logo
A Burned-Out Designer Tried to Heal by Making a Cozy Game

A Burned-Out Designer Tried to Heal by Making a Cozy Game

New York Times12-03-2025

Nothing moves quickly in Wanderstop. To make a single cup of tea in the new video game is a meditative ritual of deliberate steps.
The recovering hero, Alta, has to forage for tea leaves, dry out those leaves, plant seeds for fruit to flavor the tea, water those seeds, watch the plant grow, harvest the fruit individually, and then, with a fantastical apparatus the player traverses using rolling ladders, heat up the water, drain it into a brewing pot, throw the ingredients in one by one, go to a shelf of bespoke mugs, select one, place it under a tap and — finally — pour.
There is recognition for doing so without spilling a single drop but no punishment if it is not perfect. It is not that kind of game.
Davey Wreden, the 36-year-old writer and director of Wanderstop, has not released a stand-alone game in a decade. He burned out after commercial success with The Stanley Parable (2013), an absurd meditation on cubicle life and choice that has been cited as an inspiration for the TV show 'Severance,' and artistic acclaim with the game's follow-up.
Wanderstop was supposed to be different from those mind-bending works, a calming experience set at a woodland tea shop.
It did not end up that way.
'I started out trying to make this game in a way that it wasn't going to be a complex story about me and my life, and I failed to do that,' Wreden said. 'The more that I began having Alta speak the words in my own head, the more compelling it got.'
The Stanley Parable was intended as a job application but became a career. In the 2000s, the dream gig for cerebral gamers was at Valve, a studio known for games like Portal and the Half-Life series that paired innovative gameplay with witty but affecting writing.
Landing a job at Valve was the only goal for Wreden, who grew up in Sacramento and always wanted to make video games. When he started working on The Stanley Parable in his junior year at the University of Southern California, it was not a full game but rather a mod formed out of the building blocks of Valve's game engine. It was set in an office because he used some assets from Half-Life's research facility.
Stanley's job is to follow instructions and push buttons. But one day, as a genteel British narrator notes, something peculiar happens.
The orders disappear, as do his co-workers. The player explores the empty office to find answers, but encounters choices to abide by the path announced by the narrator or to divert from it instead. The alternatives lead to branching endings: Stanley can find freedom, be blown up or lose his mind.
After working over Skype with a teenage level designer, William Pugh, to create an aesthetic, Wreden released the full version of The Stanley Parable in October 2013. Its offbeat writing made it a hit with critics and players.
But Wreden now describes those days, which should have been a triumph, as an indistinguishable brown mush.
The Stanley Parable existed, Wreden later said at a public talk, because he felt like Stanley: completely alone. He said it came from a 'Look at me!' desperation. But being looked at did not help. In a comic he drew after receiving industry accolades, Wreden compared winning awards for his art to being given the sun: 'No matter how you dress it up, the gift is ultimately intangible, distant, trying to hold onto it will kill you.'
Six months after the game was released, Wreden started therapy. To relax, he took months of drawing lessons, repeatedly sketching woodland scenes that he later channeled into Wanderstop.
Cozy games like Animal Crossing and Stardew Valley, with their cute environments and achievable tasks like delivering gifts and farming, became escapist havens during stressful times like the coronavirus pandemic. But the pull of productivity still trickles in. Crops, fruits and fish are sold for gold. Daily cycles keep players running around to complete tasks before nightfall.
Wanderstop subverts many of those mechanics. Although the game is set in a shop, no money changes hands. Even the tutorial urges players to slow down: When they grab a watering can before the tool is introduced, they are gently scolded for rushing ahead.
Alta can give each cup of tea to another character or drink it herself; each flavor prompts a different reflection. There are no sudden fourth-wall turns or meta depths, as some fans speculated because of Wreden's earlier work — only sincere emotion.
