
The Last of Us Season 2 stumbles with major changes
FOLLOWING the success of HBO's The Last of Us first season in 2023, it was a no-brainer that the second season would be greenlit to adapt Sony and Naughty Dog's controversial The Last of Us Part 2 video game and bring the story of Joel and Ellie full circle.
However, with the new season, it is now clear that the 2023 season's success was nothing more than a fluke or an isolated lightning-in-a-bottle moment.
Adapting hefty source material such as The Last of Us Part 2 – with its complex characters, themes, nuance and controversial creative decisions – to television was always going to be an arduous task but one could argue that it would also be easy, as the groundwork has already been set.
Unfortunately, the second season of The Last of Us handles the source material as literal groundwork. In other words, the game and everything that transpires in it is treated as nothing more than a suggestion, which is how the show's co-creator Craig Mazin has developed the season.
New threat
Set five years after the conclusion of the first season, The Last of Us picks up with Joel (Pedro Pascal) and Ellie (Bella Ramsey) fully settled into
the normalcy of living in Jackson, a barricaded town consisting of other survivors from the Cordyceps pandemic.
Everything goes well until a mysterious group from Seattle arrives. Belonging to a bigger militia outfit called the Washington Liberation Front, the small group is led by Abby (Kaitlyn Dever) to Jackson, looking for Joel due to his actions at the end of the first season.
At the same time, an infected horde is riled up into attacking Jackson. In the ensuing chaos, the town suffers massive losses. The tragic events on that day lead to Ellie and Dina (Isabella Merced) trekking halfway across the country to Seattle, as they seek to settle the score with Abby.
Radical changes, major damage
Though the first season took creative liberties in condensing and expanding The Last of Us Part 1 into a nine-episode season, the second season makes far more radical changes to the point that HBO and Sony's properties look like different entities.
Early in the season, it becomes clear Mazin has changed the order of events that occur in the game, as the domino effect quickly spirals into disrupting several other aspects of the narrative, such as how important secondary characters are removed from the story, leading to critical scenes, sequences and set pieces to be removed as those characters do not exist in the new narrative.
With the passing of each episode, the aftermath continues to snowball, affecting other aspects, such as how certain main characters have their characterisation either reversed or swapped. A big victim of these changes is the main character herself, a 19-year-old Ellie, who is infantilised by Mazin to behave like a clueless, happy-go-lucky child that constantly needs to be watched over.
From wrath to whimsy
In the game, Ellie is persistently wallowing in depression and anger. Fueled entirely by an unquenchable thirst for revenge, Ellie's descent into an endless pitch black hole forms the crux and backbone to The Last of Us Part 2.
From her brusquely calling Dina a 'burden' after finding out about her concealed pregnancy in the middle of their dangerous mission to committing acts of extreme violence, the heavy tone prompts players to plead – in their heads – for her to stop before there are further losses, either to herself or to those around her.
In Mazin's new version, Ellie is consistently jovial five episodes into the season. In the fourth episode, several major tonal whiplashes occur, frenetically shifting between comically out-of-place jokes and Ellie behaving more her age and in-character.
Mazin's fundamental misunderstanding of the character also robs Ellie of agency and the bloodthirst she is supposed to have from the traumatic incident that put her on the path for revenge.
Fans familiar with the game often joke that Ellie 'kills half of Seattle' on her mission, yet this iteration of Ellie by Mazin struggles against the infected and barely kills three people, two of which were accidental.
The poor writing and direction bleeds into Ramsey's performance as well, turning it extremely uneven due to the tonal inconsistencies. At points, it was so bad that whenever Pascal, Merced, Dever or any of the supporting cast were on screen, their great performances would completely eclipse Ramsey's.
Missing voices, misguided vision
Unlike the first season, a bulk of this season was written primarily by Mazin. Show co-creator and writer Neil Druckmann's – also the game's co-creator and writer – absence is clearly felt. It certainly does not help that Halley Gross, who co-wrote The Last of Us Part 2, was not involved with the first five episodes, which forms the most jarring bulk of the season.
Already greenlit, the third season will cover the second half of The Last of Us Part 2 and if there is a merciful god, Druckmann and Gross should have majority control over steering the series back to what it is supposed to be: a story that is not dumbed down for general audiences and is brave with making hard decisions in its narrative, without being weighed down by infantilised main characters or having its nuance and
complexity stripped.
