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Here's why you're not finishing your games anymore

Here's why you're not finishing your games anymore

Stuff.tv21-05-2025
Take a look at my PSN library, and you'll find a litany of unfinished games: Dave the Diver, FF7: Rebirth, Guardians of the Galaxy, God of War: Ragnarok, all with a story completion percentage well under that credit-rolling 100%. I feel a small sense of shame at not breaching their finales, and it's not a stretch to imagine all these acclaimed titles silently judging me from my console's SSD.
This phenomenon isn't just a me problem. According to recent data, only 30% of PlayStation users finished Cyberpunk 2077, while a paltry 17% of players finished Assassin's Creed Valhalla.
Sure, gamers like me are getting older, with more responsibilities and less opportunity to fire up our machines. However, something other than time might be holding us back from clearing our backlog. We need to look at the industry to find out what gives.
Let's deal with the obvious answer first — games are much bigger these days. Referred to by many as 'Ubisoftication,' where every title just simply has to feature an immersive world spanning a hundred square miles featuring no less than 25 outposts to liberate, 50 radio towers to clamber, 200 treasure chests and 100 beasts to hunt.
The landscape is now one big chore list. Not that it's relegated to Ubisoft titles either — one egregious sidequest in The Legend of Zelda: Breath of the Wild tasked you with finding no fewer than 900 in-game Korok seeds, before rewarding you with a golden poop (rude).
Still, call me a sucker for being drawn to these games off the back of titles such as Red Dead 2, Horizon Zero Dawn and Ghost of Tsushima, which all feature a rich narrative, rousing score, memorable characters, and unparalleled freedom — all that AAA goodness.
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The open world genre has been a tried and tested playstyle for decades, and developers have been desperate to keep their claws hooked into gamers, spending hundreds of millions on these titles and ramming them full of side quests galore. In crafting these expansive environments for us to explore, they've made the moment-to-moment gameplay that was once popular now extremely formulaic.
These games pack in upwards of 25 hours of content for just the basic story campaign, while completionists need to lock in over 75 hours to nab that hallowed Platinum. I've dropped 100+ hours in Assassin's Creed Odyssey, and there was so much of the map littered with icons to explore and investigate. Doing at least some of that then, becomes a part-time job, often turning gamers off way before the endgame.
It's not just endemic in RPGs either, with a raft of sports games, shooters, fighting games and other sandbox titles offering a variant of the open world hub or live service models designed to siphon your precious limited time.
Still, here's my take on the real reason — games are so ubiquitous and readily accessible now. Steam released over 18,000 games in 2024 — compare that to around 1,700 just 10 years ago. And with both Microsoft and Sony offering their respective Game Pass and PS Plus libraries, even console gamers have a huge compendium at their fingertips, leading to a heavy case of what psychologists call the paradox of choice.
When faced with a slew of titles, we're actually expending more effort to choose and are more likely to experience regret and dissatisfaction with our eventual choice, a bit like scrolling endlessly on your Netflix just to pick something to watch.
Gamers might remember a time when all they could play for long stretches was a single game. For me, that was 1998, when my teenage self tucked a freshly bought copy of GoldenEye 007 on the N64 into my backpack and hurried home. For the next few months, I'd play each sleuth-ly level on the game's several difficulties until the treacherous Alec Trevelyan's death count matched Sean Bean's onscreen deaths.
Fast forward to today, with dozens of games a short download away and a backlog forming, the choice can be overwhelming, and we generally feel less 'attached' to the titles we pick and play as a result. More, in this instance, actually means less.
Is there a way out of this messy compendium of completion-less campaigns? Short of cancelling your subscriptions and going physical only, I'd recommend restricting yourself to one game at a time. You could also mix up genres to alleviate open-world fatigue — after sunsetting a massive RPG, get engrossed in a first-person shooter or 2D platformer instead.
The industry is also slowly taking notice, with some pushback on some copy and pasting those samey open world franchises. There's also increasing recognition for shorter AA titles — basically AAA without the bloat. Recent games like Split Fiction and Clair Obscur: Expedition 33 have sold in their millions, causing many developers to take heed.
And in the wake of a deluge of external factors, such as the exponentially rising cost of making games and doing business, some predict that developers will set their sights on crafting smaller games with tighter narratives. And somehow, having 50 eight-hour games on my to-play list feels so much better than eight 50-hour games.
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From sticks to pads to just buttons, these are the best controllers I've played with in fighting games
From sticks to pads to just buttons, these are the best controllers I've played with in fighting games