'That stuff was nothing,' Wreden said of the twists in his previous games. 'Trusting in small moments of humanity to be actually compelling narratively? That's hard,' he said, using an expletive.
Balancing the charm of the tea shop with Alta's struggle was a challenge for Wreden, who said writing the character felt at times like mining his own diary entries.
His follow-up to The Stanley Parable, The Beginner's Guide (2015), centers on a game designer named Davey, voiced by Wreden, whose friendship with another game designer, Coda, deteriorates after Davey oversteps boundaries with his work. Players speculated how autobiographical the game was, leading Wreden to clarify it was fiction. But it does have roots in the dissolution of relationships after The Stanley Parable.
One of Coda's games is about cleaning a house ad infinitum, being asked to straighten up pillows and make up a bed over and over. Instead of monotony, it is a calming domestic scene. 'My place is just to see a bit of peace brought here,' says a figure seated at a table. Coda envisions it as a loop, but Davey edits the game to have an ending. (It was inspired, Wreden said, by a romantic relationship he regrets he could not let himself be happy in.)
When Coda confronts Davey in the form of a video game, he directly quotes a former real-life friend of Wreden's: 'When I am around you I feel physically ill.' Davey responds through shaken narration: 'I'm starting to feel like I have a lot of work to do.'
Wanderstop feels like a fulfillment of that work. Alta is an undefeated warrior who, one day, finally loses. Her sense of self is shaken and her sword becomes too heavy to lift. She runs through a forest to consult a master but passes out and awakens at a tea shop in a clearing. The man who tends to the shop, Boro, invites her to stay awhile as she recovers; Alta has to quiet every impulse to go faster.
Alta was a silent protagonist in a mechanics-driven game until Wreden started having her voice his own fears and his belief that he could power through anything.
Wreden and Karla Zimonja, Wanderstop's narrative lead, would dissect Alta's character on hourslong walks, trying to better understand her personality and motivations. She said it was a challenge meeting Wreden's standards for personal writing that did not feel forced; they fretted to make sure Boro's lines did not sound like rote motivational quotes.
'Part of my job, in the editorial capacity, was being like, 'That's it, you got it,'' she said. 'Everybody gets that feeling when you're making something and you're like, 'Is this actually garbage?''
Wanderstop is Wreden's most collaborative work yet and the first game from his studio, Ivy Road. Zimonja interviewed women who practice jiu-jitsu to inform Alta's arena career. Temitope Olujobi, the game's 3-D art director and environment lead, studied the sightlines in botanical gardens for the vistas that Alta contemplates with her tea. Daniel Rosenfeld, who created the ambient score in Minecraft, crafted shifts in music between the serene clearing and livelier tea shop.
Yet Wreden's influence on Alta is still clear.
In Wanderstop, absurd action novels about a detective named Dirk Warhard are delivered to the tea shop. The scholarly 'Chasing Bullets: A History and Critical Theory of the Dirk Warhard Novels' that arrives seems strange, until it mentions that the author went from crowd pleasers to stories of 'justice cannibalism.' When asked if he felt like a 'justice cannibal,' eating at himself to set something right through his protagonists, Wreden demurred and said Dirk Warhard was just a cool name. (One that shares his initials.)
Healing, like tea making, is slow. After 10 years and a lot of therapy, Wreden said he felt more at peace. He spends time outside, riding his bike to the waterfront in Vancouver, British Columbia.
Despite Wanderstop's peaceful theme, game development is a punishing job. Wreden, who has the luxury of not really needing to worry about money because of The Stanley Parable's success, plans to take some time off. He does not know how he will be involved in Ivy Road's next game, if at all. He is OK with that.
'It would be really freeing in a lot of ways to begin to release myself from the obligation and the expectation of churning out hit after hit,' Wreden said. 'Even if the obituary comes down for the greatness of my work, I'd like to be able to go to its funeral and grieve it, and then go home and have a cup of tea.'

