Nintendo is putting an extremely rare GameCube game on Switch 2 next week
But as much as I want the obvious GameCube classics on my Switch 2 , it's the more underrated gems I've heard so much about from hardcore Nintendo fans over the years that really pique my interest. Games like Chibi-Robo! , for example, which Nintendo has confirmed as the next title joining the Nintendo Switch Online + Expansion pack library on August 21.
Chibi-Robo! is a 2005 platform-adventure game about a friendly little robot whose main goal is to help the Sanderson family by taking on various housework-related missions and performing generally good deeds on request. Chibi-Robo's helpfulness isn't limited to humans, though. In its quest to spread happiness, it also assists several animals and even enchanted toys along the way. As a player, you have to keep an eye on the robot's battery life and use power outlets dotted around the house to recharge it. Fail to do so and it'll collapse, and you'll lose a chunk of the in-game currency you've collected.
Chibi-Robo! looks like a typically charming Nintendo game in every respect, but it was actually originally conceived by now-defunct developer Skip Ltd. as a point-and-click adventure game, with Bandai as the publisher. Exactly how or why the game ended up moving over to Nintendo remains a mystery, but director Kenichi Nishi told Time Extension that Shigeru Miyamoto took a particular liking to the character design. The legendary Mario creator then went on to play something of an overseer role in the game's development under its new publisher.
Chibi-Robo! spawned a number of handheld spinoffs, but the original game remains the one with cult classic status. It's also become increasingly hard to play over the years, with Nintendo choosing not to port the game forward. These days you can expect to pay as much as $200 for a second-hand physical copy. As someone who categorically does not have that kind of cash to chuck at a 20-year-old video game (or any game for that matter), I'm looking forward to seeing what all the fuss is about when it lands on Switch 2 next week.
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CNET
13 hours ago
- CNET
Pokemon Legends: Z-A Hands-On: Trying Out Real-Time and Mega-Evolution Fights
I wandered the halls of the Anaheim Convention Center days before it would be flooded with tens of thousands of fans for the 2025 Pokemon World Championships, looking for a tucked-away room to get a taste of a game diehard Poke-nerds would give anything to see. For a brief 20 minutes, I got to play Pokemon Legends: Z-A. Let's be clear: My time with the upcoming game -- split into two 10-minute sessions -- was hardly enough to reveal every way Z-A will build on its predecessor. The groundbreaking 2022 title Pokemon Legends: Arceus brought the storied monster-training franchise into an open world set in its distant past -- a wilder, less civilized era when Pokemon roamed the land largely unchecked. Playing a brief demo of Pokemon Legends: Z-A at Pokemon World Championships 2025. David Lumb/CNET Instead, Pokemon Legends: Z-A brings the series into the present -- a shift that's stirred mixed feelings among fans. In my brief hands-on, though, I spotted some promising tweaks to the Arceus formula, especially on the Switch 2 (docked mode, to be exact), where I saw no performance hiccups. The first 10-minute slice of Pokemon Legends: Z-A focused on trainer battles in a sprawling city. I started with a four-monster team which included familiar faces like Chikorita, Mareep and Weedle, and entered the Battle Zone. There, I could challenge (and be challenged by) other trainers. All of it was part of the mysterious, eponymous Z-A Royale, a competitive league where I began at the very bottom: Z grade, naturally. Combat with a trainer's Pokemon, showing the attack log on the right, moves on the bottom-right, your current Pokemon's HP and status on the mid-left and benched Pokemon on the bottom right. David Lumb/CNET The twisting alleys of the Battle Zone hid trainers ready to pounce, but unlike in Arceus, battles here start instantly in the field and play out in real time -- enemy Pokemon will chip away at your HP if you don't send one of your own to fight. Holding L2 targets an opponent, and each of your monster's moves is mapped to the face buttons (A, B, X, Y), each with its own cooldown. That let me slip in stat-affecting moves like Growl between damage-dealing Tackles -- almost like injecting some fast-paced Pokemon Unite DNA into the open-world formula. Swapping Pokemon is simple: Use the directional pad to pick a benched monster, then press up to switch it in. Like any Pokemon game, trainers can catch you off guard, letting their Pokemon sneak in a few attacks before you send out your own. You can turn the tables by locking on with L2 and choosing an attack from your active Pokemon, making the Battle Zones feel almost like PvP areas. Unlike in Arceus, you can use potions and other healing items between or during battles -- just watch out, as real-time attacks don't pause while you're in menus. With my party of level-seven and -eight monsters and just a trio of trainers to beat, this Battle Zone felt like an early section designed to help players get acclimated. There's no telling how complex future Battle Zones might get -- or what other environments might allow battles between trainers (or even wild Pokemon). These areas seem tuned to the Z-A Royale competition, with beaten trainers awarding not just rank-improving tickets but also prize medals (earned for wins and forfeited for losses). Battle Zones take place at night, and at daybreak you'll receive prize money