Stuff.tv

time04-08-2025

  • Stuff.tv

From sticks to pads to just buttons, these are the best controllers I've played with in fighting games

We're in a new golden age for fighting games on consoles, meaning there's never been a better time to get into the genre that hailed from the glory days of the bustling arcade. Yet it doesn't necessarily mean you need to buy an arcade stick if you want to get serious. New releases like Street Fighter 6 and Fatal Fury: City of the Wolves might be prime targets for PlayStation's recently revealed FlexStrike wireless fight stick due next year, but they also include more simplified control systems designed around playing with a typical controller. Pro players including Street Fighter legends Mena RD and Punk have been using pads for years, even with complex classic inputs. Then there's the newest meta of leverless all-button controllers, which look like if a keyboard had big buttons and allow for faster, more precise inputs. Now that the biggest and most prestigious fighting game tournament in the world, Evo, has wrapped up in Las Vegas for another year, I've narrowed down the best controllers I've used in virtual beatdowns lately. Consider one of these if you're looking to take your fight to another level – but remember that no one controller type is strictly superior. There's preference but also you've just got to put in the time and dedication to get better. How we test gaming hardware All games consoles and gaming hardware tested on Stuff are put through their paces with days' worth of play time. We use our years of testing experience to judge areas such as build quality, software experience, battery life and other features. Manufacturers have no visibility on reviews before they appear online, and we never accept payment to feature products. Find out more about how we test and rate products. Best Sticks Victrix Pro FS Platforms: PS5, PS4, PC Although it has an eye-wateringly high price tag, the Victrix Pro FS is hands-down my favourite fight stick, with its joystick and buttons made with arcade-grade Sanwa Denshi parts that makes them durable for many a beating. Despite being a bulky thing, the handles on each side actually make it easy to carry around, though its comfort factor is largely thanks to the shell featuring a 6.28-degree wrist slope, which makes a huge difference in reducing fatigue for those lengthy sessions in the lab. With other buttons neatly accessible at the top, which includes a button to lock you out from pressing any of them by accident during a tournament, as well as a quick-access back panel allowing for easy button customisation, including space to store your joystick (also easy to pop off but keeps in place while playing) when not in use or transporting, this is the king of fight sticks, if price is no issue. Nacon Daija Platforms: PS5, PS4, PC / Xbox Series X|S, Xbox One, PC This stick had a heavy presence in this year's Evo finals as Nacon, the new global partner of this prestigious tournament, made special gold, silver and bronze versions of the Daija for the winners and runner-ups. Besides being made with durable Sanwa Denshi parts, including two different joysticks, your other buttons from a standard controller are accessible from the side so it's unlikely you'll press them accidentally in the heat of a match, though you might want to familiarise yourself of this layout when you want to capture a winning moment. It certainly stands out as one of the largest and heaviest sticks around, but that real estate does come with a textured palm rest all the way along the bottom, and this stick has been designed in collaboration with Kayane, whose record Soulcalibur wins has made her the most successful female fighting game player in the world. Plus, you can also freely customise the face plate with different artwork to make this your own. 8BitDo Arcade Stick Platforms: Switch 2, Switch, PC Both affordable and more compact, this is a perfect entry-level stick especially for Switch owners, which those NES colours are definitely appealing to. It's also one of the few sticks to work wirelessly either with Bluetooth or 2.4G (PC only), though rest assured, it also comes with a USB-C cable to ensure lagless play. I do have an issue with its joystick, where I seem to have more trouble having it recognise my double quarter circle motions compared to other more premium options. That said, you're also able to change whether the joystick is functioning as a digital or analogue input. One of the cool things is that when you turn a knob to set its compatibility with Nintendo's consoles or PC Xinput, it displays the appropriate button letters in red LED. There's also two additional P1 and P2 buttons that can be used for programming macro sequences, such as any complex super moves, though Switch users will need to program this with 8BitDo software on PC first. Just don't try and get away with that kind of cheat in tourneys! Best Pads 8BitDo Ultimate 2 Platforms: Switch 2, Switch, PC / Android, PC If you're playing fighting games with pad, 8BitDo's flagship Ultimate controller is one of the best out there that rivals even official console controllers, while also at more of a bargain. Whichever of these Ultimates you pick up, they both come with extra mappable buttons, two that can also be macros on the back, and two smaller additional buttons on the bumpers (note: you'll need 8BitDo PC software to map them). You