The Last of Us second season is streaming on Max.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


The Star
a day ago
- The Star
Review: 'Onimusha 2: Samurai's Destiny' remaster an uneven experience
Back in 2002, protagonist Jubei Yagyu's revenge tale against Oda Nobunaga, the new leader of the demons, was cutting edge graphically and cleverly used design to overcome the limitations in the system. — Capcom To see how far gaming has come, it's important to know where it has been. Over 20 years, visual fidelity has improved so much that it's harder to tell video games from live-action movies. The voice work has taken an enormous leap as the actors behind digital characters become stars in their own right, and the gameplay has been refined to the point that older titles feel clunky at times. The quality is so much better that playing the remaster of Onimusha 2: Samurai's Destiny can be grating to those used to the likes of The Last of Us . But the Capcom sequel must be put in context. It was released at a time when having a protagonist that resembled a real-life actor was a novel idea and environments were static pre-rendered scenes rather than fully polygonal worlds. After all, the PlayStation 2 hardware could only handle so much. A bigger scope from the original Back in 2002, protagonist Jubei Yagyu's revenge tale against Oda Nobunaga, the new leader of the demons, was cutting edge graphically and cleverly used design to overcome the system's limitations. It was also a more ambitious title that took the core concept of a samurai defeating an army of evil and expanded it out to include a village and a wider cast of characters. It's a bigger game in scope from the original, and thankfully, developers leveraged modern consoles' horsepower to upgrade the project around the edges. It supports high-definition screens and improved graphical touches to the character models, though the blocky sausage fingers remain. All of this makes visuals passable by today's standards. The campaign isn't a treat for the eyes, but it won't scar players' eyeballs either. Important upgrades The best changes come in the control scheme and gameplay. Capcom modernises the control scheme so that players don't have to deal with the infamous tank controls of this era. For purists, the developers keep it in and tie it to the directional pad, but Onimusha 2 works much better with the free movement of the left analog stick. The team also modified the controls so that players spend less time in menus. Players can hit R3 to bring up a map to help them navigate the world, and they can switch weapons on the fly. Unfortunately, cycling through the arsenal still feels cumbersome, especially when enemies swarm players. It's often better to just pause the game and find the right weapon for the situation. Although the controls were improved, Onimusha 2 is still a product of its generation. Moving around the world means controlling the protagonist, Jubei Yagyu, across flat images and those pictures constantly shift as players move to different parts of rooms. It's almost like playing a game through security cameras. It's disorienting and players may not have a great angle on fighting foes who could be hiding behind corners or off camera. The free movement mitigates some of these issues, allowing players to dodge attacks, but again, the switching camera angles still present confusion and control issues. Ahead of its time Beyond that, Onimusha 2 has several forward-thinking ideas. It expands on the core combat with four elemental weapons and one secret armament. The swords, spear and hammer all have their advantages in combat and players will have to switch among them to efficiently defeat enemies. When demon's die, they release orbs that Jubei can absorb and use to upgrade his arsenal and armor. He even has an ability to transform into a more powerful ogre to deal heavy damage to adversaries. More importantly, Jubei runs across four potential allies on his adventures. Players offer them gifts, and depending on how they like Jubei, the supporting cast will show up in different parts of the adventure to lend a hand. That makes each play-through slightly different. Although I appreciated the characters' backstories, the horrific English voice acting in Onimusha 2 blunted any of the drama, with some scenes coming off as cringy. The performances hinder but don't torpedo an adventure that is fun but also joyously weird. Modern AAA titles have a focus-grouped sameness to them. When one genre becomes successful, other developers ape that aesthetic, and that creates deja vu projects that feel like an experience gamers have played before. Onimusha 2 is far from that. It's an unabashedly strange mix of historical fiction and the supernatural with the occasional robot thrown in. That type of energy is missing in a lot of current titles, and Capcom's remaster is a reminder that this vibrancy still exists in the past. – Bay News Area Group/Tribune News Service Onimusha 2: Samurai's Destiny Two stars out of four Platform: PlayStation 4, PC, NIntendo Switch, Xbox One Rating: Mature


New Straits Times
3 days ago
- New Straits Times
#SHOWBIZ: A-ha's Morten Harket underwent several brain surgeries after Parkinson's diagnosis
OSLO: Morten Harket, frontman of the iconic Norwegian band A-ha, best known for their 1980s hit 'Take On Me,' announced yesterday that he has been diagnosed with Parkinson's disease. In a statement shared on the band's official website and confirmed by Sony Music, Harket, 65, revealed that he has undergone multiple brain surgeries and is currently managing the condition's symptoms. Parkinson's disease is a progressive neurological disorder that affects movement, often causing tremors and other symptoms that worsen over time. While treatments such as medication and surgical intervention can alleviate symptoms, there is currently no cure. The singer disclosed that he had neurological procedures last year to implant electrodes in his brain, a treatment that has helped reduce some of the disease's effects. Known for his remarkable vocal range, Harket expressed uncertainty about whether he will be able to return to the stage. "I have no problem accepting the diagnosis," he said, though he acknowledged the difficulty of managing both the medication and its side effects. "I'm doing everything I can to keep my system from deteriorating." A-ha was formed in 1982 by Harket, Paul Waaktaar-Savoy, and Magne Furuholmen. The band rose to international fame with their 1985 debut album Hunting High and Low, which featured hits like 'Take On Me' and 'The Sun Always Shines On TV.' 'Take On Me' has enjoyed renewed popularity, most recently appearing in Season 2 of HBO's acclaimed series The Last of Us, where the character Ellie, played by Bella Ramsey, performs an acoustic rendition of the song.