based on how many medals you've won or found lying around. David Lumb/CNET Pokemon Legends: Z-A's Mega-Evolution battles The second 10-minute demo, short as it was, held the flashier attraction: a Mega-Evolution battle that served as a hefty, story-driven boss encounter. While Arceus had plenty of big, strong Pokemon to encounter in the wild, Z-A's addition of Mega Evolution lets players face beefed-up versions of regular monsters in longer, more challenging fights. I started the demo chasing a legendary Zygarde in its dog-like 10% form, which led me to a city rooftop and an Absol radiating Mega Power. It's not the first time Pokemon have bristled with unstable energy -- a mysterious, professorly figure named AZ caught up to us, calling it another Rogue Mega Evolution. Just as the creature evolved into Mega Absol, AZ lent us his Lucario to battle the frenzied Pokemon. This boss battle took the lion's share of the second demo to beat, building on the real-time combat I'd experienced with trainers and adding its own unique mechanic: When I'd dealt enough damage to the Mega Absol, it would drop colorful Mega Power orbs I could collect. While dangerous to collect -- the Mega-Evolved Pokemon hurled attacks my trainer had to dodge or risk losing health -- filling the bar let me Mega-Evolve my Lucario to carve off even bigger chunks of the boss's HP. The Mega-Evolution boss battle, with the boss's HP bar at the top and Lucario's temporary Mega-Evolution moves at the bottom right. Colored Mega Power orbs spill from the boss, which players can collect to refill their Pokemon's Mega-Evolution meter. David Lumb/CNET What followed was a fun romp and a promising glimpse at the game's boss battles, with me (the trainer) darting around the small arena to dodge lunges and ranged attacks while managing Lucario's move cooldowns to chip away at Mega Absol's health. Some of those moves were damaging, while at least one other -- Protect -- nullified enemy attacks, a very neat application of an otherwise passive, classic Pokemon move. After a close shave with my health in the red, I defeated Mega Absol and won an Absolite for my trouble -- a stone that would let me attach it to my own Absol to Mega-Evolve it in a future battle. My 20 minutes with Pokemon Legends: Z-A left a lot of questions unanswered about the upcoming game, which comes out Oct. 16. Would it have the Breath of the Wild-style open-world exploration that made Pokemon Legends: Arceus such a success? What other changes are in store for the switch to a modern-day setting? But at least I can satisfy fan curiosity about the real-time combat: It's engaging, fast and rewards quick thinking to maximize type advantages. Still, plenty of stones remain unturned for Pokemon Legends: Z-A.


Digital Trends
14 hours ago
- Digital Trends
The Switch 2's power and popularity are a double-edged sword for the industry
If I were a betting man, I would've put down everything I had on the Nintendo Switch 2 being a smash hit. It doesn't take an industry analyst to make that call so I don't give myself too much credit, but seeing it break all these early sales numbers has still been a bit of a shock. While I personally wish that Nintendo had done a bit more to make this console launch feel more special, it was clearly the safe move to make as direct an upgrade as possible over the wildly popular Switch to ride that wave. Last generation, third parties were far more hesitant to support the Switch right out of the gate. Nintendo was at its lowest point in history, coming off the debacle that was the Wii U, so it made sense to take a more wait-and-see approach to Nintendo's next console. Once it became clear that this little hybrid system had struck gold, we started seeing all these 'impossible' ports hitting the console to capitalize. We're already seeing that the industry at large — with the notable exceptions of Xbox and PlayStation — doesn't intend to make the same mistake twice. But that may have rippling consequences for everyone, not just Switch 2 players. Adjusting the bar Game development is complicated. If there's one thing that must be stressed upfront, it's that. I don't pretend to know the intricacies and discussions that happen behind the scenes, and fully recognize that development and porting processes are different from studio to studio and game to game. This article is mainly me ruminating on different ways I predict the Switch 2's success could impact games moving forward. Recommended Videos What set off this entire thought process for me was wondering how different the rest of this generation will look compared to the last when more studios will opt to develop their games with the Switch 2 hardware in mind. There were plenty of games that came out cross-platform right away on Switch and PS5, but a wide swath either started on Switch and later came to other platforms or vice versa. From what I understand, and how it appears from the outside, porting a game is a very different process than developing it from the ground up with that platform in mind. If more teams are looking to get in on the runaway success that is the Switch 2, then it would make sense to launch on that platform simultaneously with the others if possible. It might seem like a purely negative situation for devs to build games with weaker hardware in mind, but I disagree. In fact, I think we saw just the opposite for the majority of the PS5 generation thus far. Much to the chagrin of a certain segment of the fanbase, most of PlayStation's first party games have been available on PS4 and PS5, including God of War: Ragnarok and Horizon: Forbidden West. I have no proof to back this up, but I think