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Recent history of Stanley Cup Final rematches doesn't favor the Panthers
Recent history of Stanley Cup Final rematches doesn't favor the Panthers

Miami Herald

time5 hours ago

  • Miami Herald

Recent history of Stanley Cup Final rematches doesn't favor the Panthers

Passing the torch or passing the Cup at the Elbo Room again? Appreciate the rarity of what starts Wednesday, a second consecutive Panthers vs. Edmonton fight over the world's most popular Stanley. You don't see rematches in the Stanley Cup Final often, only four previous times since the NHL's 1967 expansion (although that is four more times than you've seen Toronto in the Stanley Cup Final since 1967). And, while the rematch record is 2-2, the two most recent rematches ended with the generation's preeminent player lifting his first Stanley Cup. It's about the only thing Edmonton's Connor McDavid hasn't won. In the handshake line after the Panthers outlasted The Oil last June, the winner's Matthew Tkachuk said to Edmonton's Connor McDavid, 'Hopefully, we'll see you next year.' Tkachuk got what he hoped. Can the Panthers keep what Edmonton wants? Montreal Canadiens vs. St. Louis Blues, 1967-68 and 1968-69 This counts but maybe shouldn't Pursuing TV money, the six-team NHL added franchises in Los Angeles, Oakland, Philadelphia, Pittsburgh, Minnesota and St. Louis. All those franchises went into the West Division. What would later be dubbed 'The Original Six' — Toronto, Montreal, Chicago, Boston, the Rangers, Detroit — comprised the East Division. The division champions would play for the Stanley Cup. There was no free agency, no World Hockey Association siphoning off talent as in the 1970s, no true NHL entry draft. Team change occurred at a pace ranging from glacial to the Titanic trying to avoid the iceberg. Unsurprisingly, then, the first two seasons after expansion, St. Louis won the West Division with the newbies, Montreal won the East Division with the Original Six teams and the established, star-studded Canadiens swept the Blues twice. Fantastic goaltending by ageless Glenn Hall kept the Blues from getting blown out in the 1968 games, four one-goal losses, one of which was in overtime. Montreal Canadiens vs. Boston Bruins, 1976-77 and 1977-78 ▪ 1976-77: No team marched through an NHL season like the 1976-77 Canadiens. Men among boys? Try gods among men. Without regular-season overtime or shootouts, the defending Stanley Cup champs went 60-8-12, scored the most goals (387) and allowed the fewest (171). They had the NHL MVP and leading scorer, Guy Lafleur; goals leader Steve Shutt feasting on Lafleur's rebounds; a Big 3 of defensemen led by the NHL's best at the time (Larry Robinson); best goalie (Ken Dryden); best defensive forward (Bob Gainey, almost the reason the Selke Trophy was created) and best coach (Scotty Bowman). READ MORE: Panthers' Barkov wins third Selke Trophy, first King Clancy Trophy Against this juggernaut, Boston coach Don Cherry brought his 'Lunchpail AC,' a pugnacious group of grinders led spiritually by Terry O'Reilly, offensively by slick Jean Ratelle and big Peter McNab, on the blueline by Brad Park and in goal by racehorse owner Gerry Cheevers. Montreal lost only two playoff games in the first two rounds, and swept the Bruins with little trouble. They held three-goal, third period leads in each of the first three games and won the Cup on Jacques Lemaire's overtime Game 4 winner. '...the difference between us is small, and by playing their best as they always do, they force us to play our best, so each time we play them, we find out what our best is.... It is an important thing to know, and, year after year, only the Bruins do that for us.' — Montreal goalie Ken Dryden, 