
ARC Raiders Release Date Confirmed: Enter Speranza This Fall
Embark Studios, developer of The Finals, has revealed it'll release its next game, ARC Raiders, on Oct. 30.
ARC Raiders is a third-person, player-versus-player-versus-environment extraction shooter set in a lush postapocalyptic world. Deadly machines have forced the last remnants of humanity to funnel into the underground city of Speranza.
As medicine, food and other supplies dwindle, brave mercenaries called Raiders head topside to gun down robots (and other humans) and bring home shiny loot. Players are able to strike off on their own or band together in squads of three to increase their chances of survival.
The release date reveal comes hot on the heels of the game's second tech test in May, when hundreds of thousands of players tried out the latest ARC Raiders build and tens of thousands of concurrent viewers made it one of the most-viewed games on Twitch.
Embark Studios' executive producer, Aleksander Grøndal, said in a press release that the popularity of the test was the best rehearsal the developer could've hoped for ahead of the fall release.
"The test also honed in on concrete things we're addressing in this last stretch of development," he said. "There are bugs to squash, as well as general polish and performance improvements to be done. We're also fine-tuning game balance and the player economy, and will work on an even better onboarding experience for players who come in new to this genre."
Grøndal said ARC Raiders' postrelease support will focus first and foremost on adding new locations and new loot for players to discover.
ARC Raiders' release date puts it in even more direct competition with Bungie's Marathon, which is slated for release on Sept. 23.
Both games are entering a highly competitive niche gaming genre, where only giants like Escape From Tarkov have historically survived -- and many other innovative titles like The Cycle: Frontier have failed.
ARC Raiders will launch on PlayStation 5, Xbox Series X/S and PC through Steam and the Epic Games Store. The game will also be available through Nvidia GeForce Now cloud streaming.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
2 hours ago
- Yahoo
Hackers discover Nintendo Switch 2 exploit one day after launch — minor hack allows running custom code on top of OS
When you buy through links on our articles, Future and its syndication partners may earn a commission. Some enterprising hackers have already discovered an exploit on the just-launched Nintendo Switch 2. Bluesky user David Buchanan was the first to show off the exploit, where he apparently discovered a weakness in the console's shared library. This vulnerability, called a userland Return-Oriented Programming exploit, allows Buchanan to manipulate a program by overwriting its return address to another piece of code. When chained together, this can force the system to work in an unintended manner — in this case, display custom checkerboard graphics. Since this is only a userland exploit, it only runs on the user level and does not affect the Switch 2's kernel, nor does it give you root access to the device. Buchanan said that this has no practical purpose, meaning this won't jailbreak the console and allow users to modify it in unintended ways. They even admitted that they can't prove that they're running an exploit instead of just playing a YouTube video, although other developers and modders have confirmed that the exploit does exist. The Japanese gaming giant is known for proactively protecting its intellectual property rights. It has gotten to the point that the company said it may brick your console if you use it to modify Nintendo Account Services, and the Switch 2 user agreement is pretty firm about not modifying software. Since the Switch 2 has just been released, it will likely take weeks, months, or even years before someone discovers a way to defeat the company's built-in protections on the handheld. If and when someone finally jailbreaks the Nintendo Switch 2 and creates a custom homebrew OS, we can then see how Nintendo will react. Follow Tom's Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.


Digital Trends
4 hours ago
- Digital Trends
The Switch 2's biggest game changer for old titles isn't its performance boost
With the release of the Nintendo Switch 2, I was initially focused on playing all the new Switch 2 launch games. Mario Kart World dominated my first day with the device, but I already had a list of original Switch games I wanted to return to on the newer hardware to see how they benefited from the improved hardware. Aside from the games with bespoke Switch 2 Editions, I was curious to see how big a difference the experience would be for these older games with improved stability and maybe a bit of a visual bump. As impressed as I was with how much better nearly all my old titles ran on the Switch 2, it is an accessibility option absent from the Switch that turned out to be the biggest game changer. Recommended Videos Accessibility on demand One of the driving criticisms of the Switch was its power. As the generation went on, the issues only became more prominent, with games like Pokémon Scarlet and Violet being prime examples of games that buckled to the point of breaking on the underpowered device. Third-party ports were especially downgraded compared to their PS5, Xbox Series, and PC siblings, and even Nintendo's best first-party offerings were starting to show cracks. The Switch 2's power is more than enough to brute force its way past almost all of those issues, even for games without dedicated upgrades or patches, but it doesn't solve the big issue I had with so many Switch games: the controls. I love the Joy-cons, and the Pro Controller is arguably my favorite modern gamepad, but those can't alleviate the lack of accessibility options in Nintendo games. There's a larger argument to be made for how far behind Nintendo is compared to the likes of PlayStation and Xbox for players with greater accessibility needs, but what always baffled me was how even the most basic options had been ignored. Specifically, I'm talking about remapping controls. There are tons of examples to pull from, but my personal biggest gripe was with Tears of the Kingdom. By default, the game maps the jump button to X and dash to B, which are the north and south buttons, respectively. That makes the act of dashing into a jump a particularly uncomfortable and unintuitive action, despite how frequently the player is likely to do it. The only alternative control scheme the game offers is to swap jump and dash, which in no way solves that problem. That leaves players to either remap their buttons on the system-level in the Switch options — assuming you know that is even available — or hope you eventually get accustomed to it. Playing these older games on the Switch 2 doesn't magically add fully rebindable buttons to old games, but it does make it much more convenient to work around it. Button remapping on the Switch 2 works nearly identically to the Switch, but with one key difference — the Quick Settings shortcut. By holding the Home button, you can bring up a few settings to tweak without having to exit your game and dig through the system menu to find them. By default, button remapping isn't included in that list, but if you take a moment to add it then you can give yourself a quick and easy workaround. Combined with the ability to save specific control schemes as profiles, jumping into a game like Tears of the Kingdom, swapping controls, and then going back to the default on the fly is about as good of a solution as I could hope for. It can't be understated just how much my experience with certain games was improved over my original playthrough once I wasn't fighting the controls. Compared to that, better frame rates and resolution are just icing on the cake. This isn't an excuse for future Switch 2 games to neglect this feature. For as much as Nintendo prides itself on creating experiences that are fun for everyone, its lack of accessibility options has always felt like a glaring omission. We're just at the start of the Switch 2 generation and have to see if this changes, but I hope this workaround isn't treated as a solution for what should be an expected feature in future Nintendo games.


The Verge
5 hours ago
- The Verge
this time it involved infiltrating a Death Star
Fortnite is looking super, man. Following another successful live event (), Epic has revealed the next season for Fortnite 's battle royale, which is once again superhero-themed. It includes new locations like a superhero academy and new characters like, well, Superman. Check out all the details here.