logo
Why Adani group is transferring 5G spectrum to Airtel, effectively shelving its telecom ambitions

Why Adani group is transferring 5G spectrum to Airtel, effectively shelving its telecom ambitions

Indian Express23-04-2025
The Adani group has transferred all the spectrum it had purchased in a 2022 auction to Bharti Airtel, effectively signalling a pause in its ambitious telecom play. This comes after the ports-to-energy conglomerate failed to meet its minimum rollout obligations, and incurred penalties since it could not find a use case for the airwaves.
Adani Data Networks, a wholly owned subsidiary of Adani Enterprises, had bought 400 Mhz spectrum in the 26 Ghz band for Rs 212 crore in the auctions held in July 2022, which was the first time 5G spectrum was auctioned. It holds 100 Mhz each in Gujarat and Mumbai and 50 Mhz each in Tamil Nadu, Karnataka, Andhra Pradesh and Rajasthan.
The Adani Group had purchased spectrum to provide private network solutions to its multiple business verticals such as airports and ports. The group did not have plans of offering consumer telecom services.
Reasons behind the spectrum transfer
'Adani Data Networks Ltd (ADNL), a wholly owned subsidiary of Adani Enterprises Ltd, has signed definitive agreements with Bharti Airtel Ltd and its subsidiary Bharti Hexacom Ltd to transfer the rights to use 400 MHz of spectrum in the 26 GHz band,' the group said in a statement.
'The closing of the transaction is subject to satisfaction of the standard conditions (including conditions stated in the spectrum trading guidelines) and statutory approval(s),' Bharti Airtel said in a separate statement.
The Indian Express had earlier reported that Adani Data Networks was penalised by the Department of Telecommunications (DoT) at least twice since last year for not utilising its 5G spectrum so far. The department had sent multiple show cause notices to the company over the delay in launching connectivity services. It is understood that the company has been unable to see a clear use case for the airwaves it owns.
It is understood that the company has paid the DoT more than Rs 55 crore for the purchase of the spectrum, and now with the transfer, the remaining amount of its dues will have to be paid by Airtel.
Why Adani group was penalised
During the 2022 spectrum auctions, the government had announced a proposal for tech companies and other enterprises to acquire spectrum directly from it to test and build industry 4.0 applications, such as machine-to-machine communications, the Internet of Things (IoT), artificial intelligence (AI), etc. These networks are called private captive networks, as they are set up to serve a specific organisation, and not the general population.
As per the minimum rollout obligations for companies who acquired spectrum in 2022, for those who bought airwaves in the 26 GHz frequency band, they would have to launch commercial services anywhere in the service area within a year.
Penalties of Rs 1 lakh per week for the first 13 weeks, followed by Rs 2 lakh per week for the next 13 weeks, will be levied on the companies that do not meet the obligation. A show cause notice will be issued to the telcos concerned before penalties are levied, the conditions state.
Industry experts said that private 5G networks have so far found no takers due to several operational challenges, and a lack of use cases that could make economic sense.
'First of all, the cost of acquiring spectrum is very high, which cuts out many smaller firms from acquiring it and offering private 5G services. As a result, enough use cases are not coming up. In Adani's case, only using airwaves for its group companies might not have made much economic sense,' a senior industry executive had told The Indian Express earlier.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

ETtech Explainer: What's the way forward for gaming industry after Lok Sabha clears Online Gaming Bill?
ETtech Explainer: What's the way forward for gaming industry after Lok Sabha clears Online Gaming Bill?

Economic Times

time26 minutes ago

  • Economic Times

ETtech Explainer: What's the way forward for gaming industry after Lok Sabha clears Online Gaming Bill?

