
Rahul Gandhi seeks preventive protection in defamation case, cites threat from 'Savarkar-Godse ideology followers'
"In light of the documented history of violent and anti-constitutional tendencies linked to the complainant's lineage, and considering the prevailing political climate, there exists a clear, reasonable, and substantial apprehension that Rahul Gandhi may face harm, wrongful implication, or other forms of targeting by persons subscribing to the ideology of Vinayak Damodar Savarkar," the application stated.
Given the historical record of political violence linked to extremist factions and the complainant's political-ideological heritage, coupled with the present climate of heightened hostility, the apprehension is neither vague nor unfounded, it said, adding, "In such circumstances, preventive protection is not only prudent but is a constitutional obligation upon the state."
Advocate Pawar said this `Pursis' or application was submitted as a precautionary measure with the objective of "legally safeguarding the fairness, integrity, and transparency of the present proceedings."
"It cannot be ruled out that certain persons inspired by the unconstitutional ideology and views of Vinayak Damodar Savarkar, and possessing the same dangerous mindset as Nathuram and Gopal Godse, may pose a threat to Gandhi's life," the lawyer said.
The court has already granted bail to Gandhi in the case.
Reacting to the plea, Satyaki Savarkar said it was frivolous, and filed with the intention of delaying the trial. "The facts mentioned in the application by Gandhi have nothing to do with the present case," he told reporters.
Satyaki Savarkar has filed a complaint against Gandhi, alleging that in a speech made in London in March 2023, the Congress leader claimed that V D Savarkar had written in a book that he and five to six of his friends once beat up a Muslim man and he (Savarkar) felt happy.
Satyaki Savarkar said no such incident ever took place, and that V D Savarkar never wrote any such thing anywhere.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Hans India
25 minutes ago
- Hans India
Bengaluru Metro Yellow Line to Be Extended to Attibele
The Karnataka government is planning to extend the Bengaluru Namma Metro Yellow Line from Bommasandra to Attibele, Deputy Chief Minister DK Shivakumar said on Tuesday. During Question Hour, Congress MLA B Shivanna requested the government to extend the new line towards Attibele, as many people from this area travel daily to the city. Shivakumar replied that the state has asked RV Associates from Hyderabad to prepare a Detailed Project Report (DPR). He added that early work and talks with officials are already happening. The Yellow Line, which now runs from RV Road to Bommasandra, was opened by Prime Minister Narendra Modi on August 10. Since then, traffic on Hosur Road has come down by about 10%, and metro ridership has gone up sharply. The new extension is expected to give better travel options to people in Attibele and nearby areas and reduce road traffic further.


India Today
25 minutes ago
- India Today
Why Modi govt drew the line with online gaming bill
On August 19, when the Union cabinet cleared the Promotion and Regulation of Online Gaming Bill, 2025, the sense of urgency was unmistakable. Within 24 hours, the draft was tabled in Parliament, underscoring how swiftly the Narendra Modi government wanted to push through one of the most ambitious regulatory overhauls in India's digital the language of consumer protection and youth welfare lies a story of political calculation, social pressure and economic disruption that could reverberate across industries far removed from consider this to be step down from Prime Minister Narendra Modi's Independence Day announcement last year, wherein he aspired for India to become the leader in the global gaming market. Modi had then said that India must leverage its rich ancient legacy and literature to come up with Made in India gaming products. He added that Indian professionals must lead the global gaming market, not just in playing but also in producing the red line has been drawn to keep real-money games out of the ambit, argue those in the government. For months, the government had been under pressure to respond to a surge of distress stories linked to real-money gaming. Parents complained of teenagers running up debts on borrowed digital wallets; young professionals saw their salaries wiped out in a few nights of high-stakes play; and across small towns, reports of suicides tied to online gambling losses began to appear with disturbing regularity. The public perception that gaming platforms were becoming a social menace—akin to alcohol or narcotics in their addictive pull—was gaining ground. State governments, particularly in the South, had tried to legislate bans, only to have them struck down by courts. The Centre's reluctance to intervene had begun to look like vacuum was filled by the Sangh Parivar's affiliates, who brought ideological pressure to bear on the government. The Swadeshi Jagran Manch (SJM), in particular, made online gaming a moral economy issue, portraying it as a threat to household savings and traditional argument resonated within the BJP ecosystem: speculative play was not creating productive capital but draining families, and worse, it was ensnaring India's youth. In closed-door consultations, Sangh functionaries invoked parallels with colonial-era opium and liquor trades, which they said had weakened communities from within. By the time the Cabinet note circulated, the push from the ideological right had become impossible to bill itself is sweeping. It bans real-money games outright and criminalises their endorsement by celebrities, athletes and social media influencers. It arms regulators with extraordinary powers, including warrantless search and seizure, allowing officials to enter premises, seize servers and freeze accounts without prior judicial oversight. Penalties run into crores, with provisions for jail time for repeat offenders. For a sector that had operated in regulatory grey zones for years, the shift is nothing short of impact on India's celebrity economy is immediate. Over the past three years, endorsements for gaming platforms had become a major source of income for cricketers, Bollywood stars and digital influencers. That revenue stream vanishes overnight, leaving talent agencies scrambling. For venture-backed firms, many with global capital riding on India as one of the largest growth markets, the bill is potentially built around fantasy sports, poker, rummy and other real-money formats