that it is because these games were developed with the PS4 in mind that they played so smoothly on PS5. The latter had the option to run at 4K 30 or a dynamic 1800p at 60, while the former had similar settings plus a 120Hz mode. I'm clearly cherry-picking here since Sony's first party teams clearly have a deeper knowledge of the hardware, plus don't have to worry about porting to completely different systems. Add in other variables like game engines, budgets, and time, and this is by no means a sure thing. All I mean to show is that there is evidence to suggest that a lower-powered SKU can have a positive impact on games also available on stronger systems. There's also the dream of the Switch 2 being the universal console handheld. We've seen plenty of other handhelds enter the space since the first Switch, with Xbox partnering with ROG to release one later this year and rumors of a PlayStation handheld coinciding with the PS6 also on the table, but the market is still niche for everyone but Nintendo. If everyone jumps aboard the Switch 2 train, it could become the default portable system for everything but exclusives, which are already on their way to going extinct. I promised that there was a negative to all this by calling it a double-edged sword, so it's time to take off my optimistic goggles for a minute. The easiest stone to throw at my prior argument is that teams could treat the Switch 2 similarly to the Switch 1 and worry about crunching down their game after the fact to fit on the hardware. As impressive as some ports like Doom, The Witcher 3, and Kingdom Come: Deliverance are to even exist on the Switch, they came at the cost of some massive concessions. There are even worse examples like Mortal Kombat 1 that really drive this point home. Besides just looking and playing worse than its console counterparts, we've also seen Switch games lack features compared to the other versions. In Civilization VII, for example, the Switch version could only play with four players in the Antiquity & Exploration Ages, or six in the Modern Age, as opposed to other platforms supporting five and eight players respectively. Scope and mechanical concessions are much harder pills to swallow compared to graphics of frame rates because the game is, objectively, lesser than the other versions. That is another possibility we could see taken with the Switch 2. So, which way will the dominoes end up falling? I think the only safe assumption I can make here is that we will see plenty of examples of both scenarios. It all comes down to the individual teams and dozens of factors we players may never be privy to on how development shakes out. I only hope that we see more end up on the positive side of things than the negative.


Geek Wire
a day ago
- Geek Wire
Nintendo's popular new ‘Mario Kart' cow draws a protest letter from PETA
Geek Life: Fun stories, memes, humor and other random items at the intersection of tech, science, business and culture. SEE MORE Cow, a breakout star in the new 'Mario Kart World' video game, wears a nose ring that is viewed as a painful accessory by the animal rights group PETA. (Screenshot via Nintendo on YouTube) The moos turned to boos over the depiction of a popular new video game cow character. People for the Ethical Treatment of Animals (PETA) is protesting the design of Cow, a scooter-riding farm animal in the new 'Mario Kart World' because the character wears a nose ring. 'Nose rings are used by the meat and dairy industries to exploit, control, and even drag animals to their deaths,' PETA said in a letter (in full below) Thursday to Nintendo President Shuntaro Furukawa. Nintendo of America is headquartered in Redmond, Wash. The game launched exclusively on the new Nintendo Switch 2 game console, which released in June to much fanfare. And Cow has become a breakout star, as The New York Times reported in July, with videos on social media showcasing the bovine's popularity. PETA is less enthralled — at least when it comes to the nose ring. The organization is calling for Nintendo to redesign Cow's look, so it can 'race freely — without any painful reminders of the industries that treat animals like profit-making machines.' Read PETA's letter to Nintendo, and watch a trailer for 'Mario Kart World' below: Dear Mr. Furukawa: Greetings! I'm writing on behalf of People for the Ethical Treatment of Animals (PETA). PETA entities have more than 10 million members and supporters globally. We herd there's a new star in Mario Kart World: Cow! She is already winning hearts everywhere—including ours. But one detail has us hitting the brakes: The brass ring in Cow's nose. Would you please show empathy towards bovines and remove the nose ring? Here's why this is so important: Nose rings are used by the meat and dairy industries to exploit, control, and even drag animals to their deaths. These brass rings are crudely stabbed through the sensitive septum of cows and bulls, which can cause lasting pain and discomfort. The dairy industry will also clip spiked nose rings on baby cows so that the comforting act of nursing from their mother causes her pain and the baby is rejected and kicked away. To control bulls, a chain might be fastened from the nose ring to the bull's horn for even more pain-driven control. The brass ring in Cow's nose glosses over real world violence and cruelty to animals. That's why we're asking you to give this beloved bovine a small but meaningful upgrade: Remove the nose ring and let Cow race freely—without any painful reminders of the industries that treat animals like profit-making machines. Every animal is someone. So leave the rings to Sonic and let Cow breathe free!