ETtech The Lok Sabha on Wednesday passed the Promotion and Regulation of Online Gaming Bill, 2025, seeking a blanket ban on real money gaming in India, minutes after it was introduced in the House. The government says this move addresses the risks of fraud, money laundering, and terror financing and encourages the growth of e-sports and skill-based online games in the country. However, industry stakeholders warn that the outright prohibition could backfire – pushing users to illegal offshore gambling and unregulated platforms. ETtech explains the details of the bill and what happens next. First, what are online money games? According to the bill, online money games are those played by the user by 'paying fees, depositing money, or other stakes, in expectation of winning in return for money or other stake, irrespective of whether such game is based on skill, chance, or both.' These include popular games such as Poker, RummyCircle, Junglee Rummy, WinZO Ludo, BigCash, Zupee, and Money Clicker, where players put in money with the expectation of cash rewards. In contrast, skill-based games such as chess, card games played without stakes, arcade games, puzzles, and even poker in a non-monetary context are seen as tests of ability and strategy rather than betting and continue to be encouraged under the bill. Meanwhile, it excludes e-sports and online social games in both casual entertainment and skill-based formats, which do not involve any monetary stakes. What does the bill say? According to the draft bill, which was cleared in the Lok Sabha today, there will be a complete ban on online money games falling under its definition. As a result: Anyone offering these services will face imprisonment of up to three years or a fine of up to Rs 1 crore, or both. Anyone advertising such services could face up to two years of jail and/or a fine of up to Rs 50 lakh. Banks and financial institutions facilitating transactions for such games will also face penalties, including up to three years in jail or a fine of Rs 1 crore. What happens to the companies? The representatives of the Rs 27,438 crore online money gaming sector fear the prospect of being shut down. Companies such as Dream11, MPL, Games24x7, Winzo, Zupee, and publicly listed Nazara Technologies, which has stakes in Classic Rummy and PokerBaazi, could be among those hit by the legal experts noted that there will be no immediate effect. 'There will be no immediate effect, as the bill has only just been passed in the Lok Sabha. It will next move to the Rajya Sabha for discussion and then to the President for assent, so it will take some time before it becomes an Act,' Apeksha Singh, a commercial lawyer at the Bombay High Court, told ET. Also Read: Gaming bodies write to Amit Shah; urge to block blanket ban, warn of Rs 20,000 crore tax loss What about the online money gaming ecosystem?The online gaming sector currently employs more than 200,000 professionals across over 400 startups and has drawn Rs 25,000 crore in foreign direct investment (FDI).Industry leaders warn that this bill will choke foreign investment and cost the exchequer an estimated Rs 20,000 crore in lost taxes. An allied ecosystem that spends nearly Rs 6,000 crore annually on advertising, technology, and infrastructure could also take a to the bill getting passed in Lok Sabha, the All India Gaming Federation (AIGF), the E-Gaming Federation (EGF), and the Federation of Indian Fantasy Sports (FIFS) wrote a joint letter to home minister Amit Shah, saying the draft bill, which seeks to prohibit all real money games, including those based on skill, would 'strike a death knell' for the entire industry. So, why is the government pushing for this bill? After the bill was passed in the Lok Sabha, IT minister Ashwini Vaishnaw said that online money gaming has become a bigger issue than drugs in the country, and many youngsters have died by suicide after losing their savings in such an interview with ET Now, Vaishnaw said that there are three segments to the bill — e-sports, online social gaming, and online money gaming. 'This bill aims to promote the first two segments, wherein an authority will be created. There will be more schemes, employment, and the creator economy grows,' he said, adding that the bill will protect from the harm that the third segment – online money gaming – causes. What are the stakeholders saying? According to the stakeholders, the outright prohibition could backfire, pushing users to illegal offshore gambling and unregulated platforms.'A restriction will push millions of Indian users toward offshore betting websites, matka operators, and unregulated platforms, exposing them to fraud, addiction risks, and zero consumer protection,' said Rameesh Kailasam, president and CEO of an industry group representing internet startups. 'The bill seems aimed at offshore gambling and betting apps but ends up targeting law-abiding, tax-paying Indian startups.''While the government is pursuing a comprehensive ban on online gaming, its enforcement poses significant challenges,' said Rishi Agrawal, chief executive and cofounder of Teamlease Regtech, a regulatory compliance management company. 'The internet's global accessibility makes it likely that new gaming platforms will emerge worldwide, targeting vulnerable Indian youth and heightening risks such as cyberbullying, identity theft, phishing, and other scams.'Further, industry representatives are urging the government to pursue 'smart regulation' that distinguishes games of skill from games of chance, ensures user safety and responsible gaming, enforces grievance redressal, and clarifies taxation policies. Also Read: Online gaming companies prepare for legal battle against new bill Elevate your knowledge and leadership skills at a cost cheaper than your daily tea. Swiggy, Tencent backer Prosus gets Rajinikanth fan to script India AI play India's F&O boom puts spotlight on retail protection through education Can new shipping laws bury the ghost of British legacy? As big fat Indian wedding slims to budget, Manyavar loses lustre Stock Radar: Bajaj Auto showing signs of reversal after falling over 30% from highs; medium term should 'buy the dip' F&O Radar | Deploy Bull Call Ladder in JSW Steel stock to benefit from bullish outlook Time for risk-takers to come out of hibernation? 5 mid-cap stocks from different sectors with an upside potential of up to 27% Buy, Sell or Hold: Motilal Oswal initiates coverage on JSW Cement; Emkay Global sees over 30% upside in Gravita India