face outright extinction. Investors had poured billions into the sector, confident that India's courts would protect skill-based gaming from outright bans. That bet has now in one of those paradoxes that define India's markets, several listed tech and gaming-related stocks rallied after the Cabinet decision. Investors seemed to calculate that the elimination of grey-zone competition would consolidate opportunity in segments the government deems permissible—casual, skill-based or educational gaming. Some even speculated that global studios, wary of the unpredictability, would step back, leaving domestic firms to dominate what remains of the field. In that sense, capital was already reorienting to profit from the regulation even as hundreds of start-ups faced an existential the Modi government, the calculus is clear: the political dividend outweighs the economic cost. Positioning itself as a guardian of family welfare against predatory industries has appeal across caste, class and geography. In semi-urban and rural constituencies, stories of young men pawning jewellery or defaulting on loans after online gaming binges have spread the southern states, where courts had overturned state-level bans, the Centre's decisive intervention allows the BJP to claim ownership of a cause that regional parties had fumbled. By centralising regulation, the government not only resolves a messy federal dispute but also asserts Delhi's primacy over a digital sector once seen as beyond traditional symbolism goes further. Around the world, governments are moving against online gaming excesses. China has imposed strict limits on youth play, Europe is tightening gambling-related regulations, and the US has seen state-level crackdowns. India's permissive stance had begun to look tabling the bill, the government aligned itself with this global wave, signalling that its digital economy is not a laissez-faire frontier but one subject to moral and political oversight. As one economist who has tracked the sector for years put it, 'This is a blunt instrument, but perhaps a necessary one. When markets fail to self-regulate and the social costs pile up, the state asserts itself.'advertisementStill, the long-term consequences remain uncertain. India's digital economy has thrived on global investor confidence, and sudden, sweeping prohibitions risk undermining that perception of predictability. Venture capital funds have already begun reassessing their appetite for Indian start-ups, worried that other high-growth sectors could face similar crackdowns. Even firms in permissible categories will find themselves grappling with compliance costs and the chilling effect of regulators armed with warrantless powers. For entrepreneurs, the bill is a reminder that in India's political economy, social stability can trump for the ruling BJP, the political upside is too attractive to ignore. The legislation dovetails neatly with the party's broader narrative of moral guardianship: protecting the young, safeguarding families and curbing what it portrays as corrosive modern temptations. In campaign rallies, expect to hear references to the bill as proof that the Modi government will not allow 'digital addiction' to destroy households. The fact that it was tabled in Parliament so swiftly after Cabinet approval underscores its role as a political project, not just a regulatory the clash between capital and culture, the government has chosen culture. In the tug of war between states and courts, it has reasserted central authority. In the balance between innovation and morality, it has sided firmly with morality. Whether the online gaming bill becomes a model for future digital regulation or a cautionary tale of overreach will depend on its implementation. For now, what it represents is unmistakable: the assertion of the state's right to police not just the economy but the moral fabric of Promotion and Regulation of Online Gaming Bill is, therefore, more than a piece of legislation. It is a statement of intent from a government that thrives on decisive gestures. The message to investors is blunt: profits cannot come at the cost of social order. The message to voters is sharper still: the state will intervene, aggressively if necessary, to protect families from what it sees as corrosive forces. In a season of high political stakes, the bill has become both policy and politics, an emblem of how the Modi government views the trade-offs between growth, morality and to India Today Magazine- Ends


Scroll.in
25 minutes ago
- Scroll.in
Gujarat school play allegedly depicting women wearing burqas as terrorists triggers row
A play during an Independence Day programme at a school in Gujarat's Bhavnagar has triggered a row about the alleged depiction of women wearing burqas as terrorists, The Indian Express reported. Videos of the cultural programme were widely shared on social media. On Tuesday, District Education Officer Hitendrasinh D Padheriya issued a notice to the Municipal School Board Administrative Officer Munjal Badmaliya seeking a report within a week about the programme held at the government school, the newspaper reported. The notice was issued based on a representation made by Bandharan Bachav Samiti Bhavnagar, a social organisation, which alleged that the play had portrayed the Muslim community as terrorists. The organisation demanded action against those behind the play, according to The Indian Express. Rajendrakumar Dave, the school principal, said: 'We only wanted to depict what happened in Operation Sindoor.' 'We did not intend to hurt anyone's sentiments,' he told ANI. 'We conducted this event only to invoke patriotism. If any community is hurt, I apologise.' The district education officer sought details of the programme and asked whether the depiction as has been alleged was intentional, and details of the event held at the school. The Bandharan Bachav Samiti Bhavnagar had alleged that the play was 'an attempt by the school staff to hurt religious sentiments and spread unrest in the public'. 'In the play, girls dressed in Muslim attire (burqa) were shown as terrorists, clearly depicting the Muslim community as terrorists,' the organisation alleged, according to The Indian Express. It added that the Muslim community was angry with the teachers, the organisation said. Badmaliya said that the event is held every year on Independence Day and Republic Day. 'This year it was themed on Operation Sindoor and the bravery of our defence forces, and programmes were held in every school,' the newspaper quoted him as saying. 'Nothing was intentional or deliberate.'