can also switch between having Hall-effect analogue triggers or digital triggers for more immediacy. Of course, movement inputs are vital in a fighting game, so you've got a solid d-pad that's both clicky and smooth. But 8BitDo has also made use of the latest TMR (Tunnel Magnetoresistance) tech alongside drift-free Hall-effect sensors for its sticks, so they feel even smoother and more accurate, making it easier to pull off those double quarter-circle motions. Retro-Bit Sega Saturn 2.4GHz Wireless Pro Controller Platforms: PC, Switch, Sega Saturn Sega's consoles were some of the best places to play arcade fighting games at home, none better than the wholly under appreciated Saturn – why, yes, I am a card-carrying Sega fanboy. Retro-Bit's officially licensed wireless controller, based on the Saturn's Japanese model 2 design, is actually designed to work on OG Saturn consoles, but it comes with a 2.4GHz USB adaptor allowing it to work on PC and Switch too (a firmware update is coming soon to make it work with Switch 2). That's where the twin analogue Hall-effect sticks at the bottom come in for modern 3D games, though it also functions properly with Saturn games that support 3D controls. With its excellent d-pad and six-button layout, it's the perfect controller for playing many of Capcom's classic collection of fighting games, from Capcom Vs SNK to Marvel Vs Capcom 2, on modern systems. Retro Fighters D6 Dreamcast Wireless Controller Platforms, PC, Switch 2, Switch, Sega Dreamcast Another one for Sega fans, the Retro Fighters D6 is modelled after the six-button ASCII pad released for the Dreamcast, and also sports very nostalgic Dreamcast coloured buttons (you can also get this in black if you prefer). As such, this was also designed specifically as a wireless controller for Sega's final console, using a wireless dongle that also doubles as a port for the VMU. But with a USB receiver, it can also work on PC and Switch (and Switch 2 with the updated firmware). While it's got comfortable rounded grips, and uses Kailh switches for its buttons and d-pad, the latter suffers from not travelling as deep as the Saturn's. While I don't have any problems launching hadoukens when rolling a quarter-circle, super moves requiring double quarter-circle motions felt tougher to pull off, so you may have to acclimatise yourself to its quirks. Unless you're a huge Dreamcast fan, you may be better off with Retro-Bit's Saturn controller. Best Leverless Controllers Razer Kitsune Platforms: PS5, PC Although Hit Box was the pioneer, Razer was one of the first major players to get in on the rising trend of all-button controllers for fighting games. The result was the slick Kitsune, with buttons using lightning-fast optical switches for movement (with the jump being mapped to a slightly larger button at the bottom, like a space bar) and attack inputs. It's ultra thin design also makes it very easy to store and carry especially if you're going to be attending tournaments. As you'd expect from Razer, it's also got some fancy programmable RGB lighting for its buttons, while you can also customise the top plate with your own designs (Razer also often brings out special limited edition versions that's worth keeping an eye out for, especially during an event like Evo). The downside is of course its price. That's also more egregious when you consider that you don't have options for adding more buttons, as is the case with the next one on the list. Victrix Pro KO Platforms: PS5, PS4, PC / Xbox Series X|S, Xbox One, PC Victrix had released an all-button controller before but the Pro KO is a smart redesign that makes the form factor lighter and thinner – albeit not as much as Razer's – while still featuring that important 6.28-degree wrist slope that its flagship stick has. The standout here is that you have more buttons to play with to really customise your setup, thanks to four extra spaces you can add more cherry switch buttons, if perhaps you thumb could be resting on the jump button in a more comfortable position, or perhaps having a one-button parry in Street Fighter 6 could be better placed next to your directional buttons. Alongside a dazzling array of RGB lighting you can programme for individual buttons, and with all the tools and buttons you need kept beneath its top plate, the Pro KO is one of the most customisable leverless controllers you can buy. 8BitDo Arcade Controller Platforms: Switch 2, Switch, PC / Xbox Series X|S, Xbox One, PC The latest all-button controller (and not shipping in the UK until September) is also the most affordable option that's light, thin and packed with some interesting customisation options. Compared with 8BitDo's arcade stick, it uses different buttons though retains that attractive NES colour scheme and LED lighting to distinguish Switch and Xinput buttons. It also has four additional bean-shaped buttons surrounding the standard directional and attack buttons (the box also includes four spare buttons if these need replacing). You'll need to connect the controller to PC and 8BitDo to map the buttons, but you'll be be able to assign them either as alternate buttons or as macros. One different to point out is that the Xbox version only has two remappable bean buttons because the other two have been assigned as the left and right stick clicks. The same L3 and R3 buttons of a Switch are available as separate buttons on the top-right of the controller.

