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The Buzz Around GTA 6: What Makes It the Most Anticipated Game of the Decade?

The Buzz Around GTA 6: What Makes It the Most Anticipated Game of the Decade?

For nearly a decade, fans have been speculating, theorizing, and waiting patiently for the next installment in Rockstar Games' blockbuster series. Now, with confirmed updates surfacing, Grand Theft Auto 6 (GTA 6) is no longer a myth—it's a soon-to-be reality. But what exactly has made this game the center of attention in the gaming world? Let's explore why GTA 6 is already being labeled the most anticipated video game of the decade.
Rockstar has always set the bar high when it comes to open-world experiences, and GTA 6 is expected to push those boundaries even further. With an entirely new map that spans cities, countryside, and oceans, players will have the freedom to explore a living, breathing world that evolves with their actions.
What sets GTA 6 apart is not just its scale but its realism—improved NPC behavior, dynamic weather systems, and an AI ecosystem that adapts to your playstyle.
In a bold move, Rockstar is introducing a dual-protagonist structure, featuring a male and female lead—a first for the series. This opens up storytelling possibilities that are both emotionally rich and narratively complex. With voice acting, motion capture, and dialogue choices more advanced than ever, the player's decisions will shape the storyline in significant ways.
GTA 6 will reportedly include: Vehicle customization at a new level
First-person and third-person seamless switching
Interactive interiors in most buildings
Smartphone apps mimicking real-world services
These elements aim to blur the line between reality and the virtual world, delivering a truly immersive experience.
Although Rockstar has not revealed the exact day, the studio has confirmed that GTA 6 will be released in Fall 2025 for PlayStation 5 and Xbox Series X/S. A PC version is expected to follow later.
For a detailed breakdown of the timeline and features, don't miss the Full GTA 6 Release Report published recently. It dives deeper into launch plans, trailers, and exclusive Rockstar updates.
GTA 6 is not just a game; it's a cultural moment. It will influence game development trends, storytelling approaches, and even marketing strategies across the industry. Game studios are already preparing to compete with what many are calling 'the future of open-world design.'
If you want to stay in the loop with authentic news, trailers, and leaks related to GTA 6 and other major releases, visit Gaming Insights at The Newz Network. Their expert-driven content and early coverage make it a go-to source for every gamer.
From innovation in gameplay to advancements in narrative structure, GTA 6 is shaping up to be more than just a sequel—it's a reinvention of what video games can be. As the countdown to 2025 begins, one thing is certain: the world is ready for Grand Theft Auto's next revolution.
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Tripwire Interactive Unleashes Next Chapter in Iconic Co-op Action/Horror Franchise, Killing Floor 3, Now Available Worldwide on PC and Consoles
Tripwire Interactive Unleashes Next Chapter in Iconic Co-op Action/Horror Franchise, Killing Floor 3, Now Available Worldwide on PC and Consoles

Business Wire

time13 hours ago

  • Business Wire

Tripwire Interactive Unleashes Next Chapter in Iconic Co-op Action/Horror Franchise, Killing Floor 3, Now Available Worldwide on PC and Consoles

