
I Put Nvidia's RTX 50-Series Laptop GPU to the Test. Here's What I Found
If you buy something using links in our stories, we may earn a commission. Learn more.
Two months after the anticipated desktop RTX 5090 and RTX 5080, the next phase of Nvidia's next-gen graphics card lineup is finally here. I tried out the RTX 5090 mobile onboard the new Razer Blade 16, and while I'll have broader thoughts on the machine soon in a review, I first want to focus on how the RTX 5090 itself feels on a gaming laptop.
Nvidia's RTX 50 series has some interesting advances over the preceding RTX 40 series. The open approach to multi-frame generation, which uses artificial intelligence to generate additional frames to offer higher frame rates when gaming, has been fun to tweak. The extra VRAM in these cards is important in delivering smoother graphics too. But the increase in raw graphics performance is disappointingly small, and for a flagship GPU launching an entirely new architecture at the peak of Nvidia's power, it left me wishing there was more on offer. The Laptop Matters
Nvidia did provide some caveats when handing over a Razer Blade 16 to test. It's a thinner model than previous years—likely one of the thinnest gaming laptops with an RTX 5090 at the least. Razer had to shave off an extra 15 watts of total graphics power (TGP) to get it this tiny, meaning this laptop isn't the best showcase for the 5090's maximum performance. That said, Nvidia is no doubt proud to show off an RTX 5090 in a chassis that's just 0.59 inches at its thinnest. The Blade also uses the Ryzen AI 9 HX 370 CPU instead of the beefier Intel chip in last year's model.
But we're about to be inundated with gaming laptops with graphics cards up to the RTX 5090. Unlike the RTX 5090 desktop GPU, it won't be sold out and impossible to find at a decent price. Speaking of, it's important to know that although it shares a name, the laptop version of the RTX 5090 doesn't sit in the same category as the corresponding desktop GPU. Instead, it's built on the same GPU (GB203) as the desktop RTX 5080. The mismatched naming has been used for the past few generations, despite the confusion it creates.
One important change this year is that the laptop RTX 5090 comes with 24 GB of video random access memory (VRAM), sliding right between the two desktop GPUs in memory capacity. VRAM stores graphics data, and the more you have available, the smoother the graphics. This is the most VRAM we've ever seen on a laptop, even more than what you get in the $999 RTX 5080 desktop GPU. Given how sensitive newer games are to RAM usage these days, this should expand what's possible and address one of the major complaints about the desktop RTX 5080.
In 3DMark tests, the mobile RTX 5090 lands just ahead of the desktop RTX 4070 Super, released at the beginning of 2024. Disappointingly, it doesn't even offer a clear step up over 2023's mobile RTX 4090. The extra memory will help quite a bit in specific games, but in all my 3DMark benchmarks, the RTX 5090 doesn't have a clear victory over its predecessor.
But we live in strange times. With the RTX 5090, the primary question is not how good the raw performance is, but whether or not multi-frame generation lives up to the hype. As part of Deep Learning Super Sampling 4 (DLSS), it's the primary feature Nvidia is selling the 50-series cards on, boasting that you can get RTX 4090 performance on a $1,300 laptop. Is that true? We might not know until the budget-tier mobile GPUs come out, but all the technology is in place to try it out on the RTX 5090 that's now available. It's All About Multi-Frame Generation
Frame generation was a big deal when it launched in DLSS 3. Using predictive AI, DLSS can generate an artificial frame between every two rendered frames, greatly improving frame rates, powered by the GPU's new Tensor cores. Multi-frame generation takes things a step further, letting you generate two or even three artificial frames for every two rendered frames. Nvidia says that equates to up to eight times the performance.
As has often been true with DLSS, performance comes at a price in visual quality. Put simply, the more fake frames you add, especially to much lower frame rates, the more the image quality degrades. Frame generation works as promised, and when you stare at just the numbers, it's impressive. If you are after those higher frame rate numbers, adding new frames to the game improves smoothness for sure, though maybe not to the degree you might expect. Generated frames don't feel the same as native ones. The numbers get bigger as promised, but the more extra frames you add, the more input lag is inserted into the equation.
Cyberpunk 2077 is the most noteworthy example right now, hyped up for its all-in ray tracing features and native implementation of multi-frame generation. I tested the game on the Blade 16's native 2,560 x 1,600-pixel resolution in the Ray Tracing Overdrive mode, tweaking the multi-frame generation as I went. In 2X multi-frame generation mode under the Quality setting, the RTX 5090 averaged 82 frames per second (fps). That jumped up to 115 fps in the 3X mode, making better use of the 240-Hz screen refresh rate on the Razer Blade 16.
You can get even more juice from frame generation by changing DLSS to the Performance setting. In the past, I would have never recommended such a thing. But with DLSS 4, there have been huge improvements to image quality with the new Transformer model. It's exposed as a toggle in Cyberpunk 2077 (unlike in other games), so you can compare screenshots side by side to see the difference. Shadows are more realistic, text looks sharper, and there are fewer AI artifacts and oversharpening.