'The Game.' ▪ 1977-78: Second verse, almost same as the first for Les Habitents: 59-10-11, No. 1 offense, No. 1 defense and a then-record 28-game unbeaten streak. Boston remained Boston, but with more scoring punch — an NHL-record 11 players with 20 or more goals — to go with their other punches. This Cup final rematch, however, wasn't a rerun until the end. Though Montreal took the first two games, Boston led early in each and took Game 2 to overtime. At home on the tight Boston Garden rink, the Bs won 4-0, and tied the series in a pucks-and-pugilism 'old time hockey' classic, Game 4's 4-3 overtime winner coming, appropriately, from feisty Bobby Schmautz. But, as they say at the horse tracks beloved by Cheevers, 'class tells.' A pair of 4-1 wins gave the fleet Canadiens their third consecutive Stanley Cup and second straight against Boston. New York Islanders vs. Edmonton Oilers, 1982-83 and 1983-84 ▪ 1982-83: The Islanders defined 'Now.' Three consecutive Stanley Cups earned by Boss and Trots, sniper Mike Bossy and the game's best two-way center, Brian Trottier; defenseman Denis Potvin's precise breakout passes and bone-snapping hits; John Tonelli, Clark Gillies, Duane and Brent Sutter grunt work; combative Billy Smith stopping everything he needed. The Isles cruised into the playoffs before surging through Washington, the Rangers and Boston. Edmonton embodied 'The Future.' A brash team was led by a bunch of 22 and 23-year-olds: record-shattering Wayne Gretzky; Gretzky's Robin, Jari Kurri; fast, powerful Mark Messier; mercurial right wing Glenn Anderson; swift defenseman Paul Coffey; dazzlingly quick goalie Grant Fuhr and co-No. 1 Andy Moog. Notice the speed theme. They averaged 5.3 goals per game in the regular season, 6.2 in winning 11 of their first 12 playoff games. The NHL's No. 1 defensive team squatted on the NHL's No. 1 offensive team, packing the area in front of their net with three or four players to interrupt the Oilers deft passing, especially from No. 99 (no goals, four assists). Smith set the tone 11 minutes into Game 1, slashing Anderson as the winger circled the net, then later in the series doing the same to Gretzky. The Islanders won in a sweep, 2-0, 6-3, 5-1 and 4-2. Still, Sports Illustrated's EM Swift wrote after the first three games you could see a change was going to come because 'In the first three games they played virtually flawless hockey and still weren't easy winners. The Oilers aren't yet ready to take their place, but Edmonton's talent is only too apparent.' To get to the bus after Game 4, Gretzky and teammate Kevin Lowe had to walk past the Islanders' locker room. Expecting celebration, they saw a banged-up Islanders team tending to wounds while they nursed only the psychological pain of losing. Lowe said, 'That's how you win championships.' ▪ 1983-84: The Islanders refused to age, actually improving to 50 wins and 104 points. After needing Ken Morrow's overtime goal in the series-deciding game to get by the arch-rival Rangers, the Isles got rid of perennial victim Washington and Montreal to stretch their playoff series winning streak to 19. Another year allowed young Edmonton's strengths to mature. The Oilers averaged a still-record 5.6 goals per game as they zoomed to the NHL's best record, 57-18-5. Gretzky put up the second of his four 200-point seasons and his best season in points per game. Like the Isles, only their arch-rival, Calgary, took Edmonton to a series-deciding game in the playoffs. Edmonton won Game 1 of the Final, Islanders-style, 1-0. New York won Game 2 Edmonton-style, 6-1 and had a 2-1 lead in the second period of Game 3 when Messier wheeled away with the puck near the red line. Messier charged toward Gord Dineen and Denis Potvin, lost Dineen with a