
The Nintendo Direct Indie World was another dud – except for the last 30 seconds
Thanks to Mario Kart World and Donkey Kong Bananza, the Nintendo Switch 2 now has two of the highest rated video games of the year under its belt. But its future, both immediate and long term, remains unclear. Not necessarily in the sense that there's anything to worry about, but purely because Nintendo is saying so little about what comes next.
We still don't have firm release dates for Metroid Prime 4, Kirby Air Riders, or Hyrule Warriors: Age Of Imprisonment, and no clue at all as to what's out next year. On top of that, the third party focused Nintendo Direct from last month was a surprisingly uninspiring affair, with rumours suggesting several games were cut from its line-up at the last minute.
Only a week later and today had another new Nintendo Direct, this one an Indie World variant focusing on, you guessed it, indie games. Sadly, it was only 15 minutes long and seemed to have even less reason for existing than last week's, except for two exciting announcements buried in a brief montage at the end.
Since it is so short, we advise watching the whole thing, as we're sure some, if not most, of these games will turn out very well.
Mina The Hollower by the makers of Shovel Knight will almost certainly be worth the long wait for it to appear, although there's not long to go now as its release date was announced as October 31. The game's a top-down action adventure that looks like a long lost Game Boy Color game, if a Game Boy Color Pro was a thing that actually existed.
Animal herding game Herdling had some impressive 3D visuals and while Neverway's near monochromatic graphics may put off more people than it attracts the idea of battling to become an immortal herald for a Lovecraftian god is certainly an unusual set-up.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
Herdling is out on August 21 but Neverway and a number of the other titles aren't out till 2026 or a purposefully ambiguous 'winter', so there was even less to look forward to in the short term.
Puzzle game Is This Seat Taken? was the only shadow drop to get the spotlight, while a free update for Little Kitty, Big City was only promised for sometime later this year.
Auto-scrolling roguelike Ball X Pit looked interesting though, and you could definitely see the influences from Vampire Survivors, which the developer openly admitted to. It's out on October 15 on the original Switch but, interestingly, not until 'autumn' on Switch 2 – hinting at the fact that many indie developers have had trouble getting hold of Switch 2 devkits to make their games on.
Most of these games will be multiformat, and almost all of them will be on at least PC, although Glaciered was described as a timed Switch exclusive. It looked to be an impressively complex action role-playing game, with an unusual underwater setting. It's down for 'winter 2025', which technically should only mean December.
That was the closest the Direct came to having a mic drop moment and yet it hid what was, for us, the most exciting news of the day, in a brief montage right at the end. In amongst new titles like Winter Burrow and Strange Antiquities was confirmation that two of the best games of 2024 are now coming to Switch. More Trending
UFO 50 is an amazing compilation of 50 completely different games, many by different developers, while Caves Of Qud is an insanely complex role-playing game that was literally 15 years in the making.
Caves Of Qud is out in 'winter 2025', while UFO 50 is out today. It's a real shame more time wasn't spent on promoting it, as surely that was the whole point of the Direct. Instead, we imagine most people will have completely missed it and/or have no idea what it is.
It has a 91 on Metacritic though and we gave it 9/10 on PC, so we really do advise you give it a try. As we write this it's not yet on the eShop, so we don't know how much it is, but it was £20.99 on PC.
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
3 hours ago
- Metro
Why is Nintendo trying to make the Switch 2 seem so unexciting? - Reader's Featu
A reader admits that while he's satisfied with his Switch 2 so far, he's frustrated at Nintendo's secrecy about its upcoming games. Like many other Nintendo fans, I have had the feeling that things are not quite right ever since they announced the Switch 2. It's hard to put my finger on exactly what but, although I have the console, and Mario Kart World and Donkey Kong Bananza, I'm happy with it. But I'm also worried I don't know what comes next and I'm concerned that there's still no sign of an all-time classic yet. Two great games in two months is an achievement, and I'm probably just being entitled, but there's this weird feeling that Nintendo is doing the absolute minimum, without compromising on game quality. When I put it like that there seems like there's not really anything to complain about, but while I am optimistic about the future of the Switch 2 it's a much milder feeling than I was expecting. Maybe I'm not making sense, I don't know, but the obvious examples are the last two Nintendo Directs, which were awful. The Partner Showcase managed to make me less confident about their third party support and the Indie World was almost completely pointless. As a result, I'm very quickly beginning to prefer Nintendo when they were on the back foot. The first Switch was an amazing console, but it had to be because after the failure of the Wii U Nintendo were in a very bad place. But with the Switch 2 they're coming off the back of one of the most successful consoles ever and I think it's very obvious they're holding themselves back. Maybe that's the right idea, it probably is given how long games take to make now, but it's not… exciting. I really don't see why they didn't announce the Switch 2 with teases of all the games they've got coming, rather than wasting so much time on that basketball game and Hyrule Warriors. All they needed was a second or two of pre-rendered footage, but why not tease Zelda and Animal Crossing and Pokémon and 3D Mario and all the rest? If the argument is we all know they're coming anyway then what's the problem in admitting it? I get Nintendo don't like to give away secrets but it's not like they'd be revealing release dates or showing any real gameplay. