logo
You've got less than a month to buy Project CARS 3 before it's delisted forever

You've got less than a month to buy Project CARS 3 before it's delisted forever

Top Gear29-07-2025
Gaming
Another racing game bites the digital dust, thanks to expiring licenses Skip 1 photos in the image carousel and continue reading
Welcome to the year 2025, when the 30-year old PlayStation 1 games you relentlessly lobbied your parents to buy you for Christmas sit intact and playable in the attic, but the digital releases you bought yourself five years ago are prone to being shut down and delisted at a moment's notice. Today's case in point: the unfortunate Project CARS 3 .
The game's Steam, PlayStation and Xbox store pages were all updated this week with some bad news: it's being taken down at the end of August. Here's the official wording, via the Project CARS 3 Steam page.
Advertisement - Page continues below
"Update on PROJECT CARS 3. All product sales will end on: August 24th, 2025 23:59 UTC. Please note that times may vary by region. If you bought the game digitally it will remain in your library and can be redownloaded in the future. Any DLCs purchased before August 24th, 2025 23:59 UTC will still be available to use after this date. The game's online modes will also remain active until February 24th, 2026."
This isn't an isolated incident, as you may have noticed. In 2022 its predecessors, Project CARS 1 and 2 were both removed from storefronts too, much to our chagrin. You might like
The reason? It's all about licenses. Titles like these carry the official vehicle and track licenses from manufacturers and circuits for a limited time only, and when those licenses expire they're not legally allowed to use them in a commercial product anymore. So, the publisher pulls the plug on them.
It also costs money to keep online services running. Multiplayer servers, leaderboards, along with UGC content like car liveries and tuning setups, all require ongoing server usage. That puts publishers and studios in an invidious position, because for most games the active user numbers dwindle over time to just a devoted few. These are the community diehards who'll shout the loudest when their favourite game is abruptly taken down, or when functionality like online play is removed.
Advertisement - Page continues below
All of this means you have less than a month to add Project CARS 3 to your game library, or forever hold your peace. You'll then have a year and a half to enjoy online racing before it becomes an offline-only experience.
In truth, this isn't the bitterest blow racing fans have faced, because Project CARS 3 was some way short of a classic. During a time of tumult for developer Slightly Mad Studios in which it was acquired by F1 developer Codemasters, who were subsequently acquired by EA themselves shortly after, the 2020 third instalment to what had previously been a realism-first racing experience went all sim-cade.
The handling model took an abrupt left-turn into much more forgiving and accessible territory. The structure of its career mode seemed to be copying Race Driver: GRID 's homework. In short, it felt a lot like Codemasters' own GRID games, which was very confusing. And to the Project CARS devotees, more than a bit disappointing.
But let's not focus on that, when the poor game's on its way out. Let's instead mention that you can pick it up for posterity for a mere, ahem, £49.99, before it's returned to the primordial digital ooze where games go when they die.
Thank you for subscribing to our newsletter. Look out for your regular round-up of news, reviews and offers in your inbox.
Get all the latest news, reviews and exclusives, direct to your inbox.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Gemma Collins makes sweet confession about being a stepmum as she issues plea to parents
Gemma Collins makes sweet confession about being a stepmum as she issues plea to parents

Daily Mirror

time2 hours ago

  • Daily Mirror

Gemma Collins makes sweet confession about being a stepmum as she issues plea to parents