shake-and-bake move, then fired a low wrister between Smith's stick side and the left post. Both sides pointed to Messier's goal as the turning point in the series. The Future was Now. Edmonton scored the last five goals of that game, then won 7-2 and 5-2 to take the first of five Cups in seven seasons. Detroit Red Wings vs. Pittsburgh Penguins, 2007-08 and 2008-09 ▪ 2007-08: Detroit post-2004-05 NHL lockout looked a whole lot like Detroit, pre-lockout: ridiculously skilled and crisp at both ends of the ice, third in offense, first in defense. Epitomizing this were their top two scorers, Pavel Datsyuk and Henrik Zetterberg, also finishing first and third in the Selke Award (Best Defensive Forward) voting. Their third and fourth scorers were defenseman Nicklas Lidstrom (another Norris Trophy) and Brian Rafalski. Goalie Chris Osgood's 2.09 goals against average led the league, as did the Wings' record, and Osgood split games with Hall of Famer Dominik Hasek, on the short list of best goalies ever. Pittsburgh also came out of the lockout as it went in: rebuilding through the draft. They took goalie Marc Andre-Fleury (No. 1 overall, 2003); center Evgeni Malkin (No. 2 overall, 2004); center Sidney Crosby (No. 1 overall, 2005); center Jordan Staal (No. 2 overall, 2006). They mixed in veteran imports Petr Sykora, defenseman Sergei Gonchar, once-and-again Penguin Mark Recchi and high-class rental Marian Hossa. These Penguins got the franchise's first series wins since 2001, zipping past Ottawa, Rangers and Flyers with the loss of only two games. In the Stanley Cup Final, however, the Pens found Detroit too experienced and too complete. The Red Wings won the first two games at home, 4-0 and 3-0, then traded one-goal results in Pittsburgh. Down 3-1 in the series, Sykora struck in triple overtime of Game 5 to keep the Pens alive, but the Wings took a not-that-close 3-2 Game 6 for their fourth Cup in 11 seasons. ▪ 2008-09: Detroit put up another season over 110 points. Datsyuk won the Selke and Lady Byng (gentlemanly play) trophies again while leading the Wings in scoring. Overall, Detroit remained the same, just one year older. Osgood split time with Ty Conklin instead of Hasek and his save percentage dipped under .900. Anaheim, Cup winners two years before, took the Wings to seven games in the second round, but otherwise the Wings looked like champs again. In Pittsburgh, a healthy Crosby for a full season and Malkin winning the NHL scoring title didn't prevent slight dips in regular-season record, power play and several other team metrics. Coach Michel Therrien got fired with 25 games left and, under Dan Bylsma, the Pens won 18 of their last 25 games. The Pens seven-game, second-round drama turned out to be an exhilarating Battle of the NHL Stars epic triumph over Washington and Alexander Ovechkin. The Cup Final opened as it did the previous year, the Wings winning similar games, both 3-1. But, the Pens matched them with a pair of 4-2 wins in Pittsburgh. In a last fart of immaturity, the Pens took undisciplined penalties and gave up three second-period power play goals in a 5-0 Game 5 loss. But, in the last Stanley Cup Final games at Pittsburgh's Mellon Arena (The Igloo) and Detroit's Joe Louis Arena, the Penguins pulled the Cup from Detroit with a pair of gritty 2-1 wins. After defenseman Rob Scuderi saved the Game 6 win by stopping Johan Franzen with Fleury out of position, Fleury saved Game 7 in the last seconds by diving across the goal mouth to stone Lidstrom on a rebound. That let Maxime Talbot's two goals stand up for the win. Detroit hasn't gotten past the second round since. Pittsburgh won Stanley Cups in 2015-16 and 2016-17 with different rosters still anchored by Crosby, Malkin, Fleury and defenseman Kris Letang.