The greatest skateboarding games of all time, ranked by someone who has played them all
The greatest skateboarding games of all time, ranked by someone who has played them all

Stuff.tv

time11-07-2025

  • Stuff.tv

The greatest skateboarding games of all time, ranked by someone who has played them all

A little over 25 years ago, Tony Hawk's Pro Skater landed on the original PlayStation. It wasn't the first skateboarding game; that accolade appears to belong to Atari's 720, a late 1980s arcade machine. But with full respect to that game, THPS was the big one, kicking off several decades of fascination with the sport from both players and developers. Why do skateboarding and video games make such a natural pairing? Maybe it's something to do with how games let people live their extreme sports fantasies without risking a painful/embarrassing trip to A&E. It's also a lot easier to look cool on a screen than when you pitch up at your local skatepark and roll nervously towards deep concrete bowl or perilous half-pipe. Skateboarding games are also just stupidly good fun. With Tony Hawk's Pro Skater 3+4, a ground-up remake of the third and fourth entries in the beloved series having just landed, it feels like a good time to look back at the many ways the sport has been tackled in games – both big and small. Here are the greatest skateboarding games of all time. 10. The Ramp (2021) Play The Ramp is barely a game. It was made by just one person, who describes it as a 'digital toy for skateboarding-loving people.' A Tech Deck inside a screen, if you will. But while The Ramp is no Tony Hawk's in terms of content, it does a remarkable job of recreating the flow state that all skateboarders are constantly chasing. There are just a handful of levels, from a traditional half-pipe to an empty swimming pool bowl, and there's no score system or traditional progression. It's just you, the ramp, and a smart implementation of the 'pumping' technique that skateboarders use to build up speed. The Ramp might be small, but it does its thing so elegantly that it deserves a place on this list. 9. Session: Skate Sim (2022) Play The first time I played Session: Skate Sim, I spent over an hour in the tutorial section, which tells you everything you need to know. An heir to EA's Skate series (more on that in a bit), but far more hardcore in its approach to simulating real-life skateboarding, Session is far less interested in empowering you to pull off four-minute Tony Hawk's-esque combos than it is in showing you how challenging it is to simply ollie up a curb. The game revolves around a dual stick control system that maps each foot to a stick, so even getting the board off the ground is something you have to think about. There's no scoring system, so instead you're asked to think like a real skater and use the in-game video editor to create videos that prove you're not lying about that cool trick you did. It's pretty lightweight and unpolished compared to some of its rivals, but the commitment to ultra-realism is impressive. 8. Bomb Rush Cyberfunk (2023) Play I should say right at the top that Bomb Rush Cyberfunk isn't exclusively a skateboarding game, but it is one of the coolest games you will ever play with skateboarding in it. Heavily inspired by cult SEGA favourite Jet Set Radio, this ludicrously stylish indie gem sees you play as a kid in a youth gang who sets out to retrieve his recently decapitated head (it's a whole thing) by challenging rival gangs, doing graffiti and ultimately taking control of the fictional city of New Amsterdam. While Bomb Rush Cyberfunk's cel-shaded graphics and affection for early 2000s street culture make it feel like a spiritual successor to Jet Set Radio, that was an inline skating-only game. Here the traversal options extend to BMXing and skateboarding too, and while the actual skating isn't that deep, with a relatively limited tricks-set at your disposal, it's all so much fun to look at that you won't mind. 7. Skate City: New York (2025) Play Indie developer Snowman has cultivated a well-earned reputation of being the master of 2D board sports games for mobile. It's probably best known for the brilliant Alto's series of snowboarding side-scrollers, but its two Skate City games are arguably even better. Clearly inspired by the likes of Tony Hawk's Pro Skater and the Skate games, Skate City puts an impressively wide variety of tricks quite literally at your fingertips, thanks to intuitive touch controls that are easy to grasp but satisfyingly tough to master. Both games are worth a download, but the sequel adds more abilities and real-world skate spots in New York to cruise through. Whether you're going for big-score combos or just vibing out in the leisurely Free Skate mode, this is as slick as virtual skateboarding on your phone gets. 6. Tony Hawk's Underground (2003) Play For some, the Tony Hawk's series lost its way the moment it dropped the Pro Skater bit from the name, but if you were more sympathetic to the nonsense plots and creeping Jackass-ification of later entries, then they may well be your favourites. Tony Hawk's Underground was the first in this new era for the series, so its new story mode, which involved you creating your own skater and travelling around North America and beyond in an attempt to earn the respect of the various real-life pros who appeared in the campaign, felt quite novel at the time. THUG also enabled you to get off your board and climb for the first time, and it even had driving missions. While all this extra stuff undoubtedly meant the focus of the earlier games was lost, it was a fun evolution of the series at a time when the industry was becoming obsessed with GTA-style sandboxes. 