Don't get me wrong—the changes overall are still subtle. If you're familiar with DLSS, you know that even in its new iterations, image quality can suffer, especially if you venture outside of Quality mode. Let your eyes wander toward the edges of the frame or to objects in the distance, and you'll see garbled text, warped edges, and low-resolution textures. It's not perfect, but the Transformer model polishes most of these errors. The Wider Picture
That's just one game. I also tested Indiana Jones and The Great Circle , Star Wars Outlaws , Black Myth: Wukong , and Marvel Rivals . Except for Wukong , these games also had native implementations of DLSS 4, but remain some of the select few.
Nvidia has a way around the limited number of games that support it. In the Nvidia app, you can override a game's settings to support 2X, 3X, or 4X frame generation. That's how Nvidia achieves its claim of over 100 supported games and apps. While that works for testing, it's incredibly cumbersome to use. The amount of frame generation you want to use will depend on the game, requiring multiple restarts until you're happy with the result. Hopefully, this buys time for developers to add the setting in games, but for now, I don't think it's something many gamers will use.
Indiana Jones and The Great Circle was the most convincing example of DLSS 4. While you can play Cyberpunk 2077 maxed out with standard 2X frame generation at decent frame rates, things are even better with The Great Circle. You'll average only around 60 fps in Supreme mode with full path-traced lighting effects, and without frame generation at all, you're in the 40s. The 3X or 4X gets you that buttery frame-rate gaming experience without turning down ray tracing.
Artificially adding frames is less useful if you primarily play fast-paced competitive games like Marvel Rivals . You might assume that higher frame rates—even if they're artificially generated—mean smoother action. The game might look better, but as any competitive player will tell you, the trade-off in input delay just isn't worth it. The input delay is noticeable in slower-paced games but doesn't impact gameplay nearly as much.
That said, I don't mind that Nvidia has opened the sandbox and is allowing gamers to tweak settings using the override functionality in the Nvidia app. More options and customization to suit your PC, budget, and specific game are what PC gaming is all about, after all. I just wish this card had more raw compute to back up multi-frame generation. Does It Make for a Good Laptop?
Most of what I've said applies equally to desktop GPUs as it does to laptops. But Nvidia also boasts the heightened efficiency of the RTX 5090 to help with battery life. Max-Q is Nvidia's tech to improve efficiency and battery life, and there are a few key optimizations, like voltage for the GDDR7 memory, and a new Low Latency Sleep feature to turn off the GPU faster.
Nvidia is promising up to an extra hour of battery life while gaming. I can't do a one-for-one comparison with an exact previous model, but I tried out Balanced mode on battery, which quieted down the system a bit yet gave the laptop enough power to produce a smooth enough 60 fps in Marvel Rivals . I was surprised by how well the system balanced noise, heat, performance, and battery, but I still only got around an hour and a half of playtime before it died. That's a step in the right direction, though I wouldn't say it's game-changing.
A lot more can be said about these individual laptops as they launch. These top-of-the-line models should only be reserved for people interested in experiencing the best ray tracing in the latest titles. The broader support for multi-frame generation may be more useful on the lower-tier laptops when they come out later this year, offering a better gaming experience without paying a premium. Larger systems may be able to take full advantage of what the RTX 5090 can offer.
But tested in a thin laptop like the Razer Blade 16, the mobile RTX 5090 doesn't quite feel like the next-gen GPU refresh it should be.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
an hour ago
- Yahoo
Stock market today: Dow, S&P 500, Nasdaq futures trade flat after bruising day for tech
US stock futures traded mostly flat after a bruising day for tech stocks. Futures attached to the Dow Jones Industrial Average (YM=F) rose 0.1%. Futures attached to the benchmark S&P 500 (ES=F) wavered around the flatline. Futures attached to the tech-heavy Nasdaq 100 (NQ=F) held steady. Stocks mostly fell on Tuesday as Palantir (PLTR), AMD (AMD), and Nvidia (NVDA) dragged down the Nasdaq by more than 1%. The drop was the latest sign investor interest in Big Tech is waning as previously lagging sectors are showing signs of new life. Home Depot (HD) also reported earnings, with its stock getting a boost from rising US sales. Two more retail giants, Target (TGT) and Walmart (WMT), are set to report their results on Wednesday and Thursday, respectively. How the group fares will offer a snapshot into how companies and consumers are handing President Trump's tariffs. Walmart's last earnings report took a dramatic turn over trade policy after it warned of price hikes, and Trump responded by telling the company to "eat the tariffs." Read more: The latest on Trump's tariffs The main event for Wall Street this week, however, lands Friday, when Federal Reserve Chair Jerome Powell will deliver remarks at the Jackson Hole symposium in Wyoming. Investors are eager for a sense of where policymakers stand on the question of interest rate cuts after economic data this month showed they face a tricky dilemma between a weakening labor market and stubborn inflation. The release of minutes from the Fed's July's meeting on Wednesday will serve as a curtain-raiser to Powell's speech. Policymakers held interest rates steady at that meeting and stressed no decisions had been made about September, despite Trump suggesting otherwise.