EXCLUSIVE: TOWIE icon Gemma Collins has made a rare confession about being a stepmum as she gave a look into her life with fiance Rami Hawash and his son Tristan Gemma Collins has revealed how she has adjusted to mum life as she insisted she "wouldn't have it any other way". The TOWIE icon, 44, is a proud step mum to her fiancé Rami Hawash's son Tristan. ‌ She first met Rami in 2011 and got engaged in 2013. They broke up shortly afterwards but eventually rekindled things during the coronavirus lockdown. ‌ The pair are now engaged again and busy wedding planning, yet things have been put on hold as Gemma enjoys the summer holidays with her stepson. It comes after one TV star admitted she sleeps in separate bed to partner as she fumes over pregnancy. ‌ Gemma has been vocal about urging parents to embrace the school holidays and appreciate time with their little ones. Speaking to the Mirror, the reality TV star said: "I've been busy being a step mum, because obviously I've got Tristan now. "I don't overshare him too much on socials, because I respect his privacy but we've had him, so that's been lovely. We've been just doing family, normal, kiddy, friendly [things]." She confessed: "I spent more time in [children's trampoline park] Jump Street than I've had hot dinners. I've been on the PlayStation, you name it, I been doing it. "Parks, doggy walks, I just been being a step mum to be honest. I wish I could say to you, I'm sat in Mykonos drinking a Pina Colada, but I'm not. I have been being stepmother duties but I wouldn't have it any other way. I've loved it." When asked if she has been enjoying the six week holidays, Gemma added: "I really do and time is so precious. Tristan's been in my life since he was three, he's nearly eight-years-old now. ‌ "These summer moments are so precious they come and go so quick. It's all about just stop rushing around so much and take a little bit of time in the summer." Last year, Gemma urged mums to "embrace their children" as she opened up on her own fertility struggles. She has previously been candid about her wishes to have children as she's heartbreakingly had several miscarriages and was once advised to terminate a pregnancy of an intersex baby. Gemma told her followers at the time: "I'm loving this faze of my life having time to be the best version of me embrace your children this half term don't moan enjoy it remember there's always someone who doesn't have what you got let children be children." ‌ She still stand by her message as she told us: "I think it's a liberty really, if you've got that attitude, don't have kids. They're special humans and I get the daily stresses and life, we've all got it. "Even me sometimes, I think 'oh god how am I gonna make it till nine o'clock tonight', when you're busy with the kids. But you just do, you find the way, you dig deep. ‌ "They give you so much pleasure, so I've had lots of fun." Gemma added: "It is a lot for the parents, there is a lots to do and to keep the kids entertained. But go back to basics, put a picnic on, go to the park, get some games and just embrace the nature and the outdoors. They don't need to be going to all these fancy days out." Gemma has partnered with Sky as she takes on the task of oversharing. She teased her fans by revealing she was going to get married on ice, in a nod to her viral time on Dancing On Ice. She admitted: "I've always been an oversharer. I love to spill the coffee. I just think everyone's just not been saying much and keeping it in. "Everyone loved it. It was like they were getting the tea, they were just getting the scoop. It's gonna be so much of fun when people finally realise that I'm not getting married on ice."

There's no reason to make a PS6 or a next gen Xbox - Reader's Feature
There's no reason to make a PS6 or a next gen Xbox - Reader's Feature