ROSWELL, Ga.--(BUSINESS WIRE)--Developer and publisher Tripwire Interactive announced the global release of the latest installment of their brutal co-op action/horror franchise, Killing Floor 3, on PC (via Steam and Epic Games Store), the PlayStation®5 system, and the Xbox Series X|S console system. Killing Floor 3 is now available digitally on all platforms for $39.99 for the Standard Edition, $59.99 for the Deluxe Edition and $79.99 for the Elite Nightfall Edition, and is available physically on PlayStation®5 and Xbox Series X|S as a Standard Edition with a MSRP of $39.99 from select retailers. The battle for survival against Horzine and their Zed army begins today, join Nightfall to protect the future of humanity and make every Zed dead. ' Launch is just the beginning for Killing Floor 3. Tripwire has a deep history of building upon our games after release with impactful updates and content, and the team remains immensely dedicated to crafting an experience that expands on the Killing Floor franchise. Players can expect new maps, new perks, new specialists, new weapons, and new enemies in the coming months following launch, ' said Bryan Wynia, Creative Director at Tripwire Interactive. ' We are incredibly excited to share what we have been working on with all of our fans. We look forward to fighting through the hordes of Zeds alongside you. Make sure to stick together and fight to the very last bullet, we will see you on the battlefield!' Killing Floor 3 launches after a short delay as the development team took time to respond to community feedback with a range of improvements and adjustments to the game, all shared transparently with their community through their forums and social channels throughout the process. With an improved foundation and more updates and content coming post launch, including the separation of specialists from perks, the bloody stage is set for Tripwire Interactive's industry-leading live game support. The development team has shared a roadmap of confirmed future content updates coming to all platforms, while remaining agile to respond to immediate player concerns and feedback. ' We know fans have been eagerly waiting for Killing Floor 3, and we appreciate everyone's patience during the delay. That extra time allowed us to make meaningful improvements across the board, ensuring the game lives up to its full potential,' said Matthew LoPilato, CEO of Tripwire Interactive. ' Killing Floor is a cornerstone of our studio, and as the most ambitious entry in the series yet, Killing Floor 3 builds on that foundation, delivering brutal co-op action like never before." Killing Floor 3 is the next installment in the legendary co-op action/horror FPS series. The year is 2091, 70 years after the events in Killing Floor 2, and megacorp Horzine has produced the ultimate army: an obedient horde of bio-engineered monstrosities called Zeds. Now, the only thing standing between these infernal creations and the future of humanity is the rebel rogue group known as Nightfall. This intense first-person shooter puts players in the role of a Nightfall specialist, joining forces with up to five teammates as they battle through a war-ravaged, dystopian future, surviving unrelenting waves of Zeds, unlocking new skills, and building the ultimate arsenal. Killing Floor 3 Key Features Include: Killer Co-op – Assemble the ultimate Zed extermination squad for frenzied 6-player co-op with full crossplay functionality across all platforms. Skilled specialists can brave the battlefield alone in tense single-player mode. Relentless Zeds – Players will face the most lethal Zeds yet. Every enemy has been redesigned with advanced methods of mobility, attack, and re-tuned with smarter AI; making them faster, deadlier, and more strategic than ever. Deadly Weapons – From flamethrowers to shotguns to katanas, players will have an expansive arsenal at their disposal, fully customizable with hundreds of mods, gadgets, and skills to choose from to fit their unique brand of bloodletting. Dangerous Locations – Players will drop into a variety of treacherous hot zones to contain further spread of the Outbreak. Interactive environments give players dynamic advantages by activating turrets, fans, and other devastating traps. More Gore – The M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to attacks with gruesome authenticity. Developed and published by Tripwire Interactive, Killing Floor 3 launched on July 24, 2025 for PC (via Steam and Epic Games Store), the PlayStation®5 system, and the Xbox Series X|S console system. The game has an ESRB rating of M for Mature and a PEGI 18 rating. Download the Killing Floor 3 press kit and watch the launch trailer on YouTube. To stay up to date on the latest Killing Floor 3 news and updates, visit the official website, and follow the game on Discord, X, Bluesky, Facebook, Instagram, and Threads. For more information about Tripwire Interactive please visit their official website and follow them on X, Facebook, Instagram, TikTok and YouTube. 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Killing Floor© 2009-2025 Tripwire Interactive. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998-2025, Epic Games, Inc. All rights reserved.

I just tested the ultimate budget controller for Xbox and Windows — and it's as powerful as it is pretty
I just tested the ultimate budget controller for Xbox and Windows — and it's as powerful as it is pretty

Tom's Guide

time17 hours ago

  • Tom's Guide

I just tested the ultimate budget controller for Xbox and Windows — and it's as powerful as it is pretty

