolution, or Mass Effect⁠—all games that would have been a great fit for the Switch.
Nintendo's insistence on squandering its library in an insulting subscription emulation service is an utter abomination to me.
Not having to wait for a port of a game to play it on a handheld PC touches on something truly critical for me: The PC's nature as an open platform with unbroken continuity back to its earliest games. Console ecosystems like the Switch leave us at the mercy of publishers for what games we can access to a far greater extent than on PC, compartmentalizing gaming history in a way that those publishers exploit to resell us games we've already bought in order to play them on more accessible platforms.
Old games coming to GOG or Steam, or otherwise getting remastered by someone like Nightdive, is always a good thing. But I could hook a USB disc drive up to my desktop or even Steam Deck to take advantage of my physical PC games that managed to survive the years, various moves, and one particularly tragic basement flood. Thanks to emulator developers, I can do the same with ISOs and ROMs extracted from my console game collection.
By contrast, Nintendo's insistence on squandering its library in an insulting subscription emulation service is an utter abomination to me, while original Nintendo Switch back compat still seems to be a bit of an open question: Digital Foundry has pointed out that many third-party Switch games have documented issues already acknowledged by Nintendo, with many more appearing to require additional testing.
I fully understand the plug and play appeal of consoles, something that has increasingly vanished in the face of ubiquitous online services and day one patches. I'm staunchly against Windows handhelds, whose degraded, crappy user experiences trigger a similar revulsion in me as those touch screen simulated gamepads.
But SteamOS and the Steam Deck represent to me the sweet spot of a console-style, user-friendly frontend with no compromise on user control: I can load up ROMs, 20-year-old physical PC games, or even games from competing digital storefronts on my Steam Deck with minimal technical know-how. Similar freedom on a launch Nintendo Switch requires jailbreaking the system with a positively medieval method where you physically short the Joy Con rail with a paperclip.
Cost is always something I want to be cognizant of as a barrier to PC gaming, but despite the current derangement around graphics card pricing, low to mid-range hardware provides more mileage now than at any point in the history of the hobby⁠—the 10-year-old GTX 970 still shows up in some triple-A games' minimum specs.
Best of the best
2025 games: Upcoming releasesBest PC games: All-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together
And that's before you even consider the $400, entry-level LCD Steam Deck, a cheaper alternative to the Switch 2 that offers a perfect starting point for the boundless world of PC gaming, as opposed to entry into an ecosystem tightly controlled by a company whose handling of mods, emulation, and its own back catalogue betrays a disrespect for its own customers and the history of the medium.
I am very much looking forward to playing the cross-gen Metroid Prime 4 as a last hurrah of sorts for my 2017, OG model Nintendo Switch. Maybe the siren song of an exclusive FromSoftware game will be enough to tempt me to buy a Switch 2 next year, though Duskbloods is "a multiplayer thing."
I'll end on a kudos for Nintendo, though: I genuinely love that you can flip the new Joy Con on its side and use it like a mouse. It reminds me of the Hori Tactical Assault Commander, one of the greatest controllers ever designed. More seriously, it's the one flash of creative lateral thinking I crave from Nintendo the toymaker⁠—the Nintendo that gave us the original Switch⁠—that I clocked in the Switch 2's big debut.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

The Nintendo Switch 2's GameChat has a hidden screen sharing restriction
The Nintendo Switch 2's GameChat has a hidden screen sharing restriction

Digital Trends

timean hour ago

  • Digital Trends

The Nintendo Switch 2's GameChat has a hidden screen sharing restriction

The Nintendo Switch 2's new GameChat feature has a hidden restriction that prevents players from screen sharing select games. During testing, Digital Trends discovered that the app will block broadcasting of specific games while the app is open. So far we've seen that in action with Lumines Remastered, though it's not clear what causes the restriction to trigger. GameChat is a new feature that's exclusive to the Nintendo Switch 2. It essentially puts Zoom inside of the console. With the press of a button, players can activate a video feed through a web camera and share their live gameplay footage with everyone in the party chat. While the shared gameplay video broadcasts at a choppy framerate, the feature largely does what it says — but there's a catch. Recommended Videos During a GameChat session, I opened up Lumines Remastered. Rather than showing the other users in chat my screen, a black screen popped up noting that gameplay sharing for that title was restricted. That restriction remained as long as the app was running. That means that if I popped out to the home menu, that footage would still be blocked until I closed the app. As of now, it's unclear what exactly triggers the restriction. My first guess was that it had something to do with licensed music, but another user was able to share their screen while playing Burnout Paradise, a game that features plenty of licensed tunes. I also had no trouble sharing Fitness Boxing 3, which features covers of popular songs like Bad Guy. Digital Trends has reached out to Nintendo for clarification on the restriction and will update this article when we receive an answer. The Nintendo Switch 2 launches on June 5. We are currently working on a full review of the system, but in the meantime, you can read our recent impressions of the system and Mario Kart World.