5. Skate (2007) Play Tony Hawk's Pro Skater will always be the household name of skateboarding games, so when EA's Skate series first rolled onto the scene in 2007 it was less interested in snatching that title from the Birdman and co than it was in being the skateboarding game for skateboarders. Unlike your average THPS, in which combining three different grinds on the propeller of a helicopter before a landing in a nose manual is just another day at the office, Skate wanted to make it feel good just to successfully land a kickflip. Moving the emphasis away from Tony Hawk's face button controls and onto the analogue made it feel a lot closer a simulation of the real thing, which when combined with a deep understanding of authentic skate culture resulted in something totally fresh. 4. OlliOlli World (2022) Play When I reviewed OlliOlli World back in 2022 I called it one of the best platformers I'd played in years, and that still stands in 2025. This endlessly playable 2D skateboarding game was (tragically no longer in existence) developer Roll7's magnum opus, combining the ingenious analogue stick-focused control scheme it had been perfecting since the original BAFTA-winning OlliOlli, with an irresistible Saturday morning cartoon aesthetic. OlliOlli World's Radlandia setting might looking something that's been ripped straight out of Nickelodeon, but make no mistake: while it might be more accessible than its predecessors, there's a hardcore skateboarding game hiding under those pastel hues, and it would be a crying shame if it marked the end of the series. 3. Skate 2 (2009) Play After firmly establishing itself as the skateboarding connoisseur's alternative to Tony Hawk's in the groundbreaking first entry, Skate 2 was the classic sequel that built on everything that made its predecessor great (presumably learning from longtime Tony Hawk's developer Neversoft that changing things up too much risks the wrath of fans). The fantastic 'Flickit' control scheme was left largely untouched, with the only significant addition being that you could now get off your board and move objects around in the world to set up tricks. The fictional open world city of San Vanelona was once again the setting in Skate 2, but EA ensured it was bigger and more interesting to explore. It was never going to feel as exciting as the first game, but Skate 2's beefed up campaign and series' best physics systems means it was a superior one in pretty much every way. 2. Tony Hawk's Pro Skater 1+2 (2020) Play It's easy to be cynical about remakes in the modern era of video games, but when executed as flawlessly as Tony Hawk's Pro Skater 1+2 it's very hard not to fall head over heels in love. The first two THPS games established a gameplay loop that feels as good today as it did in the early 2000s, blending real skateboarding tricks with an unashamedly video game-y disregard for the laws of physics. Vicarious Visions didn't mess with any of that old-school arcade goodness, but smartly retrofitted mechanics like spine transfers and reverts from later entries to both games, while bringing what were two pre-HD classics into the modern era with a ground-up visual overhaul that gave levels like Venice Beach, School II and the iconic Warehouse from the first game a new lease of life. Probably the ultimate Tony Hawk's Pro Skater game. Well, almost. 1. Tony Hawk's Pro Skater 3 (2001) Play Your pick for the best classic Tony Hawk's Pro Skater game will probably come down to which one you recall playing the most of after school or in your university halls, and for me the debate always comes back to Tony Hawk's Pro Skater 3. It had some all-timer levels in the likes of Airport and Cruise Ship, a great soundtrack, and at the time was a real graphical showcase. THPS3 is also a hugely significant entry in the series for what it added to gameplay, introducing reverts for the first time, which allowed you to link combos with manuals by tapping a button the moment you land a trick on a ramp. At this point we were about as far away from what is actually feasible in real skateboarding as you can get, but it further cemented the Pro Skater skater games as competitive multiplayer classics. Oh, and you could unlock Darth Maul and Wolverine as playable characters, so there was also that.