You don't need to spend hundreds to get one of the best PC game controllers — just take a look at the Turtle Beach Afterglow Wave. This gamepad is officially licensed for Xbox and Windows, and it costs less than $50. And for that price, you get responsive, customizable Hall Effect triggers, 8-zone RGB lighting and fantastic rumble, all packaged into a colorful, ergonomic design. The Afterglow Wave is accompanied by an extremely detailed, user-friendly companion app that enables you to customize practically every feature. If you don't mind the gamepad's stiff D-pad and finicky start-up process, this could be the best budget-friendly choice for you. For the complete breakdown, read my full Turtle Beach Afterglow Wave review. Specs Turtle Beach Afterglow Wave Price $49 / £34 Layout Xbox ABXY Connectivity USB-A to USB-C wired Compatibility Xbox Series X|S, Xbox One, Windows 10, Windows 11 Triggers Hall Effect 3-stop adjustable Thumbsticks Analog Back buttons Yes, two Dimensions 6.3 x 4.7 x 2.6 inches Weight 10.56oz Colors Black, White, Purple, Blue, Grey Battery Built-in From its colorful design with customizable RGB lighting and comfortable body to its responsive Hall Effect triggers, the Turtle Beach Afterglow Wave is a force to be reckoned with. If you're tired of boring old controllers that basically all look the same and want a colorful one, then there's no better option than the Turtle Beach Afterglow Wave. This is a stunning controller featuring eight RGB lighting zones. As its name suggests, wavy lines grace its body, and the thumbsticks light up, too. I think it looks great. The RGB doesn't feel garish or too loud, and it's fully customizable via the companion app (more on that soon), so you can choose if you want it to be dim or bright. The controller comes in a few colorways: Black, White, Purple, Blue and Grey. There's something for everyone. I tested the Grey variant, which goes really well with the RGB. The Afterglow Wave looks far better than, say, the similarly priced GameSir Cyclone 2 ($49). If you don't want to spend a lot of money on first-party Xbox controllers and don't mind a wired connection, the Turtle Beach Afterglow Wave is a great alternative. The original Xbox Series X|S controller costs $64 while the Xbox Elite Series 2 with Hall Effect triggers costs a whopping $179. Why get that when you can just get the Afterglow Wave? The Afterglow Wave retails for $49 / £34, so it's priced similarly to the GameSir Kaleid ($46), and it's much, much cheaper than the likes of the Scuf Valor Pro ($99) and the Razer Wolverine V3 Pro ($199). Now, I own a PS5 Slim and I love my DualSense controller, but I much prefer the asymmetrical layout on Xbox controllers as it feels more comfortable and natural to use. Officially licensed for Xbox Series X and Series S, Xbox One and Windows, the Turtle Beach Afterglow Wave sports an ABXY layout and asymmetrical joysticks. The Afterglow Wave feels great to hold. Its size is near-identical to first-party controllers as it measures 6.3 x 4.7 x 2.6 inches. I've got medium-sized hands, and this controller is the perfect size for me. It weighs 10.56oz, so it's a little heavier than the Xbox One (9.84oz) and the PS DualSense (9.87oz) controllers. While light controllers are less fatiguing for extended periods of use, I prefer heavy gamepads as they feel more secure to hold. Aiding that is the Afterglow Wave's matte finishing and textured back, which makes gripping it easier and sweat-free. I also like the positioning of the dual back buttons, as using these frees up your thumbs, feels more natural and less fatiguing in the long term. Barring TMR or Hall Effect thumbsticks, there's no shortage of premium gaming features in the Turtle Beach Afterglow Wave. The Afterglow Wave's triggers feature Hall Effect sensors, which are more responsive than traditional ones and allow for more precise control over movements. Magnets located at the bottom of each trigger change the flow of electricity as it gets closer to the sensors. Signals are then sent to the controller to let it know how far you're pressing down. What's great about the Afterglow Wave's triggers is that each has a separate switch that can be toggled to one of three positions. You can enable hair trigger, which turns the mechanism into a short, clicky press; there's a medium level, which lets you push the trigger halfway down; and another that lets you push it all the way down, giving more control like an analog gamepad trigger. Enabling hair trigger comes in clutch in FPS titles as it allows for instantaneous looking through your gun's scope and firing. I used this in Counter-Strike 2 and Shadow of the Tomb Raider, and it worked extremely well. I executed back-to-back headshots, and I didn't need to press the right trigger all the way down to aim and fire, so my gameplay felt extremely quick and responsive. It eliminated fatigue in my fingers, too. This was handy for simple tasks, such as inventory management in Baldur's Gate 3. I could quickly tap either of the triggers to cycle through my extensive inventory (because I'm a hoarder) and the attack/spells radial dials without having to press the trigger all the way down. I then switched to the third level for finer control in a racing title like Nightmare Kart. Short-pressing the left trigger was great for applying a slight brake — great for drifting — while long-pressing it resulted in my vehicle coming to a complete stop. Also, while the Afterglow Wave's thumbsticks are traditional analog ones, they're comfortable to use and very responsive. All in all, this is a fantastic gamepad that doesn't