Meta Quest 4 may be delayed until 2027 — but a lightweight alternative could take its place next year
Meta Quest 4 may be delayed until 2027 — but a lightweight alternative could take its place next year

Tom's Guide

time7 hours ago

  • Tom's Guide

Meta Quest 4 may be delayed until 2027 — but a lightweight alternative could take its place next year

The Meta Quest 4 is being pushed back until 2027, according to a recent leak, but we may be seeing an all-new lightweight VR device in 2026 instead — and it comes with an external puck. Meta appears to be shifting focus for its upcoming VR headset plans, with notable leakers Brad Lynch and Luna on X stating that the company may switch the release of the Quest 4 from next year to 2027. This is apparently due to two planned prototype headsets, codenamed "Pismo Low" (a budget model similar to the Quest 3S) and "Pismo High" (a high-end headset akin to the Quest 3), being canceled. According to the leaks, a "high-end device" is looking to arrive in 2026 instead, and it's set to be a lightweight headset that runs Horizon OS with an external compute puck, codenamed "Puffin." Yes, I too have heard whispers that Meta may swap the release schedule and debut their new high-end device in 2026, rather than Quest 4. Quest 4 would then ship a year 2, 2025 We've heard that Meta was developing a Quest Pro "successor" instead of a Quest Pro 2, and it appears Puffin could fit into that slot. According to RoadtoVR, this ultralight device would resemble VR goggles rather than a headset, and will be less focused on gaming than Meta's usual headsets. Instead, Puffin is rumored to be all about virtual screens, offering users a multi-screen setup for entertainment and productivity purposes. This isn't unlike some of the best AR glasses, including the upcoming Viture XR smart glasses. However, it stands out as the Horizon OS-based device is tipped to come with that compute puck — small enough to fit in a jacket pocket. This would be tethered to the device and deliver processing power, making it lighter to wear. It isn't unlike the Apple Vision Pro, although that headset's external device is a battery. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Rumors also indicate Meta's Puffin device won't arrive with any controllers, instead using hand-tracking to navigate around menus. That's what we've seen in the Quest 3 and Vision Pro already, but it could mean it won't offer any gaming-centric features. Interestingly, Lynch indicates Valve's Deckard headset will be available in 2026, with previous details suggesting it could launch in Fall 2025. Along with an upcoming Asus ROG VR headset (set to be the first third-party headset to use Horizon OS) in the works, there are a few VR devices coming our way. While the Quest 4 may not arrive until 2027 now, Meta's upcoming Puffin is still looking to be at the forefront of next-gen VR devices — and Apple may be scrambling to beat it to the punch. According to 9to5Mac, the Cupertino tech giant wants to launch its Apple Glasses ahead of Meta's offerings, but with Meta's changed plans, we could see its AR glasses get pushed up. What's more, rumor has it that the next Apple Vision Pro headset could drop sooner than we think. So 2026 is shaping up to be a big year for VR and AR devices, and while we'll have to wait and see what Meta ends up delivering, along with other headsets from major competitors, it's clear we have a lot to look forward to. That's not all we have coming our way, as we may see Meta's $1,000 smart glasses with a built-in screen arriving this year.

Column: Groucho Marx, playing one night only in the Loop
Column: Groucho Marx, playing one night only in the Loop