Metro

time6 hours ago

  • Metro

There's no reason to make a PS6 or a next gen Xbox - Reader's Feature

A reader feels a new generation of video games consoles is currently unnecessary, unless the new hardware and games are shown to do some different. The advent of a new console generation is an exciting and unpredictable time. Faster processors, beefier graphics cards and more teraflops than anybody knows what to do with. But with the recent PlayStation 6 rumours swirling, I can't help but wonder…do we really need that next leap right now? Technology is an ever-evolving thing and with it, so expand its capabilities. When a new console generation was released there was always a lot of fervour about what was new. Just think about some of the general leaps. 2D to 3D, SD to HD, long loading screens to near seamless worlds. But what can the PlayStation 6 and the Xbox (whatever it will be called, I mean who can guess at this point?) provide us? Just because they will be exponentially more powerful than their older brothers doesn't mean they'll offer anything truly new, problems we've already seen with the PlayStation 5 and the Xbox Series X. They both delivered iteration rather than revolution. I mean yes, they did give us practically zero load times, depending on the game, and we do have games running at native 4K, but what, if anything, did they give us over the previous gens? An example of this is the Nintendo Switch 2. Nintendo, known for their out-there designs like the N64 controller, and unique and engaging play systems (Wii motion controls), have just taken what was good about the Switch and plopped it into a bigger, sexier design and made it more powerful. Is this wrong? I'd say no, I think it's a great system, but it is missing some of that Nintendo charm and magic that they are known for. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. So why is this going to matter to gamers? Don't we all want something new? To which the answer is usually yes. I mean for example, Sony once again released a PS5 Pro model, which can run a lot more games at 4K and a steady 60 frames per second, while toying with some ray-tracing. Most people don't need this, but for those who like to push boundaries, this is a great system. But my goodness, does this come at a cost! The cheapest PlayStation 5 is £430, while the Pro comes in at £690. That's a £260 difference, and amazingly, neither of those prices includes disc drives. If you want one of those, then that's another £70. So, can we possibly imagine how much a new console generation can start at? It's a little concerning. These companies know what they're doing, for the most part, and can potentially bring us some exciting and amazing surprises. More power is great, and I hope that the new generation can be a locked 4K 60fps gaming machine straight off the bat. But I do hope that outside of shinier and smoother graphics, we get these systems being used more creatively. Gaming is a creative space; let's keep it that way. More Trending If the PlayStation 6 is coming, I hope it's something more than just a PlayStation 5 in a nicer suit. I want to see something that surprises us, something that makes it feel like it's a true generational leap forward, something worth getting excited about. Otherwise, we're just buying the same console in a sharper tux. By reader Mike Wilson The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: I know what the gimmick for the next Zelda game could be - Reader's Feature MORE: Here's the one reason why I'm not buying Battlefield 6 - Reader's Feature MORE: Top 5 video game developers that have wasted their talents - Reader's Feature

‘No Mercy': An ultra-violent video game wound up getting more than 20,000 NSFW gamer favorites censored — but not by who you'd think
‘No Mercy': An ultra-violent video game wound up getting more than 20,000 NSFW gamer favorites censored — but not by who you'd think

The Independent

timea day ago

  • The Independent

‘No Mercy': An ultra-violent video game wound up getting more than 20,000 NSFW gamer favorites censored — but not by who you'd think