The $449 Switch 2 is Nintendo's most expensive console ever—diehard fans say it's 'a no brainer'
The $449 Switch 2 is Nintendo's most expensive console ever—diehard fans say it's 'a no brainer'

CNBC

timean hour ago

  • CNBC

The $449 Switch 2 is Nintendo's most expensive console ever—diehard fans say it's 'a no brainer'

It's been more than 25 years since Nintendo held a console launch where Edwin Flores wasn't among the first in line. The avid gamer was at the Times Square Toys"R"Us for the launch of the GameCube in 2001, and has been there at midnight to be among the first in the world to get his hands on the Wii in 2006, Wii U in 2012, Nintendo Switch in 2017 and its OLED upgrade in 2021. "You have to live this," the 50-year-old told CNBC Make It outside Nintendo's global flagship store in New York City on Wednesday morning. "When you're in a place where everyone likes the same thing as you, it's fun." Flores arrived to West 48th street at 11:30 p.m. Tuesday, a little more than 24 hours ahead of the Thursday midnight launch of the hotly-anticipated Switch 2. And he came prepared to splurge, having been slowly setting aside money for years ever since rumors of a new Switch first began surfacing online. "I'm going to buy one for me and one for my son," he said, adding that he plans to pick up three games. "It's definitely going to be $1,500 or more." Despite its $449 price tag making the console Nintendo's most expensive one to date by $150, CNBC reports that the Switch 2 is forecasted to sell 10% more units than its predecessor did in its debut year. The original Switch retailed for $299 when it launched in 2017. It has gone on to sell more than 152 million units, making it the third-best selling gaming console ever. "When they showed what the Switch 2 can do, if you follow the trends about gaming and portables, you know it's worth the money," Flores said. "It's a no brainer." The new console promises a number of upgrades over its predecessor including better graphics, faster processing and a larger, sharper display. It is also compatible with all existing Nintendo Switch games and many of its accessories. Outside the Nintendo store, diehard fans of the company expressed ambivalence about the higher price tag. Christopher Peralta, 20, had hoped the console would be priced at $399, but feels that the extra $50 is justified. He's been saving up for months by writing for a Nintendo-centric blog and saving money he received for Christmas and his birthday. "I budgeted specifically for the console, about $500," he said. "I've had this money saved up since December." Santiago Reyes already secured a Switch 2 preorder from Walmart, but went to the Nintendo store Wednesday because he wanted a chance to play with the system before its release. The 25-year-old set aside $500 to buy the Switch 2 bundle that comes with 'Mario Kart World' pre-installed. For Reyes, the ability of the Switch 2 to play games from the original Switch makes it a more attractive day-one purchase. "I kind of expected the console price," he said. "I feel like the $150 boost is pretty much fair compared to what it's giving you versus the Switch 1." Nick Leccesse also joined the crowd outside the Nintendo store despite having a Walmart preorder secured. The 22-year-old pulled out all the stops to make sure he could get his hands on a Switch 2 on its launch date. "I had an alarm set," he explained of his preorder strategy. "Every store that had preorders, I had their site open. I was on a call with friends at the same time talking about who could get orders through and what sites were lagging." Leccesse said that the Switch 2's $449 price tag "wasn't a big deal." But Nintendo's announcement that it would sell 'Mario Kart World' for $80 — an increase from the current industry standard of $70 — was an unwelcome surprise. "I think $80 games suck, they definitely do," he said. "But it's kind of a case of if Nintendo didn't pull the trigger, Xbox would've. And if Xbox didn't, PlayStation would've." "The fact that it took so long for [games] to go [from $60] to $70 that now the jump to $80 is happening so soon, it's a shock for a lot of people," he continued. "It sucks. It sucks that games are so expensive. But it's kind of just the way the market is going, unfortunately." Flores, meanwhile, said he's just excited to get to the midnight launch and, eventually, get some sleep. "Maybe I'll let the kids enjoy [the Switch 2] a little bit," he said. "But after that, it's my turn."

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store