USA Today
an hour ago
- USA Today
How Nvidia could become the first $5 trillion company by the end of 2025
Just because it's already the biggest company in the world by market cap doesn't mean the GPU leader doesn't have a lot of room to grow. Nvidia (NASDAQ: NVDA) recently made history by becoming the first company to reach a market capitalization of $4 trillion — and it's quickly racing toward the $5 trillion milestone. That one may even be easier to achieve, as Nvidia's stock needed to rise by 33% to go from $3 trillion to $4 trillion, but would only have to gain 25% to go from $4 trillion to $5 trillion. Indeed, Nvidia is currently valued at around $4.2 trillion, so it only needs to rise an additional 19% to hit the next trillion-dollar valuation threshold. I think it could achieve that by the end of 2025. Here's the path it could take to do so. Nvidia getting approval to sell chips to China again will be a huge deal Nvidia designs graphics processing units (GPUs), as well as a range of hardware and software that support its chips. The Nvidia ecosystem in the GPU and AI-accelerator sphere is second to none, and has enabled it to gain a 90% market share in the data center GPU space. GPU demand has risen massively over the past few years due to unprecedented new demand for processing power to train and operate artificial intelligence software. Because GPUs are parallel processors, they are capable of rapidly handling the specific types of computing that make up the largest share of AI workloads. They are, simply, the right tools for the job. While Nvidia has put up jaw-dropping growth numbers for a few years, there are still plenty of growth catalysts on the horizon. First, Nvidia is likely going to be allowed to sell its H20 chips in China again. The company specifically designed those Hopper architecture chips to be less powerful than the H100 design they were based on to avoid running into U.S. restrictions on exporting high-powered GPUs to China. Then, President Trump revoked Nvidia's licenses to sell H20s to China in April. However, thanks to CEO Jensen Huang's lobbying efforts, Nvidia is reapplying for an export license and has been given assurances from the U.S. government that it will be approved. This is a bigger deal than most investors realize, as it would allow Nvidia's already fast growth to reaccelerate. For its fiscal 2026 second quarter (which ends late in July), Nvidia is projecting 50% year-over-year revenue growth to $45 billion. However, the company indicated that $8 billion in revenue would not be realized due to export restrictions. If it had been able to make those sales, that would have given Nvidia a projected 77% growth rate for the second quarter. That would have surpassed what it experienced in Q1 or nearly matched the result from Q4 of fiscal 2025. NVDA Operating Revenue (Quarterly YoY Growth) data by YCharts. While there isn't any time left for sales and exports of H20 chips to make an impact on its fiscal Q2, they could benefit the company in its fiscal Q3. If Nvidia's revenue growth reaccelerates through the end of the year, this could cause the stock to skyrocket at least the remaining 19% to cross the $5 trillion threshold. But Nvidia's growth won't stop there. Data center growth will drive Nvidia's stock higher for years For 2025, AI data center hyperscalers announced record-setting capital expenditures — money that will primarily go toward expanding their data center capacity. Building a data center is a multiyear process, so investors shouldn't be surprised if these companies announce further increased capital expenditures next year, or at least match 2025's levels. This bodes well for the company, but the wins won't stop in 2026. During its 2025 GTC event, Nvidia execs cited a third-party analysis that looked at data center capital expenditure trends. In 2024, data center capital expenditures globally were about $400 billion. That figure is expected to rise to $1 trillion by 2028. Clearly, the data center buildout trend can be expected to continue driving Nvidia's revenue higher, as many of these data centers will house enormous numbers of its GPUs. So even if its market cap doesn't hit the $5 trillion mark by the end of this year, it's well on its way to achieving it sometime in 2026. With the long-term annualized average gain in the market at about 10%, Nvidia is a no-brainer buy right now. Keithen Drury has positions in Nvidia. The Motley Fool has positions in and recommends Nvidia. The Motley Fool has a disclosure policy. The Motley Fool is a USA TODAY content partner offering financial news, analysis and commentary designed to help people take control of their financial lives. Its content is produced independently of USA TODAY. Should you invest $1,000 in Nvidia right now? Offer from the Motley Fool: Before you buy stock in Nvidia, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the 10 best stocks for investors to buy now… and Nvidia wasn't one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you'd have $636,628!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you'd have $1,063,471!* Now, it's worth noting Stock Advisor's total average return is 1,041% — a market-crushing outperformance compared to 183% for the S&P 500. Don't miss out on the latest top 10 list, available when you join Stock Advisor. See the 10 stocks »

Bloomberg
2 hours ago
- Bloomberg
SoftBank's $47 Billion AI-Led Stock Rally Is at Risk of Stalling
SoftBank Group Corp. shares look to have limited upside after the rally this month that added more than ¥7 trillion ($47 billion) to an all-time high Monday. Founder Masayoshi Son's aggressive investment in artificial intelligence, from its $500 billion data center project with OpenAI and Oracle Corp., to growing holdings in Nvidia Corp., drove stellar gains in the stock. However it failed to keep its momentum Tuesday, despite plans to invest $2 billion in Intel Corp., with investors taking profit after a 135% share price gain in just four months.