A critically lauded horror game about the consequences of rape was among more than 20,000 titles caught up in a sweeping purge of adult video games from online storefronts. The furor started in April when an Australian anti-porn group called Collective Shout asked the video game marketplaces Steam and to ban an incest-themed rape simulator game. The game No Mercy urged players to 'never take 'no' for an answer' and caused an international outcry, with just under 70,000 people signing an online petition to ban it. It was swiftly blocked from sale in Australia, the UK and Canada; banned by Itch; and removed from Steam by its creators. Yet the backlash to that one extreme game caused thousands of others with general themes of sex, gender and LGTBQ experiences to also be removed — but not by any governmental action. The censorship came from the marketplace itself, due to pressure from payment providers such as Mastercard, Visa, PayPal and Stripe — some of which allegedly threatened to stop processing transactions altogether if swift action wasn't taken. 'The situation developed rapidly, and we had to act urgently,' wrote Itch founder Leaf Corcoran on July 28. "Unfortunately, this meant it was not realistic to provide creators with advance notice before making this change." And as a result, many video game users and creators saw the campaign as unfairly targeting anything that is beyond the mainstream, with gaming often a creative outlet for people to explore complicated topics. 'For many LGBTQ+ developers, Itch is one of the very few places left on the internet for us to express our gender and sexuality,' game developer and scholar Robert Yang, whose erotic triptych Radiator 2 was apparently deindexed, told The Independent. According to veteran digital rights activist Rainey Reitman, there is a longstanding pattern of financial censorship by payment providers — who have every reason to yield to such campaigns and little impetus to resist. "These are companies that specialize in securing payments and preventing fraud,' Reitman, author of the upcoming book Transaction Denied: Big Finance's Power to Punish Speech, told The Independent. 'They don't have the expertise or the incentives to consider the societal and ethical ramifications of silencing certain voices and certain types of content.' 'It was critical that we acted as fast as possible' The spark for this crackdown came in May, when Collective Shout — a relatively small anti-porn group little known outside Australia — turned its attention to payment companies after allegedly being ignored by Steam. Though No Mercy had been pulled, the group said it found 'hundreds' of other such games, many of which were "too distressing to make public". On July 10 the group wrote an open letter asking payment companies to suspend all transactions on Steam and Itch until things changed. It was ambiguous about what exactly should be censored, referring sometimes to games that "endorsed" sexual violence and sometimes to games that "featured" or were "themed" after it. "There is of course a big difference between merely depicting something, or exploring a topic for the purpose of social commentary or critique, and promoting or endorsing it," Collective Shout's campaign manager Caitlin Roper told The Independent. "Our objection is to content that promotes sexualized violence, primarily against women... the intention was never to target NSFW content generally, or LGBT+ artists and creators." But, speaking to the gaming news site Aftermath, Itch founder Corcoran said Visa had issued a "policy notice" against the marketplace — which focuses on indie and arthouse games — that made middlemen such as PayPal and Stripe question doing business with it. Paypal and Stripe wouldn't comment on individual companies, but Stripe noted that it does not support adult content. Visa did not respond to a request for comment. Meanwhile, Steam's parent company, Valve, alleged that Mastercard had leaned on its (unnamed) payment middlemen to demand that Steam change its existing rules — although Mastercard gave a different account. Steam's purge was relatively small, according to the tracking service SteamDB. Most banned games were explicitly pornographic and incest-themed, with titles such as Interactive Sex: Mom Son Incest and Sex Adventures: Incest Family. But Itch is a more hands-off platform, with less ability to judge case by case, so its purge was far less discriminate. The industry newsletter Game File reported that more than 20,000 games were unable to be found. Among the casualties was Mouthwashing, a widely praised indie horror game about the aftermath of sexual abuse aboard a space freighter, and SABBAT, a 2013 text adventure in which the player can transform into a weird giant monster creature and destroy capitalism. By July 31, all free NSFW games had been re-indexed, but Itch said it was still in talks about reinstating paid games. 'If had been moderating its platform properly, then these games would never have been impacted," Roper said. Still, some gamers and creators are suspicious of Collective Shout's politics, given its reported conservative connections. 'The right wing already routinely bans us and chases us off all the other websites! So [this] really does feel personal and anti-LGBTQ,' game developer Yang said. 'Sexuality is complicated, but Collective Shout and their right-wing allies exploit that complexity in bad faith. Do not believe them.' Payment companies have every reason to censor — and scarce motive not to To those who follow these payment companies, the speed and scale of the situation was unusual but not unprecedented. "I have heard of other situations in which websites received a very short window to address the concerns of the payment company," said Reitman, In 2022, a nude yoga website called True Naked Yoga was suddenly given "mere days" by Stripe to find a new payment processor, after operating for years without any problems, says Reitman, who founded the Financial Censorship Project. Since 9/11, financial institutions have increasingly been held responsible for stopping illegal or objectionable activity. Though initially targeted at money laundering and terrorist financing, these efforts have gradually expanded, with payment processors claiming broad discretion to refuse any legal transaction that might damage their brand. "Financial companies don't get a lot of benefit out of any one account," Reitman says. "It's often cheaper to close an account that's garnering attention than to pay the staff time to resolve issues with it," Reitman said. This is exacerbated by the role of reputation management companies that scour headlines and online marketplaces to flag risky e content. But the great adult videogame purge of 2025 shows reputational damage goes both ways. Payment companies have been swamped by calls from angry gamers, reportedly leading to desperate tactics such as hanging up on callers immediately or putting them on hold for 17 hours. "Financial companies shouldn't be in the position of reviewing and censoring online speech,' Reitman says. 'They don't have the expertise to do it, there is no transparency or accountability around their decisions, and nobody elected them to be the arbiters of morality online."

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store