logo
Samsung Electronics and Genshin Impact Collaborate to Provide Gaming Experience at gamescom 2025

Samsung Electronics and Genshin Impact Collaborate to Provide Gaming Experience at gamescom 2025

COLOGNE, GERMANY, August 20, 2025 / EINPresswire.com / -- Kicking off today at gamescom 2025, Samsung Electronics, a global leader in technology, announced a landmark collaboration with HoYoverse to showcase its top-tier gaming devices through the immersive world of Genshin Impact. As the five-day event begins, this partnership underscores Samsung's strategic commitment to providing a premium gaming experience and expanding its presence within the global gaming community.
This collaboration is a significant step in reinforcing Samsung's position as a leader in gaming hardware, connecting its innovative technology with one of the world's most popular open-world adventure RPGs. In a major content reveal, Genshin Impact introduces the new region of Nod-Krai, part of Snezhnaya, one of the seven nations of Teyvat, the world that serves as the game's primary setting. The game is also premiering a new character trailer featuring Flins at gamescom. By working with HoYoverse, Samsung is able to directly engage with Genshin Impact's massive and dedicated player base, offering a unique opportunity for fans to experience the game's latest content on a range of high-performance devices. This showcase extends to Samsung's 'The World of #PlayGalaxy' off-site event, further demonstrating the company's dedication to the gaming lifestyle.
To deliver on this promise of quality and immersion, Samsung is hosting a dedicated, 450-square-meter Natlan-themed (Another nation within Teyvat) trial area at its booth. Visitors can get hands-on with Genshin Impact's latest version, including the new summer-themed map and events, on mobile, PC, and PS5 devices. This expansive space is designed to immerse players in the new region, representing the gathering of the six tribes of Natlan and featuring the Throne of the Primal Fire for fans to visit.
Fans can explore Genshin Impact's highly anticipated major annual expansion at two locations. Players interested in experiencing the current version on mobile, PC, and PS5 can visit the Samsung booth in Hall 9. Genshin Impact's booth is located in Hall 6, C031. This synergistic partnership not only delivers an unparalleled gaming experience at gamescom but also sets a new standard for how technology and creative content can converge to delight a global community.
About Samsung Electronics Co., Ltd.
Samsung inspires the world and shapes the future with transformative ideas and technologies. The company is redefining the worlds of TVs, monitors, smartphones, wearables, tablets, home appliances and network systems, as well as memory, system LSI and foundry. Samsung is also advancing medical imaging technologies, HVAC solutions and robotics, while creating innovative automotive and audio products through Harman. With its SmartThings ecosystem, open collaboration with partners and integration of AI across its portfolio, Samsung delivers a seamless and intelligent connected experience. For the latest news, please visit the Samsung Newsroom at news.samsung.com.
About Genshin Impact
Genshin Impact is a free-to-play open-world adventure RPG that brings players to the visually stunning world of Teyvat. The player takes on the role of the mysterious 'Traveler,' who sets off on a journey to discover the fate of their lost sibling. Starting from Version 5.0, Natlan, the sixth of the seven nations is open for exploration. Players can explore each nation with unique cultures and vast landscapes, meet a diverse cast of characters, master the art of element-based combat, and unveil the secrets of Teyvat. With cross-progression and Co-Op functions, players can now continue their adventure across PlayStation®5, PlayStation®4, Xbox, PC, Android, and iOS alone or with friends.
About gamescom
gamescom, held annually at Koelnmesse in Cologne, Germany, is the world's largest event for computer and video games and Europe's largest business platform for the games industry. The event brings together the international gaming community and the entire games industry, with both a public-facing Entertainment Area and a business-exclusive Business Area.
Press Office
Samsung Electronics
email us here
Legal Disclaimer:
EIN Presswire provides this news content 'as is' without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

South Korea turns to culture in search of next fillip for growth
South Korea turns to culture in search of next fillip for growth