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. It's simple stuff like that which would've made so much difference, but they didn't even try to do it. Don't they see how annoyed people get with Sony and their boring State of Plays? Or do they look at the sales of the PlayStation 5 and think that's actually a good idea of how to do it? Or consider Metroid Prime 4, where we've still seen almost nothing of it and it has no release date, but they say it's out this year. They're clearly going to give it its own Nintendo Direct but why do we have to wait until then for a date? It just makes people think it's been delayed. They spent a year polishing Zelda: Tears Of The Kingdom, so there's no way Metroid Prime 4 isn't already finished and, at worse, just undergoing a bit of fine tuning. So why the secrecy? Do they think someone's suddenly going to make a Metroid Prime clone in the four months before it's out? Or that Activision is going to move Call Of Duty because of the date they pick? We all know this is the way Nintendo always does things, but something feels different this time and none of their actions seem to make any sense when you analyse them. Like hiding the developer of Donkey Kong Bananza… why? Surely knowing it was by the Super Mario Odyssey team was a good thing that would've made more people want to buy it? And it was only a secret for two months anyway, so what was the point? I guess other companies would figure that means they don't have a new 3D Mario coming out soon, but so what? What did keeping that knowledge from them, for two months, gain them? Especially compared to the mild anger it caused for Nintendo's fans. More Trending Like I said, maybe it's just me, but I've heard similar things from too many other people to think it is. In terms of end results Nintendo hasn't really done anything wrong so far, but in terms of vibes… something just doesn't feel right. There's too much mystery and not enough excitement, and I really hope they do something about that soon. By reader GlobalHen The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: The video game that made me fall in love with gaming - Reader's Feature MORE: Sony should stop making PlayStation consoles while they're still beating Xbox - Reader's Feature MORE: Middle-Earth: Shadow Of Mordor is the best game that's never getting a remake – Reader's Feature


Metro
18 hours ago
- Metro
I took my family on a digital detox holiday and something extraordinary happened
It was a Thursday evening and, with the day's work behind us, my family and I settled in to watch TV together. But just a few minutes after Race Across the World started, I looked up and saw that every one of us was glued to a different screen. Alex, my husband, was staring at his phone, 14-year-old Ted was playing on his iPad, Coco, 12, was texting her friends, and Alfie, 9, was on the Nintendo. If I wasn't laughing at celebrity death pranks on my laptop, I would have been really cross. Everyone was in a completely different world. Yet this behaviour is also completely normal. As a nation, we are addicted to our devices, to varying degrees. The average Brit loses a weekend a month doomscrolling; that's 96 minutes a day, and for Gen Z, that jumps to 143 minutes, according to recent research from global technology brand OnePlus. So, I proposed a digital detox, and amazingly, everyone agreed. Fuel your wanderlust with our curated newsletter of travel deals, guides and inspiration. Sign up here. We started with the parameters. Can I listen to music on my phone? No. Can I text my friends? No. Does the screen ban begin in the car? Hell, no. As a journalist, I am perpetually online, and my gen-alpha kids have never known a time without the internet. I have first-hand experience of a primary-age boy showing girls porn on his phone, vile misogyny and bullying on unmonitored WhatsApp groups and through my work I've spoken to too many bereaved parents left with unanswered questions about social media's role in their death to allow my family to sleepwalk into unfettered phone use. So I want the family to experience a few days offline. Researchers at Heidelberg University and the University of Cologne recently conducted a study that shows that just 72 hours without a smartphone can significantly alter brain activity. So we pack our bags and head for the Mole Valley Resort in the heart of Devon. As soon as we arrived, we put all our screens in the safe. But Alfie has a realisation. What will happen if the teenager who was feeding our cats needs to get in touch? He quickly comes up with a solution: 'Couldn't he call us on one of those phones on racks?' He meant a landline. We head straight to the hot tub, which is glorious, and I find my frazzled popcorn brain immediately soothed by the beautiful surroundings. There was more than enough to keep us occupied at the resort, which had outdoor and indoor activities, a gym, pool, walking routes, a games room, a lovely restaurant and a gorgeous lodge that even welcomed our ridiculous dog. There were play areas and outdoor games, and the shop was far enough away that I could buy a bit of peace by sending the kids off to buy sweets and milkshakes. It didn't take long for us to forget about tech. Digital detoxes are having a moment. The fact that there is now a market for phone jails, lockable boxes that house phones because adult willpower is insufficient, is deeply concerning. Fortunately, society is coming around to the addictive qualities of phones and an increasing number of schools – including my son's primary – are banning smartphones. The Offline Club in London promotes phone-free cafes and pop-up events, music nights, reading and puzzle parties. Further afield, a host of companies now offer off-grid cabins, Wi-Fi free zones and silent retreats. An increasing number of families are now