ETtech Explainer: What's the way forward for gaming industry after Lok Sabha clears Online Gaming Bill?
ETtech Explainer: What's the way forward for gaming industry after Lok Sabha clears Online Gaming Bill?

Time of India

time26 minutes ago

  • Time of India

ETtech Explainer: What's the way forward for gaming industry after Lok Sabha clears Online Gaming Bill?

Anyone offering these services will face imprisonment of up to three years or a fine of up to Rs 1 crore, or both. Anyone advertising such services could face up to two years of jail and/or a fine of up to Rs 50 lakh. Banks and financial institutions facilitating transactions for such games will also face penalties, including up to three years in jail or a fine of Rs 1 crore. The Lok Sabha on Wednesday passed the Promotion and Regulation of Online Gaming Bill , 2025, seeking a blanket ban on real money gaming in India, minutes after it was introduced in the government says this move addresses the risks of fraud , money laundering, and terror financing and encourages the growth of e-sports and skill-based online games in the country. However, industry stakeholders warn that the outright prohibition could backfire – pushing users to illegal offshore gambling and unregulated explains the details of the bill and what happens to the bill, online money games are those played by the user by 'paying fees, depositing money, or other stakes, in expectation of winning in return for money or other stake, irrespective of whether such game is based on skill, chance, or both.'These include popular games such as Poker, RummyCircle , Junglee Rummy, WinZO Ludo, BigCash, Zupee, and Money Clicker, where players put in money with the expectation of cash rewards. In contrast, skill-based games such as chess, card games played without stakes, arcade games, puzzles, and even poker in a non-monetary context are seen as tests of ability and strategy rather than betting and continue to be encouraged under the it excludes e-sports and online social games in both casual entertainment and skill-based formats, which do not involve any monetary to the draft bill, which was cleared in the Lok Sabha today, there will be a complete ban on online money games falling under its definition. As a result:The representatives of the Rs 27,438 crore online money gaming sector fear the prospect of being shut down . Companies such as Dream11, MPL, Games24x7, Winzo, Zupee, and publicly listed Nazara Technologies, which has stakes in Classic Rummy and PokerBaazi, could be among those hit by the legal experts noted that there will be no immediate effect.'There will be no immediate effect, as the bill has only just been passed in the Lok Sabha. It will next move to the Rajya Sabha for discussion and then to the President for assent, so it will take some time before it becomes an Act,' Apeksha Singh, a commercial lawyer at the Bombay High Court, told online gaming sector currently employs more than 200,000 professionals across over 400 startups and has drawn Rs 25,000 crore in foreign direct investment (FDI).Industry leaders warn that this bill will choke foreign investment and cost the exchequer an estimated Rs 20,000 crore in lost taxes. An allied ecosystem that spends nearly Rs 6,000 crore annually on advertising, technology, and infrastructure could also take a to the bill getting passed in Lok Sabha, the All India Gaming Federation (AIGF), the E-Gaming Federation (EGF), and the Federation of Indian Fantasy Sports (FIFS) wrote a joint letter to home minister Amit Shah, saying the draft bill, which seeks to prohibit all real money games, including those based on skill, would 'strike a death knell' for the entire the bill was passed in the Lok Sabha, IT minister Ashwini Vaishnaw said that online money gaming has become a bigger issue than drugs in the country, and many youngsters have died by suicide after losing their savings in such an interview with ET Now, Vaishnaw said that there are three segments to the bill — e-sports, online social gaming, and online money gaming.'This bill aims to promote the first two segments, wherein an authority will be created. There will be more schemes, employment, and the creator economy grows,' he said, adding that the bill will protect from the harm that the third segment – online money gaming – to the stakeholders, the outright prohibition could backfire, pushing users to illegal offshore gambling and unregulated platforms.'A restriction will push millions of Indian users toward offshore betting websites, matka operators, and unregulated platforms, exposing them to fraud, addiction risks, and zero consumer protection,' said Rameesh Kailasam, president and CEO of an industry group representing internet startups. 'The bill seems aimed at offshore gambling and betting apps but ends up targeting law-abiding, tax-paying Indian startups.''While the government is pursuing a comprehensive ban on online gaming, its enforcement poses significant challenges,' said Rishi Agrawal, chief executive and cofounder of Teamlease Regtech, a regulatory compliance management company. 'The internet's global accessibility makes it likely that new gaming platforms will emerge worldwide, targeting vulnerable Indian youth and heightening risks such as cyberbullying, identity theft, phishing, and other scams.'Further, industry representatives are urging the government to pursue 'smart regulation' that distinguishes games of skill from games of chance, ensures user safety and responsible gaming, enforces grievance redressal, and clarifies taxation policies.