Yahoo

time23 minutes ago

  • Yahoo

South Korea turns to culture in search of next fillip for growth

By Jihoon Lee SEOUL (Reuters) -South Korean entertainment companies riding the Korean Wave, or Hallyu, are scrambling to widen their global reach as Asia's fourth-largest economy bets on cultural exports at a time of growing protectionist barriers for traditional manufacturers. Although growing fast from a low base, thanks to substantial government support and high visibility on the world stage with some recent dramatic successes, the industry's contribution to the economy is still only a fraction of that of manufacturing. The home of industry giants Samsung and Hyundai is basking in the success of boyband BTS, Oscar-winning film "Parasite", the television show "Squid Game", the novel "The Vegetarian", whose author Han Kang won the Nobel literature prize in 2024, and, most recently, the musical "Maybe Happy Ending". India, Latin America and the Middle East, in particular, are promising new markets for Korean cultural products that have proved global hits, executives of major production firms told Reuters in interviews. "The Latin American region, recognised as the birthplace of Latin music, is a key area of focus," said Jason Jaesang Lee, chief executive of K-Pop agency HYBE, which manages BTS, in the spotlight for its return planned next spring. The agency is also running auditions in Latin America to launch another boyband, following last year's U.S. debut of girl group KATSEYE, whose six members hail from four countries. "It is time to reexamine the definition of Hallyu," Lee said. "If content is created abroad but produced by a Korean company, or even by an overseas entity backed by Korea capital, I believe it should still be considered part of Hallyu." Still, it is unlikely that cultural exports will replace regular manufacturing anytime soon. South Korea's exports of intellectual property (IP), from music and movie to games, more than tripled over the last decade to $9.85 billion in 2024, yet form just a fraction of goods exports, which rose 13% to stand at $696.2 billion, central bank data shows. Another firm expanding global business this year is CJ ENM, producer of "Parasite", which started to supply "K-dramas" to the Middle East and North Africa through a partnership with a regional streaming platform in June. "In the case of the Middle East, we see it as a market that is promising in the long term, because the popularity of Hallyu is high among the younger generation," said Sean Cho, executive vice president of the global business division. In the major markets of Japan, Southeast Asia and the United States, the company is widening partnerships, most recently with Amazon Prime Video, to deliver joint productions melding Korean elements with local culture, Cho added. For the game industry, a cash cow that accounts for more than half of South Korea's IP exports and is famed for Krafton's accolade-winning "PUBG: Battlegrounds", India promises to be the next growth market, though it is just a tenth of South Korea's. "India's game market is still at the early stage compared with other advanced countries," said Sean Hyunil Sohn, CEO of game publisher Krafton India, which plans to exploit the potential for growth by adding new genres and types of games. A 'BIG-FIVE' SOFT POWER President Lee Jae Myung, who took office on June 4, has pledged support and investment to make South Korea a "big-five soft power", aiming to grow the market to 300 trillion won in value and exports to 50 trillion won ($36 billion) by 2030. "But we can't just leave it up to individual companies," Lee told a recent talk show with Maggie Kang, director of KPop Demon Hunters, and K-Pop artists. "The government will play the role of laying a strong foundation and it starts now." The "big five" refers to the categories of music, dramas, webtoons, beauty products and food that are key elements in Lee's efforts to rebrand South Korea as a cultural power. Industry leaders warned that the cultural sector faces rising production costs, weak box-office returns and falling advertising revenue while grappling with changes in streaming services and video use, as well as the threat from AI. For success in the long run, industry experts, and even the central bank, have called for legislative frameworks to help domestic companies compete with global giants such as Netflix. Rising exports of media content were fuelled by the work of 13,000 people in 2022, more than triple the 2020 figure of 4,000, with most such jobs attractive to young, highly-educated and skilled workers, the Bank of Korea said in a report in May. Jobs created by goods exports grew at a slower rate of 9.9%, although they still accounted for vastly more of the job force, at more than 3.4 million. "Cultural policy has been regarded as a subsidiary tool for foreign, economic and industrial policies, but going forward, it will have to be the key policy leading other sectors," said Ko Sam-seog, a former senior official of the Korea Communications Commission. South Korea's services sector makes up 58% of gross domestic product, lower than manufacturing-oriented peers Japan and Germany at 70% and 64% each, and most other advanced economies, World Bank data shows. ($1=1,397.4300 won)

These three PS Plus games will blow you away this weekend (August 22-24)
These three PS Plus games will blow you away this weekend (August 22-24)

Digital Trends

time25 minutes ago

  • Digital Trends

These three PS Plus games will blow you away this weekend (August 22-24)

I know we're all still amped up over all the announcements from Gamescom this week, especially for things like Ghost of Yotei and Black Ops 7 coming to PS5 in less than two months, but that doesn't solve the problem of what to play this weekend. We still have to wait a bit for Metal Gear Solid Delta and Lost Soul Aside, but this month's new PS Plus games might be one of the best drops of the year. We've got one day one title drop, plus two hidden gems that will surprise you with just how deep and thoughtful they are. It wasn't intentional, but this weekend's theme has ended up being a trio of smaller games that pack a huge punch. Sword of the Sea Let's start with the day one addition, shall we? If the footage for Sword of the Sea reminds you of the sliding sections of Journey, that's intentional — this is from the same team that made Abzu, Journey, and The Pathless, all of which featured silky smooth movement mechanics. This is yet another atmospheric and introspective game that doesn't tell its story through dialogue but visuals and environmental detail. You will glide through the world on your sword, pulling off tricks, and exploring this world to bring life back to a desolate world. As you bring water back to each area, more of the map opens up to explore. There is some light combat here, too, but this game is all about the vibes and environmental message. Sword of the Sea is available now on PS5 and PC. Unicorn Overlord I'll be honest; this game's title didn't do it any favors. Unless you are familiar with Vanillaware, this is probably a game you let slip without a second thought, but now that it is on Plus, I am obligated to convince you to try it. Unicorn Overlord is a tactical RPG like nothing else you've ever played. You will build up various groups of units on a grid and direct them on a map to fight other groups and take over locations, but how those battles play out is where it gets interesting. Fights are all automated, and you can see the results before they even start, but what you're in charge of is programming how your units behave. Almost like writing a script, you give your units conditions for who to attack, when to use skills, who to heal, and more. It sounds a little boring and tedious, but you have to try it for yourself to see just how rewarding it is in action. Plus, the art is unbeatable. Recommended Videos Unicorn Overlord is available now on PS4, PS5, Xbox Series X/S, and Switch Indika I bet you've never played a game where you control a nun with the Devil speaking to her before. This indie game is a wild ride that you will never predict, so I will hold back from saying as much as I can to preserve the experience for you. What I will say is that it is a wonderfully strange, unpredictable, and striking game about faith, perspective, doubt, and reality. I know, that's terribly vague, but this is a game that you need to go into with as little knowledge as possible. And don't give up after the slow opening, either. It isn't a very long game so just stick with it and trust that it knows what it's doing. Indika is available now on PS5, Xbox Series X/S, and PC.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store