Chicago Tribune

time8 hours ago

  • Chicago Tribune

Column: Groucho Marx, playing one night only in the Loop

Groucho Marx has been dead since 1977, but to hear his grandson talk about him, one can imagine a smile on his face, those remarkable eyebrows raising 'He and I became very close in his later years,' Andy Marx was telling me Sunday night. 'We spent a lot of time together, working on various projects, every day at his house for two or three years, having lunch. I used to run into a lot of people who knew my grandfather. But that's rare now.' On the telephone with us was Frank Ferrante, who is in a career-long business of being Groucho, whose full name was Julius Henry Marx. For 40 years and counting, he has been Groucho in many foreign countries, in 47 of our 50 states, in theaters large and small. He will be Groucho again on June 11, when he performs his critically acclaimed one-man, two-act show, 'Frank Ferrante's Groucho,' at Teatro ZinZanni, that lively theatrical oasis in the Loop. He has been here before, serving off and on as Caesar, the emcee of Teatro ZinZanni's dinner circus show, since it opened in Chicago in 2019. He's also played Groucho in the suburbs many times. No surprise. He's been almost everywhere. This will be his 3,500 performance as Groucho, give or take, so I wasn't reluctant to ask him to take yet another trip, back to where it all began. He says this 'remarkable experience' started when he was nine and saw the 1937 film comedy, 'A Day at the Races,' the seventh movie to star Groucho and his brothers Harpo (Arthur) and Chico (Leonard Joseph). 'I was entranced and exhilarated by his behavior on screen,' Ferrante told me. 'Remember, I was 9, and so it was real, he was a real person. That mustache, eyebrows, so free and wild, so brash and irreverent. I wanted to be just like him.' And so did he begin (pre-Internet age, remember?) to devour any books or magazine articles he could find, including the dozen of so books that Groucho wrote, even though his formal education stopped after the sixth grade. He watched the Marx Brothers movies (there were some 13) and explored Groucho's time as the host of the game show, 'You Bet Your Life,' from the late 1940s to the 1960s, and everything else he could find about the man. As a theater major at the University of Southern California, he created as his thesis a show, 'An Evening With Groucho,' and, boldly, invited as many of Groucho's relatives and friends as he could find to attend his production. Among the 100 people in the audience were Groucho's daughter, Miriam, and his son, Arthur. 'I would say it went well, very well,' Ferrante told me. 'Arthur told me after the show, 'If I ever put together a show about my father, I'd like you to be in it.'' It didn't take long. Within a year of graduating, the 22-year-old Ferrante was cast as Groucho in Arthur Marx's 'Groucho: A Life in Revue' (written with Robert Fisher). Featuring actors as his brothers and other characters in Groucho's life, it was an off-Broadway smash, playing for more than a year before heading to London, where it was also a hit and earned Ferrante an Olivier Award nomination. Though Ferrante had found a career, he says, 'My friendships with Arthur and his sister Miriam provided me with an understanding of the man beyond the movies. This was a complicated guy and I am passionate about him. I almost feel like I am doing missionary work, moving from town to town, spreading the word.' As well as Ferrante knows Groucho, there is likely no living person who knew him as well as Arthur's son, Andy, who recalled the first time he saw Ferrante as Groucho, saying, 'My father (Arthur) told me there was this guy at USC and I saw Frank and it was mind blowing, incredible. A little freaky but cool.' The two have become friends over the decades as Andy would fashion a fine career as writer, musician and photographer and Ferrante would keep playing Groucho in his own show while sometimes tackling other theatrical roles and ventures. They live in separate California homes but rightly consider Chicago a special place in the Marx story. This is where what would be the Marx Brothers (in addition to Groucho, Chico and Harpo, there were Gummo and Zeppo) lived from 1911 to 1920. Their ambitious and canny mother, Minnie, chose the city because its central location was within the vaudeville circuit, enabling the 'boys' to hone the shenanigans that would make them world famous. That was a long time ago but the movies obviously continue to attract fans, to spread and keep alive the Marx Brothers, Groucho most prominently. That's in large part due to Ferrante's energetic and artful 'missionary' work. Doesn't hurt that for the last few years a filmed version is available on PBS. Or that he is ever expanding the improvisational portion of the performance, interacting with audiences. And Ferrante will be interviewed following his performance by my colleague Chris Jones. How long can he go? Audiences are drawn to characters of the past, especially to those who might be able to evoke memories of good times. Think of all the Elvis impersonators out there. (When Groucho died in 1977, his obituaries were overshadowed by those of Elvis, who died three days earlier.) In the theatrical world, think of Hal Holbrook, who performed his 'Mark Twain Tonight' more than 2,000 times, from 1959 until retiring in 2017 at 92. There's also James Whitmore, who brought to stage life Will Rogers, Harry Truman and Teddy Roosevelt. Closer to home, there's Ronnie Marmo, who has performed his terrific 'I'm Not a Comedian … I'm Lenny Bruce' more than 450 times, many on Chicago stages. Doesn't really mean much, I guess, but I just learned that Groucho and Lenny Bruce are buried near each other in Mission Hills, California, at a place called Eden Memorial Park.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store