compromise, even though it's cheap. As I mentioned up top, the Turtle Beach Afterglow Wave features two back buttons located on the rear and within easy reach of any of your four fingers. These can be remapped by diving into the companion software, but I like their default assignment. By default, the right back pedal is programmed to make your character jump in Shadow of the Tomb Raider, for example, and I didn't feel the need to change it. I found myself using it more than pressing 'A' for jumping, as it freed up my right thumb to control the right thumbstick to move the camera. Another fun use for the back buttons? Customize them in a way that, in a game like MotoGP 25, pressing the left back button shifts the gear down, and the right back button shifts it up. Things like that, combined with the intense rumble, make gaming more immersive. One thing I love about my PS DualSense controller is the haptic feedback and strong vibration. I like it when any controller rumbles, really, as it makes games feel more immersive. You'd be pleased to know that the Turtle Beach Afterglow Wave boasts extremely powerful rumble, which can be toned down or increased via the companion software. At its highest, the Afterglow Wave can make a bank of six desks vibrate, as it did in our office, where I subsequently received curious looks from my coworkers. It was a delight to feel the Afterglow Wave vibrate and increase in intensity in my hands as Lara Croft chipped away at a wall made of loose bricks in Shadow of the Tomb Raider, and every time I shot enemies with my twin Eldritch Blasts in Baldur's Gate 3. It's one thing I missed when I tested the Turtle Beach Rematch Switch controller ($59), so I'm happy Turtle Beach has retained it this time around. To customize the Turtle Beach Afterglow Wave, you'll need to download the Turtle Beach PDP Control Hub software on either your Windows machine or Xbox console. This is some of the most detailed software I've tested for a gaming peripheral, and it's extremely intuitive to use. Here, you can remap nearly every button, customize the 8-zone RGB lighting and rumble intensity and run diagnostics on the Afterglow Wave to troubleshoot problems. You can also adjust the triggers' min and max dead zones and 3-stop sensitivity to match your gameplay style. I thoroughly enjoyed using the Turtle Beach PDP Control Hub, and I appreciate how well everything is signposted and explained — no second-guessing or frantic Googling required. There isn't much wrong with the Turtle Beach Afterglow Wave, but it's worth noting that its analog thumbsticks may be prone to stick drift, and the D-pad feels stiff. As I mentioned up top, while the Turtle Beach Afterglow Wave's triggers are Hall Effect, the thumbsticks are analog. This means they aren't customizable like Hall Effect or TMR ones, and they're prone to stick drift over time. It's worth grabbing the GameSir Kaleid or the GameSir Cyclone 2 instead if you want magnetic sticks and triggers, as the controller will be more durable in the long run. While I loved using the Turtle Beach Afterglow Wave's Hall Effect triggers and analog thumbsticks, I didn't particularly like the D-pad. There's nothing wrong with it in terms of its functions. It's an 8-way D-pad which features patented audio controls when you're playing online, and you can mute yourself with a double-tap, adjust the game/party balance on the fly and more. That's all well and good, but my gripe is with the D-pad's stiffness. The four navigation buttons don't feel as smooth to press, and they require a bit of force. In theory, while it is great you can, say, double-tap to mute yourself, it doesn't feel much like muscle memory because of the effort it requires. It's almost like the D-pad could benefit from some oil or grease to loosen it. This isn't a major flaw, but just a word of advice. It took me a while to figure out how to power up the Turtle Beach Afterglow Wave. When I plugged it into a Windows laptop, it vibrated, but the lights didn't come on, and the controller didn't respond. I couldn't find anything online, and my sample unit box didn't come with a manual, so I got in touch with a Turtle Beach representative to get to the bottom of this issue. There's a simple solution to this. If you're struggling with getting your Afterglow Wave to turn on, you need to hold down the Xbox 'X' button for a few seconds until the lights come on. According to the Turtle Beach rep I spoke with: 'The controllers wake up into 'sleep mode.' This is a more recent requirement from Xbox. The Xbox console sends out updates that sometimes need to reboot the console, and this would cause wired controllers in the field to apparently turn on by themselves overnight.' Fine, but a bit of signposting from Turtle Beach wouldn't hurt. As budget PC and Xbox controllers go, the Turtle Beach Afterglow Wave is a fantastic choice. Firstly, it looks great as it features bright 8-zone RGB lighting that's also fully customizable. The gamepad is comfortable to hold for long periods of time, and its 3-stop Hall Effect triggers give you precise control over your movements. I also enjoyed using the back buttons, which make for a more ergonomic experience. While the controller isn't perfect — as the D-pad is stiff and start-up is finicky — it's a formidable contender for the best cheap gaming controller. It's incredibly easy to customize and remap, and its intense rumble makes games super immersive. If you don't want to spend lots on first-party controllers, I can't recommend the Afterglow Wave enough. This might be the first (and only) time I'm envious of Xbox owners.