The Star
3 days ago
- The Star
White Lotus buzz can't reverse Thailand's tourism decline
The White Lotus, whose third season featured the islands of Samui and Phuket, is attracting vacationers from the US and Europe, but Thailand needs more than a TV show to stop Asian tourists - who would see The White Lotus's setting as far less exotic - from heading elsewhere. - Bloomberg BANGKOK: Thailand's tourism outlook in such doldrums that even the so-called The White Lotus effect - a temporary boost in Western visitors inspired by the latest Koh Samui-set season of HBO's hit show - hasn't been enough to offset a slump in arrivals from neighbouring countries. Foreign arrivals to Thailand dropped for the fourth straight month in May, slipping 14 per cent to 2.6 million, government data show. That's the country's longest streak of declines since 2021, when the Covid pandemic closed international borders. The biggest drop came from travelers from other Asian countries, whose citizens make up the vast majority of tourists to Thailand. Regional arrivals fell nearly 11 per cent this year through May, compared to the same period in 2024. Visits by Chinese tourists, who make up the largest group by nationality, have plummeted - nearly one million fewer arrivals so far this year versus 2024. The plunge heading into the summer holiday period and beyond is causing consternation in Thailand, where tourism makes up about 12 per cent of gross domestic product. It's being fueled by lingering concerns about safety, with fears about the growing presence of scam centres around the Myanmar border spooking visitors from China. Thailand has also in recent months contended with an earthquake that beamed images of a destroyed Bangkok skyscraper around the world, the rising popularity of Japan and China as regional tourism destinations and a strong baht that's made it less of a value destination. "We have lost a lot tourists to other competing countries in Asia because we didn't tackle the negative images seriously,' said Ratchaporn Poolsawadee, vice president of the Tourism Council of Thailand. "Thailand's tourism is resilient, but this may take months to rebound.' Arrivals from China have fallen 33 per cent so far this year after a scam gang's January kidnapping of Chinese actor Wang Xing near the Thai border. Wang's ordeal went viral in the mainland, prompting thousands of cancellations as mainland tourists opted for regional competitors including Japan and Singapore that they perceive as safer. Visits from Malaysia, Thailand's second biggest source of arrivals, dropped as much as 17 per cent during the same period. Travel warnings from Hong Kong, the UK and Australia have cited concerns related to earthquakes and safety. Flight bookings for the height of summer, June to August, show a 15 per cent decline in Chinese arrivals compared to a year ago, according to data from China Trading Desk, which tracks the mainland tourism market. Hotel occupancy is forecast to fall to 52 per cent in May from 63 per cent the month before, driven largely by the drop from China, according to a survey of nearly 140 hotel operators within the Thai Hotel Association. Daily room rates are expected to decline in the second quarter as hotels slash prices to compete for guests. The self-branded "Land of Smiles' has publicised efforts to shut down some scam compounds and arrests following Wang's kidnapping. The efforts come as concerns mount in the tourism industry that Thailand will miss its goal of attracting more than 39 million visitors this year, accounting for about US$68 billion in tourist spending. To avoid that, industry officials are calling for further action to reassure would-be visitors, including more promotion to non-Chinese markets. In a bright spot, The White Lotus, whose third season featured the islands of Samui and Phuket, is attracting vacationers from the US and Europe. The third season of the show - which follows the lives of guests and staff at an ultra luxury resort - was filmed at a Four Seasons in Koh Samui and at Anantara resorts. Tourists from the US have spiked 12 per cent this year through May to more than 625,000, and adventurers from Europe have jumped nearly 18 per cent to more than three million in the same period from a year ago, government data show. Still, the country could need more than a TV show to stop Asian tourists - who would see The White Lotus's setting as far less exotic - from heading elsewhere. "Thailand was hit with a string of bad news events,' said Thienprasit Chaiyapatranun, president of the Thai Hotels Association, whose members include the biggest hoteliers in the country. "So now we have travelers concerned about safety and security. The government should act right now and do a lot more to reassure and attract visitors.' - Bloomberg