ISRO's spaceport at Kulasekarapattinam to be commissioned in 2026-2027, says Dr Jitendra Singh
ISRO's spaceport at Kulasekarapattinam to be commissioned in 2026-2027, says Dr Jitendra Singh

Indian Express

time26 minutes ago

  • Indian Express

ISRO's spaceport at Kulasekarapattinam to be commissioned in 2026-2027, says Dr Jitendra Singh

The commissioning of India's second spaceport is targeted in the financial year 2026 – 2027, Dr Jitendra Singh, Minister of State in the Department of Space informed Lok Sabha Wednesday. The development of ISRO's second spaceport is currently underway in Kulasekarapattinam, Tamil Nadu. He was replying to the question on the status of the proposed spaceport posed by Kanimozhi Karunanidhi, Member of Parliament, DMK. At present, all space launches undertaken by the Indian Space Research Organisation (ISRO) are realised from the Satish Dhawan Space Centre, or SHAR, located at Sriharikota in Andhra Pradesh. In February 2024, Prime Minister Narendra Modi had laid the foundation stone of the spaceport which enjoys a geographical advantage along the coastal Tamil Nadu's Thoothukudi district. This spaceport, with a financial outlay of Rs. 985.96 crore, will be extensively and exclusively used for commercial, on-demand and small satellite launches in future. ' Post commissioning, the launches of the Small Satellite Launch Vehicle (SSLV) and equivalent vehicles from the non-government entities are planned to be carried out from Kulasekarapattinam,' the DoS minister stated. The SSLV missions are best suited for launching small-sized satellites, low on cost and the intended satellite insertion is done into the Low Earth Orbit. As they typically weigh anywhere between 10 to 500kg, the requirement of a short trajectory and the ability to accomplish the mission in limited fuel is essential. These requirements will be met once the new launch facility at Kulasekarapattinam will be operational as it will offer a direct south-bound and smaller launch trajectory. From the time since the commencement of the ground works at the site till July this year , a sum of Rs. 389.58 crore has been spent on the project development. The upcoming spaceport, Dr Singh said, will enhance the payload capability of satellite launch vehicles in the class of ISRO's Small Satellite Launch Vehicle (SSLV), while launching satellites to polar orbits.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store