What Really Happened When Ozzy Osbourne Bit Off the Head of a Bat—'Something Felt Wrong…'
What Really Happened When Ozzy Osbourne Bit Off the Head of a Bat—'Something Felt Wrong…'

Yahoo

time2 days ago

  • Yahoo

What Really Happened When Ozzy Osbourne Bit Off the Head of a Bat—'Something Felt Wrong…'

All products and services featured are independently chosen by editors. However, StyleCaster may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Ozzy Osbourne's passing on July 22, 2025, has left people not just mourning the legendary Black Sabbath singer but reminiscing on his long career. And considering his status as a rock star, it's not surprising that there are some very wild stories about Osbourne. In the world of rock, shocking behavior is pretty much mandatory, after all. But perhaps one of his most shocking stunts came when Osbourne, who was nicknamed the Prince of Darkness, bit the head off a bat. Today's Top Deals This Brightening Eye Stick Has Even Converted Non-Believers—Grab It on Sale From Amazon for $10 'Skeptical' Shoppers Say This Snail Mucin Face Mask Vanishes Wrinkles After 2 Weeks—& It's Now Under $2 I Found a Discounted Baggu Crescent Bag Lookalike on Amazon & It's $24 Cheaper Than the Original Yes, that's right, in what is considered one of the most notorious moments in heavy metal history, Osbourne literally bit the head off a bat on 20 January 1982, during a show at Des Moines' Veterans Memorial Auditorium. But why did he? And was it all staged? Related: Who are Ozzy Osbourne's kids? The answer is actually no. Though Osbourne's recollections of the matter changed frequently, this fact remains unambiguous. But how we got there actually makes sense. In January 1982, Osbourne was promoting his second solo album, Diary of a Madman. And part of his interaction with the public had become a rather gruesome tradition: Osbourne would throw pieces of raw meat and animal parts, including intestines and liver. into the audience. Audiences would sometimes retaliate. So, when something small and black landed on stage during that show, Osbourne thought it was a rubber toy. In his 2010 autobiography, I Am Ozzy, the singer recalled picking it up, stuffing it in his mouth, and biting hard. I Am Ozzy by Ozzy Osbourne On Sale 13% off $23.28 Buy Now On Amazon 'Immediately, though, something felt wrong. Very wrong. For a start, my mouth was instantly full of this warm, gloopy liquid,' he wrote. 'Then the head in my mouth twitched.' It gets more disgusting. 'Somebody threw a bat. I just thought it was a rubber bat. And I picked it up and put it in my mouth. I bit into it,' he said. But he quickly realized, 'Oh no, it's real. It was a real live bat.' However, Osbourne's story changed a few times. In a 2006 BBC interview, he said: 'This bat comes on. I thought it was one of them Hallowe'en joke bats 'cos it had some string around its neck.' Which is why he bit into it. 'I bite into it, and I look to my left, and Sharon [Osbourne, his wife and manager] was going [gesturing no]. And I'm like, what you talking about? She [says], 'it's a dead real bat'. And I'm… I know now!' But was the bat dead or alive? According to the Des Moines Register, the man who brought it to the concert was named Mark Neal, and when he brought the animal into the concert, it had already been dead for days. One thing is for sure: Osbourne did bite into it, whether it was alive or not at the time. And it wasn't even the only time he bit into an animal. During a meeting with a group of CBS record label executives in Los Angeles, Osbourne bit the head off a dove. That story also changes a little. He told rock biographer Mick Wall that a PR woman at the meeting was annoying him. According to Wall's book, Black Sabbath: Symptoms of the Universe, he 'pulled out one of these doves and bit its [expletive] head off just to shut her up.' Not just that, 'Then I did it again with the next dove,' he added, 'spitting the head out on the table.' Osbourne himself told a different story. 'The scam is the bird was dead. We were planning to release it there, but it died beforehand. So rather than waste it, I bit its head off.' But one thing remains true in both stories, whether the animal was alive or dead, Osbourne really did bite its head off. Best of StyleCaster The 26 Best Romantic Comedies to Watch if You Want to Know What Love Feels Like These 'Bachelor' Secrets & Rules Prove What Happens Behind the Scenes Is So Much Juicier BTS's 7 Members Were Discovered in the Most Unconventional Ways

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