exploring screen-free Sundays. This sounds perfect to me, but I'm not sure 80% of my family would agree. And, I confess, there was one point during our digital detox where I found myself pleading for the sweet release of screens when I desperately wanted to separate myself from the hectic brood to decompress. I felt hot panic when we got back to our lodge after a busy day and realised I couldn't make it all stop by dolling out devices. Instead, we played charades and the fishbowl game and, cheesy as it sounds, I laughed so hard my belly ached. All of us slept well; whether that was because of the lack of blue light or the clear Devon air, I don't know. But it was nice to chat to Alex in the morning, rather than the top of his head as he habitually reads the news while drinking his coffee. We filled the day with pool, table tennis and air hockey, did a pub quiz and explored the local area. As the day wore on, we connected more than we ordinarily do in our busy lives. And without the lure of his iPad, I found Ted was more aware of what the family needed, taking Alfie to play at the playground, which as a busy teen, he wouldn't normally be compelled to do. An unexpected benefit of ditching our phones was that the days felt longer. After spending the morning immersing ourselves in activities, we were shocked to learn it wasn't even lunchtime. You don't realise how much time can be drained by tech until you don't have any. I loved not knowing what the time was, what was happening in the world or what the weather was going to be. Which is good, because it rained a lot. Alex said he didn't find himself reaching for my phone out of habit, which he thought he might. But he was mildly frustrated about not being able to search what the capital of Cameroon was, or how much a pigeon weighs. (Yaoundé, 300-500 grams.) And, without being able to Google the rules to Pickleball, the game quickly descended into a ludicrous kick-the-flipflop championship. More Trending Ted, who did a great job despite being a hormonal teen, missed being able to chat to his friends and find escape from his parents and siblings. Coco and Alfie loved it, and I really enjoyed the opportunity to unplug. We packed up, got into the car, and plugged ourselves in. While the others gleefully reached for their devices the minute we drove off, I looked wistfully out the window, wishing we could stay another week. The first thing I did when I got my phone back, was Google the resort's Christmas availability.


Metro
21 hours ago
- Metro
The video game that made me fall in love with gaming - Reader's Feature
A reader reveals how Shenmue on the Sega Dreamcast completely changed his attitude towards video games, after growing up with a Mega Drive. Gaming has been a part of my life for as long as I can remember. Like many kids in the '90s, I grew up in the middle of the great console wars. I had the SNES, my best mate had his Mega Drive, and we'd visit each other, playing our favourite games. I truly got to experience the best of both worlds. How could it get better than this? October 1999 comes along and Sega releases the much-anticipated Dreamcast. At this point, I have been paying attention to its release, but it wasn't doing anything to make me look away from my Nintendo 64. Sonic Adventure looked great (for the time), Sega Rally was always a winner, but I could play that in the arcades. So I thought there was nothing for me here, and I looked forward to the upcoming Perfect Dark. Then suddenly everything changed, something caught my eye. What is this strange game with its even stranger name? What even is a Shenmue?! A weird name, a mysterious vibe, and visuals that looked like nothing I had ever seen before. The story sounded like an old-school martial arts movie (which I loved watching, thanks to my dad) and they were introducing so many new technical advancements into the game that it was, at the time, the world's most expensive game. I just had to play it. My sister and I joined forces and we bought ourselves a second-hand Dreamcast, and soon I was gifted a copy of this mystifying game. This… this is the moment that changed everything for me. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Sat in front of my small 14' TV, I was transported to 1986 Yokosuka, Japan. I was no longer playing a game, I was Ryo Hazuki. On the search for the murderer of my father, I wandered the streets; chatted with strangers about a black car; wasted money on capsule toys, hoping to finally complete the set; and hung around vending machines buying cans of drink, hoping in vain to finally win that prize. I never did. None of this made any sense. This is meant to be an action game, so why, when I'm meant to be chasing the man who killed my dad, am I playing in the arcade and feeding this homeless cat? Alright, so I need to speak to somebody about sailors, but nobody during the day has a clue, right, I'd need to waste some time before night settles. I know, I'll just pop to the local park and practice my moves. And yet, the more I played, the more it all started to click. What first felt confusing, became oddly compelling. With every small action, every quiet moment, I was being pulled deeper into its world, into Yokosuka, into Shenmue. Shenmue wasn't about rushing or trying to beat high scores. It made me slow down, be observant, and immerse myself in a living, breathing world. Even now, after all these years, Shenmue still stands out. Games have come a very long way since 1999, but very few have drawn me into its world like Shenmue did. All of this combined to be something special, something unique, that truly captured my heart. More Trending It didn't just entertain me. It made me fall in love. By reader Mike Wilson The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Sony should stop making PlayStation consoles while they're still beating Xbox - Reader's Feature MORE: Middle-Earth: Shadow Of Mordor is the best game that's never getting a remake – Reader's Feature MORE: Nintendo has got as arrogant as Sony and it's hurting the Switch 2 - Reader's Feature