Sony PS One at 25 – we remember Sony's first portable console
Sony PS One at 25 – we remember Sony's first portable console

Stuff.tv

time10-07-2025

  • Stuff.tv

Sony PS One at 25 – we remember Sony's first portable console

Sony may be a console giant today, but back in 2000 the company was still figuring out how to take over the world. A major step on that ruthless march to dominance was the release of the PS One. Ah, the PS1 – I loved that thing. The moment when gaming finally became cool! We're not talking about the original PlayStation, which wasn't even called the PS1 back then (well, that would have been wildly presumptuous). This is the PS One – and it was no mere name change. Sony's sleeker, curvier console – half the footprint, a third of the weight – was aimed at a younger, wider audience less obsessed with mean, angular hardware. And you could buy a screw-on 5in screen that arguably made it Sony's first portable console. A portable PlayStation? Were they expecting you to play serious games on the bus? Sort of. Slap on that screen and, boom, instant self-contained portable gaming. Now, obviously you couldn't play it anywhere – unless you had the world's longest extension lead. But it freed the console from the family telly and gave us our first hint of AAA gaming on the go, years before the Steam Deck was a glint in Valve's eye. Plus the car adapter could keep kids quiet in the back, blazing around virtual race circuits while parents – ironically – sat there grumbling in a traffic jam. So did anyone really buy this thing, or was it just for weird 2000s retro heads? People loved it. The PS One crushed the competition in 2000, outselling everything from Sony's own supply-constrained PS2 to Sega's beleaguered Dreamcast. Even with the screen it was a bargain, giving budget-conscious gamers access to a quality machine with a huge library of titles – enough to keep it going until 2006, just before the PS3 arrived. It wasn't flash. It wasn't 'next gen'. But smart decisions ensured it was a stellar success. There's a moral for the games industry in there… Sony PlayStation side quests (hardware edition) The PS One wasn't the only time Sony decided to remix a hit console. Here are four other efforts that found the company wandering off the main PlayStation path. The PS2 Slim: so sharp it could slice cheese. Probably. PS2 Slim (2004): Realising not everyone wanted a console the size of a fridge, Sony slimmed down the PS2, even improving a few bits (beyond reduced heft) while doing so. It was a hit to the degree Sony repeated the trick for subsequent generations. The PS3 even got a 'Super Slim' edition. PlayStation TV (2013): Handheld console games on the big screen? That'll never catch on. Cough. But it was Sony that got there first, with a Vita minus a screen that lived under your telly. Alas, early compatibility issues and general bafflement made this one a rare misfire. Shame. PS4 Pro (2016): If the very thought of 1080p disgusted you after upgrading to a 4K TV, Sony was ready to dangle a PS4 Pro in front of your face. Updated games shone. Older ones pretended to shine due to upscaling. And 4K Blu-rays… weren't supported. Erm. Well, you can't have everything. PlayStation Classic (2018): This dinky plug-and-play retro box went right back to the start, cramming in 20 PS1 classics – but not the ones you wanted, obvs. Sony also cunningly made the controller cables approx. 1cm long. Still, the gamepads could be swapped for something better – as could the games if you risked Sony's ire and modded the unit. Now read: The 25 best PlayStation games of all time

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